453 lines
12 KiB
Go
453 lines
12 KiB
Go
package taskrunner
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import (
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"context"
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"fmt"
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"sync"
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"time"
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metrics "github.com/armon/go-metrics"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/allocrunner/taskrunner/restarts"
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"github.com/hashicorp/nomad/client/allocrunnerv2/interfaces"
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"github.com/hashicorp/nomad/client/allocrunnerv2/taskrunner/state"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/client/driver/env"
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dstructs "github.com/hashicorp/nomad/client/driver/structs"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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type TaskRunner struct {
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// allocID and taskName are immutable so store a copy to access without
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// locks
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allocID string
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taskName string
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alloc *structs.Allocation
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allocLock sync.Mutex
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clientConfig *config.Config
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// state captures the state of the task runner
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state *state.State
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// ctx is the task runner's context and is done whe the task runner
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// should exit. If a task runner is destroyed it will exit regardless
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// of whether the context is done.
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ctx context.Context
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// ctxCancel is used to exit the task runner's Run loop (without
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// stopping or destroying the task)
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ctxCancel context.CancelFunc
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// Logger is the logger for the task runner.
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logger log.Logger
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// updateCh receives Alloc updates
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updateCh chan *structs.Allocation
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// waitCh is closed when the task runner has transitioned to a terminal
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// state
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waitCh chan struct{}
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// driver is the driver for the task.
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driver driver.Driver
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// handle is the handle to the currently running driver
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handle driver.DriverHandle
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handleLock sync.Mutex
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// task is the task beign run
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task *structs.Task
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taskLock sync.RWMutex
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// taskDir is the directory structure for this task.
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taskDir *allocdir.TaskDir
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// envBuilder is used to build the task's environment
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envBuilder *env.Builder
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// restartTracker is used to decide if the task should be restarted.
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restartTracker *restarts.RestartTracker
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// runnerHooks are task runner lifecycle hooks that should be run on state
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// transistions.
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runnerHooks []interfaces.TaskHook
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// baseLabels are used when emitting tagged metrics. All task runner metrics
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// will have these tags, and optionally more.
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baseLabels []metrics.Label
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}
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type Config struct {
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Alloc *structs.Allocation
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ClientConfig *config.Config
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Task *structs.Task
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TaskDir *allocdir.TaskDir
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Logger log.Logger
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// State is optionally restored task state
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State *state.State
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}
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func NewTaskRunner(config *Config) (*TaskRunner, error) {
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// Create a context for the runner
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trCtx, trCancel := context.WithCancel(context.Background())
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// Initialize the environment builder
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envBuilder := env.NewBuilder(
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config.ClientConfig.Node,
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config.Alloc,
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config.Task,
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config.ClientConfig.Region,
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)
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tr := &TaskRunner{
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alloc: config.Alloc,
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allocID: config.Alloc.ID,
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clientConfig: config.ClientConfig,
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task: config.Task,
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taskDir: config.TaskDir,
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taskName: config.Task.Name,
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envBuilder: envBuilder,
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state: config.State,
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ctx: trCtx,
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ctxCancel: trCancel,
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updateCh: make(chan *structs.Allocation),
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waitCh: make(chan struct{}),
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}
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// Create the logger based on the allocation ID
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tr.logger = config.Logger.Named("task_runner").With("task", config.Task.Name)
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// Build the restart tracker.
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tg := tr.alloc.Job.LookupTaskGroup(tr.alloc.TaskGroup)
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if tg == nil {
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tr.logger.Error("alloc missing task group")
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return nil, fmt.Errorf("alloc missing task group")
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}
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tr.restartTracker = restarts.NewRestartTracker(tg.RestartPolicy, tr.alloc.Job.Type)
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// Initialize the task state
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tr.initState()
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// Get the driver
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if err := tr.initDriver(); err != nil {
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tr.logger.Error("failed to create driver", "error", err)
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return nil, err
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}
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// Initialize the runners hooks.
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tr.initHooks()
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// Initialize base labels
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tr.initLabels()
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return tr, nil
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}
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func (tr *TaskRunner) initState() {
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if tr.state == nil {
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tr.state = &state.State{
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Task: &structs.TaskState{
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State: structs.TaskStatePending,
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},
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Hooks: make(map[string]*state.HookState),
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}
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}
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}
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func (tr *TaskRunner) initLabels() {
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alloc := tr.Alloc()
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tr.baseLabels = []metrics.Label{
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{
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Name: "job",
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Value: alloc.Job.Name,
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},
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{
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Name: "task_group",
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Value: alloc.TaskGroup,
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},
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{
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Name: "alloc_id",
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Value: tr.allocID,
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},
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{
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Name: "task",
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Value: tr.taskName,
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},
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}
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}
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func (tr *TaskRunner) Run() {
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defer close(tr.waitCh)
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var err error
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var restart bool
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var restartWait time.Duration
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var waitRes *dstructs.WaitResult
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for {
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// Run the prerun hooks
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if err = tr.prerun(); err != nil {
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tr.logger.Error("prerun failed", "error", err)
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tr.restartTracker.SetStartError(err)
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goto RESTART
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}
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// Run the task
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waitRes, err = tr.runDriver()
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if err != nil {
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tr.logger.Error("running driver failed", "error", err)
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tr.restartTracker.SetStartError(err)
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goto RESTART
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}
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tr.restartTracker.SetWaitResult(waitRes)
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// Run the postrun hooks
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if err = tr.postrun(); err != nil {
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tr.logger.Error("postrun failed", "error", err)
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}
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// Check if the context is closed already and go straight to destroy
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if err := tr.ctx.Err(); err != nil {
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goto DESTROY
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}
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RESTART:
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// Actually restart by sleeping and also watching for destroy events
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restart, restartWait = tr.shouldRestart()
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if restart {
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select {
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case <-time.After(restartWait):
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continue
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case <-tr.ctx.Done():
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}
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}
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DESTROY:
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// Run the destroy hooks
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if err = tr.destroy(); err != nil {
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tr.logger.Error("postrun failed", "error", err)
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}
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tr.logger.Debug("task run loop exiting")
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return
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}
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}
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func (tr *TaskRunner) shouldRestart() (bool, time.Duration) {
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// Determine if we should restart
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state, when := tr.restartTracker.GetState()
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reason := tr.restartTracker.GetReason()
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switch state {
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case structs.TaskNotRestarting, structs.TaskTerminated:
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tr.logger.Info("not restarting task", "reason", reason)
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if state == structs.TaskNotRestarting {
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tr.SetState(structs.TaskStateDead, structs.NewTaskEvent(structs.TaskNotRestarting).SetRestartReason(reason).SetFailsTask())
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}
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return false, 0
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case structs.TaskRestarting:
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tr.logger.Info("restarting task", "reason", reason, "delay", when)
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tr.SetState(structs.TaskStatePending, structs.NewTaskEvent(structs.TaskRestarting).SetRestartDelay(when).SetRestartReason(reason))
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return true, 0
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default:
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tr.logger.Error("restart tracker returned unknown state", "state", state)
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return true, when
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}
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}
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// runDriver runs the driver and waits for it to exit
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func (tr *TaskRunner) runDriver() (*dstructs.WaitResult, error) {
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// Run prestart
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ctx := driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
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_, err := tr.driver.Prestart(ctx, tr.task)
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if err != nil {
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tr.logger.Error("driver pre-start failed", "error", err)
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return nil, err
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}
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// Create a new context for Start since the environment may have been updated.
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ctx = driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
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// Start the job
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sresp, err := tr.driver.Start(ctx, tr.task)
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if err != nil {
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tr.logger.Warn("driver start failed", "error", err)
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return nil, err
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}
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// Wait on the handle
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tr.handleLock.Lock()
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handle := sresp.Handle
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tr.handle = handle
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tr.handleLock.Unlock()
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// Emit an event that we started
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tr.SetState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
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// Wait for the task to exit
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waitRes := <-handle.WaitCh()
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return waitRes, nil
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}
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// initDriver creates the driver for the task
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func (tr *TaskRunner) initDriver() error {
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// Create a task-specific event emitter callback to expose minimal
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// state to drivers
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eventEmitter := func(m string, args ...interface{}) {
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msg := fmt.Sprintf(m, args...)
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tr.logger.Debug("driver event", "event", msg)
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tr.SetState("", structs.NewTaskEvent(structs.TaskDriverMessage).SetDriverMessage(msg))
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}
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alloc := tr.Alloc()
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driverCtx := driver.NewDriverContext(
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alloc.Job.Name,
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alloc.TaskGroup,
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tr.taskName,
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tr.allocID,
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tr.clientConfig, // XXX Why does it need this
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tr.clientConfig.Node, // XXX THIS I NEED TO FIX
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tr.logger.StandardLogger(nil), // XXX Should pass this through
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eventEmitter)
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driver, err := driver.NewDriver(tr.task.Driver, driverCtx)
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if err != nil {
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return err
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}
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tr.driver = driver
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return nil
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}
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// SetState sets the task runners state.
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func (tr *TaskRunner) SetState(state string, event *structs.TaskEvent) {
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// Ensure the event is populated with human readable strings
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event.PopulateEventDisplayMessage()
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// Lock our state
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tr.state.Lock()
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defer tr.state.Unlock()
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task := tr.state.Task
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// Update the state of the task
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if state != "" {
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task.State = state
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}
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// Handle the event
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if event == nil {
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if event.FailsTask {
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task.Failed = true
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}
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if event.Type == structs.TaskRestarting {
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if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "restart"}, 1, tr.baseLabels)
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}
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//if r.config.BackwardsCompatibleMetrics {
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//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "restart"}, 1)
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//}
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task.Restarts++
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task.LastRestart = time.Unix(0, event.Time)
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}
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appendTaskEvent(task, event)
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}
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// Handle the state transistion.
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switch state {
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case structs.TaskStateRunning:
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// Capture the start time if it is just starting
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if task.State != structs.TaskStateRunning {
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task.StartedAt = time.Now().UTC()
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if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "running"}, 1, tr.baseLabels)
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}
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//if r.config.BackwardsCompatibleMetrics {
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//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "running"}, 1)
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//}
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}
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case structs.TaskStateDead:
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// Capture the finished time if not already set
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if task.FinishedAt.IsZero() {
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task.FinishedAt = time.Now().UTC()
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}
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// Emitting metrics to indicate task complete and failures
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if task.Failed {
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if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "failed"}, 1, tr.baseLabels)
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}
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//if r.config.BackwardsCompatibleMetrics {
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//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "failed"}, 1)
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//}
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} else {
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if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "complete"}, 1, tr.baseLabels)
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}
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//if r.config.BackwardsCompatibleMetrics {
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//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "complete"}, 1)
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//}
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}
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}
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// Create a copy and notify the alloc runner of the transition
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//FIXME
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//if err := tr.allocRunner.StateUpdated(tr.state.Copy()); err != nil {
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//tr.logger.Error("failed to save state", "error", err)
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//}
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}
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// WaitCh is closed when TaskRunner.Run exits.
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func (tr *TaskRunner) WaitCh() <-chan struct{} {
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return tr.waitCh
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}
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// Update the running allocation with a new version received from the server.
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//
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// This method is safe for calling concurrently with Run() and does not modify
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// the passed in allocation.
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func (tr *TaskRunner) Update(update *structs.Allocation) {
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select {
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case tr.updateCh <- update:
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case <-tr.WaitCh():
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//XXX Do we log here like we used to? If we're just
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//shutting down it's not an error to drop the update as
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//it will be applied on startup
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}
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}
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// Shutdown the task runner. Does not stop the task or garbage collect a
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// stopped task.
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//
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// This method is safe for calling concurently with Run(). Callers must
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// receive on WaitCh() to block until Run() has exited.
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func (tr *TaskRunner) Shutdown() {
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tr.ctxCancel()
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}
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func (tr *TaskRunner) Alloc() *structs.Allocation {
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tr.allocLock.Lock()
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defer tr.allocLock.Unlock()
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return tr.alloc
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}
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// appendTaskEvent updates the task status by appending the new event.
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func appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
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capacity := 10
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if state.Events == nil {
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state.Events = make([]*structs.TaskEvent, 0, capacity)
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}
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// If we hit capacity, then shift it.
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if len(state.Events) == capacity {
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old := state.Events
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state.Events = make([]*structs.TaskEvent, 0, capacity)
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state.Events = append(state.Events, old[1:]...)
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}
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state.Events = append(state.Events, event)
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}
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