open-nomad/nomad/state/state_store.go

612 lines
15 KiB
Go

package state
import (
"fmt"
"io"
"log"
"github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/nomad/structs"
)
// The StateStore is responsible for maintaining all the Nomad
// state. It is manipulated by the FSM which maintains consistency
// through the use of Raft. The goals of the StateStore are to provide
// high concurrency for read operations without blocking writes, and
// to provide write availability in the face of reads. EVERY object
// returned as a result of a read against the state store should be
// considered a constant and NEVER modified in place.
type StateStore struct {
logger *log.Logger
db *memdb.MemDB
}
// StateSnapshot is used to provide a point-in-time snapshot
type StateSnapshot struct {
StateStore
}
// StateRestore is used to optimize the performance when
// restoring state by only using a single large transaction
// instead of thousands of sub transactions
type StateRestore struct {
txn *memdb.Txn
}
// Abort is used to abort the restore operation
func (s *StateRestore) Abort() {
s.txn.Abort()
}
// Commit is used to commit the restore operation
func (s *StateRestore) Commit() {
s.txn.Commit()
}
// IndexEntry is used with the "index" table
// for managing the latest Raft index affecting a table.
type IndexEntry struct {
Key string
Value uint64
}
// NewStateStore is used to create a new state store
func NewStateStore(logOutput io.Writer) (*StateStore, error) {
// Create the MemDB
db, err := memdb.NewMemDB(stateStoreSchema())
if err != nil {
return nil, fmt.Errorf("state store setup failed: %v", err)
}
// Create the state store
s := &StateStore{
logger: log.New(logOutput, "", log.LstdFlags),
db: db,
}
return s, nil
}
// Snapshot is used to create a point in time snapshot. Because
// we use MemDB, we just need to snapshot the state of the underlying
// database.
func (s *StateStore) Snapshot() (*StateSnapshot, error) {
snap := &StateSnapshot{
StateStore: StateStore{
logger: s.logger,
db: s.db.Snapshot(),
},
}
return snap, nil
}
// Restore is used to optimize the efficiency of rebuilding
// state by minimizing the number of transactions and checking
// overhead.
func (s *StateStore) Restore() (*StateRestore, error) {
txn := s.db.Txn(true)
return &StateRestore{txn}, nil
}
// RegisterNode is used to register a node or update a node definition
func (s *StateStore) RegisterNode(index uint64, node *structs.Node) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Check if the node already exists
existing, err := txn.First("nodes", "id", node.ID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
node.CreateIndex = existing.(*structs.Node).CreateIndex
node.ModifyIndex = index
} else {
node.CreateIndex = index
node.ModifyIndex = index
}
// Insert the node
if err := txn.Insert("nodes", node); err != nil {
return fmt.Errorf("node insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// DeregisterNode is used to deregister a node
func (s *StateStore) DeregisterNode(index uint64, nodeID string) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Lookup the node
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
if existing == nil {
return fmt.Errorf("node not found")
}
// Delete the node
if err := txn.Delete("nodes", existing); err != nil {
return fmt.Errorf("node delete failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// UpdateNodeStatus is used to update the status of a node
func (s *StateStore) UpdateNodeStatus(index uint64, nodeID string, status string) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Lookup the node
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
if existing == nil {
return fmt.Errorf("node not found")
}
// Copy the existing node
existingNode := existing.(*structs.Node)
copyNode := new(structs.Node)
*copyNode = *existingNode
// Update the status in the copy
copyNode.Status = status
copyNode.ModifyIndex = index
// Insert the node
if err := txn.Insert("nodes", copyNode); err != nil {
return fmt.Errorf("node update failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// GetNodeByID is used to lookup a node by ID
func (s *StateStore) GetNodeByID(nodeID string) (*structs.Node, error) {
txn := s.db.Txn(false)
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return nil, fmt.Errorf("node lookup failed: %v", err)
}
if existing != nil {
return existing.(*structs.Node), nil
}
return nil, nil
}
// Nodes returns an iterator over all the nodes
func (s *StateStore) Nodes() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire nodes table
iter, err := txn.Get("nodes", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// RegisterJob is used to register a job or update a job definition
func (s *StateStore) RegisterJob(index uint64, job *structs.Job) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Check if the job already exists
existing, err := txn.First("jobs", "id", job.ID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
job.CreateIndex = existing.(*structs.Job).CreateIndex
job.ModifyIndex = index
} else {
job.CreateIndex = index
job.ModifyIndex = index
}
// Insert the job
if err := txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// DeregisterJob is used to deregister a job
func (s *StateStore) DeregisterJob(index uint64, jobID string) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Lookup the node
existing, err := txn.First("jobs", "id", jobID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
if existing == nil {
return fmt.Errorf("job not found")
}
// Delete the node
if err := txn.Delete("jobs", existing); err != nil {
return fmt.Errorf("job delete failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// GetJobByID is used to lookup a job by its ID
func (s *StateStore) GetJobByID(id string) (*structs.Job, error) {
txn := s.db.Txn(false)
existing, err := txn.First("jobs", "id", id)
if err != nil {
return nil, fmt.Errorf("job lookup failed: %v", err)
}
if existing != nil {
return existing.(*structs.Job), nil
}
return nil, nil
}
// Jobs returns an iterator over all the jobs
func (s *StateStore) Jobs() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire jobs table
iter, err := txn.Get("jobs", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// UpsertEvaluation is used to upsert an evaluation
func (s *StateStore) UpsertEvals(index uint64, evals []*structs.Evaluation) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Do a nested upsert
for _, eval := range evals {
if err := s.nestedUpsertEval(txn, index, eval); err != nil {
return err
}
}
txn.Commit()
return nil
}
// nestedUpsertEvaluation is used to nest an evaluation upsert within a transaction
func (s *StateStore) nestedUpsertEval(txn *memdb.Txn, index uint64, eval *structs.Evaluation) error {
// Lookup the evaluation
existing, err := txn.First("evals", "id", eval.ID)
if err != nil {
return fmt.Errorf("eval lookup failed: %v", err)
}
// Update the indexes
if existing != nil {
eval.CreateIndex = existing.(*structs.Evaluation).CreateIndex
eval.ModifyIndex = index
} else {
eval.CreateIndex = index
eval.ModifyIndex = index
}
// Insert the eval
if err := txn.Insert("evals", eval); err != nil {
return fmt.Errorf("eval insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"evals", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
return nil
}
// DeleteEval is used to delete an evaluation
func (s *StateStore) DeleteEval(index uint64, evals []string, allocs []string) error {
txn := s.db.Txn(true)
defer txn.Abort()
for _, eval := range evals {
existing, err := txn.First("evals", "id", eval)
if err != nil {
return fmt.Errorf("eval lookup failed: %v", err)
}
if existing == nil {
continue
}
if err := txn.Delete("evals", existing); err != nil {
return fmt.Errorf("eval delete failed: %v", err)
}
}
for _, alloc := range allocs {
existing, err := txn.First("allocs", "id", alloc)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
if existing == nil {
continue
}
if err := txn.Delete("allocs", existing); err != nil {
return fmt.Errorf("alloc delete failed: %v", err)
}
}
// Update the indexes
if err := txn.Insert("index", &IndexEntry{"evals", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// GetEvalByID is used to lookup an eval by its ID
func (s *StateStore) GetEvalByID(id string) (*structs.Evaluation, error) {
txn := s.db.Txn(false)
existing, err := txn.First("evals", "id", id)
if err != nil {
return nil, fmt.Errorf("eval lookup failed: %v", err)
}
if existing != nil {
return existing.(*structs.Evaluation), nil
}
return nil, nil
}
// Evals returns an iterator over all the evaluations
func (s *StateStore) Evals() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire table
iter, err := txn.Get("evals", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// UpdateAllocations is used to evict a set of allocations
// and allocate new ones at the same time.
func (s *StateStore) UpdateAllocations(index uint64, evicts []string,
allocs []*structs.Allocation) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Handle evictions first
for _, evict := range evicts {
existing, err := txn.First("allocs", "id", evict)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
if existing == nil {
continue
}
if err := txn.Delete("allocs", existing); err != nil {
return fmt.Errorf("alloc delete failed: %v", err)
}
}
// Handle the allocations
for _, alloc := range allocs {
existing, err := txn.First("allocs", "id", alloc.ID)
if err != nil {
return fmt.Errorf("alloc lookup failed: %v", err)
}
if existing == nil {
alloc.CreateIndex = index
alloc.ModifyIndex = index
} else {
alloc.CreateIndex = existing.(*structs.Allocation).CreateIndex
alloc.ModifyIndex = index
}
if err := txn.Insert("allocs", alloc); err != nil {
return fmt.Errorf("alloc insert failed: %v", err)
}
}
// Update the indexes
if err := txn.Insert("index", &IndexEntry{"allocs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
// GetAllocByID is used to lookup an allocation by its ID
func (s *StateStore) GetAllocByID(id string) (*structs.Allocation, error) {
txn := s.db.Txn(false)
existing, err := txn.First("allocs", "id", id)
if err != nil {
return nil, fmt.Errorf("alloc lookup failed: %v", err)
}
if existing != nil {
return existing.(*structs.Allocation), nil
}
return nil, nil
}
// AllocsByNode returns all the allocations by node
func (s *StateStore) AllocsByNode(node string) ([]*structs.Allocation, error) {
txn := s.db.Txn(false)
// Get an iterator over the node allocations
iter, err := txn.Get("allocs", "node", node)
if err != nil {
return nil, err
}
var out []*structs.Allocation
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Allocation))
}
return out, nil
}
// AllocsByJob returns all the allocations by job id
func (s *StateStore) AllocsByJob(jobID string) ([]*structs.Allocation, error) {
txn := s.db.Txn(false)
// Get an iterator over the node allocations
iter, err := txn.Get("allocs", "job", jobID)
if err != nil {
return nil, err
}
var out []*structs.Allocation
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Allocation))
}
return out, nil
}
// AllocsByEval returns all the allocations by eval id
func (s *StateStore) AllocsByEval(evalID string) ([]*structs.Allocation, error) {
txn := s.db.Txn(false)
// Get an iterator over the eval allocations
iter, err := txn.Get("allocs", "eval", evalID)
if err != nil {
return nil, err
}
var out []*structs.Allocation
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Allocation))
}
return out, nil
}
// Allocs returns an iterator over all the evaluations
func (s *StateStore) Allocs() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire table
iter, err := txn.Get("allocs", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// GetIndex finds the matching index value
func (s *StateStore) GetIndex(name string) (uint64, error) {
txn := s.db.Txn(false)
// Lookup the first matching index
out, err := txn.First("index", "id", name)
if err != nil {
return 0, err
}
if out == nil {
return 0, nil
}
return out.(*IndexEntry).Value, nil
}
// Indexes returns an iterator over all the indexes
func (s *StateStore) Indexes() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire nodes table
iter, err := txn.Get("index", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// NodeRestore is used to restore a node
func (r *StateRestore) NodeRestore(node *structs.Node) error {
if err := r.txn.Insert("nodes", node); err != nil {
return fmt.Errorf("node insert failed: %v", err)
}
return nil
}
// JobRestore is used to restore a job
func (r *StateRestore) JobRestore(job *structs.Job) error {
if err := r.txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
return nil
}
// EvalRestore is used to restore an evaluation
func (r *StateRestore) EvalRestore(eval *structs.Evaluation) error {
if err := r.txn.Insert("evals", eval); err != nil {
return fmt.Errorf("eval insert failed: %v", err)
}
return nil
}
// AllocRestore is used to restore an allocation
func (r *StateRestore) AllocRestore(alloc *structs.Allocation) error {
if err := r.txn.Insert("allocs", alloc); err != nil {
return fmt.Errorf("alloc insert failed: %v", err)
}
return nil
}
// IndexRestore is used to restore an index
func (r *StateRestore) IndexRestore(idx *IndexEntry) error {
if err := r.txn.Insert("index", idx); err != nil {
return fmt.Errorf("index insert failed: %v", err)
}
return nil
}