238 lines
5.9 KiB
Go
238 lines
5.9 KiB
Go
package client
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import (
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"crypto/md5"
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"encoding/hex"
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"fmt"
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"log"
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"os"
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"path/filepath"
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"sync"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// TaskRunner is used to wrap a task within an allocation and provide the execution context.
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type TaskRunner struct {
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config *config.Config
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updater TaskStateUpdater
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logger *log.Logger
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ctx *driver.ExecContext
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allocID string
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task *structs.Task
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updateCh chan *structs.Task
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handle driver.DriverHandle
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destroy bool
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destroyCh chan struct{}
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destroyLock sync.Mutex
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waitCh chan struct{}
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}
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// taskRunnerState is used to snapshot the state of the task runner
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type taskRunnerState struct {
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Task *structs.Task
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HandleID string
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}
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// TaskStateUpdater is used to update the status of a task
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type TaskStateUpdater func(taskName, status, desc string)
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// NewTaskRunner is used to create a new task context
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func NewTaskRunner(logger *log.Logger, config *config.Config,
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updater TaskStateUpdater, ctx *driver.ExecContext,
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allocID string, task *structs.Task) *TaskRunner {
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tc := &TaskRunner{
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config: config,
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updater: updater,
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logger: logger,
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ctx: ctx,
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allocID: allocID,
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task: task,
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updateCh: make(chan *structs.Task, 8),
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destroyCh: make(chan struct{}),
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waitCh: make(chan struct{}),
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}
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return tc
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}
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// WaitCh returns a channel to wait for termination
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func (r *TaskRunner) WaitCh() <-chan struct{} {
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return r.waitCh
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}
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// stateFilePath returns the path to our state file
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func (r *TaskRunner) stateFilePath() string {
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// Get the MD5 of the task name
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hashVal := md5.Sum([]byte(r.task.Name))
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hashHex := hex.EncodeToString(hashVal[:])
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dirName := fmt.Sprintf("task-%s", hashHex)
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// Generate the path
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path := filepath.Join(r.config.StateDir, "alloc", r.allocID,
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dirName, "state.json")
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return path
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}
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// RestoreState is used to restore our state
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func (r *TaskRunner) RestoreState() error {
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// Load the snapshot
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var snap taskRunnerState
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if err := restoreState(r.stateFilePath(), &snap); err != nil {
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return err
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}
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// Restore fields
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r.task = snap.Task
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// Restore the driver
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if snap.HandleID != "" {
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driver, err := r.createDriver()
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if err != nil {
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return err
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}
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handle, err := driver.Open(r.ctx, snap.HandleID)
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if err != nil {
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r.logger.Printf("[ERR] client: failed to open handle to task '%s' for alloc '%s': %v",
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r.task.Name, r.allocID, err)
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return err
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}
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r.handle = handle
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}
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return nil
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}
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// SaveState is used to snapshot our state
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func (r *TaskRunner) SaveState() error {
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snap := taskRunnerState{
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Task: r.task,
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}
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if r.handle != nil {
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snap.HandleID = r.handle.ID()
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}
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return persistState(r.stateFilePath(), &snap)
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}
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// DestroyState is used to cleanup after ourselves
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func (r *TaskRunner) DestroyState() error {
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return os.RemoveAll(r.stateFilePath())
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}
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// setStatus is used to update the status of the task runner
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func (r *TaskRunner) setStatus(status, desc string) {
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r.updater(r.task.Name, status, desc)
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}
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// createDriver makes a driver for the task
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func (r *TaskRunner) createDriver() (driver.Driver, error) {
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driverCtx := driver.NewDriverContext(r.task.Name, r.config, r.config.Node, r.logger)
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driver, err := driver.NewDriver(r.task.Driver, driverCtx)
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if err != nil {
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err = fmt.Errorf("failed to create driver '%s' for alloc %s: %v",
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r.task.Driver, r.allocID, err)
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r.logger.Printf("[ERR] client: %s", err)
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}
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return driver, err
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}
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// startTask is used to start the task if there is no handle
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func (r *TaskRunner) startTask() error {
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// Create a driver
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driver, err := r.createDriver()
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if err != nil {
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r.setStatus(structs.AllocClientStatusFailed, err.Error())
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return err
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}
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// Start the job
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handle, err := driver.Start(r.ctx, r.task)
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if err != nil {
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r.logger.Printf("[ERR] client: failed to start task '%s' for alloc '%s': %v",
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r.task.Name, r.allocID, err)
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r.setStatus(structs.AllocClientStatusFailed,
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fmt.Sprintf("failed to start: %v", err))
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return err
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}
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r.handle = handle
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r.setStatus(structs.AllocClientStatusRunning, "task started")
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return nil
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}
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// Run is a long running routine used to manage the task
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func (r *TaskRunner) Run() {
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defer close(r.waitCh)
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r.logger.Printf("[DEBUG] client: starting task context for '%s' (alloc '%s')",
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r.task.Name, r.allocID)
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// Start the task if not yet started
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if r.handle == nil {
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if err := r.startTask(); err != nil {
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return
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}
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}
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OUTER:
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// Wait for updates
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for {
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select {
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case err := <-r.handle.WaitCh():
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if err != nil {
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r.logger.Printf("[ERR] client: failed to complete task '%s' for alloc '%s': %v",
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r.task.Name, r.allocID, err)
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r.setStatus(structs.AllocClientStatusDead,
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fmt.Sprintf("task failed with: %v", err))
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} else {
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r.logger.Printf("[INFO] client: completed task '%s' for alloc '%s'",
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r.task.Name, r.allocID)
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r.setStatus(structs.AllocClientStatusDead,
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"task completed")
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}
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break OUTER
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case update := <-r.updateCh:
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// Update
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r.task = update
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if err := r.handle.Update(update); err != nil {
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r.logger.Printf("[ERR] client: failed to update task '%s' for alloc '%s': %v",
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r.task.Name, r.allocID, err)
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}
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case <-r.destroyCh:
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// Send the kill signal, and use the WaitCh to block until complete
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if err := r.handle.Kill(); err != nil {
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r.logger.Printf("[ERR] client: failed to kill task '%s' for alloc '%s': %v",
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r.task.Name, r.allocID, err)
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}
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}
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}
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// Cleanup after ourselves
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r.DestroyState()
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}
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// Update is used to update the task of the context
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func (r *TaskRunner) Update(update *structs.Task) {
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select {
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case r.updateCh <- update:
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default:
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r.logger.Printf("[ERR] client: dropping task update '%s' (alloc '%s')",
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update.Name, r.allocID)
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}
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}
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// Destroy is used to indicate that the task context should be destroyed
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func (r *TaskRunner) Destroy() {
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r.destroyLock.Lock()
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defer r.destroyLock.Unlock()
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if r.destroy {
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return
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}
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r.destroy = true
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close(r.destroyCh)
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}
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