441 lines
11 KiB
Go
441 lines
11 KiB
Go
package nomad
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import (
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"container/heap"
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// DefaultNackTimeout is the default amount of time between when
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// a message is dequeued and no Ack/Nack is received before it is
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// assumed failed and Nack'd automatically. This is used to recover
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// from the failure of a sub-scheduler.
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DefaultNackTimeout = 60 * time.Second
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)
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// EvalBroker is used to manage brokering of evaluations. When an evaluation is
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// created, due to a change in a job specification or a node, we put it into the
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// broker. The broker sorts by evaluations by priority and scheduler type. This
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// allows us to dequeue the highest priority work first, while also allowing sub-schedulers
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// to only dequeue work they know how to handle. The broker is designed to be entirely
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// in-memory and is managed by the leader node.
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//
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// The broker must provide at-least-once delivery semantics. It relies on explicit
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// Ack/Nack messages to handle this. If a delivery is not Ack'd in a sufficient time
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// span, it will be assumed Nack'd.
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type EvalBroker struct {
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nackTimeout time.Duration
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enabled bool
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stats *BrokerStats
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ready map[string]PendingEvaluations
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unack map[string]*unackEval
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waiting map[string]chan struct{}
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l sync.RWMutex
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}
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// unackEval tracks an unacknowledged evaluation along with the Nack timer
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type unackEval struct {
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Eval *structs.Evaluation
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NackTimer *time.Timer
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}
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// PendingEvaluations is a list of waiting evaluations.
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// We implement the container/heap interface so that this is a
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// priority queue
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type PendingEvaluations []*structs.Evaluation
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// NewEvalBroker creates a new evaluation broker. This is parameterized
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// with the timeout used for messages that are not acknowledged before we
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// assume a Nack and attempt to redeliver.
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func NewEvalBroker(timeout time.Duration) (*EvalBroker, error) {
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if timeout < 0 {
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return nil, fmt.Errorf("timeout cannot be negative")
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}
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b := &EvalBroker{
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nackTimeout: timeout,
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enabled: false,
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stats: new(BrokerStats),
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ready: make(map[string]PendingEvaluations),
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unack: make(map[string]*unackEval),
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waiting: make(map[string]chan struct{}),
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}
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b.stats.ByScheduler = make(map[string]*SchedulerStats)
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return b, nil
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}
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// SetEnabled is used to control if the broker is enabled. The broker
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// should only be enabled on the active leader.
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func (b *EvalBroker) SetEnabled(enabled bool) {
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b.l.Lock()
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b.enabled = enabled
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b.l.Unlock()
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if !enabled {
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b.Flush()
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}
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}
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// Enqueue is used to enqueue an evaluation
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func (b *EvalBroker) Enqueue(eval *structs.Evaluation) error {
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b.l.Lock()
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defer b.l.Unlock()
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return b.enqueueLocked(eval)
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}
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// enqueueLocked is used to enqueue with the lock held
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func (b *EvalBroker) enqueueLocked(eval *structs.Evaluation) error {
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// Do nothing if not enabled
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if !b.enabled {
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return nil
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}
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// Find the pending by scheduler class
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pending, ok := b.ready[eval.Type]
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if !ok {
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pending = make([]*structs.Evaluation, 0, 16)
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if _, ok := b.waiting[eval.Type]; !ok {
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b.waiting[eval.Type] = make(chan struct{}, 1)
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}
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}
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// Push onto the heap
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heap.Push(&pending, eval)
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b.ready[eval.Type] = pending
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// Update the stats
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b.stats.TotalReady += 1
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bySched, ok := b.stats.ByScheduler[eval.Type]
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if !ok {
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bySched = &SchedulerStats{}
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b.stats.ByScheduler[eval.Type] = bySched
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}
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bySched.Ready += 1
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// Unblock any blocked dequeues
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select {
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case b.waiting[eval.Type] <- struct{}{}:
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default:
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}
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return nil
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}
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// Dequeue is used to perform a blocking dequeue
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func (b *EvalBroker) Dequeue(schedulers []string, timeout time.Duration) (*structs.Evaluation, error) {
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var timeoutTimer *time.Timer
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SCAN:
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// Scan for work
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eval, err := b.scanForSchedulers(schedulers)
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if err != nil {
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if timeoutTimer != nil {
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timeoutTimer.Stop()
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}
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return nil, err
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}
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// Check if we have something
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if eval != nil {
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if timeoutTimer != nil {
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timeoutTimer.Stop()
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}
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return eval, nil
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}
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// Setup the timeout channel the first time around
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if timeoutTimer == nil && timeout != 0 {
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timeoutTimer = time.NewTimer(timeout)
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}
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// Block until we get work
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scan := b.waitForSchedulers(schedulers, timeoutTimer.C)
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if scan {
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goto SCAN
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}
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return nil, nil
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}
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// scanForSchedulers scans for work on any of the schedulers. The highest priority work
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// is dequeued first. This may return nothing if there is no work waiting.
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func (b *EvalBroker) scanForSchedulers(schedulers []string) (*structs.Evaluation, error) {
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b.l.Lock()
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defer b.l.Unlock()
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// Do nothing if not enabled
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if !b.enabled {
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return nil, fmt.Errorf("eval broker disabled")
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}
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// Scan for eligible work
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var eligibleSched []string
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var eligiblePriority int
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for _, sched := range schedulers {
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// Get the pending queue
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pending, ok := b.ready[sched]
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if !ok {
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continue
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}
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// Peek at the next item
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ready := pending.Peek()
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if ready == nil {
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continue
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}
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// Add to eligible if equal or greater priority
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if len(eligibleSched) == 0 || ready.Priority > eligiblePriority {
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eligibleSched = []string{sched}
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eligiblePriority = ready.Priority
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} else if eligiblePriority > ready.Priority {
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continue
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} else if eligiblePriority == ready.Priority {
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eligibleSched = append(eligibleSched, sched)
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}
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}
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// Determine behavior based on eligible work
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switch n := len(eligibleSched); n {
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case 0:
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// No work to do!
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return nil, nil
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case 1:
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// Only a single task, dequeue
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return b.dequeueForSched(eligibleSched[0])
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default:
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// Multiple tasks. We pick a random task so that we fairly
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// distribute work.
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offset := rand.Int63() % int64(n)
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return b.dequeueForSched(eligibleSched[offset])
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}
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}
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// dequeueForSched is used to dequeue the next work item for a given scheduler.
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// This assumes locks are held and that this scheduler has work
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func (b *EvalBroker) dequeueForSched(sched string) (*structs.Evaluation, error) {
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// Get the pending queue
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pending := b.ready[sched]
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raw := heap.Pop(&pending)
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b.ready[sched] = pending
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eval := raw.(*structs.Evaluation)
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// Setup Nack timer
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nackTimer := time.AfterFunc(b.nackTimeout, func() {
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b.Nack(eval.ID)
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})
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// Add to the unack queue
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b.unack[eval.ID] = &unackEval{
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Eval: eval,
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NackTimer: nackTimer,
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}
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// Update the stats
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b.stats.TotalReady -= 1
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b.stats.TotalUnacked += 1
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bySched := b.stats.ByScheduler[eval.Type]
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bySched.Ready -= 1
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bySched.Unacked += 1
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return eval, nil
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}
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// waitForSchedulers is used to wait for work on any of the scheduler or until a timeout.
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// Returns if there is work waiting potentially.
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func (b *EvalBroker) waitForSchedulers(schedulers []string, timeoutCh <-chan time.Time) bool {
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doneCh := make(chan struct{})
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readyCh := make(chan struct{}, 1)
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defer close(doneCh)
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// Start all the watchers
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b.l.Lock()
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for _, sched := range schedulers {
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waitCh, ok := b.waiting[sched]
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if !ok {
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waitCh = make(chan struct{}, 1)
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b.waiting[sched] = waitCh
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}
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// Start a goroutine that either waits for the waitCh on this scheduler
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// to unblock or for this waitForSchedulers call to return
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go func() {
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select {
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case <-waitCh:
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select {
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case readyCh <- struct{}{}:
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default:
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}
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case <-doneCh:
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}
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}()
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}
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b.l.Unlock()
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// Block until we have ready work and should scan, or until we timeout
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// and should not make an attempt to scan for work
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select {
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case <-readyCh:
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return true
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case <-timeoutCh:
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return false
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}
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}
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// Ack is used to positively acknowledge handling an evaluation
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func (b *EvalBroker) Ack(evalID string) error {
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b.l.Lock()
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defer b.l.Unlock()
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// Lookup the unack'd eval
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unack, ok := b.unack[evalID]
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if !ok {
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return fmt.Errorf("Evaluation ID not found")
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}
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// Ensure we were able to stop the timer
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if !unack.NackTimer.Stop() {
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return fmt.Errorf("Evaluation ID Ack'd after Nack timer expiration")
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}
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// Cleanup
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delete(b.unack, evalID)
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// Update the stats
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b.stats.TotalUnacked -= 1
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bySched := b.stats.ByScheduler[unack.Eval.Type]
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bySched.Unacked -= 1
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return nil
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}
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// Nack is used to negatively acknowledge handling an evaluation
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func (b *EvalBroker) Nack(evalID string) error {
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b.l.Lock()
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defer b.l.Unlock()
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// Lookup the unack'd eval
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unack, ok := b.unack[evalID]
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if !ok {
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return fmt.Errorf("Evaluation ID not found")
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}
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// Stop the timer, doesn't matter if we've missed it
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unack.NackTimer.Stop()
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// Cleanup
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delete(b.unack, evalID)
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// Update the stats
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b.stats.TotalUnacked -= 1
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bySched := b.stats.ByScheduler[unack.Eval.Type]
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bySched.Unacked -= 1
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// Re-enqueue the work
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// TODO: Re-enqueue at higher priority to avoid starvation.
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return b.enqueueLocked(unack.Eval)
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}
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// Flush is used to clear the state of the broker
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func (b *EvalBroker) Flush() {
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b.l.Lock()
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defer b.l.Unlock()
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// Unblock any waiters
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for _, waitCh := range b.waiting {
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close(waitCh)
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}
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b.waiting = make(map[string]chan struct{})
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// Cancel any Nack timers
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for _, unack := range b.unack {
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unack.NackTimer.Stop()
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}
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// Reset the broker
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b.stats.TotalReady = 0
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b.stats.TotalUnacked = 0
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b.stats.ByScheduler = make(map[string]*SchedulerStats)
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b.ready = make(map[string]PendingEvaluations)
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b.unack = make(map[string]*unackEval)
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}
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// Stats is used to query the state of the broker
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func (b *EvalBroker) Stats() *BrokerStats {
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// Allocate a new stats struct
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stats := new(BrokerStats)
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stats.ByScheduler = make(map[string]*SchedulerStats)
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b.l.RLock()
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defer b.l.RUnlock()
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// Copy all the stats
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stats.TotalReady = b.stats.TotalReady
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stats.TotalUnacked = b.stats.TotalUnacked
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for sched, subStat := range b.stats.ByScheduler {
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subStatCopy := new(SchedulerStats)
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*subStatCopy = *subStat
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stats.ByScheduler[sched] = subStatCopy
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}
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return stats
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}
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// BrokerStats returns all the stats about the broker
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type BrokerStats struct {
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TotalReady int
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TotalUnacked int
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ByScheduler map[string]*SchedulerStats
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}
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// SchedulerStats returns the stats per scheduler
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type SchedulerStats struct {
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Ready int
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Unacked int
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}
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// Len is for the sorting interface
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func (p PendingEvaluations) Len() int {
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return len(p)
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}
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// Less is for the sorting interface. We flip the check
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// so that the "min" in the min-heap is the element with the
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// highest priority
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func (p PendingEvaluations) Less(i, j int) bool {
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return !(p[i].Priority < p[j].Priority)
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}
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// Swap is for the sorting interface
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func (p PendingEvaluations) Swap(i, j int) {
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p[i], p[j] = p[j], p[i]
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}
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// Push is used to add a new evalution to the slice
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func (p *PendingEvaluations) Push(e interface{}) {
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*p = append(*p, e.(*structs.Evaluation))
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}
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// Pop is used to remove an evaluation from the slice
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func (p *PendingEvaluations) Pop() interface{} {
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n := len(*p)
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e := (*p)[n-1]
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(*p)[n-1] = nil
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*p = (*p)[:n-1]
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return e
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}
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// Peek is used to peek at the next element that would be popped
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func (p PendingEvaluations) Peek() *structs.Evaluation {
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n := len(p)
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if n == 0 {
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return nil
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}
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return p[n-1]
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}
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