open-nomad/api/allocations.go
Mahmood Ali 7bdd43f3e0 api: avoid codegen for syncing
Given that the values will rarely change, specially considering that any
changes would be backward incompatible change.  As such, it's simpler to
keep syncing manually in the rare occasion and avoid the syncing code
overhead.
2019-01-18 18:52:31 -05:00

281 lines
7.7 KiB
Go

package api
import (
"fmt"
"sort"
"time"
)
var (
// NodeDownErr marks an operation as not able to complete since the node is
// down.
NodeDownErr = fmt.Errorf("node down")
)
const (
AllocDesiredStatusRun = "run" // Allocation should run
AllocDesiredStatusStop = "stop" // Allocation should stop
AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted
)
const (
AllocClientStatusPending = "pending"
AllocClientStatusRunning = "running"
AllocClientStatusComplete = "complete"
AllocClientStatusFailed = "failed"
AllocClientStatusLost = "lost"
)
// Allocations is used to query the alloc-related endpoints.
type Allocations struct {
client *Client
}
// Allocations returns a handle on the allocs endpoints.
func (c *Client) Allocations() *Allocations {
return &Allocations{client: c}
}
// List returns a list of all of the allocations.
func (a *Allocations) List(q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error) {
var resp []*AllocationListStub
qm, err := a.client.query("/v1/allocations", &resp, q)
if err != nil {
return nil, nil, err
}
sort.Sort(AllocIndexSort(resp))
return resp, qm, nil
}
func (a *Allocations) PrefixList(prefix string) ([]*AllocationListStub, *QueryMeta, error) {
return a.List(&QueryOptions{Prefix: prefix})
}
// Info is used to retrieve a single allocation.
func (a *Allocations) Info(allocID string, q *QueryOptions) (*Allocation, *QueryMeta, error) {
var resp Allocation
qm, err := a.client.query("/v1/allocation/"+allocID, &resp, q)
if err != nil {
return nil, nil, err
}
return &resp, qm, nil
}
func (a *Allocations) Stats(alloc *Allocation, q *QueryOptions) (*AllocResourceUsage, error) {
var resp AllocResourceUsage
path := fmt.Sprintf("/v1/client/allocation/%s/stats", alloc.ID)
_, err := a.client.query(path, &resp, q)
return &resp, err
}
func (a *Allocations) GC(alloc *Allocation, q *QueryOptions) error {
nodeClient, err := a.client.GetNodeClient(alloc.NodeID, q)
if err != nil {
return err
}
var resp struct{}
_, err = nodeClient.query("/v1/client/allocation/"+alloc.ID+"/gc", &resp, nil)
return err
}
// Allocation is used for serialization of allocations.
type Allocation struct {
ID string
Namespace string
EvalID string
Name string
NodeID string
JobID string
Job *Job
TaskGroup string
Resources *Resources
TaskResources map[string]*Resources
AllocatedResources *AllocatedResources
Services map[string]string
Metrics *AllocationMetric
DesiredStatus string
DesiredDescription string
DesiredTransition DesiredTransition
ClientStatus string
ClientDescription string
TaskStates map[string]*TaskState
DeploymentID string
DeploymentStatus *AllocDeploymentStatus
FollowupEvalID string
PreviousAllocation string
NextAllocation string
RescheduleTracker *RescheduleTracker
PreemptedAllocations []string
PreemptedByAllocation string
CreateIndex uint64
ModifyIndex uint64
AllocModifyIndex uint64
CreateTime int64
ModifyTime int64
}
// AllocationMetric is used to deserialize allocation metrics.
type AllocationMetric struct {
NodesEvaluated int
NodesFiltered int
NodesAvailable map[string]int
ClassFiltered map[string]int
ConstraintFiltered map[string]int
NodesExhausted int
ClassExhausted map[string]int
DimensionExhausted map[string]int
QuotaExhausted []string
// Deprecated, replaced with ScoreMetaData
Scores map[string]float64
AllocationTime time.Duration
CoalescedFailures int
ScoreMetaData []*NodeScoreMeta
}
// NodeScoreMeta is used to serialize node scoring metadata
// displayed in the CLI during verbose mode
type NodeScoreMeta struct {
NodeID string
Scores map[string]float64
NormScore float64
}
// AllocationListStub is used to return a subset of an allocation
// during list operations.
type AllocationListStub struct {
ID string
EvalID string
Name string
Namespace string
NodeID string
JobID string
JobType string
JobVersion uint64
TaskGroup string
DesiredStatus string
DesiredDescription string
ClientStatus string
ClientDescription string
TaskStates map[string]*TaskState
DeploymentStatus *AllocDeploymentStatus
FollowupEvalID string
RescheduleTracker *RescheduleTracker
CreateIndex uint64
ModifyIndex uint64
CreateTime int64
ModifyTime int64
}
// AllocDeploymentStatus captures the status of the allocation as part of the
// deployment. This can include things like if the allocation has been marked as
// healthy.
type AllocDeploymentStatus struct {
Healthy *bool
Timestamp time.Time
Canary bool
ModifyIndex uint64
}
type AllocatedResources struct {
Tasks map[string]*AllocatedTaskResources
Shared AllocatedSharedResources
}
type AllocatedTaskResources struct {
Cpu AllocatedCpuResources
Memory AllocatedMemoryResources
Networks []*NetworkResource
}
type AllocatedSharedResources struct {
DiskMB int64
}
type AllocatedCpuResources struct {
CpuShares int64
}
type AllocatedMemoryResources struct {
MemoryMB int64
}
// AllocIndexSort reverse sorts allocs by CreateIndex.
type AllocIndexSort []*AllocationListStub
func (a AllocIndexSort) Len() int {
return len(a)
}
func (a AllocIndexSort) Less(i, j int) bool {
return a[i].CreateIndex > a[j].CreateIndex
}
func (a AllocIndexSort) Swap(i, j int) {
a[i], a[j] = a[j], a[i]
}
// RescheduleInfo is used to calculate remaining reschedule attempts
// according to the given time and the task groups reschedule policy
func (a Allocation) RescheduleInfo(t time.Time) (int, int) {
var reschedulePolicy *ReschedulePolicy
for _, tg := range a.Job.TaskGroups {
if *tg.Name == a.TaskGroup {
reschedulePolicy = tg.ReschedulePolicy
}
}
if reschedulePolicy == nil {
return 0, 0
}
availableAttempts := *reschedulePolicy.Attempts
interval := *reschedulePolicy.Interval
attempted := 0
// Loop over reschedule tracker to find attempts within the restart policy's interval
if a.RescheduleTracker != nil && availableAttempts > 0 && interval > 0 {
for j := len(a.RescheduleTracker.Events) - 1; j >= 0; j-- {
lastAttempt := a.RescheduleTracker.Events[j].RescheduleTime
timeDiff := t.UTC().UnixNano() - lastAttempt
if timeDiff < interval.Nanoseconds() {
attempted += 1
}
}
}
return attempted, availableAttempts
}
// RescheduleTracker encapsulates previous reschedule events
type RescheduleTracker struct {
Events []*RescheduleEvent
}
// RescheduleEvent is used to keep track of previous attempts at rescheduling an allocation
type RescheduleEvent struct {
// RescheduleTime is the timestamp of a reschedule attempt
RescheduleTime int64
// PrevAllocID is the ID of the previous allocation being restarted
PrevAllocID string
// PrevNodeID is the node ID of the previous allocation
PrevNodeID string
}
// DesiredTransition is used to mark an allocation as having a desired state
// transition. This information can be used by the scheduler to make the
// correct decision.
type DesiredTransition struct {
// Migrate is used to indicate that this allocation should be stopped and
// migrated to another node.
Migrate *bool
// Reschedule is used to indicate that this allocation is eligible to be
// rescheduled.
Reschedule *bool
}
// ShouldMigrate returns whether the transition object dictates a migration.
func (d DesiredTransition) ShouldMigrate() bool {
return d.Migrate != nil && *d.Migrate
}