574 lines
14 KiB
Go
574 lines
14 KiB
Go
package nomad
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import (
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"fmt"
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"io"
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"log"
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"github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// The StateStore is responsible for maintaining all the Nomad
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// state. It is manipulated by the FSM which maintains consistency
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// through the use of Raft. The goals of the StateStore are to provide
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// high concurrency for read operations without blocking writes, and
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// to provide write availability in the face of reads. EVERY object
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// returned as a result of a read against the state store should be
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// considered a constant and NEVER modified in place.
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type StateStore struct {
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logger *log.Logger
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db *memdb.MemDB
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}
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// StateSnapshot is used to provide a point-in-time snapshot
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type StateSnapshot struct {
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StateStore
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}
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// StateRestore is used to optimize the performance when
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// restoring state by only using a single large transaction
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// instead of thousands of sub transactions
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type StateRestore struct {
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txn *memdb.Txn
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}
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// Abort is used to abort the restore operation
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func (s *StateRestore) Abort() {
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s.txn.Abort()
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}
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// Commit is used to commit the restore operation
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func (s *StateRestore) Commit() {
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s.txn.Commit()
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}
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// IndexEntry is used with the "index" table
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// for managing the latest Raft index affecting a table.
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type IndexEntry struct {
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Key string
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Value uint64
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}
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// NewStateStore is used to create a new state store
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func NewStateStore(logOutput io.Writer) (*StateStore, error) {
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// Create the MemDB
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db, err := memdb.NewMemDB(stateStoreSchema())
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if err != nil {
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return nil, fmt.Errorf("state store setup failed: %v", err)
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}
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// Create the state store
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s := &StateStore{
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logger: log.New(logOutput, "", log.LstdFlags),
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db: db,
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}
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return s, nil
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}
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// Snapshot is used to create a point in time snapshot. Because
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// we use MemDB, we just need to snapshot the state of the underlying
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// database.
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func (s *StateStore) Snapshot() (*StateSnapshot, error) {
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snap := &StateSnapshot{
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StateStore: StateStore{
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logger: s.logger,
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db: s.db.Snapshot(),
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},
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}
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return snap, nil
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}
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// Restore is used to optimize the efficiency of rebuilding
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// state by minimizing the number of transactions and checking
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// overhead.
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func (s *StateStore) Restore() (*StateRestore, error) {
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txn := s.db.Txn(true)
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return &StateRestore{txn}, nil
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}
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// RegisterNode is used to register a node or update a node definition
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func (s *StateStore) RegisterNode(index uint64, node *structs.Node) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Check if the node already exists
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existing, err := txn.First("nodes", "id", node.ID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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// Setup the indexes correctly
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if existing != nil {
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node.CreateIndex = existing.(*structs.Node).CreateIndex
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node.ModifyIndex = index
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} else {
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node.CreateIndex = index
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node.ModifyIndex = index
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}
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// Insert the node
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if err := txn.Insert("nodes", node); err != nil {
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return fmt.Errorf("node insert failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// DeregisterNode is used to deregister a node
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func (s *StateStore) DeregisterNode(index uint64, nodeID string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("node not found")
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}
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// Delete the node
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if err := txn.Delete("nodes", existing); err != nil {
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return fmt.Errorf("node delete failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// UpdateNodeStatus is used to update the status of a node
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func (s *StateStore) UpdateNodeStatus(index uint64, nodeID string, status string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("node not found")
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}
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// Copy the existing node
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existingNode := existing.(*structs.Node)
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copyNode := new(structs.Node)
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*copyNode = *existingNode
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// Update the status in the copy
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copyNode.Status = status
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copyNode.ModifyIndex = index
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// Insert the node
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if err := txn.Insert("nodes", copyNode); err != nil {
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return fmt.Errorf("node update failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// GetNodeByID is used to lookup a node by ID
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func (s *StateStore) GetNodeByID(nodeID string) (*structs.Node, error) {
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txn := s.db.Txn(false)
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return nil, fmt.Errorf("node lookup failed: %v", err)
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}
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if existing != nil {
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return existing.(*structs.Node), nil
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}
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return nil, nil
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}
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// Nodes returns an iterator over all the nodes
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func (s *StateStore) Nodes() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire nodes table
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iter, err := txn.Get("nodes", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// RegisterJob is used to register a job or update a job definition
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func (s *StateStore) RegisterJob(index uint64, job *structs.Job) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Check if the job already exists
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existing, err := txn.First("jobs", "id", job.ID)
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if err != nil {
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return fmt.Errorf("job lookup failed: %v", err)
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}
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// Setup the indexes correctly
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if existing != nil {
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job.CreateIndex = existing.(*structs.Job).CreateIndex
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job.ModifyIndex = index
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} else {
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job.CreateIndex = index
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job.ModifyIndex = index
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}
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// Insert the job
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if err := txn.Insert("jobs", job); err != nil {
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return fmt.Errorf("job insert failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// DeregisterJob is used to deregister a job
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func (s *StateStore) DeregisterJob(index uint64, jobID string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("jobs", "id", jobID)
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if err != nil {
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return fmt.Errorf("job lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("job not found")
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}
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// Delete the node
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if err := txn.Delete("jobs", existing); err != nil {
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return fmt.Errorf("job delete failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// GetJobByID is used to lookup a job by its ID
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func (s *StateStore) GetJobByID(id string) (*structs.Job, error) {
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txn := s.db.Txn(false)
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existing, err := txn.First("jobs", "id", id)
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if err != nil {
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return nil, fmt.Errorf("job lookup failed: %v", err)
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}
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if existing != nil {
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return existing.(*structs.Job), nil
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}
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return nil, nil
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}
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// Jobs returns an iterator over all the jobs
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func (s *StateStore) Jobs() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire jobs table
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iter, err := txn.Get("jobs", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// UpsertEvaluation is used to upsert an evaluation
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func (s *StateStore) UpsertEvals(index uint64, evals []*structs.Evaluation) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Do a nested upsert
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for _, eval := range evals {
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if err := s.nestedUpsertEval(txn, index, eval); err != nil {
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return err
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}
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}
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txn.Commit()
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return nil
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}
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// nestedUpsertEvaluation is used to nest an evaluation upsert within a transaction
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func (s *StateStore) nestedUpsertEval(txn *memdb.Txn, index uint64, eval *structs.Evaluation) error {
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// Lookup the evaluation
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existing, err := txn.First("evals", "id", eval.ID)
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if err != nil {
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return fmt.Errorf("eval lookup failed: %v", err)
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}
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// Update the indexes
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if existing != nil {
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eval.CreateIndex = existing.(*structs.Evaluation).CreateIndex
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eval.ModifyIndex = index
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} else {
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eval.CreateIndex = index
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eval.ModifyIndex = index
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}
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// Insert the eval
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if err := txn.Insert("evals", eval); err != nil {
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return fmt.Errorf("eval insert failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"evals", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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return nil
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}
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// DeleteEval is used to delete an evaluation
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func (s *StateStore) DeleteEval(index uint64, evalID string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("evals", "id", evalID)
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if err != nil {
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return fmt.Errorf("eval lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("eval not found")
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}
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// Delete the node
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if err := txn.Delete("evals", existing); err != nil {
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return fmt.Errorf("eval delete failed: %v", err)
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}
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if err := txn.Insert("index", &IndexEntry{"evals", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// GetEvalByID is used to lookup an eval by its ID
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func (s *StateStore) GetEvalByID(id string) (*structs.Evaluation, error) {
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txn := s.db.Txn(false)
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existing, err := txn.First("evals", "id", id)
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if err != nil {
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return nil, fmt.Errorf("eval lookup failed: %v", err)
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}
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if existing != nil {
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return existing.(*structs.Evaluation), nil
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}
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return nil, nil
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}
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// Evals returns an iterator over all the evaluations
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func (s *StateStore) Evals() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire table
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iter, err := txn.Get("evals", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// UpdateAllocations is used to evict a set of allocations
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// and allocate new ones at the same time.
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func (s *StateStore) UpdateAllocations(index uint64, evicts []string,
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allocs []*structs.Allocation) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Handle evictions first
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for _, evict := range evicts {
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existing, err := txn.First("allocs", "id", evict)
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if err != nil {
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return fmt.Errorf("alloc lookup failed: %v", err)
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}
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if existing == nil {
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continue
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}
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if err := txn.Delete("allocs", existing); err != nil {
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return fmt.Errorf("alloc delete failed: %v", err)
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}
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}
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// Handle the allocations
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for _, alloc := range allocs {
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existing, err := txn.First("allocs", "id", alloc.ID)
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if err != nil {
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return fmt.Errorf("alloc lookup failed: %v", err)
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}
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if existing == nil {
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alloc.CreateIndex = index
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alloc.ModifyIndex = index
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} else {
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alloc.CreateIndex = existing.(*structs.Allocation).CreateIndex
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alloc.ModifyIndex = index
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}
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if err := txn.Insert("allocs", alloc); err != nil {
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return fmt.Errorf("alloc insert failed: %v", err)
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}
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}
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// Update the indexes
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if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
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return fmt.Errorf("index update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// GetAllocByID is used to lookup an allocation by its ID
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func (s *StateStore) GetAllocByID(id string) (*structs.Allocation, error) {
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txn := s.db.Txn(false)
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existing, err := txn.First("allocs", "id", id)
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if err != nil {
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return nil, fmt.Errorf("alloc lookup failed: %v", err)
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}
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if existing != nil {
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return existing.(*structs.Allocation), nil
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}
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return nil, nil
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}
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// AllocsByNode returns all the allocations by node
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func (s *StateStore) AllocsByNode(node string) ([]*structs.Allocation, error) {
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txn := s.db.Txn(false)
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// Get an iterator over the node allocations
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iter, err := txn.Get("allocs", "node", node)
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if err != nil {
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return nil, err
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}
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var out []*structs.Allocation
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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out = append(out, raw.(*structs.Allocation))
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}
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return out, nil
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}
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// AllocsByJob returns all the allocations by job id
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func (s *StateStore) AllocsByJob(jobID string) ([]*structs.Allocation, error) {
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txn := s.db.Txn(false)
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// Get an iterator over the node allocations
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iter, err := txn.Get("allocs", "job", jobID)
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if err != nil {
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return nil, err
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}
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var out []*structs.Allocation
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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out = append(out, raw.(*structs.Allocation))
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}
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return out, nil
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}
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// Allocs returns an iterator over all the evaluations
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func (s *StateStore) Allocs() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire table
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iter, err := txn.Get("allocs", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// GetIndex finds the matching index value
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func (s *StateStore) GetIndex(name string) (uint64, error) {
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txn := s.db.Txn(false)
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// Lookup the first matching index
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out, err := txn.First("index", "id", name)
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if err != nil {
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return 0, err
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}
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if out == nil {
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return 0, nil
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}
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return out.(*IndexEntry).Value, nil
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}
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// Indexes returns an iterator over all the indexes
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func (s *StateStore) Indexes() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire nodes table
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iter, err := txn.Get("index", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// NodeRestore is used to restore a node
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func (r *StateRestore) NodeRestore(node *structs.Node) error {
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if err := r.txn.Insert("nodes", node); err != nil {
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return fmt.Errorf("node insert failed: %v", err)
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}
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return nil
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}
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// JobRestore is used to restore a job
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func (r *StateRestore) JobRestore(job *structs.Job) error {
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if err := r.txn.Insert("jobs", job); err != nil {
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return fmt.Errorf("job insert failed: %v", err)
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}
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return nil
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}
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// EvalRestore is used to restore an evaluation
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func (r *StateRestore) EvalRestore(eval *structs.Evaluation) error {
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if err := r.txn.Insert("evals", eval); err != nil {
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return fmt.Errorf("eval insert failed: %v", err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// AllocRestore is used to restore an allocation
|
|
func (r *StateRestore) AllocRestore(alloc *structs.Allocation) error {
|
|
if err := r.txn.Insert("allocs", alloc); err != nil {
|
|
return fmt.Errorf("alloc insert failed: %v", err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// IndexRestore is used to restore an index
|
|
func (r *StateRestore) IndexRestore(idx *IndexEntry) error {
|
|
if err := r.txn.Insert("index", idx); err != nil {
|
|
return fmt.Errorf("index insert failed: %v", err)
|
|
}
|
|
return nil
|
|
}
|