open-nomad/client/driver/exec.go

121 lines
2.6 KiB
Go

package driver
import (
"fmt"
"strings"
"time"
"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/executor"
"github.com/hashicorp/nomad/nomad/structs"
)
// ExecDriver is the simplest possible driver. It literally just
// fork/execs tasks. It should probably not be used for most things,
// but is useful for testing purposes or for very simple tasks.
type ExecDriver struct {
DriverContext
}
// execHandle is returned from Start/Open as a handle to the PID
type execHandle struct {
cmd executor.Executor
waitCh chan error
doneCh chan struct{}
}
// NewExecDriver is used to create a new exec driver
func NewExecDriver(ctx *DriverContext) Driver {
return &ExecDriver{*ctx}
}
func (d *ExecDriver) Fingerprint(cfg *config.Config, node *structs.Node) (bool, error) {
// We can always do a fork/exec
node.Attributes["driver.exec"] = "1"
return true, nil
}
func (d *ExecDriver) Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error) {
// Get the command
command, ok := task.Config["command"]
if !ok || command == "" {
return nil, fmt.Errorf("missing command for exec driver")
}
// Look for arguments
argRaw, ok := task.Config["args"]
var args []string
if ok {
args = strings.Split(argRaw, " ")
}
// Setup the command
cmd := executor.Command(command, args...)
if err := cmd.Limit(task.Resources); err != nil {
return nil, fmt.Errorf("failed to constrain resources: %s", err)
}
if err := cmd.Start(); err != nil {
return nil, fmt.Errorf("failed to start command: %v", err)
}
// Return a driver handle
h := &execHandle{
cmd: cmd,
doneCh: make(chan struct{}),
waitCh: make(chan error, 1),
}
go h.run()
return h, nil
}
func (d *ExecDriver) Open(ctx *ExecContext, handleID string) (DriverHandle, error) {
// Find the process
cmd, err := executor.OpenId(handleID)
if err != nil {
return nil, fmt.Errorf("failed to open ID %v: %v", handleID, err)
}
// Return a driver handle
h := &execHandle{
cmd: cmd,
doneCh: make(chan struct{}),
waitCh: make(chan error, 1),
}
go h.run()
return h, nil
}
func (h *execHandle) ID() string {
id, _ := h.cmd.ID()
return id
}
func (h *execHandle) WaitCh() chan error {
return h.waitCh
}
func (h *execHandle) Update(task *structs.Task) error {
// Update is not possible
return nil
}
func (h *execHandle) Kill() error {
h.cmd.Shutdown()
select {
case <-h.doneCh:
return nil
case <-time.After(5 * time.Second):
return h.cmd.ForceStop()
}
}
func (h *execHandle) run() {
err := h.cmd.Wait()
close(h.doneCh)
if err != nil {
h.waitCh <- err
}
close(h.waitCh)
}