open-nomad/vendor/github.com/hashicorp/go-connlimit
Michael Schurter c82b14b0c4 core: add limits to unauthorized connections
Introduce limits to prevent unauthorized users from exhausting all
ephemeral ports on agents:

 * `{https,rpc}_handshake_timeout`
 * `{http,rpc}_max_conns_per_client`

The handshake timeout closes connections that have not completed the TLS
handshake by the deadline (5s by default). For RPC connections this
timeout also separately applies to first byte being read so RPC
connections with TLS enabled have `rpc_handshake_time * 2` as their
deadline.

The connection limit per client prevents a single remote TCP peer from
exhausting all ephemeral ports. The default is 100, but can be lowered
to a minimum of 26. Since streaming RPC connections create a new TCP
connection (until MultiplexV2 is used), 20 connections are reserved for
Raft and non-streaming RPCs to prevent connection exhaustion due to
streaming RPCs.

All limits are configurable and may be disabled by setting them to `0`.

This also includes a fix that closes connections that attempt to create
TLS RPC connections recursively. While only users with valid mTLS
certificates could perform such an operation, it was added as a
safeguard to prevent programming errors before they could cause resource
exhaustion.
2020-01-30 10:38:25 -08:00
..
README.md core: add limits to unauthorized connections 2020-01-30 10:38:25 -08:00
connlimit.go core: add limits to unauthorized connections 2020-01-30 10:38:25 -08:00
go.mod core: add limits to unauthorized connections 2020-01-30 10:38:25 -08:00
go.sum core: add limits to unauthorized connections 2020-01-30 10:38:25 -08:00
wrap.go core: add limits to unauthorized connections 2020-01-30 10:38:25 -08:00

README.md

Go Server Client Connection Tracking

This package provides a library for network servers to track how many concurrent connections they have from a given client address.

It's designed to be very simple and shared between several HashiCorp products that provide network servers and need this kind of control to impose limits on the resources that can be consumed by a single client.

Usage

TCP Server

// During server setup:
s.limiter = NewLimiter(Config{
  MaxConnsPerClientIP: 10,
})

// handleConn is called in its own goroutine for each net.Conn accepted by
// a net.Listener.
func (s *Server) handleConn(conn net.Conn) {
  defer conn.Close()

  // Track the connection
  free, err := s.limiter.Accept(conn)
  if err != nil {
    // Not accepted as limit has been reached (or some other error), log error
    // or warning and close.

    // The standard err.Error() message when limit is reached is generic so it
    // doesn't leak information which may potentially be sensitive (e.g. current
    // limits set or number of connections). This also allows comparison to
    // ErrPerClientIPLimitReached if it's important to handle it differently
    // from an internal library or io error (currently not possible but might be
    // in the future if additional functionality is added).

    // If you would like to log more information about the current limit that
    // can be obtained with s.limiter.Config().
    return
  }
  // Defer a call to free to decrement the counter for this client IP once we
  // are done with this conn.
  defer free()


  // Handle the conn
}

HTTP Server

lim := NewLimiter(Config{
  MaxConnsPerClientIP: 10,
})
s := http.Server{
  // Other config here
  ConnState: lim.HTTPConnStateFunc(),
}

Dynamic Configuration

The limiter supports dynamic reconfiguration. At any time, any goroutine may call limiter.SetConfig(c Config) which will atomically update the config. All subsequent calls to Accept will use the newly configured limits in their decisions and calls to limiter.Config() will return the new config.

Note that if the limits are reduced that will only prevent further connections beyond the new limit - existing connections are not actively closed to meet the limit. In cases where this is critical it's often preferable to mitigate in a more focussed way e.g. by adding an iptables rule that blocks all connections from one malicious client without affecting the whole server.