555f4fe135
In addition to the API changing, consul.Syncer can now be signaled to shutdown via the Shutdown() method, which will call the Run()'ing sync task to exit gracefully.
1369 lines
38 KiB
Go
1369 lines
38 KiB
Go
package client
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import (
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"fmt"
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"io/ioutil"
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"log"
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"net"
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"os"
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"path/filepath"
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"strconv"
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"sync"
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"time"
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"github.com/armon/go-metrics"
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consulapi "github.com/hashicorp/consul/api"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/consul"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/client/rpcproxy"
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"github.com/hashicorp/nomad/client/stats"
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"github.com/hashicorp/nomad/nomad"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/mitchellh/hashstructure"
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)
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const (
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// clientRPCCache controls how long we keep an idle connection
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// open to a server
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clientRPCCache = 5 * time.Minute
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// clientMaxStreams controsl how many idle streams we keep
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// open to a server
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clientMaxStreams = 2
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// registerRetryIntv is minimum interval on which we retry
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// registration. We pick a value between this and 2x this.
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registerRetryIntv = 15 * time.Second
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// getAllocRetryIntv is minimum interval on which we retry
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// to fetch allocations. We pick a value between this and 2x this.
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getAllocRetryIntv = 30 * time.Second
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// devModeRetryIntv is the retry interval used for development
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devModeRetryIntv = time.Second
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// stateSnapshotIntv is how often the client snapshots state
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stateSnapshotIntv = 60 * time.Second
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// registerErrGrace is the grace period where we don't log about
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// register errors after start. This is to improve the user experience
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// in dev mode where the leader isn't elected for a few seconds.
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registerErrGrace = 10 * time.Second
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// initialHeartbeatStagger is used to stagger the interval between
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// starting and the intial heartbeat. After the intial heartbeat,
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// we switch to using the TTL specified by the servers.
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initialHeartbeatStagger = 10 * time.Second
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// nodeUpdateRetryIntv is how often the client checks for updates to the
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// node attributes or meta map.
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nodeUpdateRetryIntv = 5 * time.Second
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// allocSyncIntv is the batching period of allocation updates before they
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// are synced with the server.
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allocSyncIntv = 200 * time.Millisecond
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// allocSyncRetryIntv is the interval on which we retry updating
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// the status of the allocation
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allocSyncRetryIntv = 5 * time.Second
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)
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// ClientStatsReporter exposes all the APIs related to resource usage of a Nomad
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// Client
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type ClientStatsReporter interface {
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// AllocStats returns a map of alloc ids and their corresponding stats
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// collector
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AllocStats() map[string]AllocStatsReporter
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// HostStats returns resource usage stats for the host
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HostStats() []*stats.HostStats
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// HostStatsTS returns a time series of host resource usage stats
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HostStatsTS(since int64) []*stats.HostStats
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}
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// Client is used to implement the client interaction with Nomad. Clients
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// are expected to register as a schedulable node to the servers, and to
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// run allocations as determined by the servers.
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type Client struct {
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config *config.Config
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start time.Time
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// configCopy is a copy that should be passed to alloc-runners.
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configCopy *config.Config
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configLock sync.RWMutex
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logger *log.Logger
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// consulPullHeartbeatDeadline is the deadline at which this Nomad
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// Agent will begin polling Consul for a list of Nomad Servers. When
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// Nomad Clients are heartbeating successfully with Nomad Servers,
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// Nomad Clients do not poll Consul to populate their backup server
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// list.
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consulPullHeartbeatDeadline time.Time
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rpcProxy *rpcproxy.RpcProxy
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connPool *nomad.ConnPool
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lastHeartbeat time.Time
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heartbeatTTL time.Duration
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heartbeatLock sync.Mutex
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// allocs is the current set of allocations
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allocs map[string]*AllocRunner
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allocLock sync.RWMutex
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// allocUpdates stores allocations that need to be synced to the server.
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allocUpdates chan *structs.Allocation
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// consulSyncer advertises this Nomad Agent with Consul
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consulSyncer *consul.Syncer
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// HostStatsCollector collects host resource usage stats
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hostStatsCollector *stats.HostStatsCollector
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resourceUsage *stats.RingBuff
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resourceUsageLock sync.RWMutex
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// NewClient is used to create a new client from the given configuration
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func NewClient(cfg *config.Config, consulSyncer *consul.Syncer) (*Client, error) {
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// Create a logger
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logger := log.New(cfg.LogOutput, "", log.LstdFlags)
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resourceUsage, err := stats.NewRingBuff(cfg.StatsDataPoints)
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if err != nil {
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return nil, err
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}
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// Create the client
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c := &Client{
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config: cfg,
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consulSyncer: consulSyncer,
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start: time.Now(),
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connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, nil),
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logger: logger,
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hostStatsCollector: stats.NewHostStatsCollector(),
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resourceUsage: resourceUsage,
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allocs: make(map[string]*AllocRunner),
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allocUpdates: make(chan *structs.Allocation, 64),
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shutdownCh: make(chan struct{}),
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}
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// Initialize the client
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if err := c.init(); err != nil {
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return nil, fmt.Errorf("failed to initialize client: %v", err)
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}
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// Setup the node
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if err := c.setupNode(); err != nil {
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return nil, fmt.Errorf("node setup failed: %v", err)
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}
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// Fingerprint the node
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if err := c.fingerprint(); err != nil {
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return nil, fmt.Errorf("fingerprinting failed: %v", err)
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}
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// Scan for drivers
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if err := c.setupDrivers(); err != nil {
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return nil, fmt.Errorf("driver setup failed: %v", err)
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}
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// Setup the reserved resources
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c.reservePorts()
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// Store the config copy before restoring state but after it has been
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// initialized.
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c.configLock.Lock()
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c.configCopy = c.config.Copy()
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c.configLock.Unlock()
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// Create the RPC Proxy and bootstrap with the preconfigured list of
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// static servers
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c.configLock.RLock()
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c.rpcProxy = rpcproxy.New(c.logger, c.shutdownCh, c, c.connPool)
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for _, serverAddr := range c.configCopy.Servers {
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c.rpcProxy.AddPrimaryServer(serverAddr)
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}
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c.configLock.RUnlock()
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// Restore the state
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if err := c.restoreState(); err != nil {
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return nil, fmt.Errorf("failed to restore state: %v", err)
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}
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// Setup the Consul syncer
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if err := c.setupConsulSyncer(); err != nil {
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return nil, fmt.Errorf("failed to create client Consul syncer: %v")
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}
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// Register and then start heartbeating to the servers.
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go c.registerAndHeartbeat()
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// Begin periodic snapshotting of state.
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go c.periodicSnapshot()
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// Begin syncing allocations to the server
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go c.allocSync()
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// Start the client!
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go c.run()
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// Start collecting stats
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go c.collectHostStats()
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// Start the RpcProxy maintenance task. This task periodically
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// shuffles the list of Nomad Server Endpoints this Client will use
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// when communicating with Nomad Servers via RPC. This is done in
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// order to prevent server fixation in stable Nomad clusters. This
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// task actively populates the active list of Nomad Server Endpoints
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// from information from the Nomad Client heartbeats. If a heartbeat
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// times out and there are no Nomad servers available, this data is
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// populated by periodically polling Consul, if available.
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go c.rpcProxy.Run()
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return c, nil
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}
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// init is used to initialize the client and perform any setup
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// needed before we begin starting its various components.
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func (c *Client) init() error {
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// Ensure the state dir exists if we have one
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if c.config.StateDir != "" {
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if err := os.MkdirAll(c.config.StateDir, 0700); err != nil {
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return fmt.Errorf("failed creating state dir: %s", err)
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}
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} else {
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// Othewise make a temp directory to use.
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p, err := ioutil.TempDir("", "NomadClient")
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if err != nil {
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return fmt.Errorf("failed creating temporary directory for the StateDir: %v", err)
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}
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c.config.StateDir = p
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}
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c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir)
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// Ensure the alloc dir exists if we have one
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if c.config.AllocDir != "" {
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if err := os.MkdirAll(c.config.AllocDir, 0755); err != nil {
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return fmt.Errorf("failed creating alloc dir: %s", err)
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}
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} else {
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// Othewise make a temp directory to use.
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p, err := ioutil.TempDir("", "NomadClient")
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if err != nil {
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return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err)
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}
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c.config.AllocDir = p
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}
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c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir)
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return nil
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}
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// Leave is used to prepare the client to leave the cluster
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func (c *Client) Leave() error {
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// TODO
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return nil
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}
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// Datacenter returns the datacenter for the given client
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func (c *Client) Datacenter() string {
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c.configLock.RLock()
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dc := c.configCopy.Node.Datacenter
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c.configLock.RUnlock()
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return dc
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}
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// Region returns the region for the given client
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func (c *Client) Region() string {
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return c.config.Region
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}
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// RpcMajorVersion returns the structs.ApiMajorVersion supported by the
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// client.
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func (c *Client) RpcMajorVersion() int {
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return structs.ApiMajorVersion
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}
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// RpcMinorVersion returns the structs.ApiMinorVersion supported by the
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// client.
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func (c *Client) RpcMinorVersion() int {
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return structs.ApiMinorVersion
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}
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// Shutdown is used to tear down the client
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func (c *Client) Shutdown() error {
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c.logger.Printf("[INFO] client: shutting down")
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if c.shutdown {
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return nil
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}
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// Destroy all the running allocations.
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if c.config.DevMode {
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c.allocLock.Lock()
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for _, ar := range c.allocs {
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ar.Destroy()
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<-ar.WaitCh()
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}
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c.allocLock.Unlock()
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}
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c.shutdown = true
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close(c.shutdownCh)
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c.connPool.Shutdown()
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return c.saveState()
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}
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// RPC is used to forward an RPC call to a nomad server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Invoke the RPCHandler if it exists
|
|
if c.config.RPCHandler != nil {
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return c.config.RPCHandler.RPC(method, args, reply)
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}
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|
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// Pick a server to request from
|
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server := c.rpcProxy.FindServer()
|
|
if server == nil {
|
|
return fmt.Errorf("no known servers")
|
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}
|
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|
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// Make the RPC request
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if err := c.connPool.RPC(c.Region(), server.Addr, c.RpcMajorVersion(), method, args, reply); err != nil {
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c.rpcProxy.NotifyFailedServer(server)
|
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c.logger.Printf("[ERR] client: RPC failed to server %s: %v", server.Addr, err)
|
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return err
|
|
}
|
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return nil
|
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}
|
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|
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// Stats is used to return statistics for debugging and insight
|
|
// for various sub-systems
|
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func (c *Client) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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c.allocLock.RLock()
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numAllocs := len(c.allocs)
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c.allocLock.RUnlock()
|
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|
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stats := map[string]map[string]string{
|
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"client": map[string]string{
|
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"node_id": c.Node().ID,
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"known_servers": toString(uint64(c.rpcProxy.NumServers())),
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"num_allocations": toString(uint64(numAllocs)),
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"last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)),
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"heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL),
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},
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"runtime": nomad.RuntimeStats(),
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}
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return stats
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}
|
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|
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// Node returns the locally registered node
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|
func (c *Client) Node() *structs.Node {
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c.configLock.RLock()
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defer c.configLock.RUnlock()
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return c.config.Node
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}
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|
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// StatsReporter exposes the various APIs related resource usage of a Nomad
|
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// client
|
|
func (c *Client) StatsReporter() ClientStatsReporter {
|
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return c
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}
|
|
|
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// AllocStats returns all the stats reporter of the allocations running on a
|
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// Nomad client
|
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func (c *Client) AllocStats() map[string]AllocStatsReporter {
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res := make(map[string]AllocStatsReporter)
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for alloc, ar := range c.getAllocRunners() {
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res[alloc] = ar
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}
|
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return res
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}
|
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|
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// HostStats returns all the stats related to a Nomad client
|
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func (c *Client) HostStats() []*stats.HostStats {
|
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c.resourceUsageLock.RLock()
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defer c.resourceUsageLock.RUnlock()
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val := c.resourceUsage.Peek()
|
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ru, _ := val.(*stats.HostStats)
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return []*stats.HostStats{ru}
|
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}
|
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|
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func (c *Client) HostStatsTS(since int64) []*stats.HostStats {
|
|
c.resourceUsageLock.RLock()
|
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defer c.resourceUsageLock.RUnlock()
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|
|
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values := c.resourceUsage.Values()
|
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low := 0
|
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high := len(values) - 1
|
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var idx int
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|
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for {
|
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mid := (low + high) >> 1
|
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midVal, _ := values[mid].(*stats.HostStats)
|
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if midVal.Timestamp < since {
|
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low = mid + 1
|
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} else if midVal.Timestamp > since {
|
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high = mid - 1
|
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} else if midVal.Timestamp == since {
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idx = mid
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break
|
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}
|
|
if low > high {
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idx = low
|
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break
|
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}
|
|
}
|
|
values = values[idx:]
|
|
ts := make([]*stats.HostStats, len(values))
|
|
for index, val := range values {
|
|
ru, _ := val.(*stats.HostStats)
|
|
ts[index] = ru
|
|
}
|
|
return ts
|
|
|
|
}
|
|
|
|
// GetAllocFS returns the AllocFS interface for the alloc dir of an allocation
|
|
func (c *Client) GetAllocFS(allocID string) (allocdir.AllocDirFS, error) {
|
|
c.allocLock.RLock()
|
|
defer c.allocLock.RUnlock()
|
|
|
|
ar, ok := c.allocs[allocID]
|
|
if !ok {
|
|
return nil, fmt.Errorf("alloc not found")
|
|
}
|
|
return ar.ctx.AllocDir, nil
|
|
}
|
|
|
|
// AddPrimaryServerToRpcProxy adds serverAddr to the RPC Proxy's primary
|
|
// server list.
|
|
func (c *Client) AddPrimaryServerToRpcProxy(serverAddr string) *rpcproxy.ServerEndpoint {
|
|
return c.rpcProxy.AddPrimaryServer(serverAddr)
|
|
}
|
|
|
|
// restoreState is used to restore our state from the data dir
|
|
func (c *Client) restoreState() error {
|
|
if c.config.DevMode {
|
|
return nil
|
|
}
|
|
|
|
// Scan the directory
|
|
list, err := ioutil.ReadDir(filepath.Join(c.config.StateDir, "alloc"))
|
|
if err != nil && os.IsNotExist(err) {
|
|
return nil
|
|
} else if err != nil {
|
|
return fmt.Errorf("failed to list alloc state: %v", err)
|
|
}
|
|
|
|
// Load each alloc back
|
|
var mErr multierror.Error
|
|
for _, entry := range list {
|
|
id := entry.Name()
|
|
alloc := &structs.Allocation{ID: id}
|
|
c.configLock.RLock()
|
|
ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc)
|
|
c.configLock.RUnlock()
|
|
c.allocLock.Lock()
|
|
c.allocs[id] = ar
|
|
c.allocLock.Unlock()
|
|
if err := ar.RestoreState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to restore state for alloc %s: %v", id, err)
|
|
mErr.Errors = append(mErr.Errors, err)
|
|
} else {
|
|
go ar.Run()
|
|
}
|
|
}
|
|
return mErr.ErrorOrNil()
|
|
}
|
|
|
|
// saveState is used to snapshot our state into the data dir
|
|
func (c *Client) saveState() error {
|
|
if c.config.DevMode {
|
|
return nil
|
|
}
|
|
|
|
var mErr multierror.Error
|
|
for id, ar := range c.getAllocRunners() {
|
|
if err := ar.SaveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state for alloc %s: %v",
|
|
id, err)
|
|
mErr.Errors = append(mErr.Errors, err)
|
|
}
|
|
}
|
|
return mErr.ErrorOrNil()
|
|
}
|
|
|
|
// getAllocRunners returns a snapshot of the current set of alloc runners.
|
|
func (c *Client) getAllocRunners() map[string]*AllocRunner {
|
|
c.allocLock.RLock()
|
|
defer c.allocLock.RUnlock()
|
|
runners := make(map[string]*AllocRunner, len(c.allocs))
|
|
for id, ar := range c.allocs {
|
|
runners[id] = ar
|
|
}
|
|
return runners
|
|
}
|
|
|
|
// nodeID restores a persistent unique ID or generates a new one
|
|
func (c *Client) nodeID() (string, error) {
|
|
// Do not persist in dev mode
|
|
if c.config.DevMode {
|
|
return structs.GenerateUUID(), nil
|
|
}
|
|
|
|
// Attempt to read existing ID
|
|
path := filepath.Join(c.config.StateDir, "client-id")
|
|
buf, err := ioutil.ReadFile(path)
|
|
if err != nil && !os.IsNotExist(err) {
|
|
return "", err
|
|
}
|
|
|
|
// Use existing ID if any
|
|
if len(buf) != 0 {
|
|
return string(buf), nil
|
|
}
|
|
|
|
// Generate new ID
|
|
id := structs.GenerateUUID()
|
|
|
|
// Persist the ID
|
|
if err := ioutil.WriteFile(path, []byte(id), 0700); err != nil {
|
|
return "", err
|
|
}
|
|
return id, nil
|
|
}
|
|
|
|
// setupNode is used to setup the initial node
|
|
func (c *Client) setupNode() error {
|
|
node := c.config.Node
|
|
if node == nil {
|
|
node = &structs.Node{}
|
|
c.config.Node = node
|
|
}
|
|
// Generate an iD for the node
|
|
var err error
|
|
node.ID, err = c.nodeID()
|
|
if err != nil {
|
|
return fmt.Errorf("node ID setup failed: %v", err)
|
|
}
|
|
if node.Attributes == nil {
|
|
node.Attributes = make(map[string]string)
|
|
}
|
|
if node.Links == nil {
|
|
node.Links = make(map[string]string)
|
|
}
|
|
if node.Meta == nil {
|
|
node.Meta = make(map[string]string)
|
|
}
|
|
if node.Resources == nil {
|
|
node.Resources = &structs.Resources{}
|
|
}
|
|
if node.Reserved == nil {
|
|
node.Reserved = &structs.Resources{}
|
|
}
|
|
if node.Datacenter == "" {
|
|
node.Datacenter = "dc1"
|
|
}
|
|
if node.Name == "" {
|
|
node.Name, _ = os.Hostname()
|
|
}
|
|
if node.Name == "" {
|
|
node.Name = node.ID
|
|
}
|
|
node.Status = structs.NodeStatusInit
|
|
return nil
|
|
}
|
|
|
|
// reservePorts is used to reserve ports on the fingerprinted network devices.
|
|
func (c *Client) reservePorts() {
|
|
c.configLock.RLock()
|
|
defer c.configLock.RUnlock()
|
|
global := c.config.GloballyReservedPorts
|
|
if len(global) == 0 {
|
|
return
|
|
}
|
|
|
|
node := c.config.Node
|
|
networks := node.Resources.Networks
|
|
reservedIndex := make(map[string]*structs.NetworkResource, len(networks))
|
|
for _, resNet := range node.Reserved.Networks {
|
|
reservedIndex[resNet.IP] = resNet
|
|
}
|
|
|
|
// Go through each network device and reserve ports on it.
|
|
for _, net := range networks {
|
|
res, ok := reservedIndex[net.IP]
|
|
if !ok {
|
|
res = net.Copy()
|
|
res.MBits = 0
|
|
reservedIndex[net.IP] = res
|
|
}
|
|
|
|
for _, portVal := range global {
|
|
p := structs.Port{Value: portVal}
|
|
res.ReservedPorts = append(res.ReservedPorts, p)
|
|
}
|
|
}
|
|
|
|
// Clear the reserved networks.
|
|
if node.Reserved == nil {
|
|
node.Reserved = new(structs.Resources)
|
|
} else {
|
|
node.Reserved.Networks = nil
|
|
}
|
|
|
|
// Restore the reserved networks
|
|
for _, net := range reservedIndex {
|
|
node.Reserved.Networks = append(node.Reserved.Networks, net)
|
|
}
|
|
}
|
|
|
|
// fingerprint is used to fingerprint the client and setup the node
|
|
func (c *Client) fingerprint() error {
|
|
whitelist := c.config.ReadStringListToMap("fingerprint.whitelist")
|
|
whitelistEnabled := len(whitelist) > 0
|
|
c.logger.Printf("[DEBUG] client: built-in fingerprints: %v", fingerprint.BuiltinFingerprints)
|
|
|
|
var applied []string
|
|
var skipped []string
|
|
for _, name := range fingerprint.BuiltinFingerprints {
|
|
// Skip modules that are not in the whitelist if it is enabled.
|
|
if _, ok := whitelist[name]; whitelistEnabled && !ok {
|
|
skipped = append(skipped, name)
|
|
continue
|
|
}
|
|
f, err := fingerprint.NewFingerprint(name, c.logger)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
c.configLock.Lock()
|
|
applies, err := f.Fingerprint(c.config, c.config.Node)
|
|
c.configLock.Unlock()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if applies {
|
|
applied = append(applied, name)
|
|
}
|
|
p, period := f.Periodic()
|
|
if p {
|
|
// TODO: If more periodic fingerprinters are added, then
|
|
// fingerprintPeriodic should be used to handle all the periodic
|
|
// fingerprinters by using a priority queue.
|
|
go c.fingerprintPeriodic(name, f, period)
|
|
}
|
|
}
|
|
c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied)
|
|
if len(skipped) != 0 {
|
|
c.logger.Printf("[DEBUG] client: fingerprint modules skipped due to whitelist: %v", skipped)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// fingerprintPeriodic runs a fingerprinter at the specified duration.
|
|
func (c *Client) fingerprintPeriodic(name string, f fingerprint.Fingerprint, d time.Duration) {
|
|
c.logger.Printf("[DEBUG] client: fingerprinting %v every %v", name, d)
|
|
for {
|
|
select {
|
|
case <-time.After(d):
|
|
c.configLock.Lock()
|
|
if _, err := f.Fingerprint(c.config, c.config.Node); err != nil {
|
|
c.logger.Printf("[DEBUG] client: periodic fingerprinting for %v failed: %v", name, err)
|
|
}
|
|
c.configLock.Unlock()
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// setupDrivers is used to find the available drivers
|
|
func (c *Client) setupDrivers() error {
|
|
// Build the whitelist of drivers.
|
|
whitelist := c.config.ReadStringListToMap("driver.whitelist")
|
|
whitelistEnabled := len(whitelist) > 0
|
|
|
|
var avail []string
|
|
var skipped []string
|
|
driverCtx := driver.NewDriverContext("", c.config, c.config.Node, c.logger, nil)
|
|
for name := range driver.BuiltinDrivers {
|
|
// Skip fingerprinting drivers that are not in the whitelist if it is
|
|
// enabled.
|
|
if _, ok := whitelist[name]; whitelistEnabled && !ok {
|
|
skipped = append(skipped, name)
|
|
continue
|
|
}
|
|
|
|
d, err := driver.NewDriver(name, driverCtx)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
c.configLock.Lock()
|
|
applies, err := d.Fingerprint(c.config, c.config.Node)
|
|
c.configLock.Unlock()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if applies {
|
|
avail = append(avail, name)
|
|
}
|
|
|
|
p, period := d.Periodic()
|
|
if p {
|
|
go c.fingerprintPeriodic(name, d, period)
|
|
}
|
|
|
|
}
|
|
|
|
c.logger.Printf("[DEBUG] client: available drivers %v", avail)
|
|
|
|
if len(skipped) != 0 {
|
|
c.logger.Printf("[DEBUG] client: drivers skipped due to whitelist: %v", skipped)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// retryIntv calculates a retry interval value given the base
|
|
func (c *Client) retryIntv(base time.Duration) time.Duration {
|
|
if c.config.DevMode {
|
|
return devModeRetryIntv
|
|
}
|
|
return base + lib.RandomStagger(base)
|
|
}
|
|
|
|
// registerAndHeartbeat is a long lived goroutine used to register the client
|
|
// and then start heartbeatng to the server.
|
|
func (c *Client) registerAndHeartbeat() {
|
|
// Register the node
|
|
c.retryRegisterNode()
|
|
|
|
// Start watching changes for node changes
|
|
go c.watchNodeUpdates()
|
|
|
|
// Setup the heartbeat timer, for the initial registration
|
|
// we want to do this quickly. We want to do it extra quickly
|
|
// in development mode.
|
|
var heartbeat <-chan time.Time
|
|
if c.config.DevMode {
|
|
heartbeat = time.After(0)
|
|
} else {
|
|
heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger))
|
|
}
|
|
|
|
for {
|
|
select {
|
|
case <-heartbeat:
|
|
if err := c.updateNodeStatus(); err != nil {
|
|
heartbeat = time.After(c.retryIntv(registerRetryIntv))
|
|
} else {
|
|
c.heartbeatLock.Lock()
|
|
heartbeat = time.After(c.heartbeatTTL)
|
|
c.heartbeatLock.Unlock()
|
|
}
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// periodicSnapshot is a long lived goroutine used to periodically snapshot the
|
|
// state of the client
|
|
func (c *Client) periodicSnapshot() {
|
|
// Create a snapshot timer
|
|
snapshot := time.After(stateSnapshotIntv)
|
|
|
|
for {
|
|
select {
|
|
case <-snapshot:
|
|
snapshot = time.After(stateSnapshotIntv)
|
|
if err := c.saveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state: %v", err)
|
|
}
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// run is a long lived goroutine used to run the client
|
|
func (c *Client) run() {
|
|
// Watch for changes in allocations
|
|
allocUpdates := make(chan *allocUpdates, 8)
|
|
go c.watchAllocations(allocUpdates)
|
|
|
|
for {
|
|
select {
|
|
case update := <-allocUpdates:
|
|
c.runAllocs(update)
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// hasNodeChanged calculates a hash for the node attributes- and meta map.
|
|
// The new hash values are compared against the old (passed-in) hash values to
|
|
// determine if the node properties have changed. It returns the new hash values
|
|
// in case they are different from the old hash values.
|
|
func (c *Client) hasNodeChanged(oldAttrHash uint64, oldMetaHash uint64) (bool, uint64, uint64) {
|
|
c.configLock.RLock()
|
|
defer c.configLock.RUnlock()
|
|
newAttrHash, err := hashstructure.Hash(c.config.Node.Attributes, nil)
|
|
if err != nil {
|
|
c.logger.Printf("[DEBUG] client: unable to calculate node attributes hash: %v", err)
|
|
}
|
|
// Calculate node meta map hash
|
|
newMetaHash, err := hashstructure.Hash(c.config.Node.Meta, nil)
|
|
if err != nil {
|
|
c.logger.Printf("[DEBUG] client: unable to calculate node meta hash: %v", err)
|
|
}
|
|
if newAttrHash != oldAttrHash || newMetaHash != oldMetaHash {
|
|
return true, newAttrHash, newMetaHash
|
|
}
|
|
return false, oldAttrHash, oldMetaHash
|
|
}
|
|
|
|
// retryRegisterNode is used to register the node or update the registration and
|
|
// retry in case of failure.
|
|
func (c *Client) retryRegisterNode() {
|
|
// Register the client
|
|
for {
|
|
if err := c.registerNode(); err == nil {
|
|
break
|
|
}
|
|
select {
|
|
case <-time.After(c.retryIntv(registerRetryIntv)):
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// registerNode is used to register the node or update the registration
|
|
func (c *Client) registerNode() error {
|
|
node := c.Node()
|
|
req := structs.NodeRegisterRequest{
|
|
Node: node,
|
|
WriteRequest: structs.WriteRequest{Region: c.Region()},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
err := c.RPC("Node.Register", &req, &resp)
|
|
if err != nil {
|
|
if time.Since(c.start) > registerErrGrace {
|
|
c.logger.Printf("[ERR] client: failed to register node: %v", err)
|
|
}
|
|
return err
|
|
}
|
|
|
|
// Update the node status to ready after we register.
|
|
c.configLock.Lock()
|
|
node.Status = structs.NodeStatusReady
|
|
c.configLock.Unlock()
|
|
|
|
c.logger.Printf("[DEBUG] client: node registration complete")
|
|
if len(resp.EvalIDs) != 0 {
|
|
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
|
|
}
|
|
|
|
c.heartbeatLock.Lock()
|
|
defer c.heartbeatLock.Unlock()
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
return nil
|
|
}
|
|
|
|
// updateNodeStatus is used to heartbeat and update the status of the node
|
|
func (c *Client) updateNodeStatus() error {
|
|
node := c.Node()
|
|
req := structs.NodeUpdateStatusRequest{
|
|
NodeID: node.ID,
|
|
Status: structs.NodeStatusReady,
|
|
WriteRequest: structs.WriteRequest{Region: c.Region()},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
err := c.RPC("Node.UpdateStatus", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update status: %v", err)
|
|
return err
|
|
}
|
|
if len(resp.EvalIDs) != 0 {
|
|
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
|
|
}
|
|
if resp.Index != 0 {
|
|
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
|
|
}
|
|
|
|
c.heartbeatLock.Lock()
|
|
defer c.heartbeatLock.Unlock()
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
|
|
if err := c.rpcProxy.RefreshServerLists(resp.Servers, resp.NumNodes, resp.LeaderRPCAddr); err != nil {
|
|
return err
|
|
}
|
|
c.consulPullHeartbeatDeadline = time.Now().Add(2 * resp.HeartbeatTTL)
|
|
|
|
return nil
|
|
}
|
|
|
|
// updateAllocStatus is used to update the status of an allocation
|
|
func (c *Client) updateAllocStatus(alloc *structs.Allocation) {
|
|
// Only send the fields that are updatable by the client.
|
|
stripped := new(structs.Allocation)
|
|
stripped.ID = alloc.ID
|
|
stripped.NodeID = c.Node().ID
|
|
stripped.TaskStates = alloc.TaskStates
|
|
stripped.ClientStatus = alloc.ClientStatus
|
|
stripped.ClientDescription = alloc.ClientDescription
|
|
select {
|
|
case c.allocUpdates <- stripped:
|
|
case <-c.shutdownCh:
|
|
}
|
|
}
|
|
|
|
// allocSync is a long lived function that batches allocation updates to the
|
|
// server.
|
|
func (c *Client) allocSync() {
|
|
staggered := false
|
|
syncTicker := time.NewTicker(allocSyncIntv)
|
|
updates := make(map[string]*structs.Allocation)
|
|
for {
|
|
select {
|
|
case <-c.shutdownCh:
|
|
syncTicker.Stop()
|
|
return
|
|
case alloc := <-c.allocUpdates:
|
|
// Batch the allocation updates until the timer triggers.
|
|
updates[alloc.ID] = alloc
|
|
case <-syncTicker.C:
|
|
// Fast path if there are no updates
|
|
if len(updates) == 0 {
|
|
continue
|
|
}
|
|
|
|
sync := make([]*structs.Allocation, 0, len(updates))
|
|
for _, alloc := range updates {
|
|
sync = append(sync, alloc)
|
|
}
|
|
|
|
// Send to server.
|
|
args := structs.AllocUpdateRequest{
|
|
Alloc: sync,
|
|
WriteRequest: structs.WriteRequest{Region: c.Region()},
|
|
}
|
|
|
|
var resp structs.GenericResponse
|
|
if err := c.RPC("Node.UpdateAlloc", &args, &resp); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update allocations: %v", err)
|
|
syncTicker.Stop()
|
|
syncTicker = time.NewTicker(c.retryIntv(allocSyncRetryIntv))
|
|
staggered = true
|
|
} else {
|
|
updates = make(map[string]*structs.Allocation)
|
|
if staggered {
|
|
syncTicker.Stop()
|
|
syncTicker = time.NewTicker(allocSyncIntv)
|
|
staggered = false
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// allocUpdates holds the results of receiving updated allocations from the
|
|
// servers.
|
|
type allocUpdates struct {
|
|
// pulled is the set of allocations that were downloaded from the servers.
|
|
pulled map[string]*structs.Allocation
|
|
|
|
// filtered is the set of allocations that were not pulled because their
|
|
// AllocModifyIndex didn't change.
|
|
filtered map[string]struct{}
|
|
}
|
|
|
|
// watchAllocations is used to scan for updates to allocations
|
|
func (c *Client) watchAllocations(updates chan *allocUpdates) {
|
|
// The request and response for getting the map of allocations that should
|
|
// be running on the Node to their AllocModifyIndex which is incremented
|
|
// when the allocation is updated by the servers.
|
|
req := structs.NodeSpecificRequest{
|
|
NodeID: c.Node().ID,
|
|
QueryOptions: structs.QueryOptions{
|
|
Region: c.Region(),
|
|
AllowStale: true,
|
|
},
|
|
}
|
|
var resp structs.NodeClientAllocsResponse
|
|
|
|
// The request and response for pulling down the set of allocations that are
|
|
// new, or updated server side.
|
|
allocsReq := structs.AllocsGetRequest{
|
|
QueryOptions: structs.QueryOptions{
|
|
Region: c.Region(),
|
|
AllowStale: true,
|
|
},
|
|
}
|
|
var allocsResp structs.AllocsGetResponse
|
|
|
|
for {
|
|
// Get the allocation modify index map, blocking for updates. We will
|
|
// use this to determine exactly what allocations need to be downloaded
|
|
// in full.
|
|
resp = structs.NodeClientAllocsResponse{}
|
|
err := c.RPC("Node.GetClientAllocs", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
|
|
retry := c.retryIntv(getAllocRetryIntv)
|
|
select {
|
|
case <-time.After(retry):
|
|
continue
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
|
|
// Check for shutdown
|
|
select {
|
|
case <-c.shutdownCh:
|
|
return
|
|
default:
|
|
}
|
|
|
|
// Filter all allocations whose AllocModifyIndex was not incremented.
|
|
// These are the allocations who have either not been updated, or whose
|
|
// updates are a result of the client sending an update for the alloc.
|
|
// This lets us reduce the network traffic to the server as we don't
|
|
// need to pull all the allocations.
|
|
var pull []string
|
|
filtered := make(map[string]struct{})
|
|
runners := c.getAllocRunners()
|
|
for allocID, modifyIndex := range resp.Allocs {
|
|
// Pull the allocation if we don't have an alloc runner for the
|
|
// allocation or if the alloc runner requires an updated allocation.
|
|
runner, ok := runners[allocID]
|
|
if !ok || runner.shouldUpdate(modifyIndex) {
|
|
pull = append(pull, allocID)
|
|
} else {
|
|
filtered[allocID] = struct{}{}
|
|
}
|
|
}
|
|
|
|
c.logger.Printf("[DEBUG] client: updated allocations at index %d (pulled %d) (filtered %d)",
|
|
resp.Index, len(pull), len(filtered))
|
|
|
|
// Pull the allocations that passed filtering.
|
|
allocsResp.Allocs = nil
|
|
if len(pull) != 0 {
|
|
// Pull the allocations that need to be updated.
|
|
allocsReq.AllocIDs = pull
|
|
allocsResp = structs.AllocsGetResponse{}
|
|
if err := c.RPC("Alloc.GetAllocs", &allocsReq, &allocsResp); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to query updated allocations: %v", err)
|
|
retry := c.retryIntv(getAllocRetryIntv)
|
|
select {
|
|
case <-time.After(retry):
|
|
continue
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
|
|
// Check for shutdown
|
|
select {
|
|
case <-c.shutdownCh:
|
|
return
|
|
default:
|
|
}
|
|
}
|
|
|
|
// Update the query index.
|
|
if resp.Index > req.MinQueryIndex {
|
|
req.MinQueryIndex = resp.Index
|
|
}
|
|
|
|
// Push the updates.
|
|
pulled := make(map[string]*structs.Allocation, len(allocsResp.Allocs))
|
|
for _, alloc := range allocsResp.Allocs {
|
|
pulled[alloc.ID] = alloc
|
|
}
|
|
update := &allocUpdates{
|
|
filtered: filtered,
|
|
pulled: pulled,
|
|
}
|
|
select {
|
|
case updates <- update:
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// watchNodeUpdates periodically checks for changes to the node attributes or meta map
|
|
func (c *Client) watchNodeUpdates() {
|
|
c.logger.Printf("[DEBUG] client: periodically checking for node changes at duration %v", nodeUpdateRetryIntv)
|
|
var attrHash, metaHash uint64
|
|
var changed bool
|
|
for {
|
|
select {
|
|
case <-time.After(c.retryIntv(nodeUpdateRetryIntv)):
|
|
changed, attrHash, metaHash = c.hasNodeChanged(attrHash, metaHash)
|
|
if changed {
|
|
c.logger.Printf("[DEBUG] client: state changed, updating node.")
|
|
|
|
// Update the config copy.
|
|
c.configLock.Lock()
|
|
node := c.config.Node.Copy()
|
|
c.configCopy.Node = node
|
|
c.configLock.Unlock()
|
|
|
|
c.retryRegisterNode()
|
|
}
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// runAllocs is invoked when we get an updated set of allocations
|
|
func (c *Client) runAllocs(update *allocUpdates) {
|
|
// Get the existing allocs
|
|
c.allocLock.RLock()
|
|
exist := make([]*structs.Allocation, 0, len(c.allocs))
|
|
for _, ar := range c.allocs {
|
|
exist = append(exist, ar.alloc)
|
|
}
|
|
c.allocLock.RUnlock()
|
|
|
|
// Diff the existing and updated allocations
|
|
diff := diffAllocs(exist, update)
|
|
c.logger.Printf("[DEBUG] client: %#v", diff)
|
|
|
|
// Remove the old allocations
|
|
for _, remove := range diff.removed {
|
|
if err := c.removeAlloc(remove); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v",
|
|
remove.ID, err)
|
|
}
|
|
}
|
|
|
|
// Update the existing allocations
|
|
for _, update := range diff.updated {
|
|
if err := c.updateAlloc(update.exist, update.updated); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update alloc '%s': %v",
|
|
update.exist.ID, err)
|
|
}
|
|
}
|
|
|
|
// Start the new allocations
|
|
for _, add := range diff.added {
|
|
if err := c.addAlloc(add); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
|
|
add.ID, err)
|
|
}
|
|
}
|
|
|
|
// Persist our state
|
|
if err := c.saveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state: %v", err)
|
|
}
|
|
}
|
|
|
|
// removeAlloc is invoked when we should remove an allocation
|
|
func (c *Client) removeAlloc(alloc *structs.Allocation) error {
|
|
c.allocLock.Lock()
|
|
ar, ok := c.allocs[alloc.ID]
|
|
if !ok {
|
|
c.allocLock.Unlock()
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
|
|
return nil
|
|
}
|
|
delete(c.allocs, alloc.ID)
|
|
c.allocLock.Unlock()
|
|
|
|
ar.Destroy()
|
|
return nil
|
|
}
|
|
|
|
// updateAlloc is invoked when we should update an allocation
|
|
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
|
|
c.allocLock.RLock()
|
|
ar, ok := c.allocs[exist.ID]
|
|
c.allocLock.RUnlock()
|
|
if !ok {
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
|
|
return nil
|
|
}
|
|
|
|
ar.Update(update)
|
|
return nil
|
|
}
|
|
|
|
// addAlloc is invoked when we should add an allocation
|
|
func (c *Client) addAlloc(alloc *structs.Allocation) error {
|
|
c.configLock.RLock()
|
|
ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc)
|
|
c.configLock.RUnlock()
|
|
go ar.Run()
|
|
|
|
// Store the alloc runner.
|
|
c.allocLock.Lock()
|
|
c.allocs[alloc.ID] = ar
|
|
c.allocLock.Unlock()
|
|
return nil
|
|
}
|
|
|
|
// setupConsulSyncer creates Client-mode consul.Syncer which periodically
|
|
// executes callbacks on a fixed interval.
|
|
//
|
|
// TODO(sean@): this could eventually be moved to a priority queue and give
|
|
// each task an interval, but that is not necessary at this time.
|
|
func (c *Client) setupConsulSyncer() error {
|
|
// The bootstrapFn callback handler is used to periodically poll
|
|
// Consul to look up the Nomad Servers in Consul. In the event the
|
|
// heartbeat deadline has been exceeded and this Client is orphaned
|
|
// from its servers, periodically poll Consul to reattach this Client
|
|
// to its cluster and automatically recover from a detached state.
|
|
bootstrapFn := func() {
|
|
now := time.Now()
|
|
c.configLock.RLock()
|
|
if now.Before(c.consulPullHeartbeatDeadline) {
|
|
c.configLock.RUnlock()
|
|
return
|
|
}
|
|
c.configLock.RUnlock()
|
|
|
|
nomadServerServiceName := c.config.ConsulConfig.ServerServiceName
|
|
services, _, err := c.consulSyncer.ConsulClient().Catalog().
|
|
Service(nomadServerServiceName, consul.ServiceTagRpc,
|
|
&consulapi.QueryOptions{AllowStale: true})
|
|
if err != nil {
|
|
c.logger.Printf("[WARN] client: unable to query service %q: %v", nomadServerServiceName, err)
|
|
return
|
|
}
|
|
serverAddrs := make([]string, 0, len(services))
|
|
for _, s := range services {
|
|
port := strconv.FormatInt(int64(s.ServicePort), 10)
|
|
addr := s.ServiceAddress
|
|
if addr == "" {
|
|
addr = s.Address
|
|
}
|
|
serverAddrs = append(serverAddrs, net.JoinHostPort(addr, port))
|
|
}
|
|
c.rpcProxy.SetBackupServers(serverAddrs)
|
|
}
|
|
c.consulSyncer.AddPeriodicHandler("Nomad Client Fallback Server Handler", bootstrapFn)
|
|
|
|
consulServicesSyncFn := func() {
|
|
// Give up pruning services if we can't fingerprint our
|
|
// Consul Agent.
|
|
c.configLock.RLock()
|
|
_, ok := c.configCopy.Node.Attributes["consul.version"]
|
|
c.configLock.RUnlock()
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
services := make(map[string]struct{})
|
|
for allocId, ar := range c.getAllocRunners() {
|
|
ar.taskStatusLock.RLock()
|
|
taskStates := copyTaskStates(ar.taskStates)
|
|
ar.taskStatusLock.RUnlock()
|
|
for taskName, taskState := range taskStates {
|
|
if taskState.State == structs.TaskStateRunning {
|
|
if tr, ok := ar.tasks[taskName]; ok {
|
|
for _, service := range tr.task.Services {
|
|
svcIdentifier := fmt.Sprintf("%s-%s", allocId, tr.task.Name)
|
|
services[service.ID(svcIdentifier)] = struct{}{}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if err := c.consulSyncer.KeepServices(services); err != nil {
|
|
c.logger.Printf("[DEBUG] client: error removing services from non-running tasks: %v", err)
|
|
}
|
|
}
|
|
c.consulSyncer.AddPeriodicHandler("Nomad Client Services Sync Handler", consulServicesSyncFn)
|
|
|
|
return nil
|
|
}
|
|
|
|
// collectHostStats collects host resource usage stats periodically
|
|
func (c *Client) collectHostStats() {
|
|
// Start collecting host stats right away and then keep collecting every
|
|
// collection interval
|
|
next := time.NewTimer(0)
|
|
defer next.Stop()
|
|
for {
|
|
select {
|
|
case <-next.C:
|
|
ru, err := c.hostStatsCollector.Collect()
|
|
next.Reset(c.config.StatsCollectionInterval)
|
|
if err != nil {
|
|
c.logger.Printf("[WARN] client: error fetching host resource usage stats: %v", err)
|
|
continue
|
|
}
|
|
|
|
c.resourceUsageLock.RLock()
|
|
c.resourceUsage.Enqueue(ru)
|
|
c.resourceUsageLock.RUnlock()
|
|
c.emitStats(ru)
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// emitStats pushes host resource usage stats to remote metrics collection sinks
|
|
func (c *Client) emitStats(hStats *stats.HostStats) {
|
|
metrics.EmitKey([]string{"memory", "total"}, float32(hStats.Memory.Total))
|
|
metrics.EmitKey([]string{"memory", "available"}, float32(hStats.Memory.Available))
|
|
metrics.EmitKey([]string{"memory", "used"}, float32(hStats.Memory.Used))
|
|
metrics.EmitKey([]string{"memory", "free"}, float32(hStats.Memory.Free))
|
|
|
|
metrics.EmitKey([]string{"uptime"}, float32(hStats.Uptime))
|
|
|
|
for _, cpu := range hStats.CPU {
|
|
metrics.EmitKey([]string{"cpu", cpu.CPU, "total"}, float32(cpu.Total))
|
|
metrics.EmitKey([]string{"cpu", cpu.CPU, "user"}, float32(cpu.User))
|
|
metrics.EmitKey([]string{"cpu", cpu.CPU, "idle"}, float32(cpu.Idle))
|
|
metrics.EmitKey([]string{"cpu", cpu.CPU, "system"}, float32(cpu.System))
|
|
}
|
|
|
|
for _, disk := range hStats.DiskStats {
|
|
metrics.EmitKey([]string{"disk", disk.Device, "size"}, float32(disk.Size))
|
|
metrics.EmitKey([]string{"disk", disk.Device, "used"}, float32(disk.Used))
|
|
metrics.EmitKey([]string{"disk", disk.Device, "available"}, float32(disk.Available))
|
|
metrics.EmitKey([]string{"disk", disk.Device, "used_percent"}, float32(disk.UsedPercent))
|
|
metrics.EmitKey([]string{"disk", disk.Device, "inodes_percent"}, float32(disk.InodesUsedPercent))
|
|
}
|
|
}
|
|
|
|
func (c *Client) RpcProxy() *rpcproxy.RpcProxy {
|
|
return c.rpcProxy
|
|
}
|