open-nomad/nomad/structs/network.go
Alex Dadgar e51bc66680 Shrink dynamic port range
This PR shrinks the dynamic port range to not overlap with most
operating systems ephemeral port range: https://en.wikipedia.org/wiki/Ephemeral_port
2017-07-18 13:47:53 -07:00

327 lines
8.3 KiB
Go

package structs
import (
"fmt"
"math/rand"
"net"
"sync"
)
const (
// MinDynamicPort is the smallest dynamic port generated
MinDynamicPort = 20000
// MaxDynamicPort is the largest dynamic port generated
MaxDynamicPort = 32000
// maxRandPortAttempts is the maximum number of attempt
// to assign a random port
maxRandPortAttempts = 20
// maxValidPort is the max valid port number
maxValidPort = 65536
)
var (
// bitmapPool is used to pool the bitmaps used for port collision
// checking. They are fairly large (8K) so we can re-use them to
// avoid GC pressure. Care should be taken to call Clear() on any
// bitmap coming from the pool.
bitmapPool = new(sync.Pool)
)
// NetworkIndex is used to index the available network resources
// and the used network resources on a machine given allocations
type NetworkIndex struct {
AvailNetworks []*NetworkResource // List of available networks
AvailBandwidth map[string]int // Bandwidth by device
UsedPorts map[string]Bitmap // Ports by IP
UsedBandwidth map[string]int // Bandwidth by device
}
// NewNetworkIndex is used to construct a new network index
func NewNetworkIndex() *NetworkIndex {
return &NetworkIndex{
AvailBandwidth: make(map[string]int),
UsedPorts: make(map[string]Bitmap),
UsedBandwidth: make(map[string]int),
}
}
// Release is called when the network index is no longer needed
// to attempt to re-use some of the memory it has allocated
func (idx *NetworkIndex) Release() {
for _, b := range idx.UsedPorts {
bitmapPool.Put(b)
}
}
// Overcommitted checks if the network is overcommitted
func (idx *NetworkIndex) Overcommitted() bool {
for device, used := range idx.UsedBandwidth {
avail := idx.AvailBandwidth[device]
if used > avail {
return true
}
}
return false
}
// SetNode is used to setup the available network resources. Returns
// true if there is a collision
func (idx *NetworkIndex) SetNode(node *Node) (collide bool) {
// Add the available CIDR blocks
for _, n := range node.Resources.Networks {
if n.Device != "" {
idx.AvailNetworks = append(idx.AvailNetworks, n)
idx.AvailBandwidth[n.Device] = n.MBits
}
}
// Add the reserved resources
if r := node.Reserved; r != nil {
for _, n := range r.Networks {
if idx.AddReserved(n) {
collide = true
}
}
}
return
}
// AddAllocs is used to add the used network resources. Returns
// true if there is a collision
func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool) {
for _, alloc := range allocs {
for _, task := range alloc.TaskResources {
if len(task.Networks) == 0 {
continue
}
n := task.Networks[0]
if idx.AddReserved(n) {
collide = true
}
}
}
return
}
// AddReserved is used to add a reserved network usage, returns true
// if there is a port collision
func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool) {
// Add the port usage
used := idx.UsedPorts[n.IP]
if used == nil {
// Try to get a bitmap from the pool, else create
raw := bitmapPool.Get()
if raw != nil {
used = raw.(Bitmap)
used.Clear()
} else {
used, _ = NewBitmap(maxValidPort)
}
idx.UsedPorts[n.IP] = used
}
for _, ports := range [][]Port{n.ReservedPorts, n.DynamicPorts} {
for _, port := range ports {
// Guard against invalid port
if port.Value < 0 || port.Value >= maxValidPort {
return true
}
if used.Check(uint(port.Value)) {
collide = true
} else {
used.Set(uint(port.Value))
}
}
}
// Add the bandwidth
idx.UsedBandwidth[n.Device] += n.MBits
return
}
// yieldIP is used to iteratively invoke the callback with
// an available IP
func (idx *NetworkIndex) yieldIP(cb func(net *NetworkResource, ip net.IP) bool) {
inc := func(ip net.IP) {
for j := len(ip) - 1; j >= 0; j-- {
ip[j]++
if ip[j] > 0 {
break
}
}
}
for _, n := range idx.AvailNetworks {
ip, ipnet, err := net.ParseCIDR(n.CIDR)
if err != nil {
continue
}
for ip := ip.Mask(ipnet.Mask); ipnet.Contains(ip); inc(ip) {
if cb(n, ip) {
return
}
}
}
}
// AssignNetwork is used to assign network resources given an ask.
// If the ask cannot be satisfied, returns nil
func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error) {
err = fmt.Errorf("no networks available")
idx.yieldIP(func(n *NetworkResource, ip net.IP) (stop bool) {
// Convert the IP to a string
ipStr := ip.String()
// Check if we would exceed the bandwidth cap
availBandwidth := idx.AvailBandwidth[n.Device]
usedBandwidth := idx.UsedBandwidth[n.Device]
if usedBandwidth+ask.MBits > availBandwidth {
err = fmt.Errorf("bandwidth exceeded")
return
}
used := idx.UsedPorts[ipStr]
// Check if any of the reserved ports are in use
for _, port := range ask.ReservedPorts {
// Guard against invalid port
if port.Value < 0 || port.Value >= maxValidPort {
err = fmt.Errorf("invalid port %d (out of range)", port.Value)
return
}
// Check if in use
if used != nil && used.Check(uint(port.Value)) {
err = fmt.Errorf("reserved port collision")
return
}
}
// Create the offer
offer := &NetworkResource{
Device: n.Device,
IP: ipStr,
MBits: ask.MBits,
ReservedPorts: ask.ReservedPorts,
DynamicPorts: ask.DynamicPorts,
}
// Try to stochastically pick the dynamic ports as it is faster and
// lower memory usage.
var dynPorts []int
var dynErr error
dynPorts, dynErr = getDynamicPortsStochastic(used, ask)
if dynErr == nil {
goto BUILD_OFFER
}
// Fall back to the precise method if the random sampling failed.
dynPorts, dynErr = getDynamicPortsPrecise(used, ask)
if dynErr != nil {
err = dynErr
return
}
BUILD_OFFER:
for i, port := range dynPorts {
offer.DynamicPorts[i].Value = port
}
// Stop, we have an offer!
out = offer
err = nil
return true
})
return
}
// getDynamicPortsPrecise takes the nodes used port bitmap which may be nil if
// no ports have been allocated yet, the network ask and returns a set of unused
// ports to fullfil the ask's DynamicPorts or an error if it failed. An error
// means the ask can not be satisfied as the method does a precise search.
func getDynamicPortsPrecise(nodeUsed Bitmap, ask *NetworkResource) ([]int, error) {
// Create a copy of the used ports and apply the new reserves
var usedSet Bitmap
var err error
if nodeUsed != nil {
usedSet, err = nodeUsed.Copy()
if err != nil {
return nil, err
}
} else {
usedSet, err = NewBitmap(maxValidPort)
if err != nil {
return nil, err
}
}
for _, port := range ask.ReservedPorts {
usedSet.Set(uint(port.Value))
}
// Get the indexes of the unset
availablePorts := usedSet.IndexesInRange(false, MinDynamicPort, MaxDynamicPort)
// Randomize the amount we need
numDyn := len(ask.DynamicPorts)
if len(availablePorts) < numDyn {
return nil, fmt.Errorf("dynamic port selection failed")
}
numAvailable := len(availablePorts)
for i := 0; i < numDyn; i++ {
j := rand.Intn(numAvailable)
availablePorts[i], availablePorts[j] = availablePorts[j], availablePorts[i]
}
return availablePorts[:numDyn], nil
}
// getDynamicPortsStochastic takes the nodes used port bitmap which may be nil if
// no ports have been allocated yet, the network ask and returns a set of unused
// ports to fullfil the ask's DynamicPorts or an error if it failed. An error
// does not mean the ask can not be satisfied as the method has a fixed amount
// of random probes and if these fail, the search is aborted.
func getDynamicPortsStochastic(nodeUsed Bitmap, ask *NetworkResource) ([]int, error) {
var reserved, dynamic []int
for _, port := range ask.ReservedPorts {
reserved = append(reserved, port.Value)
}
for i := 0; i < len(ask.DynamicPorts); i++ {
attempts := 0
PICK:
attempts++
if attempts > maxRandPortAttempts {
return nil, fmt.Errorf("stochastic dynamic port selection failed")
}
randPort := MinDynamicPort + rand.Intn(MaxDynamicPort-MinDynamicPort)
if nodeUsed != nil && nodeUsed.Check(uint(randPort)) {
goto PICK
}
for _, ports := range [][]int{reserved, dynamic} {
if isPortReserved(ports, randPort) {
goto PICK
}
}
dynamic = append(dynamic, randPort)
}
return dynamic, nil
}
// IntContains scans an integer slice for a value
func isPortReserved(haystack []int, needle int) bool {
for _, item := range haystack {
if item == needle {
return true
}
}
return false
}