open-nomad/nomad/worker.go
2015-07-28 17:11:00 -07:00

286 lines
7.8 KiB
Go

package nomad
import (
"fmt"
"log"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/scheduler"
)
const (
// backoffBaseline is the baseline time for exponential backoff
backoffBaseline = 20 * time.Millisecond
// backoffLimit is the limit of the exponential backoff
backoffLimit = 5 * time.Second
// dequeueTimeout is used to timeout an evaluation dequeue so that
// we can check if there is a shutdown event
dequeueTimeout = 500 * time.Millisecond
// raftSyncLimit is the limit of time we will wait for Raft replication
// to catch up to the evaluation. This is used to fast Nack and
// allow another scheduler to pick it up.
raftSyncLimit = 5 * time.Second
)
// Worker is a single threaded scheduling worker. There may be multiple
// running per server (leader or follower). They are responsible for dequeuing
// pending evaluations, invoking schedulers, plan submission and the
// lifecycle around making task allocations. They bridge the business logic
// of the scheduler with the plumbing required to make it all work.
type Worker struct {
srv *Server
logger *log.Logger
failures uint
}
// NewWorker starts a new worker associated with the given server
func NewWorker(srv *Server) (*Worker, error) {
w := &Worker{
srv: srv,
logger: srv.logger,
}
go w.run()
return w, nil
}
// run is the long-lived goroutine which is used to run the worker
func (w *Worker) run() {
for {
// Dequeue a pending evaluation
eval, shutdown := w.dequeueEvaluation(dequeueTimeout)
if shutdown {
return
}
// Check for a shutdown
if w.srv.IsShutdown() {
w.sendAck(eval.ID, false)
return
}
// Wait for the the raft log to catchup to the evaluation
if err := w.waitForIndex(eval.ModifyIndex, raftSyncLimit); err != nil {
w.sendAck(eval.ID, false)
continue
}
// Invoke the scheduler to determine placements
if err := w.invokeScheduler(eval); err != nil {
w.sendAck(eval.ID, false)
continue
}
// Complete the evaluation
w.sendAck(eval.ID, true)
}
}
// dequeueEvaluation is used to fetch the next ready evaluation.
// This blocks until an evaluation is available or a timeout is reached.
func (w *Worker) dequeueEvaluation(timeout time.Duration) (*structs.Evaluation, bool) {
// Setup the request
req := structs.EvalDequeueRequest{
Schedulers: w.srv.config.EnabledSchedulers,
Timeout: timeout,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.SingleEvalResponse
REQ:
// Make a blocking RPC
start := time.Now()
err := w.srv.RPC("Eval.Dequeue", &req, &resp)
metrics.MeasureSince([]string{"nomad", "worker", "dequeue_eval"}, start)
if err != nil {
w.logger.Printf("[ERR] worker: failed to dequeue evaluation: %v", err)
if w.backoffErr() {
return nil, true
}
goto REQ
}
w.backoffReset()
// Check if we got a response
if resp.Eval != nil {
w.logger.Printf("[DEBUG] worker: dequeued evaluation %s", resp.Eval.ID)
return resp.Eval, false
}
// Check for potential shutdown
if w.srv.IsShutdown() {
return nil, true
}
goto REQ
}
// sendAck makes a best effort to ack or nack the evaluation.
// Any errors are logged but swallowed.
func (w *Worker) sendAck(evalID string, ack bool) {
defer metrics.MeasureSince([]string{"nomad", "worker", "send_ack"}, time.Now())
// Setup the request
req := structs.EvalSpecificRequest{
EvalID: evalID,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.GenericResponse
// Determine if this is an Ack or Nack
verb := "ack"
endpoint := "Eval.Ack"
if !ack {
verb = "nack"
endpoint = "Eval.Nack"
}
// Make the RPC call
err := w.srv.RPC(endpoint, &req, &resp)
if err != nil {
w.logger.Printf("[ERR] worker: failed to %s evaluation '%s': %v",
verb, evalID, err)
} else {
w.logger.Printf("[DEBUG] worker: %s for evaluation %s", verb, evalID)
}
}
// waitForIndex ensures that the local state is at least as fresh
// as the given index. This is used before starting an evaluation,
// but also potentially mid-stream. If a Plan fails because of stale
// state (attempt to allocate to a failed/dead node), we may need
// to sync our state again and do the planning with more recent data.
func (w *Worker) waitForIndex(index uint64, timeout time.Duration) error {
start := time.Now()
defer metrics.MeasureSince([]string{"nomad", "worker", "wait_for_index"}, start)
CHECK:
// We only need the FSM state to be as recent as the given index
appliedIndex := w.srv.raft.AppliedIndex()
if index <= appliedIndex {
w.backoffReset()
return nil
}
// Check if we've reached our limit
if time.Now().Sub(start) > timeout {
return fmt.Errorf("sync wait timeout reached")
}
// Exponential back off if we haven't yet reached it
if w.backoffErr() {
return fmt.Errorf("shutdown while waiting for state sync")
}
goto CHECK
}
// invokeScheduler is used to invoke the business logic of the scheduler
func (w *Worker) invokeScheduler(eval *structs.Evaluation) error {
defer metrics.MeasureSince([]string{"nomad", "worker", "invoke_scheduler"}, time.Now())
// Snapshot the current state
snap, err := w.srv.fsm.State().Snapshot()
if err != nil {
return fmt.Errorf("failed to snapshot state: %v", err)
}
// Create the scheduler
sched, err := scheduler.NewScheduler(eval.Type, snap, w)
if err != nil {
return fmt.Errorf("failed to instantiate scheduler: %v", err)
}
// Process the evaluation
err = sched.Process(eval)
if err != nil {
return fmt.Errorf("failed to process evaluation: %v", err)
}
return nil
}
// SubmitPlan is used to submit a plan for consideration. This allows
// the worker to act as the planner for the scheduler.
func (w *Worker) SubmitPlan(plan *structs.Plan) (*structs.PlanResult, scheduler.State, error) {
// Check for a shutdown before plan submission
if w.srv.IsShutdown() {
return nil, nil, fmt.Errorf("shutdown while planning")
}
defer metrics.MeasureSince([]string{"nomad", "worker", "submit_plan"}, time.Now())
// Setup the request
req := structs.PlanRequest{
Plan: plan,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.PlanResponse
// Make the RPC call
if err := w.srv.RPC("Plan.Submit", &req, &resp); err != nil {
w.logger.Printf("[ERR] worker: failed to submit plan for evaluation %s: %v",
plan.EvalID, err)
return nil, nil, err
} else {
w.logger.Printf("[DEBUG] worker: submitted plan for evaluation %s", plan.EvalID)
}
// Look for a result
result := resp.Result
if result == nil {
return nil, nil, fmt.Errorf("missing result")
}
// Check if a state update is required. This could be required if we
// planning based on stale data, which is causing issues. For example, a
// node failure since the time we've started planning or conflicting task
// allocations.
var state scheduler.State
if result.RefreshIndex != 0 {
// Wait for the the raft log to catchup to the evaluation
if err := w.waitForIndex(result.RefreshIndex, raftSyncLimit); err != nil {
return nil, nil, err
}
// Snapshot the current state
snap, err := w.srv.fsm.State().Snapshot()
if err != nil {
return nil, nil, fmt.Errorf("failed to snapshot state: %v", err)
}
state = snap
}
// Return the result and potential state update
return result, state, nil
}
// backoffErr is used to do an exponential back off on error. This is
// maintained statefully for the worker. Returns if attempts should be
// abandoneded due to shutdown.
// be made or abandoned.
func (w *Worker) backoffErr() bool {
backoff := (1 << (2 * w.failures)) * backoffBaseline
if backoff > backoffLimit {
backoff = backoffLimit
} else {
w.failures++
}
select {
case <-time.After(backoff):
return false
case <-w.srv.shutdownCh:
return true
}
}
// backoffReset is used to reset the failure count for
// exponential backoff
func (w *Worker) backoffReset() {
w.failures = 0
}