open-nomad/nomad/core_sched.go

1193 lines
34 KiB
Go

package nomad
import (
"context"
"encoding/json"
"fmt"
"math"
"strings"
"time"
log "github.com/hashicorp/go-hclog"
memdb "github.com/hashicorp/go-memdb"
version "github.com/hashicorp/go-version"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/scheduler"
"golang.org/x/time/rate"
)
// CoreScheduler is a special "scheduler" that is registered
// as "_core". It is used to run various administrative work
// across the cluster.
type CoreScheduler struct {
srv *Server
snap *state.StateSnapshot
logger log.Logger
}
// NewCoreScheduler is used to return a new system scheduler instance
func NewCoreScheduler(srv *Server, snap *state.StateSnapshot) scheduler.Scheduler {
s := &CoreScheduler{
srv: srv,
snap: snap,
logger: srv.logger.ResetNamed("core.sched"),
}
return s
}
// Process is used to implement the scheduler.Scheduler interface
func (c *CoreScheduler) Process(eval *structs.Evaluation) error {
job := strings.Split(eval.JobID, ":") // extra data can be smuggled in w/ JobID
switch job[0] {
case structs.CoreJobEvalGC:
return c.evalGC(eval)
case structs.CoreJobNodeGC:
return c.nodeGC(eval)
case structs.CoreJobJobGC:
return c.jobGC(eval)
case structs.CoreJobDeploymentGC:
return c.deploymentGC(eval)
case structs.CoreJobCSIVolumeClaimGC:
return c.csiVolumeClaimGC(eval)
case structs.CoreJobCSIPluginGC:
return c.csiPluginGC(eval)
case structs.CoreJobOneTimeTokenGC:
return c.expiredOneTimeTokenGC(eval)
case structs.CoreJobLocalTokenExpiredGC:
return c.expiredACLTokenGC(eval, false)
case structs.CoreJobGlobalTokenExpiredGC:
return c.expiredACLTokenGC(eval, true)
case structs.CoreJobRootKeyRotateOrGC:
return c.rootKeyRotateOrGC(eval)
case structs.CoreJobVariablesRekey:
return c.variablesRekey(eval)
case structs.CoreJobForceGC:
return c.forceGC(eval)
default:
return fmt.Errorf("core scheduler cannot handle job '%s'", eval.JobID)
}
}
// forceGC is used to garbage collect all eligible objects.
func (c *CoreScheduler) forceGC(eval *structs.Evaluation) error {
if err := c.jobGC(eval); err != nil {
return err
}
if err := c.evalGC(eval); err != nil {
return err
}
if err := c.deploymentGC(eval); err != nil {
return err
}
if err := c.csiPluginGC(eval); err != nil {
return err
}
if err := c.csiVolumeClaimGC(eval); err != nil {
return err
}
if err := c.expiredOneTimeTokenGC(eval); err != nil {
return err
}
if err := c.expiredACLTokenGC(eval, false); err != nil {
return err
}
if err := c.expiredACLTokenGC(eval, true); err != nil {
return err
}
if err := c.rootKeyRotateOrGC(eval); err != nil {
return err
}
// Node GC must occur after the others to ensure the allocations are
// cleared.
return c.nodeGC(eval)
}
// jobGC is used to garbage collect eligible jobs.
func (c *CoreScheduler) jobGC(eval *structs.Evaluation) error {
// Get all the jobs eligible for garbage collection.
ws := memdb.NewWatchSet()
iter, err := c.snap.JobsByGC(ws, true)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "job",
"job_gc_threshold", c.srv.config.JobGCThreshold)
// Collect the allocations, evaluations and jobs to GC
var gcAlloc, gcEval []string
var gcJob []*structs.Job
OUTER:
for i := iter.Next(); i != nil; i = iter.Next() {
job := i.(*structs.Job)
// Ignore new jobs.
if job.CreateIndex > oldThreshold {
continue
}
ws := memdb.NewWatchSet()
evals, err := c.snap.EvalsByJob(ws, job.Namespace, job.ID)
if err != nil {
c.logger.Error("job GC failed to get evals for job", "job", job.ID, "error", err)
continue
}
allEvalsGC := true
var jobAlloc, jobEval []string
for _, eval := range evals {
gc, allocs, err := c.gcEval(eval, oldThreshold, true)
if err != nil {
continue OUTER
} else if gc {
jobEval = append(jobEval, eval.ID)
jobAlloc = append(jobAlloc, allocs...)
} else {
allEvalsGC = false
break
}
}
// Job is eligible for garbage collection
if allEvalsGC {
gcJob = append(gcJob, job)
gcAlloc = append(gcAlloc, jobAlloc...)
gcEval = append(gcEval, jobEval...)
}
}
// Fast-path the nothing case
if len(gcEval) == 0 && len(gcAlloc) == 0 && len(gcJob) == 0 {
return nil
}
c.logger.Debug("job GC found eligible objects",
"jobs", len(gcJob), "evals", len(gcEval), "allocs", len(gcAlloc))
// Reap the evals and allocs
if err := c.evalReap(gcEval, gcAlloc); err != nil {
return err
}
// Reap the jobs
return c.jobReap(gcJob, eval.LeaderACL)
}
// jobReap contacts the leader and issues a reap on the passed jobs
func (c *CoreScheduler) jobReap(jobs []*structs.Job, leaderACL string) error {
// Call to the leader to issue the reap
for _, req := range c.partitionJobReap(jobs, leaderACL) {
var resp structs.JobBatchDeregisterResponse
if err := c.srv.RPC("Job.BatchDeregister", req, &resp); err != nil {
c.logger.Error("batch job reap failed", "error", err)
return err
}
}
return nil
}
// partitionJobReap returns a list of JobBatchDeregisterRequests to make,
// ensuring a single request does not contain too many jobs. This is necessary
// to ensure that the Raft transaction does not become too large.
func (c *CoreScheduler) partitionJobReap(jobs []*structs.Job, leaderACL string) []*structs.JobBatchDeregisterRequest {
option := &structs.JobDeregisterOptions{Purge: true}
var requests []*structs.JobBatchDeregisterRequest
submittedJobs := 0
for submittedJobs != len(jobs) {
req := &structs.JobBatchDeregisterRequest{
Jobs: make(map[structs.NamespacedID]*structs.JobDeregisterOptions),
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: leaderACL,
},
}
requests = append(requests, req)
available := structs.MaxUUIDsPerWriteRequest
if remaining := len(jobs) - submittedJobs; remaining > 0 {
if remaining <= available {
for _, job := range jobs[submittedJobs:] {
jns := structs.NamespacedID{ID: job.ID, Namespace: job.Namespace}
req.Jobs[jns] = option
}
submittedJobs += remaining
} else {
for _, job := range jobs[submittedJobs : submittedJobs+available] {
jns := structs.NamespacedID{ID: job.ID, Namespace: job.Namespace}
req.Jobs[jns] = option
}
submittedJobs += available
}
}
}
return requests
}
// evalGC is used to garbage collect old evaluations
func (c *CoreScheduler) evalGC(eval *structs.Evaluation) error {
// Iterate over the evaluations
ws := memdb.NewWatchSet()
iter, err := c.snap.Evals(ws, false)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "eval",
"eval_gc_threshold", c.srv.config.EvalGCThreshold)
// Collect the allocations and evaluations to GC
var gcAlloc, gcEval []string
for raw := iter.Next(); raw != nil; raw = iter.Next() {
eval := raw.(*structs.Evaluation)
// The Evaluation GC should not handle batch jobs since those need to be
// garbage collected in one shot
gc, allocs, err := c.gcEval(eval, oldThreshold, false)
if err != nil {
return err
}
if gc {
gcEval = append(gcEval, eval.ID)
}
gcAlloc = append(gcAlloc, allocs...)
}
// Fast-path the nothing case
if len(gcEval) == 0 && len(gcAlloc) == 0 {
return nil
}
c.logger.Debug("eval GC found eligibile objects",
"evals", len(gcEval), "allocs", len(gcAlloc))
return c.evalReap(gcEval, gcAlloc)
}
// gcEval returns whether the eval should be garbage collected given a raft
// threshold index. The eval disqualifies for garbage collection if it or its
// allocs are not older than the threshold. If the eval should be garbage
// collected, the associated alloc ids that should also be removed are also
// returned
func (c *CoreScheduler) gcEval(eval *structs.Evaluation, thresholdIndex uint64, allowBatch bool) (
bool, []string, error) {
// Ignore non-terminal and new evaluations
if !eval.TerminalStatus() || eval.ModifyIndex > thresholdIndex {
return false, nil, nil
}
// Create a watchset
ws := memdb.NewWatchSet()
// Look up the job
job, err := c.snap.JobByID(ws, eval.Namespace, eval.JobID)
if err != nil {
return false, nil, err
}
// Get the allocations by eval
allocs, err := c.snap.AllocsByEval(ws, eval.ID)
if err != nil {
c.logger.Error("failed to get allocs for eval",
"eval_id", eval.ID, "error", err)
return false, nil, err
}
// If the eval is from a running "batch" job we don't want to garbage
// collect its allocations. If there is a long running batch job and its
// terminal allocations get GC'd the scheduler would re-run the
// allocations.
if eval.Type == structs.JobTypeBatch {
// Check if the job is running
// Can collect if:
// Job doesn't exist
// Job is Stopped and dead
// allowBatch and the job is dead
collect := false
if job == nil {
collect = true
} else if job.Status != structs.JobStatusDead {
collect = false
} else if job.Stop {
collect = true
} else if allowBatch {
collect = true
}
// We don't want to gc anything related to a job which is not dead
// If the batch job doesn't exist we can GC it regardless of allowBatch
if !collect {
// Find allocs associated with older (based on createindex) and GC them if terminal
oldAllocs := olderVersionTerminalAllocs(allocs, job)
return false, oldAllocs, nil
}
}
// Scan the allocations to ensure they are terminal and old
gcEval := true
var gcAllocIDs []string
for _, alloc := range allocs {
if !allocGCEligible(alloc, job, time.Now(), thresholdIndex) {
// Can't GC the evaluation since not all of the allocations are
// terminal
gcEval = false
} else {
// The allocation is eligible to be GC'd
gcAllocIDs = append(gcAllocIDs, alloc.ID)
}
}
return gcEval, gcAllocIDs, nil
}
// olderVersionTerminalAllocs returns terminal allocations whose job create index
// is older than the job's create index
func olderVersionTerminalAllocs(allocs []*structs.Allocation, job *structs.Job) []string {
var ret []string
for _, alloc := range allocs {
if alloc.Job != nil && alloc.Job.CreateIndex < job.CreateIndex && alloc.TerminalStatus() {
ret = append(ret, alloc.ID)
}
}
return ret
}
// evalReap contacts the leader and issues a reap on the passed evals and
// allocs.
func (c *CoreScheduler) evalReap(evals, allocs []string) error {
// Call to the leader to issue the reap
for _, req := range c.partitionEvalReap(evals, allocs) {
var resp structs.GenericResponse
if err := c.srv.RPC("Eval.Reap", req, &resp); err != nil {
c.logger.Error("eval reap failed", "error", err)
return err
}
}
return nil
}
// partitionEvalReap returns a list of EvalReapRequest to make, ensuring a single
// request does not contain too many allocations and evaluations. This is
// necessary to ensure that the Raft transaction does not become too large.
func (c *CoreScheduler) partitionEvalReap(evals, allocs []string) []*structs.EvalReapRequest {
var requests []*structs.EvalReapRequest
submittedEvals, submittedAllocs := 0, 0
for submittedEvals != len(evals) || submittedAllocs != len(allocs) {
req := &structs.EvalReapRequest{
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
},
}
requests = append(requests, req)
available := structs.MaxUUIDsPerWriteRequest
// Add the allocs first
if remaining := len(allocs) - submittedAllocs; remaining > 0 {
if remaining <= available {
req.Allocs = allocs[submittedAllocs:]
available -= remaining
submittedAllocs += remaining
} else {
req.Allocs = allocs[submittedAllocs : submittedAllocs+available]
submittedAllocs += available
// Exhausted space so skip adding evals
continue
}
}
// Add the evals
if remaining := len(evals) - submittedEvals; remaining > 0 {
if remaining <= available {
req.Evals = evals[submittedEvals:]
submittedEvals += remaining
} else {
req.Evals = evals[submittedEvals : submittedEvals+available]
submittedEvals += available
}
}
}
return requests
}
// nodeGC is used to garbage collect old nodes
func (c *CoreScheduler) nodeGC(eval *structs.Evaluation) error {
// Iterate over the evaluations
ws := memdb.NewWatchSet()
iter, err := c.snap.Nodes(ws)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "node",
"node_gc_threshold", c.srv.config.NodeGCThreshold)
// Collect the nodes to GC
var gcNode []string
OUTER:
for {
raw := iter.Next()
if raw == nil {
break
}
node := raw.(*structs.Node)
// Ignore non-terminal and new nodes
if !node.TerminalStatus() || node.ModifyIndex > oldThreshold {
continue
}
// Get the allocations by node
ws := memdb.NewWatchSet()
allocs, err := c.snap.AllocsByNode(ws, node.ID)
if err != nil {
c.logger.Error("failed to get allocs for node",
"node_id", node.ID, "error", err)
continue
}
// If there are any non-terminal allocations, skip the node. If the node
// is terminal and the allocations are not, the scheduler may not have
// run yet to transition the allocs on the node to terminal. We delay
// GC'ing until this happens.
for _, alloc := range allocs {
if !alloc.TerminalStatus() {
continue OUTER
}
}
// Node is eligible for garbage collection
gcNode = append(gcNode, node.ID)
}
// Fast-path the nothing case
if len(gcNode) == 0 {
return nil
}
c.logger.Debug("node GC found eligible nodes", "nodes", len(gcNode))
return c.nodeReap(eval, gcNode)
}
func (c *CoreScheduler) nodeReap(eval *structs.Evaluation, nodeIDs []string) error {
// For old clusters, send single deregistration messages COMPAT(0.11)
minVersionBatchNodeDeregister := version.Must(version.NewVersion("0.9.4"))
if !ServersMeetMinimumVersion(c.srv.Members(), minVersionBatchNodeDeregister, true) {
for _, id := range nodeIDs {
req := structs.NodeDeregisterRequest{
NodeID: id,
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}
var resp structs.NodeUpdateResponse
if err := c.srv.RPC("Node.Deregister", &req, &resp); err != nil {
c.logger.Error("node reap failed", "node_id", id, "error", err)
return err
}
}
return nil
}
// Call to the leader to issue the reap
for _, ids := range partitionAll(structs.MaxUUIDsPerWriteRequest, nodeIDs) {
req := structs.NodeBatchDeregisterRequest{
NodeIDs: ids,
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}
var resp structs.NodeUpdateResponse
if err := c.srv.RPC("Node.BatchDeregister", &req, &resp); err != nil {
c.logger.Error("node reap failed", "node_ids", ids, "error", err)
return err
}
}
return nil
}
// deploymentGC is used to garbage collect old deployments
func (c *CoreScheduler) deploymentGC(eval *structs.Evaluation) error {
// Iterate over the deployments
ws := memdb.NewWatchSet()
iter, err := c.snap.Deployments(ws, state.SortDefault)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "deployment",
"deployment_gc_threshold", c.srv.config.DeploymentGCThreshold)
// Collect the deployments to GC
var gcDeployment []string
OUTER:
for {
raw := iter.Next()
if raw == nil {
break
}
deploy := raw.(*structs.Deployment)
// Ignore non-terminal and new deployments
if deploy.Active() || deploy.ModifyIndex > oldThreshold {
continue
}
// Ensure there are no allocs referencing this deployment.
allocs, err := c.snap.AllocsByDeployment(ws, deploy.ID)
if err != nil {
c.logger.Error("failed to get allocs for deployment",
"deployment_id", deploy.ID, "error", err)
continue
}
// Ensure there is no allocation referencing the deployment.
for _, alloc := range allocs {
if !alloc.TerminalStatus() {
continue OUTER
}
}
// Deployment is eligible for garbage collection
gcDeployment = append(gcDeployment, deploy.ID)
}
// Fast-path the nothing case
if len(gcDeployment) == 0 {
return nil
}
c.logger.Debug("deployment GC found eligible deployments", "deployments", len(gcDeployment))
return c.deploymentReap(gcDeployment)
}
// deploymentReap contacts the leader and issues a reap on the passed
// deployments.
func (c *CoreScheduler) deploymentReap(deployments []string) error {
// Call to the leader to issue the reap
for _, req := range c.partitionDeploymentReap(deployments) {
var resp structs.GenericResponse
if err := c.srv.RPC("Deployment.Reap", req, &resp); err != nil {
c.logger.Error("deployment reap failed", "error", err)
return err
}
}
return nil
}
// partitionDeploymentReap returns a list of DeploymentDeleteRequest to make,
// ensuring a single request does not contain too many deployments. This is
// necessary to ensure that the Raft transaction does not become too large.
func (c *CoreScheduler) partitionDeploymentReap(deployments []string) []*structs.DeploymentDeleteRequest {
var requests []*structs.DeploymentDeleteRequest
submittedDeployments := 0
for submittedDeployments != len(deployments) {
req := &structs.DeploymentDeleteRequest{
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
},
}
requests = append(requests, req)
available := structs.MaxUUIDsPerWriteRequest
if remaining := len(deployments) - submittedDeployments; remaining > 0 {
if remaining <= available {
req.Deployments = deployments[submittedDeployments:]
submittedDeployments += remaining
} else {
req.Deployments = deployments[submittedDeployments : submittedDeployments+available]
submittedDeployments += available
}
}
}
return requests
}
// allocGCEligible returns if the allocation is eligible to be garbage collected
// according to its terminal status and its reschedule trackers
func allocGCEligible(a *structs.Allocation, job *structs.Job, gcTime time.Time, thresholdIndex uint64) bool {
// Not in a terminal status and old enough
if !a.TerminalStatus() || a.ModifyIndex > thresholdIndex {
return false
}
// If the allocation is still running on the client we can not garbage
// collect it.
if a.ClientStatus == structs.AllocClientStatusRunning {
return false
}
// If the job is deleted, stopped or dead all allocs can be removed
if job == nil || job.Stop || job.Status == structs.JobStatusDead {
return true
}
// If the allocation's desired state is Stop, it can be GCed even if it
// has failed and hasn't been rescheduled. This can happen during job updates
if a.DesiredStatus == structs.AllocDesiredStatusStop {
return true
}
// If the alloc hasn't failed then we don't need to consider it for rescheduling
// Rescheduling needs to copy over information from the previous alloc so that it
// can enforce the reschedule policy
if a.ClientStatus != structs.AllocClientStatusFailed {
return true
}
var reschedulePolicy *structs.ReschedulePolicy
tg := job.LookupTaskGroup(a.TaskGroup)
if tg != nil {
reschedulePolicy = tg.ReschedulePolicy
}
// No reschedule policy or rescheduling is disabled
if reschedulePolicy == nil || (!reschedulePolicy.Unlimited && reschedulePolicy.Attempts == 0) {
return true
}
// Restart tracking information has been carried forward
if a.NextAllocation != "" {
return true
}
// This task has unlimited rescheduling and the alloc has not been replaced, so we can't GC it yet
if reschedulePolicy.Unlimited {
return false
}
// No restarts have been attempted yet
if a.RescheduleTracker == nil || len(a.RescheduleTracker.Events) == 0 {
return false
}
// Don't GC if most recent reschedule attempt is within time interval
interval := reschedulePolicy.Interval
lastIndex := len(a.RescheduleTracker.Events)
lastRescheduleEvent := a.RescheduleTracker.Events[lastIndex-1]
timeDiff := gcTime.UTC().UnixNano() - lastRescheduleEvent.RescheduleTime
return timeDiff > interval.Nanoseconds()
}
// csiVolumeClaimGC is used to garbage collect CSI volume claims
func (c *CoreScheduler) csiVolumeClaimGC(eval *structs.Evaluation) error {
gcClaims := func(ns, volID string) error {
req := &structs.CSIVolumeClaimRequest{
VolumeID: volID,
Claim: structs.CSIVolumeClaimGC,
State: structs.CSIVolumeClaimStateUnpublishing,
WriteRequest: structs.WriteRequest{
Namespace: ns,
Region: c.srv.Region(),
AuthToken: eval.LeaderACL,
},
}
err := c.srv.RPC("CSIVolume.Claim", req, &structs.CSIVolumeClaimResponse{})
return err
}
c.logger.Trace("garbage collecting unclaimed CSI volume claims", "eval.JobID", eval.JobID)
// Volume ID smuggled in with the eval's own JobID
evalVolID := strings.Split(eval.JobID, ":")
// COMPAT(1.0): 0.11.0 shipped with 3 fields. tighten this check to len == 2
if len(evalVolID) > 1 {
volID := evalVolID[1]
return gcClaims(eval.Namespace, volID)
}
ws := memdb.NewWatchSet()
iter, err := c.snap.CSIVolumes(ws)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "CSI volume claim",
"csi_volume_claim_gc_threshold", c.srv.config.CSIVolumeClaimGCThreshold)
for i := iter.Next(); i != nil; i = iter.Next() {
vol := i.(*structs.CSIVolume)
// Ignore new volumes
if vol.CreateIndex > oldThreshold {
continue
}
// we only call the claim release RPC if the volume has claims
// that no longer have valid allocations. otherwise we'd send
// out a lot of do-nothing RPCs.
vol, err := c.snap.CSIVolumeDenormalize(ws, vol)
if err != nil {
return err
}
if len(vol.PastClaims) > 0 {
err = gcClaims(vol.Namespace, vol.ID)
if err != nil {
return err
}
}
}
return nil
}
// csiPluginGC is used to garbage collect unused plugins
func (c *CoreScheduler) csiPluginGC(eval *structs.Evaluation) error {
ws := memdb.NewWatchSet()
iter, err := c.snap.CSIPlugins(ws)
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "CSI plugin",
"csi_plugin_gc_threshold", c.srv.config.CSIPluginGCThreshold)
for i := iter.Next(); i != nil; i = iter.Next() {
plugin := i.(*structs.CSIPlugin)
// Ignore new plugins
if plugin.CreateIndex > oldThreshold {
continue
}
req := &structs.CSIPluginDeleteRequest{ID: plugin.ID,
QueryOptions: structs.QueryOptions{
Region: c.srv.Region(),
AuthToken: eval.LeaderACL,
}}
err := c.srv.RPC("CSIPlugin.Delete", req, &structs.CSIPluginDeleteResponse{})
if err != nil {
if strings.Contains(err.Error(), "plugin in use") {
continue
}
c.logger.Error("failed to GC plugin", "plugin_id", plugin.ID, "error", err)
return err
}
}
return nil
}
func (c *CoreScheduler) expiredOneTimeTokenGC(eval *structs.Evaluation) error {
req := &structs.OneTimeTokenExpireRequest{
WriteRequest: structs.WriteRequest{
Region: c.srv.Region(),
AuthToken: eval.LeaderACL,
},
}
return c.srv.RPC("ACL.ExpireOneTimeTokens", req, &structs.GenericResponse{})
}
// expiredACLTokenGC handles running the garbage collector for expired ACL
// tokens. It can be used for both local and global tokens and includes
// behaviour to account for periodic and user actioned garbage collection
// invocations.
func (c *CoreScheduler) expiredACLTokenGC(eval *structs.Evaluation, global bool) error {
// If ACLs are not enabled, we do not need to continue and should exit
// early. This is not an error condition as callers can blindly call this
// function without checking the configuration. If the caller wants this to
// be an error, they should check this config value themselves.
if !c.srv.config.ACLEnabled {
return nil
}
// If the function has been triggered for global tokens, but we are not the
// authoritative region, we should exit. This is not an error condition as
// callers can blindly call this function without checking the
// configuration. If the caller wants this to be an error, they should
// check this config value themselves.
if global && c.srv.config.AuthoritativeRegion != c.srv.Region() {
return nil
}
expiryThresholdIdx := c.getThreshold(eval, "expired_acl_token",
"acl_token_expiration_gc_threshold", c.srv.config.ACLTokenExpirationGCThreshold)
expiredIter, err := c.snap.ACLTokensByExpired(global)
if err != nil {
return err
}
var (
expiredAccessorIDs []string
num int
)
// The memdb iterator contains all tokens which include an expiration time,
// however, as the caller, we do not know at which point in the array the
// tokens are no longer expired. This time therefore forms the basis at
// which we draw the line in the iteration loop and find the final expired
// token that is eligible for deletion.
now := time.Now().UTC()
for raw := expiredIter.Next(); raw != nil; raw = expiredIter.Next() {
token := raw.(*structs.ACLToken)
// The iteration order of the indexes mean if we come across an
// unexpired token, we can exit as we have found all currently expired
// tokens.
if !token.IsExpired(now) {
break
}
// Check if the token is recent enough to skip, otherwise we'll delete
// it.
if token.CreateIndex > expiryThresholdIdx {
continue
}
// Add the token accessor ID to the tracking array, thus marking it
// ready for deletion.
expiredAccessorIDs = append(expiredAccessorIDs, token.AccessorID)
// Increment the counter. If this is at or above our limit, we return
// what we have so far.
if num++; num >= structs.ACLMaxExpiredBatchSize {
break
}
}
// There is no need to call the RPC endpoint if we do not have any tokens
// to delete.
if len(expiredAccessorIDs) < 1 {
return nil
}
// Log a nice, friendly debug message which could be useful when debugging
// garbage collection in environments with a high rate of token creation
// and expiration.
c.logger.Debug("expired ACL token GC found eligible tokens",
"num", len(expiredAccessorIDs))
// Set up and make the RPC request which will return any error performing
// the deletion.
req := structs.ACLTokenDeleteRequest{
AccessorIDs: expiredAccessorIDs,
WriteRequest: structs.WriteRequest{
Region: c.srv.Region(),
AuthToken: eval.LeaderACL,
},
}
return c.srv.RPC(structs.ACLDeleteTokensRPCMethod, req, &structs.GenericResponse{})
}
// rootKeyRotateOrGC is used to rotate or garbage collect root keys
func (c *CoreScheduler) rootKeyRotateOrGC(eval *structs.Evaluation) error {
// a rotation will be sent to the leader so our view of state
// is no longer valid. we ack this core job and will pick up
// the GC work on the next interval
wasRotated, err := c.rootKeyRotation(eval)
if err != nil {
return err
}
if wasRotated {
return nil
}
// we can't GC any key older than the oldest live allocation
// because it might have signed that allocation's workload
// identity; this is conservative so that we don't have to iterate
// over all the allocations and find out which keys signed their
// identity, which will be expensive on large clusters
allocOldThreshold, err := c.getOldestAllocationIndex()
if err != nil {
return err
}
oldThreshold := c.getThreshold(eval, "root key",
"root_key_gc_threshold", c.srv.config.RootKeyGCThreshold)
ws := memdb.NewWatchSet()
iter, err := c.snap.RootKeyMetas(ws)
if err != nil {
return err
}
for {
raw := iter.Next()
if raw == nil {
break
}
keyMeta := raw.(*structs.RootKeyMeta)
if keyMeta.Active() {
continue // never GC the active key
}
if keyMeta.CreateIndex > oldThreshold {
continue // don't GC recent keys
}
if keyMeta.CreateIndex > allocOldThreshold {
continue // don't GC keys possibly used to sign live allocations
}
varIter, err := c.snap.GetVariablesByKeyID(ws, keyMeta.KeyID)
if err != nil {
return err
}
if varIter.Next() != nil {
continue // key is still in use
}
req := &structs.KeyringDeleteRootKeyRequest{
KeyID: keyMeta.KeyID,
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}
if err := c.srv.RPC("Keyring.Delete",
req, &structs.KeyringDeleteRootKeyResponse{}); err != nil {
c.logger.Error("root key delete failed", "error", err)
return err
}
}
return nil
}
// rootKeyRotation checks if the active key is old enough that we need
// to kick off a rotation. Returns true if the key was rotated.
func (c *CoreScheduler) rootKeyRotation(eval *structs.Evaluation) (bool, error) {
rotationThreshold := c.getThreshold(eval, "root key",
"root_key_rotation_threshold", c.srv.config.RootKeyRotationThreshold)
ws := memdb.NewWatchSet()
activeKey, err := c.snap.GetActiveRootKeyMeta(ws)
if err != nil {
return false, err
}
if activeKey == nil {
return false, nil // no active key
}
if activeKey.CreateIndex >= rotationThreshold {
return false, nil // key is too new
}
req := &structs.KeyringRotateRootKeyRequest{
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}
if err := c.srv.RPC("Keyring.Rotate",
req, &structs.KeyringRotateRootKeyResponse{}); err != nil {
c.logger.Error("root key rotation failed", "error", err)
return false, err
}
return true, nil
}
// variablesReKey is optionally run after rotating the active
// root key. It iterates over all the variables for the keys in the
// re-keying state, decrypts them, and re-encrypts them in batches
// with the currently active key. This job does not GC the keys, which
// is handled in the normal periodic GC job.
func (c *CoreScheduler) variablesRekey(eval *structs.Evaluation) error {
ws := memdb.NewWatchSet()
iter, err := c.snap.RootKeyMetas(ws)
if err != nil {
return err
}
for {
raw := iter.Next()
if raw == nil {
break
}
keyMeta := raw.(*structs.RootKeyMeta)
if !keyMeta.Rekeying() {
continue
}
varIter, err := c.snap.GetVariablesByKeyID(ws, keyMeta.KeyID)
if err != nil {
return err
}
err = c.rotateVariables(varIter, eval)
if err != nil {
return err
}
// we've now rotated all this key's variables, so set its state
keyMeta = keyMeta.Copy()
keyMeta.SetDeprecated()
key, err := c.srv.encrypter.GetKey(keyMeta.KeyID)
if err != nil {
return err
}
req := &structs.KeyringUpdateRootKeyRequest{
RootKey: &structs.RootKey{
Meta: keyMeta,
Key: key,
},
Rekey: false,
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL},
}
if err := c.srv.RPC("Keyring.Update",
req, &structs.KeyringUpdateRootKeyResponse{}); err != nil {
c.logger.Error("root key update failed", "error", err)
return err
}
}
return nil
}
// rotateVariables runs over an iterator of variables and decrypts them, and
// then sends them back to be re-encrypted with the currently active key,
// checking for conflicts
func (c *CoreScheduler) rotateVariables(iter memdb.ResultIterator, eval *structs.Evaluation) error {
args := &structs.VariablesApplyRequest{
Op: structs.VarOpCAS,
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}
// We may have to work on a very large number of variables. There's no
// BatchApply RPC because it makes for an awkward API around conflict
// detection, and even if we did, we'd be blocking this scheduler goroutine
// for a very long time using the same snapshot. This would increase the
// risk that any given batch hits a conflict because of a concurrent change
// and make it more likely that we fail the eval. For large sets, this would
// likely mean the eval would run out of retries.
//
// Instead, we'll rate limit RPC requests and have a timeout. If we still
// haven't finished the set by the timeout, emit a new eval.
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Minute)
defer cancel()
limiter := rate.NewLimiter(rate.Limit(100), 100)
for {
raw := iter.Next()
if raw == nil {
break
}
select {
case <-ctx.Done():
newEval := &structs.Evaluation{
ID: uuid.Generate(),
Namespace: "-",
Priority: structs.CoreJobPriority,
Type: structs.JobTypeCore,
TriggeredBy: structs.EvalTriggerScheduled,
JobID: eval.JobID,
Status: structs.EvalStatusPending,
LeaderACL: eval.LeaderACL,
}
return c.srv.RPC("Eval.Create", &structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{newEval},
EvalToken: uuid.Generate(),
WriteRequest: structs.WriteRequest{
Region: c.srv.config.Region,
AuthToken: eval.LeaderACL,
},
}, &structs.GenericResponse{})
default:
}
ev := raw.(*structs.VariableEncrypted)
cleartext, err := c.srv.encrypter.Decrypt(ev.Data, ev.KeyID)
if err != nil {
return err
}
dv := &structs.VariableDecrypted{
VariableMetadata: ev.VariableMetadata,
}
dv.Items = make(map[string]string)
err = json.Unmarshal(cleartext, &dv.Items)
if err != nil {
return err
}
args.Var = dv
reply := &structs.VariablesApplyResponse{}
if err := limiter.Wait(ctx); err != nil {
return err
}
err = c.srv.RPC("Variables.Apply", args, reply)
if err != nil {
return err
}
if reply.IsConflict() {
// we've already rotated the key by the time we took this
// evaluation's snapshot, so any conflict is going to be on a write
// made with the new key, so there's nothing for us to do here
continue
}
}
return nil
}
// getThreshold returns the index threshold for determining whether an
// object is old enough to GC
func (c *CoreScheduler) getThreshold(eval *structs.Evaluation, objectName, configName string, configThreshold time.Duration) uint64 {
var oldThreshold uint64
if eval.JobID == structs.CoreJobForceGC {
// The GC was forced, so set the threshold to its maximum so
// everything will GC.
oldThreshold = math.MaxUint64
c.logger.Debug(fmt.Sprintf("forced %s GC", objectName))
} else {
// Compute the old threshold limit for GC using the FSM
// time table. This is a rough mapping of a time to the
// Raft index it belongs to.
tt := c.srv.fsm.TimeTable()
cutoff := time.Now().UTC().Add(-1 * configThreshold)
oldThreshold = tt.NearestIndex(cutoff)
c.logger.Debug(
fmt.Sprintf("%s GC scanning before cutoff index", objectName),
"index", oldThreshold,
configName, configThreshold)
}
return oldThreshold
}
// getOldestAllocationIndex returns the CreateIndex of the oldest
// non-terminal allocation in the state store
func (c *CoreScheduler) getOldestAllocationIndex() (uint64, error) {
ws := memdb.NewWatchSet()
allocs, err := c.snap.Allocs(ws, state.SortDefault)
if err != nil {
return 0, err
}
for {
raw := allocs.Next()
if raw == nil {
break
}
alloc := raw.(*structs.Allocation)
if !alloc.TerminalStatus() {
return alloc.CreateIndex, nil
}
}
return 0, nil
}