open-nomad/helper/pluginutils/singleton/singleton.go
2019-01-23 06:27:14 -08:00

126 lines
4 KiB
Go

package singleton
import (
"fmt"
"sync"
log "github.com/hashicorp/go-hclog"
plugin "github.com/hashicorp/go-plugin"
"github.com/hashicorp/nomad/helper/pluginutils/loader"
"github.com/hashicorp/nomad/plugins/base"
)
var (
// SingletonPluginExited is returned when the dispense is called and the
// existing plugin has exited. The caller should retry, and this will issue
// a new plugin instance.
SingletonPluginExited = fmt.Errorf("singleton plugin exited")
)
// SingletonLoader is used to only load a single external plugin at a time.
type SingletonLoader struct {
// Loader is the underlying plugin loader that we wrap to give a singleton
// behavior.
loader loader.PluginCatalog
// instances is a mapping of the plugin to a future which holds a plugin
// instance
instances map[loader.PluginID]*future
instanceLock sync.Mutex
// logger is the logger used by the singleton
logger log.Logger
}
// NewSingletonLoader wraps a plugin catalog and provides singleton behavior on
// top by caching running instances.
func NewSingletonLoader(logger log.Logger, catalog loader.PluginCatalog) *SingletonLoader {
return &SingletonLoader{
loader: catalog,
logger: logger.Named("singleton_plugin_loader"),
instances: make(map[loader.PluginID]*future, 4),
}
}
// Catalog returns the catalog of all plugins keyed by plugin type
func (s *SingletonLoader) Catalog() map[string][]*base.PluginInfoResponse {
return s.loader.Catalog()
}
// Dispense returns the plugin given its name and type. This will also
// configure the plugin. If there is an instance of an already running plugin,
// this is used.
func (s *SingletonLoader) Dispense(name, pluginType string, config *base.AgentConfig, logger log.Logger) (loader.PluginInstance, error) {
return s.getPlugin(false, name, pluginType, logger, config, nil)
}
// Reattach is used to reattach to a previously launched external plugin.
func (s *SingletonLoader) Reattach(name, pluginType string, config *plugin.ReattachConfig) (loader.PluginInstance, error) {
return s.getPlugin(true, name, pluginType, nil, nil, config)
}
// getPlugin is a helper that either dispenses or reattaches to a plugin using
// futures to ensure only a single instance is retrieved
func (s *SingletonLoader) getPlugin(reattach bool, name, pluginType string, logger log.Logger,
nomadConfig *base.AgentConfig, config *plugin.ReattachConfig) (loader.PluginInstance, error) {
// Lock the instance map to prevent races
s.instanceLock.Lock()
// Check if there is a future already
id := loader.PluginID{Name: name, PluginType: pluginType}
f, ok := s.instances[id]
// Create the future and go get a plugin
if !ok {
f = newFuture()
s.instances[id] = f
if reattach {
go s.reattach(f, name, pluginType, config)
} else {
go s.dispense(f, name, pluginType, nomadConfig, logger)
}
}
// Unlock so that the created future can be shared
s.instanceLock.Unlock()
i, err := f.wait().result()
if err != nil {
s.clearFuture(id, f)
return nil, err
}
if i.Exited() {
s.clearFuture(id, f)
return nil, SingletonPluginExited
}
return i, nil
}
// dispense should be called in a go routine to not block and creates the
// desired plugin, setting the results in the future.
func (s *SingletonLoader) dispense(f *future, name, pluginType string, config *base.AgentConfig, logger log.Logger) {
i, err := s.loader.Dispense(name, pluginType, config, logger)
f.set(i, err)
}
// reattach should be called in a go routine to not block and reattaches to the
// desired plugin, setting the results in the future.
func (s *SingletonLoader) reattach(f *future, name, pluginType string, config *plugin.ReattachConfig) {
i, err := s.loader.Reattach(name, pluginType, config)
f.set(i, err)
}
// clearFuture clears the future from the instances map only if the futures
// match. This prevents clearing the unintented instance.
func (s *SingletonLoader) clearFuture(id loader.PluginID, f *future) {
s.instanceLock.Lock()
defer s.instanceLock.Unlock()
if f.equal(s.instances[id]) {
delete(s.instances, id)
}
}