729 lines
19 KiB
Go
729 lines
19 KiB
Go
package client
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import (
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"fmt"
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"io/ioutil"
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"log"
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"net"
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"os"
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"path/filepath"
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"strconv"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/nomad"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// clientRPCCache controls how long we keep an idle connection
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// open to a server
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clientRPCCache = 30 * time.Second
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// clientMaxStreams controsl how many idle streams we keep
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// open to a server
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clientMaxStreams = 2
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// registerRetryIntv is minimum interval on which we retry
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// registration. We pick a value between this and 2x this.
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registerRetryIntv = 15 * time.Second
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// getAllocRetryIntv is minimum interval on which we retry
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// to fetch allocations. We pick a value between this and 2x this.
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getAllocRetryIntv = 30 * time.Second
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// devModeRetryIntv is the retry interval used for development
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devModeRetryIntv = time.Second
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// stateSnapshotIntv is how often the client snapshots state
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stateSnapshotIntv = 60 * time.Second
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// registerErrGrace is the grace period where we don't log about
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// register errors after start. This is to improve the user experience
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// in dev mode where the leader isn't elected for a few seconds.
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registerErrGrace = 10 * time.Second
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// initialHeartbeatStagger is used to stagger the interval between
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// starting and the intial heartbeat. After the intial heartbeat,
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// we switch to using the TTL specified by the servers.
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initialHeartbeatStagger = 10 * time.Second
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)
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// DefaultConfig returns the default configuration
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func DefaultConfig() *config.Config {
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return &config.Config{
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LogOutput: os.Stderr,
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Region: "global",
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}
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}
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// Client is used to implement the client interaction with Nomad. Clients
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// are expected to register as a schedulable node to the servers, and to
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// run allocations as determined by the servers.
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type Client struct {
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config *config.Config
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start time.Time
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logger *log.Logger
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lastServer net.Addr
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lastRPCTime time.Time
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lastServerLock sync.Mutex
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servers []string
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serverLock sync.RWMutex
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connPool *nomad.ConnPool
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lastHeartbeat time.Time
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heartbeatTTL time.Duration
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// allocs is the current set of allocations
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allocs map[string]*AllocRunner
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allocLock sync.RWMutex
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// NewClient is used to create a new client from the given configuration
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func NewClient(cfg *config.Config) (*Client, error) {
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// Create a logger
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logger := log.New(cfg.LogOutput, "", log.LstdFlags)
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// Create the client
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c := &Client{
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config: cfg,
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start: time.Now(),
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connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, nil),
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logger: logger,
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allocs: make(map[string]*AllocRunner),
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shutdownCh: make(chan struct{}),
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}
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// Initialize the client
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if err := c.init(); err != nil {
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return nil, fmt.Errorf("failed intializing client: %v", err)
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}
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// Restore the state
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if err := c.restoreState(); err != nil {
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return nil, fmt.Errorf("failed to restore state: %v", err)
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}
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// Setup the node
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if err := c.setupNode(); err != nil {
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return nil, fmt.Errorf("node setup failed: %v", err)
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}
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// Fingerprint the node
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if err := c.fingerprint(); err != nil {
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return nil, fmt.Errorf("fingerprinting failed: %v", err)
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}
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// Scan for drivers
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if err := c.setupDrivers(); err != nil {
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return nil, fmt.Errorf("driver setup failed: %v", err)
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}
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// Set up the known servers list
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c.SetServers(c.config.Servers)
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// Start the client!
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go c.run()
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return c, nil
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}
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// init is used to initialize the client and perform any setup
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// needed before we begin starting its various components.
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func (c *Client) init() error {
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// Ensure the state dir exists if we have one
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if c.config.StateDir != "" {
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if err := os.MkdirAll(c.config.StateDir, 0700); err != nil {
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return fmt.Errorf("failed creating state dir: %s", err)
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}
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c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir)
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}
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// Ensure the alloc dir exists if we have one
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if c.config.AllocDir != "" {
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if err := os.MkdirAll(c.config.AllocDir, 0700); err != nil {
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return fmt.Errorf("failed creating alloc dir: %s", err)
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}
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} else {
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// Othewise make a temp directory to use.
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p, err := ioutil.TempDir("", "NomadClient")
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if err != nil {
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return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err)
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}
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c.config.AllocDir = p
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}
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c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir)
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return nil
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}
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// Leave is used to prepare the client to leave the cluster
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func (c *Client) Leave() error {
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// TODO
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return nil
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}
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// Shutdown is used to tear down the client
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func (c *Client) Shutdown() error {
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c.logger.Printf("[INFO] client: shutting down")
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if c.shutdown {
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return nil
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}
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// Destroy all the running allocations.
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if c.config.DevMode {
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for _, ar := range c.allocs {
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ar.Destroy()
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<-ar.WaitCh()
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}
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}
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c.shutdown = true
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close(c.shutdownCh)
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c.connPool.Shutdown()
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return c.saveState()
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}
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// RPC is used to forward an RPC call to a nomad server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Invoke the RPCHandle if it exists
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if c.config.RPCHandler != nil {
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return c.config.RPCHandler.RPC(method, args, reply)
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}
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// Pick a server to request from
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addr, err := c.pickServer()
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if err != nil {
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return err
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}
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// Make the RPC request
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err = c.connPool.RPC(c.config.Region, addr, 1, method, args, reply)
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// Update the last server information
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c.lastServerLock.Lock()
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if err != nil {
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c.lastServer = nil
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c.lastRPCTime = time.Time{}
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} else {
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c.lastServer = addr
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c.lastRPCTime = time.Now()
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}
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c.lastServerLock.Unlock()
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return err
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}
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// pickServer is used to pick a target RPC server
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func (c *Client) pickServer() (net.Addr, error) {
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c.lastServerLock.Lock()
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defer c.lastServerLock.Unlock()
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// Check for a valid last-used server
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if c.lastServer != nil && time.Now().Sub(c.lastRPCTime) < clientRPCCache {
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return c.lastServer, nil
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}
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// Bail if we can't find any servers
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servers := c.Servers()
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if len(servers) == 0 {
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return nil, fmt.Errorf("no known servers")
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}
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// Shuffle so we don't always use the same server
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shuffleStrings(servers)
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// Try to resolve each server
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for i := 0; i < len(servers); i++ {
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addr, err := net.ResolveTCPAddr("tcp", servers[i])
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if err == nil {
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c.lastServer = addr
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c.lastRPCTime = time.Now()
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return addr, nil
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}
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c.logger.Printf("[WARN] client: failed to resolve '%s': %s", servers[i], err)
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}
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// Bail if we reach this point
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return nil, fmt.Errorf("failed to resolve any servers")
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}
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// Servers is used to return the current known servers list. When an agent
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// is first started, this list comes directly from configuration files.
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func (c *Client) Servers() []string {
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c.serverLock.RLock()
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defer c.serverLock.RUnlock()
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return c.servers
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}
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// SetServers is used to modify the known servers list. This avoids forcing
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// a config rollout + rolling restart and enables auto-join features. The
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// full set of servers is passed to support adding and/or removing servers.
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func (c *Client) SetServers(servers []string) {
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c.serverLock.Lock()
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defer c.serverLock.Unlock()
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if servers == nil {
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servers = make([]string, 0)
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}
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c.servers = servers
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}
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (c *Client) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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c.allocLock.RLock()
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numAllocs := len(c.allocs)
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c.allocLock.RUnlock()
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stats := map[string]map[string]string{
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"client": map[string]string{
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"known_servers": toString(uint64(len(c.Servers()))),
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"num_allocations": toString(uint64(numAllocs)),
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"last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)),
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"heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL),
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},
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"runtime": nomad.RuntimeStats(),
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}
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return stats
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}
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// Node returns the locally registered node
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func (c *Client) Node() *structs.Node {
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return c.config.Node
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}
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// restoreState is used to restore our state from the data dir
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func (c *Client) restoreState() error {
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if c.config.DevMode {
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return nil
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}
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// Scan the directory
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list, err := ioutil.ReadDir(filepath.Join(c.config.StateDir, "alloc"))
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if err != nil && os.IsNotExist(err) {
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return nil
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} else if err != nil {
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return fmt.Errorf("failed to list alloc state: %v", err)
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}
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// Load each alloc back
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var mErr multierror.Error
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for _, entry := range list {
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id := entry.Name()
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alloc := &structs.Allocation{ID: id}
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ar := NewAllocRunner(c.logger, c.config, c.updateAllocStatus, alloc)
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c.allocs[id] = ar
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if err := ar.RestoreState(); err != nil {
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c.logger.Printf("[ERR] client: failed to restore state for alloc %s: %v",
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id, err)
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mErr.Errors = append(mErr.Errors, err)
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} else {
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go ar.Run()
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}
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}
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return mErr.ErrorOrNil()
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}
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// saveState is used to snapshot our state into the data dir
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func (c *Client) saveState() error {
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if c.config.DevMode {
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return nil
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}
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var mErr multierror.Error
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c.allocLock.RLock()
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defer c.allocLock.RUnlock()
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for id, ar := range c.allocs {
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if err := ar.SaveState(); err != nil {
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c.logger.Printf("[ERR] client: failed to save state for alloc %s: %v",
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id, err)
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mErr.Errors = append(mErr.Errors, err)
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}
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}
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return mErr.ErrorOrNil()
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}
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// nodeID restores a persistent unique ID or generates a new one
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func (c *Client) nodeID() (string, error) {
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// Do not persist in dev mode
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if c.config.DevMode {
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return structs.GenerateUUID(), nil
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}
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// Attempt to read existing ID
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path := filepath.Join(c.config.StateDir, "client-id")
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buf, err := ioutil.ReadFile(path)
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if err != nil && !os.IsNotExist(err) {
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return "", err
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}
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// Use existing ID if any
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if len(buf) != 0 {
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return string(buf), nil
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}
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// Generate new ID
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id := structs.GenerateUUID()
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// Persist the ID
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if err := ioutil.WriteFile(path, []byte(id), 0700); err != nil {
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return "", err
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}
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return id, nil
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}
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// setupNode is used to setup the initial node
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func (c *Client) setupNode() error {
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node := c.config.Node
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if node == nil {
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node = &structs.Node{}
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c.config.Node = node
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}
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if node.Attributes == nil {
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node.Attributes = make(map[string]string)
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}
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if node.Links == nil {
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node.Links = make(map[string]string)
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}
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if node.Meta == nil {
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node.Meta = make(map[string]string)
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}
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if node.Resources == nil {
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node.Resources = &structs.Resources{}
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}
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if node.ID == "" {
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id, err := c.nodeID()
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if err != nil {
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return fmt.Errorf("node ID setup failed: %v", err)
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}
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node.ID = id
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}
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if node.Datacenter == "" {
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node.Datacenter = "dc1"
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}
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if node.Name == "" {
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node.Name, _ = os.Hostname()
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}
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if node.Name == "" {
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node.Name = node.ID
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}
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node.Status = structs.NodeStatusInit
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return nil
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}
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// fingerprint is used to fingerprint the client and setup the node
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func (c *Client) fingerprint() error {
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var applied []string
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for _, name := range fingerprint.BuiltinFingerprints {
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f, err := fingerprint.NewFingerprint(name, c.logger)
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if err != nil {
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return err
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}
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applies, err := f.Fingerprint(c.config, c.config.Node)
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if err != nil {
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return err
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}
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if applies {
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applied = append(applied, name)
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}
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}
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c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied)
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return nil
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}
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// setupDrivers is used to find the available drivers
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func (c *Client) setupDrivers() error {
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var avail []string
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driverCtx := driver.NewDriverContext("", c.config, c.config.Node, c.logger)
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for name := range driver.BuiltinDrivers {
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d, err := driver.NewDriver(name, driverCtx)
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if err != nil {
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return err
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}
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applies, err := d.Fingerprint(c.config, c.config.Node)
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if err != nil {
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return err
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}
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if applies {
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avail = append(avail, name)
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}
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}
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c.logger.Printf("[DEBUG] client: available drivers %v", avail)
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return nil
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}
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// retryIntv calculates a retry interval value given the base
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func (c *Client) retryIntv(base time.Duration) time.Duration {
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if c.config.DevMode {
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return devModeRetryIntv
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}
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return base + randomStagger(base)
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}
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// run is a long lived goroutine used to run the client
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func (c *Client) run() {
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// Register the client
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for {
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if err := c.registerNode(); err == nil {
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break
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}
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select {
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case <-time.After(c.retryIntv(registerRetryIntv)):
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case <-c.shutdownCh:
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return
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}
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}
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// Setup the heartbeat timer, for the initial registration
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// we want to do this quickly. We want to do it extra quickly
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// in development mode.
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var heartbeat <-chan time.Time
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if c.config.DevMode {
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heartbeat = time.After(0)
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} else {
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heartbeat = time.After(randomStagger(initialHeartbeatStagger))
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}
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// Watch for changes in allocations
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allocUpdates := make(chan []*structs.Allocation, 1)
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go c.watchAllocations(allocUpdates)
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// Create a snapshot timer
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snapshot := time.After(stateSnapshotIntv)
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// Periodically update our status and wait for termination
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for {
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select {
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case <-snapshot:
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snapshot = time.After(stateSnapshotIntv)
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if err := c.saveState(); err != nil {
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c.logger.Printf("[ERR] client: failed to save state: %v", err)
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}
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case allocs := <-allocUpdates:
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c.runAllocs(allocs)
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case <-heartbeat:
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if err := c.updateNodeStatus(); err != nil {
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heartbeat = time.After(c.retryIntv(registerRetryIntv))
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} else {
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heartbeat = time.After(c.heartbeatTTL)
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}
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case <-c.shutdownCh:
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return
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}
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}
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}
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// registerNode is used to register the node or update the registration
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func (c *Client) registerNode() error {
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node := c.Node()
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req := structs.NodeRegisterRequest{
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Node: node,
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WriteRequest: structs.WriteRequest{Region: c.config.Region},
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}
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var resp structs.NodeUpdateResponse
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err := c.RPC("Node.Register", &req, &resp)
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if err != nil {
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if time.Since(c.start) > registerErrGrace {
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c.logger.Printf("[ERR] client: failed to register node: %v", err)
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}
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return err
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}
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c.logger.Printf("[DEBUG] client: node registration complete")
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if len(resp.EvalIDs) != 0 {
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c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
|
|
}
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
return nil
|
|
}
|
|
|
|
// updateNodeStatus is used to heartbeat and update the status of the node
|
|
func (c *Client) updateNodeStatus() error {
|
|
node := c.Node()
|
|
req := structs.NodeUpdateStatusRequest{
|
|
NodeID: node.ID,
|
|
Status: structs.NodeStatusReady,
|
|
WriteRequest: structs.WriteRequest{Region: c.config.Region},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
err := c.RPC("Node.UpdateStatus", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update status: %v", err)
|
|
return err
|
|
}
|
|
if len(resp.EvalIDs) != 0 {
|
|
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
|
|
}
|
|
if resp.Index != 0 {
|
|
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
|
|
}
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
return nil
|
|
}
|
|
|
|
// updateAllocStatus is used to update the status of an allocation
|
|
func (c *Client) updateAllocStatus(alloc *structs.Allocation) error {
|
|
args := structs.AllocUpdateRequest{
|
|
Alloc: []*structs.Allocation{alloc},
|
|
WriteRequest: structs.WriteRequest{Region: c.config.Region},
|
|
}
|
|
var resp structs.GenericResponse
|
|
err := c.RPC("Node.UpdateAlloc", &args, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update allocation: %v", err)
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// watchAllocations is used to scan for updates to allocations
|
|
func (c *Client) watchAllocations(allocUpdates chan []*structs.Allocation) {
|
|
req := structs.NodeSpecificRequest{
|
|
NodeID: c.Node().ID,
|
|
QueryOptions: structs.QueryOptions{
|
|
Region: c.config.Region,
|
|
AllowStale: true,
|
|
},
|
|
}
|
|
var resp structs.NodeAllocsResponse
|
|
|
|
for {
|
|
// Get the allocations, blocking for updates
|
|
resp = structs.NodeAllocsResponse{}
|
|
err := c.RPC("Node.GetAllocs", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
|
|
retry := c.retryIntv(getAllocRetryIntv)
|
|
select {
|
|
case <-time.After(retry):
|
|
continue
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
|
|
// Check for shutdown
|
|
select {
|
|
case <-c.shutdownCh:
|
|
return
|
|
default:
|
|
}
|
|
|
|
// Check for updates
|
|
if resp.Index <= req.MinQueryIndex {
|
|
continue
|
|
}
|
|
req.MinQueryIndex = resp.Index
|
|
c.logger.Printf("[DEBUG] client: updated allocations at index %d (%d allocs)", resp.Index, len(resp.Allocs))
|
|
|
|
// Push the updates
|
|
select {
|
|
case allocUpdates <- resp.Allocs:
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// runAllocs is invoked when we get an updated set of allocations
|
|
func (c *Client) runAllocs(updated []*structs.Allocation) {
|
|
// Get the existing allocs
|
|
c.allocLock.RLock()
|
|
exist := make([]*structs.Allocation, 0, len(c.allocs))
|
|
for _, ar := range c.allocs {
|
|
exist = append(exist, ar.Alloc())
|
|
}
|
|
c.allocLock.RUnlock()
|
|
|
|
// Diff the existing and updated allocations
|
|
diff := diffAllocs(exist, updated)
|
|
c.logger.Printf("[DEBUG] client: %#v", diff)
|
|
|
|
// Remove the old allocations
|
|
for _, remove := range diff.removed {
|
|
if err := c.removeAlloc(remove); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v",
|
|
remove.ID, err)
|
|
}
|
|
}
|
|
|
|
// Update the existing allocations
|
|
for _, update := range diff.updated {
|
|
if err := c.updateAlloc(update.exist, update.updated); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update alloc '%s': %v",
|
|
update.exist.ID, err)
|
|
}
|
|
}
|
|
|
|
// Start the new allocations
|
|
for _, add := range diff.added {
|
|
if err := c.addAlloc(add); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
|
|
add.ID, err)
|
|
}
|
|
}
|
|
|
|
// Persist our state
|
|
if err := c.saveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state: %v", err)
|
|
}
|
|
}
|
|
|
|
// removeAlloc is invoked when we should remove an allocation
|
|
func (c *Client) removeAlloc(alloc *structs.Allocation) error {
|
|
c.allocLock.Lock()
|
|
defer c.allocLock.Unlock()
|
|
ar, ok := c.allocs[alloc.ID]
|
|
if !ok {
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
|
|
return nil
|
|
}
|
|
ar.Destroy()
|
|
delete(c.allocs, alloc.ID)
|
|
return nil
|
|
}
|
|
|
|
// updateAlloc is invoked when we should update an allocation
|
|
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
|
|
c.allocLock.RLock()
|
|
defer c.allocLock.RUnlock()
|
|
ar, ok := c.allocs[exist.ID]
|
|
if !ok {
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
|
|
return nil
|
|
}
|
|
ar.Update(update)
|
|
return nil
|
|
}
|
|
|
|
// addAlloc is invoked when we should add an allocation
|
|
func (c *Client) addAlloc(alloc *structs.Allocation) error {
|
|
c.allocLock.Lock()
|
|
defer c.allocLock.Unlock()
|
|
ar := NewAllocRunner(c.logger, c.config, c.updateAllocStatus, alloc)
|
|
c.allocs[alloc.ID] = ar
|
|
go ar.Run()
|
|
return nil
|
|
}
|