117 lines
3.1 KiB
Go
117 lines
3.1 KiB
Go
package scheduler
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// LimitIterator is a RankIterator used to limit the number of options
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// that are returned before we artificially end the stream.
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type LimitIterator struct {
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ctx Context
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source RankIterator
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limit int
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maxSkip int
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scoreThreshold float64
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seen int
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skippedNodes []*RankedNode
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skippedNodeIndex int
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}
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// NewLimitIterator returns a LimitIterator with a fixed limit of returned options.
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// Up to maxSkip options whose score is below scoreThreshold are skipped
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// if there are additional options available in the source iterator
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func NewLimitIterator(ctx Context, source RankIterator, limit int, scoreThreshold float64, maxSkip int) *LimitIterator {
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iter := &LimitIterator{
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ctx: ctx,
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source: source,
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limit: limit,
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maxSkip: maxSkip,
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scoreThreshold: scoreThreshold,
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skippedNodes: make([]*RankedNode, 0, maxSkip),
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}
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return iter
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}
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func (iter *LimitIterator) SetLimit(limit int) {
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iter.limit = limit
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}
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func (iter *LimitIterator) Next() *RankedNode {
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if iter.seen == iter.limit {
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return nil
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}
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option := iter.nextOption()
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if option == nil {
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return nil
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}
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if len(iter.skippedNodes) < iter.maxSkip {
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// Try skipping ahead up to maxSkip to find an option with score lesser than the threshold
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for option != nil && option.FinalScore <= iter.scoreThreshold && len(iter.skippedNodes) < iter.maxSkip {
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iter.skippedNodes = append(iter.skippedNodes, option)
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option = iter.source.Next()
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}
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}
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iter.seen += 1
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if option == nil { // Didn't find anything, so use the skipped nodes instead
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return iter.nextOption()
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}
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return option
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}
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// nextOption uses the iterator's list of skipped nodes if the source iterator is exhausted
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func (iter *LimitIterator) nextOption() *RankedNode {
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sourceOption := iter.source.Next()
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if sourceOption == nil && iter.skippedNodeIndex < len(iter.skippedNodes) {
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skippedOption := iter.skippedNodes[iter.skippedNodeIndex]
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iter.skippedNodeIndex += 1
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return skippedOption
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}
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return sourceOption
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}
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func (iter *LimitIterator) Reset() {
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iter.source.Reset()
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iter.seen = 0
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iter.skippedNodes = make([]*RankedNode, 0, iter.maxSkip)
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iter.skippedNodeIndex = 0
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}
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// MaxScoreIterator is a RankIterator used to return only a single result
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// of the item with the highest score. This iterator will consume all of the
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// possible inputs and only returns the highest ranking result.
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type MaxScoreIterator struct {
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ctx Context
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source RankIterator
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max *RankedNode
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}
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// NewMaxScoreIterator returns a MaxScoreIterator over the given source
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func NewMaxScoreIterator(ctx Context, source RankIterator) *MaxScoreIterator {
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iter := &MaxScoreIterator{
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ctx: ctx,
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source: source,
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}
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return iter
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}
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func (iter *MaxScoreIterator) Next() *RankedNode {
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// Check if we've found the max, return nil
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if iter.max != nil {
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return nil
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}
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// Consume and determine the max
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for {
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option := iter.source.Next()
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if option == nil {
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return iter.max
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}
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if iter.max == nil || option.FinalScore > iter.max.FinalScore {
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iter.max = option
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}
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}
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}
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func (iter *MaxScoreIterator) Reset() {
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iter.source.Reset()
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iter.max = nil
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}
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