9d1ea3b228
Leaving fingerprinters in case that interface changes with plugins.
349 lines
9 KiB
Go
349 lines
9 KiB
Go
// Package servers provides an interface for choosing Servers to communicate
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// with from a Nomad Client perspective. The package does not provide any API
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// guarantees and should be called only by `hashicorp/nomad`.
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package servers
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import (
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"math/rand"
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"net"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/consul/lib"
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hclog "github.com/hashicorp/go-hclog"
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)
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const (
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// clientRPCMinReuseDuration controls the minimum amount of time RPC
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// queries are sent over an established connection to a single server
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clientRPCMinReuseDuration = 5 * time.Minute
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// Limit the number of new connections a server receives per second
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// for connection rebalancing. This limit caps the load caused by
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// continual rebalancing efforts when a cluster is in equilibrium. A
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// lower value comes at the cost of increased recovery time after a
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// partition. This parameter begins to take effect when there are
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// more than ~48K clients querying 5x servers or at lower server
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// values when there is a partition.
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//
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// For example, in a 100K Nomad cluster with 5x servers, it will
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// take ~5min for all servers to rebalance their connections. If
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// 99,995 agents are in the minority talking to only one server, it
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// will take ~26min for all servers to rebalance. A 10K cluster in
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// the same scenario will take ~2.6min to rebalance.
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newRebalanceConnsPerSecPerServer = 64
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)
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// Pinger is an interface for pinging a server to see if it is healthy.
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type Pinger interface {
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Ping(addr net.Addr) error
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}
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// Server contains the address of a server and metadata that can be used for
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// choosing a server to contact.
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type Server struct {
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// Addr is the resolved address of the server
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Addr net.Addr
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addr string
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sync.Mutex
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// DC is the datacenter of the server
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DC string
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}
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func (s *Server) Copy() *Server {
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s.Lock()
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defer s.Unlock()
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return &Server{
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Addr: s.Addr,
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addr: s.addr,
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DC: s.DC,
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}
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}
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func (s *Server) String() string {
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s.Lock()
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defer s.Unlock()
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if s.addr == "" {
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s.addr = s.Addr.String()
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}
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return s.addr
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}
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func (s *Server) Equal(o *Server) bool {
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if s == nil && o == nil {
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return true
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} else if s == nil && o != nil || s != nil && o == nil {
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return false
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}
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return s.Addr.String() == o.Addr.String() && s.DC == o.DC
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}
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type Servers []*Server
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func (s Servers) String() string {
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addrs := make([]string, 0, len(s))
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for _, srv := range s {
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addrs = append(addrs, srv.String())
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}
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return strings.Join(addrs, ",")
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}
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// cycle cycles a list of servers in-place
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func (s Servers) cycle() {
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numServers := len(s)
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if numServers < 2 {
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return // No action required
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}
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start := s[0]
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for i := 1; i < numServers; i++ {
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s[i-1] = s[i]
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}
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s[numServers-1] = start
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}
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// shuffle shuffles the server list in place
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func (s Servers) shuffle() {
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for i := len(s) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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s[i], s[j] = s[j], s[i]
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}
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}
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func (s Servers) Sort() {
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sort.Slice(s, func(i, j int) bool {
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a, b := s[i], s[j]
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if addr1, addr2 := a.Addr.String(), b.Addr.String(); addr1 == addr2 {
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return a.DC < b.DC
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} else {
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return addr1 < addr2
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}
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})
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}
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// Equal returns if the two server lists are equal, including the ordering.
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func (s Servers) Equal(o Servers) bool {
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if len(s) != len(o) {
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return false
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}
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for i, v := range s {
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if !v.Equal(o[i]) {
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return false
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}
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}
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return true
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}
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type Manager struct {
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// servers is the list of all known Nomad servers.
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servers Servers
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// rebalanceTimer controls the duration of the rebalance interval
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rebalanceTimer *time.Timer
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// shutdownCh is a copy of the channel in Nomad.Client
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shutdownCh chan struct{}
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// numNodes is used to estimate the approximate number of nodes in
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// a cluster and limit the rate at which it rebalances server
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// connections. This should be read and set using atomic.
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numNodes int32
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// connPoolPinger is used to test the health of a server in the connection
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// pool. Pinger is an interface that wraps client.ConnPool.
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connPoolPinger Pinger
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logger hclog.Logger
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sync.Mutex
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}
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// New is the only way to safely create a new Manager struct.
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func New(logger hclog.Logger, shutdownCh chan struct{}, connPoolPinger Pinger) (m *Manager) {
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logger = logger.Named("server_mgr")
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return &Manager{
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logger: logger,
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connPoolPinger: connPoolPinger,
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rebalanceTimer: time.NewTimer(clientRPCMinReuseDuration),
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shutdownCh: shutdownCh,
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}
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}
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// Start is used to start and manage the task of automatically shuffling and
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// rebalancing the list of Nomad servers in order to distribute load across
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// all known and available Nomad servers.
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func (m *Manager) Start() {
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for {
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select {
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case <-m.rebalanceTimer.C:
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m.RebalanceServers()
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m.refreshServerRebalanceTimer()
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case <-m.shutdownCh:
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m.logger.Debug("shutting down")
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return
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}
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}
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}
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// SetServers sets the servers and returns if the new server list is different
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// than the existing server set
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func (m *Manager) SetServers(servers Servers) bool {
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m.Lock()
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defer m.Unlock()
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// Sort both the existing and incoming servers
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servers.Sort()
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m.servers.Sort()
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// Determine if they are equal
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equal := servers.Equal(m.servers)
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// Randomize the incoming servers
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servers.shuffle()
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m.servers = servers
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return !equal
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}
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// FindServer returns a server to send an RPC too. If there are no servers, nil
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// is returned.
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func (m *Manager) FindServer() *Server {
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m.Lock()
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defer m.Unlock()
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if len(m.servers) == 0 {
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m.logger.Warn("no servers available")
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return nil
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}
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// Return whatever is at the front of the list because it is
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// assumed to be the oldest in the server list (unless -
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// hypothetically - the server list was rotated right after a
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// server was added).
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return m.servers[0]
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}
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// NumNodes returns the number of approximate nodes in the cluster.
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func (m *Manager) NumNodes() int32 {
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m.Lock()
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defer m.Unlock()
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return m.numNodes
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}
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// SetNumNodes stores the number of approximate nodes in the cluster.
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func (m *Manager) SetNumNodes(n int32) {
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m.Lock()
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defer m.Unlock()
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m.numNodes = n
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}
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// NotifyFailedServer marks the passed in server as "failed" by rotating it
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// to the end of the server list.
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func (m *Manager) NotifyFailedServer(s *Server) {
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m.Lock()
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defer m.Unlock()
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// If the server being failed is not the first server on the list,
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// this is a noop. If, however, the server is failed and first on
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// the list, move the server to the end of the list.
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if len(m.servers) > 1 && m.servers[0].Equal(s) {
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m.servers.cycle()
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}
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}
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// NumServers returns the total number of known servers whether healthy or not.
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func (m *Manager) NumServers() int {
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m.Lock()
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defer m.Unlock()
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return len(m.servers)
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}
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// GetServers returns a copy of the current list of servers.
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func (m *Manager) GetServers() Servers {
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m.Lock()
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defer m.Unlock()
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copy := make([]*Server, 0, len(m.servers))
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for _, s := range m.servers {
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copy = append(copy, s.Copy())
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}
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return copy
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}
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// RebalanceServers shuffles the order in which Servers will be contacted. The
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// function will shuffle the set of potential servers to contact and then attempt
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// to contact each server. If a server successfully responds it is used, otherwise
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// it is rotated such that it will be the last attempted server.
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func (m *Manager) RebalanceServers() {
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// Shuffle servers so we have a chance of picking a new one.
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servers := m.GetServers()
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servers.shuffle()
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// Iterate through the shuffled server list to find an assumed
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// healthy server. NOTE: Do not iterate on the list directly because
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// this loop mutates the server list in-place.
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var foundHealthyServer bool
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for i := 0; i < len(m.servers); i++ {
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// Always test the first server. Failed servers are cycled
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// while Serf detects the node has failed.
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srv := servers[0]
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err := m.connPoolPinger.Ping(srv.Addr)
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if err == nil {
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foundHealthyServer = true
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break
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}
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m.logger.Debug("error pinging server", "error", err, "server", srv)
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servers.cycle()
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}
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if !foundHealthyServer {
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m.logger.Debug("no healthy servers during rebalance")
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return
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}
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// Save the servers
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m.Lock()
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m.servers = servers
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m.Unlock()
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}
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// refreshServerRebalanceTimer is only called once m.rebalanceTimer expires.
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func (m *Manager) refreshServerRebalanceTimer() time.Duration {
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m.Lock()
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defer m.Unlock()
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numServers := len(m.servers)
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWatermarkDuration, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec := float64(numServers * newRebalanceConnsPerSecPerServer)
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connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, clientRPCMinReuseDuration, int(m.numNodes))
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connRebalanceTimeout += lib.RandomStagger(connRebalanceTimeout)
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m.rebalanceTimer.Reset(connRebalanceTimeout)
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return connRebalanceTimeout
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}
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// ResetRebalanceTimer resets the rebalance timer. This method exists for
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// testing and should not be used directly.
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func (m *Manager) ResetRebalanceTimer() {
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m.Lock()
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defer m.Unlock()
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m.rebalanceTimer.Reset(clientRPCMinReuseDuration)
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}
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