open-nomad/nomad/fsm.go
Alex Dadgar 103e8d21fb Fix dispatch of periodic job
This PR fixes an issue in which when a periodic and parameterized job
was dispatched, an allocation would be immediately created.

Fixes https://github.com/hashicorp/nomad/issues/2470
2017-03-27 16:55:17 -07:00

1088 lines
29 KiB
Go

package nomad
import (
"fmt"
"io"
"log"
"reflect"
"sync"
"time"
"github.com/armon/go-metrics"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/scheduler"
"github.com/hashicorp/raft"
"github.com/ugorji/go/codec"
)
const (
// timeTableGranularity is the granularity of index to time tracking
timeTableGranularity = 5 * time.Minute
// timeTableLimit is the maximum limit of our tracking
timeTableLimit = 72 * time.Hour
)
// SnapshotType is prefixed to a record in the FSM snapshot
// so that we can determine the type for restore
type SnapshotType byte
const (
NodeSnapshot SnapshotType = iota
JobSnapshot
IndexSnapshot
EvalSnapshot
AllocSnapshot
TimeTableSnapshot
PeriodicLaunchSnapshot
JobSummarySnapshot
VaultAccessorSnapshot
)
// nomadFSM implements a finite state machine that is used
// along with Raft to provide strong consistency. We implement
// this outside the Server to avoid exposing this outside the package.
type nomadFSM struct {
evalBroker *EvalBroker
blockedEvals *BlockedEvals
periodicDispatcher *PeriodicDispatch
logOutput io.Writer
logger *log.Logger
state *state.StateStore
timetable *TimeTable
// stateLock is only used to protect outside callers to State() from
// racing with Restore(), which is called by Raft (it puts in a totally
// new state store). Everything internal here is synchronized by the
// Raft side, so doesn't need to lock this.
stateLock sync.RWMutex
}
// nomadSnapshot is used to provide a snapshot of the current
// state in a way that can be accessed concurrently with operations
// that may modify the live state.
type nomadSnapshot struct {
snap *state.StateSnapshot
timetable *TimeTable
}
// snapshotHeader is the first entry in our snapshot
type snapshotHeader struct {
}
// NewFSMPath is used to construct a new FSM with a blank state
func NewFSM(evalBroker *EvalBroker, periodic *PeriodicDispatch,
blocked *BlockedEvals, logOutput io.Writer) (*nomadFSM, error) {
// Create a state store
state, err := state.NewStateStore(logOutput)
if err != nil {
return nil, err
}
fsm := &nomadFSM{
evalBroker: evalBroker,
periodicDispatcher: periodic,
blockedEvals: blocked,
logOutput: logOutput,
logger: log.New(logOutput, "", log.LstdFlags),
state: state,
timetable: NewTimeTable(timeTableGranularity, timeTableLimit),
}
return fsm, nil
}
// Close is used to cleanup resources associated with the FSM
func (n *nomadFSM) Close() error {
return nil
}
// State is used to return a handle to the current state
func (n *nomadFSM) State() *state.StateStore {
n.stateLock.RLock()
defer n.stateLock.RUnlock()
return n.state
}
// TimeTable returns the time table of transactions
func (n *nomadFSM) TimeTable() *TimeTable {
return n.timetable
}
func (n *nomadFSM) Apply(log *raft.Log) interface{} {
buf := log.Data
msgType := structs.MessageType(buf[0])
// Witness this write
n.timetable.Witness(log.Index, time.Now().UTC())
// Check if this message type should be ignored when unknown. This is
// used so that new commands can be added with developer control if older
// versions can safely ignore the command, or if they should crash.
ignoreUnknown := false
if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag {
msgType &= ^structs.IgnoreUnknownTypeFlag
ignoreUnknown = true
}
switch msgType {
case structs.NodeRegisterRequestType:
return n.applyUpsertNode(buf[1:], log.Index)
case structs.NodeDeregisterRequestType:
return n.applyDeregisterNode(buf[1:], log.Index)
case structs.NodeUpdateStatusRequestType:
return n.applyStatusUpdate(buf[1:], log.Index)
case structs.NodeUpdateDrainRequestType:
return n.applyDrainUpdate(buf[1:], log.Index)
case structs.JobRegisterRequestType:
return n.applyUpsertJob(buf[1:], log.Index)
case structs.JobDeregisterRequestType:
return n.applyDeregisterJob(buf[1:], log.Index)
case structs.EvalUpdateRequestType:
return n.applyUpdateEval(buf[1:], log.Index)
case structs.EvalDeleteRequestType:
return n.applyDeleteEval(buf[1:], log.Index)
case structs.AllocUpdateRequestType:
return n.applyAllocUpdate(buf[1:], log.Index)
case structs.AllocClientUpdateRequestType:
return n.applyAllocClientUpdate(buf[1:], log.Index)
case structs.ReconcileJobSummariesRequestType:
return n.applyReconcileSummaries(buf[1:], log.Index)
case structs.VaultAccessorRegisterRequestType:
return n.applyUpsertVaultAccessor(buf[1:], log.Index)
case structs.VaultAccessorDegisterRequestType:
return n.applyDeregisterVaultAccessor(buf[1:], log.Index)
default:
if ignoreUnknown {
n.logger.Printf("[WARN] nomad.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType)
return nil
} else {
panic(fmt.Errorf("failed to apply request: %#v", buf))
}
}
}
func (n *nomadFSM) applyUpsertNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now())
var req structs.NodeRegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertNode(index, req.Node); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertNode failed: %v", err)
return err
}
// Unblock evals for the nodes computed node class if it is in a ready
// state.
if req.Node.Status == structs.NodeStatusReady {
n.blockedEvals.Unblock(req.Node.ComputedClass, index)
}
return nil
}
func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now())
var req structs.NodeDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteNode(index, req.NodeID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeleteNode failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now())
var req structs.NodeUpdateStatusRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateNodeStatus failed: %v", err)
return err
}
// Unblock evals for the nodes computed node class if it is in a ready
// state.
if req.Status == structs.NodeStatusReady {
ws := memdb.NewWatchSet()
node, err := n.state.NodeByID(ws, req.NodeID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", req.NodeID, err)
return err
}
n.blockedEvals.Unblock(node.ComputedClass, index)
}
return nil
}
func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now())
var req structs.NodeUpdateDrainRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeDrain(index, req.NodeID, req.Drain); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateNodeDrain failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyUpsertJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now())
var req structs.JobRegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// COMPAT: Remove in 0.6
// Empty maps and slices should be treated as nil to avoid
// un-intended destructive updates in scheduler since we use
// reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanatizes
// the incoming job.
req.Job.Canonicalize()
if err := n.state.UpsertJob(index, req.Job); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertJob failed: %v", err)
return err
}
// We always add the job to the periodic dispatcher because there is the
// possibility that the periodic spec was removed and then we should stop
// tracking it.
if err := n.periodicDispatcher.Add(req.Job); err != nil {
n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Add failed: %v", err)
return err
}
// Create a watch set
ws := memdb.NewWatchSet()
// If it is periodic, record the time it was inserted. This is necessary for
// recovering during leader election. It is possible that from the time it
// is added to when it was suppose to launch, leader election occurs and the
// job was not launched. In this case, we use the insertion time to
// determine if a launch was missed.
if req.Job.IsPeriodic() {
prevLaunch, err := n.state.PeriodicLaunchByID(ws, req.Job.ID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: PeriodicLaunchByID failed: %v", err)
return err
}
// Record the insertion time as a launch. We overload the launch table
// such that the first entry is the insertion time.
if prevLaunch == nil {
launch := &structs.PeriodicLaunch{ID: req.Job.ID, Launch: time.Now()}
if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err)
return err
}
}
}
// Check if the parent job is periodic and mark the launch time.
parentID := req.Job.ParentID
if parentID != "" {
parent, err := n.state.JobByID(ws, parentID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: JobByID(%v) lookup for parent failed: %v", parentID, err)
return err
} else if parent == nil {
// The parent has been deregistered.
return nil
}
if parent.IsPeriodic() && !parent.IsParameterized() {
t, err := n.periodicDispatcher.LaunchTime(req.Job.ID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: LaunchTime(%v) failed: %v", req.Job.ID, err)
return err
}
launch := &structs.PeriodicLaunch{ID: parentID, Launch: t}
if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err)
return err
}
}
}
return nil
}
func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now())
var req structs.JobDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteJob(index, req.JobID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeleteJob failed: %v", err)
return err
}
if err := n.periodicDispatcher.Remove(req.JobID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Remove failed: %v", err)
return err
}
// We always delete from the periodic launch table because it is possible that
// the job was updated to be non-perioidic, thus checking if it is periodic
// doesn't ensure we clean it up properly.
n.state.DeletePeriodicLaunch(index, req.JobID)
return nil
}
func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now())
var req structs.EvalUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertEvals(index, req.Evals); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertEvals failed: %v", err)
return err
}
for _, eval := range req.Evals {
if eval.ShouldEnqueue() {
n.evalBroker.Enqueue(eval)
} else if eval.ShouldBlock() {
n.blockedEvals.Block(eval)
} else if eval.Status == structs.EvalStatusComplete &&
len(eval.FailedTGAllocs) == 0 {
// If we have a successful evaluation for a node, untrack any
// blocked evaluation
n.blockedEvals.Untrack(eval.JobID)
}
}
return nil
}
func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now())
var req structs.EvalDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeleteEval failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// Attach the job to all the allocations. It is pulled out in the
// payload to avoid the redundancy of encoding, but should be denormalized
// prior to being inserted into MemDB.
if j := req.Job; j != nil {
for _, alloc := range req.Alloc {
if alloc.Job == nil && !alloc.TerminalStatus() {
alloc.Job = j
}
}
}
// Calculate the total resources of allocations. It is pulled out in the
// payload to avoid encoding something that can be computed, but should be
// denormalized prior to being inserted into MemDB.
for _, alloc := range req.Alloc {
if alloc.Resources != nil {
// COMPAT 0.4.1 -> 0.5
// Set the shared resources for allocations which don't have them
if alloc.SharedResources == nil {
alloc.SharedResources = &structs.Resources{
DiskMB: alloc.Resources.DiskMB,
}
}
continue
}
alloc.Resources = new(structs.Resources)
for _, task := range alloc.TaskResources {
alloc.Resources.Add(task)
}
// Add the shared resources
alloc.Resources.Add(alloc.SharedResources)
}
if err := n.state.UpsertAllocs(index, req.Alloc); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertAllocs failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if len(req.Alloc) == 0 {
return nil
}
// Create a watch set
ws := memdb.NewWatchSet()
// Updating the allocs with the job id and task group name
for _, alloc := range req.Alloc {
if existing, _ := n.state.AllocByID(ws, alloc.ID); existing != nil {
alloc.JobID = existing.JobID
alloc.TaskGroup = existing.TaskGroup
}
}
// Update all the client allocations
if err := n.state.UpdateAllocsFromClient(index, req.Alloc); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateAllocFromClient failed: %v", err)
return err
}
// Unblock evals for the nodes computed node class if the client has
// finished running an allocation.
for _, alloc := range req.Alloc {
if alloc.ClientStatus == structs.AllocClientStatusComplete ||
alloc.ClientStatus == structs.AllocClientStatusFailed {
nodeID := alloc.NodeID
node, err := n.state.NodeByID(ws, nodeID)
if err != nil || node == nil {
n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", nodeID, err)
return err
}
n.blockedEvals.Unblock(node.ComputedClass, index)
}
}
return nil
}
// applyReconcileSummaries reconciles summaries for all the jobs
func (n *nomadFSM) applyReconcileSummaries(buf []byte, index uint64) interface{} {
if err := n.state.ReconcileJobSummaries(index); err != nil {
return err
}
return n.reconcileQueuedAllocations(index)
}
// applyUpsertVaultAccessor stores the Vault accessors for a given allocation
// and task
func (n *nomadFSM) applyUpsertVaultAccessor(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_vault_accessor"}, time.Now())
var req structs.VaultAccessorsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertVaultAccessor(index, req.Accessors); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertVaultAccessor failed: %v", err)
return err
}
return nil
}
// applyDeregisterVaultAccessor deregisters a set of Vault accessors
func (n *nomadFSM) applyDeregisterVaultAccessor(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_vault_accessor"}, time.Now())
var req structs.VaultAccessorsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteVaultAccessors(index, req.Accessors); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeregisterVaultAccessor failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) {
// Create a new snapshot
snap, err := n.state.Snapshot()
if err != nil {
return nil, err
}
ns := &nomadSnapshot{
snap: snap,
timetable: n.timetable,
}
return ns, nil
}
func (n *nomadFSM) Restore(old io.ReadCloser) error {
defer old.Close()
// Create a new state store
newState, err := state.NewStateStore(n.logOutput)
if err != nil {
return err
}
// Start the state restore
restore, err := newState.Restore()
if err != nil {
return err
}
defer restore.Abort()
// Create a decoder
dec := codec.NewDecoder(old, structs.MsgpackHandle)
// Read in the header
var header snapshotHeader
if err := dec.Decode(&header); err != nil {
return err
}
// Populate the new state
msgType := make([]byte, 1)
for {
// Read the message type
_, err := old.Read(msgType)
if err == io.EOF {
break
} else if err != nil {
return err
}
// Decode
switch SnapshotType(msgType[0]) {
case TimeTableSnapshot:
if err := n.timetable.Deserialize(dec); err != nil {
return fmt.Errorf("time table deserialize failed: %v", err)
}
case NodeSnapshot:
node := new(structs.Node)
if err := dec.Decode(node); err != nil {
return err
}
if err := restore.NodeRestore(node); err != nil {
return err
}
case JobSnapshot:
job := new(structs.Job)
if err := dec.Decode(job); err != nil {
return err
}
// COMPAT: Remove in 0.5
// Empty maps and slices should be treated as nil to avoid
// un-intended destructive updates in scheduler since we use
// reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanatizes
// the incoming job.
job.Canonicalize()
if err := restore.JobRestore(job); err != nil {
return err
}
case EvalSnapshot:
eval := new(structs.Evaluation)
if err := dec.Decode(eval); err != nil {
return err
}
if err := restore.EvalRestore(eval); err != nil {
return err
}
case AllocSnapshot:
alloc := new(structs.Allocation)
if err := dec.Decode(alloc); err != nil {
return err
}
if err := restore.AllocRestore(alloc); err != nil {
return err
}
case IndexSnapshot:
idx := new(state.IndexEntry)
if err := dec.Decode(idx); err != nil {
return err
}
if err := restore.IndexRestore(idx); err != nil {
return err
}
case PeriodicLaunchSnapshot:
launch := new(structs.PeriodicLaunch)
if err := dec.Decode(launch); err != nil {
return err
}
if err := restore.PeriodicLaunchRestore(launch); err != nil {
return err
}
case JobSummarySnapshot:
summary := new(structs.JobSummary)
if err := dec.Decode(summary); err != nil {
return err
}
if err := restore.JobSummaryRestore(summary); err != nil {
return err
}
case VaultAccessorSnapshot:
accessor := new(structs.VaultAccessor)
if err := dec.Decode(accessor); err != nil {
return err
}
if err := restore.VaultAccessorRestore(accessor); err != nil {
return err
}
default:
return fmt.Errorf("Unrecognized snapshot type: %v", msgType)
}
}
restore.Commit()
// Create Job Summaries
// COMPAT 0.4 -> 0.4.1
// We can remove this in 0.5. This exists so that the server creates job
// summaries if they were not present previously. When users upgrade to 0.5
// from 0.4.1, the snapshot will contain job summaries so it will be safe to
// remove this block.
index, err := newState.Index("job_summary")
if err != nil {
return fmt.Errorf("couldn't fetch index of job summary table: %v", err)
}
// If the index is 0 that means there is no job summary in the snapshot so
// we will have to create them
if index == 0 {
// query the latest index
latestIndex, err := newState.LatestIndex()
if err != nil {
return fmt.Errorf("unable to query latest index: %v", index)
}
if err := newState.ReconcileJobSummaries(latestIndex); err != nil {
return fmt.Errorf("error reconciling summaries: %v", err)
}
}
// External code might be calling State(), so we need to synchronize
// here to make sure we swap in the new state store atomically.
n.stateLock.Lock()
stateOld := n.state
n.state = newState
n.stateLock.Unlock()
// Signal that the old state store has been abandoned. This is required
// because we don't operate on it any more, we just throw it away, so
// blocking queries won't see any changes and need to be woken up.
stateOld.Abandon()
return nil
}
// reconcileSummaries re-calculates the queued allocations for every job that we
// created a Job Summary during the snap shot restore
func (n *nomadFSM) reconcileQueuedAllocations(index uint64) error {
// Get all the jobs
ws := memdb.NewWatchSet()
iter, err := n.state.Jobs(ws)
if err != nil {
return err
}
snap, err := n.state.Snapshot()
if err != nil {
return fmt.Errorf("unable to create snapshot: %v", err)
}
// Invoking the scheduler for every job so that we can populate the number
// of queued allocations for every job
for {
rawJob := iter.Next()
if rawJob == nil {
break
}
job := rawJob.(*structs.Job)
planner := &scheduler.Harness{
State: &snap.StateStore,
}
// Create an eval and mark it as requiring annotations and insert that as well
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
Type: job.Type,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
JobModifyIndex: job.JobModifyIndex + 1,
Status: structs.EvalStatusPending,
AnnotatePlan: true,
}
// Create the scheduler and run it
sched, err := scheduler.NewScheduler(eval.Type, n.logger, snap, planner)
if err != nil {
return err
}
if err := sched.Process(eval); err != nil {
return err
}
// Get the job summary from the fsm state store
originalSummary, err := n.state.JobSummaryByID(ws, job.ID)
if err != nil {
return err
}
summary := originalSummary.Copy()
// Add the allocations scheduler has made to queued since these
// allocations are never getting placed until the scheduler is invoked
// with a real planner
if l := len(planner.Plans); l != 1 {
return fmt.Errorf("unexpected number of plans during restore %d. Please file an issue including the logs", l)
}
for _, allocations := range planner.Plans[0].NodeAllocation {
for _, allocation := range allocations {
tgSummary, ok := summary.Summary[allocation.TaskGroup]
if !ok {
return fmt.Errorf("task group %q not found while updating queued count", allocation.TaskGroup)
}
tgSummary.Queued += 1
summary.Summary[allocation.TaskGroup] = tgSummary
}
}
// Add the queued allocations attached to the evaluation to the queued
// counter of the job summary
if l := len(planner.Evals); l != 1 {
return fmt.Errorf("unexpected number of evals during restore %d. Please file an issue including the logs", l)
}
for tg, queued := range planner.Evals[0].QueuedAllocations {
tgSummary, ok := summary.Summary[tg]
if !ok {
return fmt.Errorf("task group %q not found while updating queued count", tg)
}
// We add instead of setting here because we want to take into
// consideration what the scheduler with a mock planner thinks it
// placed. Those should be counted as queued as well
tgSummary.Queued += queued
summary.Summary[tg] = tgSummary
}
if !reflect.DeepEqual(summary, originalSummary) {
summary.ModifyIndex = index
if err := n.state.UpsertJobSummary(index, summary); err != nil {
return err
}
}
}
return nil
}
func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error {
defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now())
// Register the nodes
encoder := codec.NewEncoder(sink, structs.MsgpackHandle)
// Write the header
header := snapshotHeader{}
if err := encoder.Encode(&header); err != nil {
sink.Cancel()
return err
}
// Write the time table
sink.Write([]byte{byte(TimeTableSnapshot)})
if err := s.timetable.Serialize(encoder); err != nil {
sink.Cancel()
return err
}
// Write all the data out
if err := s.persistIndexes(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistNodes(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistJobs(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistEvals(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistAllocs(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistPeriodicLaunches(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistJobSummaries(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistVaultAccessors(sink, encoder); err != nil {
sink.Cancel()
return err
}
return nil
}
func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the indexes
iter, err := s.snap.Indexes()
if err != nil {
return err
}
for {
// Get the next item
raw := iter.Next()
if raw == nil {
break
}
// Prepare the request struct
idx := raw.(*state.IndexEntry)
// Write out a node registration
sink.Write([]byte{byte(IndexSnapshot)})
if err := encoder.Encode(idx); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the nodes
ws := memdb.NewWatchSet()
nodes, err := s.snap.Nodes(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := nodes.Next()
if raw == nil {
break
}
// Prepare the request struct
node := raw.(*structs.Node)
// Write out a node registration
sink.Write([]byte{byte(NodeSnapshot)})
if err := encoder.Encode(node); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
jobs, err := s.snap.Jobs(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := jobs.Next()
if raw == nil {
break
}
// Prepare the request struct
job := raw.(*structs.Job)
// Write out a job registration
sink.Write([]byte{byte(JobSnapshot)})
if err := encoder.Encode(job); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the evaluations
ws := memdb.NewWatchSet()
evals, err := s.snap.Evals(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := evals.Next()
if raw == nil {
break
}
// Prepare the request struct
eval := raw.(*structs.Evaluation)
// Write out the evaluation
sink.Write([]byte{byte(EvalSnapshot)})
if err := encoder.Encode(eval); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the allocations
ws := memdb.NewWatchSet()
allocs, err := s.snap.Allocs(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := allocs.Next()
if raw == nil {
break
}
// Prepare the request struct
alloc := raw.(*structs.Allocation)
// Write out the evaluation
sink.Write([]byte{byte(AllocSnapshot)})
if err := encoder.Encode(alloc); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistPeriodicLaunches(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
launches, err := s.snap.PeriodicLaunches(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := launches.Next()
if raw == nil {
break
}
// Prepare the request struct
launch := raw.(*structs.PeriodicLaunch)
// Write out a job registration
sink.Write([]byte{byte(PeriodicLaunchSnapshot)})
if err := encoder.Encode(launch); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistJobSummaries(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
ws := memdb.NewWatchSet()
summaries, err := s.snap.JobSummaries(ws)
if err != nil {
return err
}
for {
raw := summaries.Next()
if raw == nil {
break
}
jobSummary := raw.(*structs.JobSummary)
sink.Write([]byte{byte(JobSummarySnapshot)})
if err := encoder.Encode(jobSummary); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistVaultAccessors(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
ws := memdb.NewWatchSet()
accessors, err := s.snap.VaultAccessors(ws)
if err != nil {
return err
}
for {
raw := accessors.Next()
if raw == nil {
break
}
accessor := raw.(*structs.VaultAccessor)
sink.Write([]byte{byte(VaultAccessorSnapshot)})
if err := encoder.Encode(accessor); err != nil {
return err
}
}
return nil
}
// Release is a no-op, as we just need to GC the pointer
// to the state store snapshot. There is nothing to explicitly
// cleanup.
func (s *nomadSnapshot) Release() {}