open-nomad/nomad/fsm.go
2015-07-06 14:01:10 -06:00

263 lines
6.4 KiB
Go

package nomad
import (
"fmt"
"io"
"log"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/go-msgpack/codec"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/raft"
)
var (
msgpackHandle = &codec.MsgpackHandle{
RawToString: true,
WriteExt: true,
}
)
// nomadFSM implements a finite state machine that is used
// along with Raft to provide strong consistency. We implement
// this outside the Server to avoid exposing this outside the package.
type nomadFSM struct {
logOutput io.Writer
logger *log.Logger
state *StateStore
}
// nomadSnapshot is used to provide a snapshot of the current
// state in a way that can be accessed concurrently with operations
// that may modify the live state.
type nomadSnapshot struct {
snap *StateSnapshot
}
// snapshotHeader is the first entry in our snapshot
type snapshotHeader struct {
}
// NewFSMPath is used to construct a new FSM with a blank state
func NewFSM(logOutput io.Writer) (*nomadFSM, error) {
// Create a state store
state, err := NewStateStore(logOutput)
if err != nil {
return nil, err
}
fsm := &nomadFSM{
logOutput: logOutput,
logger: log.New(logOutput, "", log.LstdFlags),
state: state,
}
return fsm, nil
}
// Close is used to cleanup resources associated with the FSM
func (n *nomadFSM) Close() error {
return nil
}
// State is used to return a handle to the current state
func (n *nomadFSM) State() *StateStore {
return n.state
}
func (n *nomadFSM) Apply(log *raft.Log) interface{} {
buf := log.Data
msgType := structs.MessageType(buf[0])
// Check if this message type should be ignored when unknown. This is
// used so that new commands can be added with developer control if older
// versions can safely ignore the command, or if they should crash.
ignoreUnknown := false
if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag {
msgType &= ^structs.IgnoreUnknownTypeFlag
ignoreUnknown = true
}
switch msgType {
case structs.RegisterRequestType:
return n.decodeRegister(buf[1:], log.Index)
case structs.DeregisterRequestType:
return n.applyDeregister(buf[1:], log.Index)
case structs.NodeUpdateStatusRequestType:
return n.applyStatusUpdate(buf[1:], log.Index)
default:
if ignoreUnknown {
n.logger.Printf("[WARN] nomad.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType)
return nil
} else {
panic(fmt.Errorf("failed to apply request: %#v", buf))
}
}
}
func (n *nomadFSM) decodeRegister(buf []byte, index uint64) interface{} {
var req structs.RegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
return n.applyRegister(&req, index)
}
func (n *nomadFSM) applyRegister(req *structs.RegisterRequest, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register"}, time.Now())
if err := n.state.RegisterNode(index, req.Node); err != nil {
n.logger.Printf("[ERR] nomad.fsm: RegisterNode failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyDeregister(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister"}, time.Now())
var req structs.DeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeregisterNode(index, req.NodeID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeregisterNode failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now())
var req structs.UpdateStatusRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateNodeStatus failed: %v", err)
return err
}
return nil
}
func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) {
// Create a new snapshot
snap, err := n.state.Snapshot()
if err != nil {
return nil, err
}
return &nomadSnapshot{snap}, nil
}
func (n *nomadFSM) Restore(old io.ReadCloser) error {
defer old.Close()
// Create a new state store
state, err := NewStateStore(n.logOutput)
if err != nil {
return err
}
n.state = state
// Start the state restore
restore, err := state.Restore()
if err != nil {
return err
}
defer restore.Abort()
// Create a decoder
dec := codec.NewDecoder(old, msgpackHandle)
// Read in the header
var header snapshotHeader
if err := dec.Decode(&header); err != nil {
return err
}
// Populate the new state
msgType := make([]byte, 1)
for {
// Read the message type
_, err := old.Read(msgType)
if err == io.EOF {
break
} else if err != nil {
return err
}
// Decode
switch structs.MessageType(msgType[0]) {
case structs.RegisterRequestType:
var req structs.RegisterRequest
if err := dec.Decode(&req); err != nil {
return err
}
if err := restore.NodeRestore(req.Node); err != nil {
return err
}
default:
return fmt.Errorf("Unrecognized msg type: %v", msgType)
}
}
// Commit the state restore
restore.Commit()
return nil
}
func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error {
defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now())
// Register the nodes
encoder := codec.NewEncoder(sink, msgpackHandle)
// Write the header
header := snapshotHeader{}
if err := encoder.Encode(&header); err != nil {
sink.Cancel()
return err
}
// Write all the data out
if err := s.persistNodes(sink, encoder); err != nil {
sink.Cancel()
return err
}
return nil
}
func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the nodes
nodes, err := s.snap.Nodes()
if err != nil {
return err
}
var req structs.RegisterRequest
for {
// Get the next item
raw := nodes.Next()
if raw == nil {
break
}
// Prepare the request struct
node := raw.(*structs.Node)
req = structs.RegisterRequest{Node: node}
// Write out a node registration
sink.Write([]byte{byte(structs.RegisterRequestType)})
if err := encoder.Encode(&req); err != nil {
return err
}
}
return nil
}
// Release is a no-op, as we just need to GC the pointer
// to the state store snapshot. There is nothing to explicitly
// cleanup.
func (s *nomadSnapshot) Release() {}