a66c53d45a
Goes a step further and removes structs import from api's tests as well by moving GenerateUUID to its own package.
562 lines
15 KiB
Go
562 lines
15 KiB
Go
package deploymentwatcher
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import (
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"context"
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"log"
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"sync"
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"time"
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"golang.org/x/time/rate"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// perJobEvalBatchPeriod is the batching length before creating an evaluation to
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// trigger the scheduler when allocations are marked as healthy.
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perJobEvalBatchPeriod = 1 * time.Second
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)
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// deploymentTriggers are the set of functions required to trigger changes on
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// behalf of a deployment
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type deploymentTriggers interface {
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// createEvaluation is used to create an evaluation.
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createEvaluation(eval *structs.Evaluation) (uint64, error)
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// upsertJob is used to roll back a job when autoreverting for a deployment
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upsertJob(job *structs.Job) (uint64, error)
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// upsertDeploymentStatusUpdate is used to upsert a deployment status update
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// and an optional evaluation and job to upsert
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upsertDeploymentStatusUpdate(u *structs.DeploymentStatusUpdate, eval *structs.Evaluation, job *structs.Job) (uint64, error)
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// upsertDeploymentPromotion is used to promote canaries in a deployment
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upsertDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error)
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// upsertDeploymentAllocHealth is used to set the health of allocations in a
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// deployment
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upsertDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error)
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}
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// deploymentWatcher is used to watch a single deployment and trigger the
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// scheduler when allocation health transistions.
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type deploymentWatcher struct {
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// queryLimiter is used to limit the rate of blocking queries
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queryLimiter *rate.Limiter
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// deploymentTriggers holds the methods required to trigger changes on behalf of the
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// deployment
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deploymentTriggers
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// state is the state that is watched for state changes.
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state *state.StateStore
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// d is the deployment being watched
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d *structs.Deployment
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// j is the job the deployment is for
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j *structs.Job
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// outstandingBatch marks whether an outstanding function exists to create
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// the evaluation. Access should be done through the lock
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outstandingBatch bool
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// latestEval is the latest eval for the job. It is updated by the watch
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// loop and any time an evaluation is created. The field should be accessed
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// by holding the lock or using the setter and getter methods.
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latestEval uint64
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logger *log.Logger
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ctx context.Context
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exitFn context.CancelFunc
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l sync.RWMutex
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}
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// newDeploymentWatcher returns a deployment watcher that is used to watch
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// deployments and trigger the scheduler as needed.
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func newDeploymentWatcher(parent context.Context, queryLimiter *rate.Limiter,
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logger *log.Logger, state *state.StateStore, d *structs.Deployment,
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j *structs.Job, triggers deploymentTriggers) *deploymentWatcher {
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ctx, exitFn := context.WithCancel(parent)
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w := &deploymentWatcher{
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queryLimiter: queryLimiter,
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d: d,
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j: j,
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state: state,
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deploymentTriggers: triggers,
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logger: logger,
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ctx: ctx,
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exitFn: exitFn,
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}
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// Start the long lived watcher that scans for allocation updates
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go w.watch()
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return w
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}
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func (w *deploymentWatcher) SetAllocHealth(
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req *structs.DeploymentAllocHealthRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// If we are failing the deployment, update the status and potentially
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// rollback
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var j *structs.Job
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var u *structs.DeploymentStatusUpdate
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// If there are unhealthy allocations we need to mark the deployment as
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// failed and check if we should roll back to a stable job.
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if l := len(req.UnhealthyAllocationIDs); l != 0 {
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unhealthy := make(map[string]struct{}, l)
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for _, alloc := range req.UnhealthyAllocationIDs {
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unhealthy[alloc] = struct{}{}
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}
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// Get the allocations for the deployment
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snap, err := w.state.Snapshot()
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if err != nil {
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return err
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}
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allocs, err := snap.AllocsByDeployment(nil, req.DeploymentID)
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if err != nil {
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return err
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}
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// Determine if we should autorevert to an older job
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desc := structs.DeploymentStatusDescriptionFailedAllocations
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for _, alloc := range allocs {
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// Check that the alloc has been marked unhealthy
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if _, ok := unhealthy[alloc.ID]; !ok {
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continue
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}
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// Check if the group has autorevert set
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group, ok := w.d.TaskGroups[alloc.TaskGroup]
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if !ok || !group.AutoRevert {
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continue
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}
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var err error
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j, err = w.latestStableJob()
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if err != nil {
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return err
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}
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if j != nil {
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desc = structs.DeploymentStatusDescriptionRollback(desc, j.Version)
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}
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break
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}
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u = w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
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}
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// Canonicalize the job in case it doesn't have namespace set
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j.Canonicalize()
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// Create the request
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areq := &structs.ApplyDeploymentAllocHealthRequest{
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DeploymentAllocHealthRequest: *req,
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Eval: w.getEval(),
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DeploymentUpdate: u,
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Job: j,
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}
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index, err := w.upsertDeploymentAllocHealth(areq)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = areq.Eval.ID
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resp.EvalCreateIndex = index
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resp.DeploymentModifyIndex = index
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resp.Index = index
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if j != nil {
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resp.RevertedJobVersion = helper.Uint64ToPtr(j.Version)
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}
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w.setLatestEval(index)
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return nil
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}
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func (w *deploymentWatcher) PromoteDeployment(
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req *structs.DeploymentPromoteRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// Create the request
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areq := &structs.ApplyDeploymentPromoteRequest{
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DeploymentPromoteRequest: *req,
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Eval: w.getEval(),
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}
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index, err := w.upsertDeploymentPromotion(areq)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = areq.Eval.ID
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resp.EvalCreateIndex = index
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resp.DeploymentModifyIndex = index
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resp.Index = index
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w.setLatestEval(index)
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return nil
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}
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func (w *deploymentWatcher) PauseDeployment(
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req *structs.DeploymentPauseRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// Determine the status we should transition to and if we need to create an
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// evaluation
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status, desc := structs.DeploymentStatusPaused, structs.DeploymentStatusDescriptionPaused
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var eval *structs.Evaluation
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evalID := ""
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if !req.Pause {
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status, desc = structs.DeploymentStatusRunning, structs.DeploymentStatusDescriptionRunning
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eval = w.getEval()
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evalID = eval.ID
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}
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update := w.getDeploymentStatusUpdate(status, desc)
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// Commit the change
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i, err := w.upsertDeploymentStatusUpdate(update, eval, nil)
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if err != nil {
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return err
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}
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// Build the response
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if evalID != "" {
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resp.EvalID = evalID
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resp.EvalCreateIndex = i
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}
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resp.DeploymentModifyIndex = i
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resp.Index = i
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w.setLatestEval(i)
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return nil
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}
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func (w *deploymentWatcher) FailDeployment(
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req *structs.DeploymentFailRequest,
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resp *structs.DeploymentUpdateResponse) error {
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status, desc := structs.DeploymentStatusFailed, structs.DeploymentStatusDescriptionFailedByUser
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// Determine if we should rollback
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rollback := false
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for _, state := range w.d.TaskGroups {
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if state.AutoRevert {
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rollback = true
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break
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}
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}
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var rollbackJob *structs.Job
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if rollback {
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var err error
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rollbackJob, err = w.latestStableJob()
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if err != nil {
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return err
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}
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if rollbackJob != nil {
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desc = structs.DeploymentStatusDescriptionRollback(desc, rollbackJob.Version)
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} else {
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desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
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}
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}
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// Commit the change
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update := w.getDeploymentStatusUpdate(status, desc)
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eval := w.getEval()
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i, err := w.upsertDeploymentStatusUpdate(update, eval, rollbackJob)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = eval.ID
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resp.EvalCreateIndex = i
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resp.DeploymentModifyIndex = i
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resp.Index = i
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if rollbackJob != nil {
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resp.RevertedJobVersion = helper.Uint64ToPtr(rollbackJob.Version)
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}
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w.setLatestEval(i)
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return nil
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}
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// StopWatch stops watching the deployment. This should be called whenever a
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// deployment is completed or the watcher is no longer needed.
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func (w *deploymentWatcher) StopWatch() {
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w.exitFn()
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}
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// watch is the long running watcher that takes actions upon allocation changes
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func (w *deploymentWatcher) watch() {
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allocIndex := uint64(1)
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for {
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// Block getting all allocations that are part of the deployment using
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// the last evaluation index. This will have us block waiting for
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// something to change past what the scheduler has evaluated.
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allocs, index, err := w.getAllocs(allocIndex)
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if err != nil {
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if err == context.Canceled || w.ctx.Err() == context.Canceled {
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return
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}
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to retrieve allocations for deployment %q: %v", w.d.ID, err)
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return
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}
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allocIndex = index
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// Get the latest evaluation index
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latestEval, err := w.latestEvalIndex()
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if err != nil {
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if err == context.Canceled || w.ctx.Err() == context.Canceled {
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return
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}
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to determine last evaluation index for job %q: %v", w.d.JobID, err)
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return
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}
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// Create an evaluation trigger if there is any allocation whose
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// deployment status has been updated past the latest eval index.
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createEval, failDeployment, rollback := false, false, false
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for _, alloc := range allocs {
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if alloc.DeploymentStatus == nil || alloc.DeploymentStatus.ModifyIndex <= latestEval {
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continue
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}
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// We need to create an eval
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createEval = true
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if alloc.DeploymentStatus.IsUnhealthy() {
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// Check if the group has autorevert set
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group, ok := w.d.TaskGroups[alloc.TaskGroup]
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if ok && group.AutoRevert {
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rollback = true
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}
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// Since we have an unhealthy allocation, fail the deployment
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failDeployment = true
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}
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// All conditions have been hit so we can break
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if createEval && failDeployment && rollback {
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break
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}
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}
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// Change the deployments status to failed
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if failDeployment {
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// Default description
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desc := structs.DeploymentStatusDescriptionFailedAllocations
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// Rollback to the old job if necessary
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var j *structs.Job
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if rollback {
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var err error
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j, err = w.latestStableJob()
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if err != nil {
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to lookup latest stable job for %q: %v", w.d.JobID, err)
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}
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// Description should include that the job is being rolled back to
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// version N
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if j != nil {
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desc = structs.DeploymentStatusDescriptionRollback(desc, j.Version)
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} else {
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desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
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}
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}
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// Update the status of the deployment to failed and create an
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// evaluation.
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e := w.getEval()
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u := w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
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if index, err := w.upsertDeploymentStatusUpdate(u, e, j); err != nil {
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to update deployment %q status: %v", w.d.ID, err)
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} else {
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w.setLatestEval(index)
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}
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} else if createEval {
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// Create an eval to push the deployment along
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w.createEvalBatched(index)
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}
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}
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}
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// latestStableJob returns the latest stable job. It may be nil if none exist
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func (w *deploymentWatcher) latestStableJob() (*structs.Job, error) {
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snap, err := w.state.Snapshot()
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if err != nil {
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return nil, err
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}
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versions, err := snap.JobVersionsByID(nil, w.d.Namespace, w.d.JobID)
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if err != nil {
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return nil, err
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}
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var stable *structs.Job
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for _, job := range versions {
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if job.Stable {
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stable = job
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break
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}
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}
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return stable, nil
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}
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// createEvalBatched creates an eval but batches calls together
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func (w *deploymentWatcher) createEvalBatched(forIndex uint64) {
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w.l.Lock()
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defer w.l.Unlock()
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if w.outstandingBatch || forIndex < w.latestEval {
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return
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}
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w.outstandingBatch = true
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time.AfterFunc(perJobEvalBatchPeriod, func() {
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// Create the eval
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evalCreateIndex, err := w.createEvaluation(w.getEval())
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if err != nil {
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to create evaluation for deployment %q: %v", w.d.ID, err)
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} else {
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w.setLatestEval(evalCreateIndex)
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}
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w.l.Lock()
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w.outstandingBatch = false
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w.l.Unlock()
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})
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}
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// getEval returns an evaluation suitable for the deployment
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func (w *deploymentWatcher) getEval() *structs.Evaluation {
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return &structs.Evaluation{
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ID: uuid.Generate(),
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Namespace: w.j.Namespace,
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Priority: w.j.Priority,
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Type: w.j.Type,
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TriggeredBy: structs.EvalTriggerDeploymentWatcher,
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JobID: w.j.ID,
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DeploymentID: w.d.ID,
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Status: structs.EvalStatusPending,
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}
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}
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// getDeploymentStatusUpdate returns a deployment status update
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func (w *deploymentWatcher) getDeploymentStatusUpdate(status, desc string) *structs.DeploymentStatusUpdate {
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return &structs.DeploymentStatusUpdate{
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DeploymentID: w.d.ID,
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Status: status,
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StatusDescription: desc,
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}
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}
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// getAllocs retrieves the allocations that are part of the deployment blocking
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// at the given index.
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func (w *deploymentWatcher) getAllocs(index uint64) ([]*structs.AllocListStub, uint64, error) {
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resp, index, err := w.state.BlockingQuery(w.getAllocsImpl, index, w.ctx)
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if err != nil {
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return nil, 0, err
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}
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if err := w.ctx.Err(); err != nil {
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return nil, 0, err
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}
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return resp.([]*structs.AllocListStub), index, nil
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}
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// getDeploysImpl retrieves all deployments from the passed state store.
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func (w *deploymentWatcher) getAllocsImpl(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) {
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if err := w.queryLimiter.Wait(w.ctx); err != nil {
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return nil, 0, err
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}
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// Capture all the allocations
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allocs, err := state.AllocsByDeployment(ws, w.d.ID)
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if err != nil {
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return nil, 0, err
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}
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stubs := make([]*structs.AllocListStub, 0, len(allocs))
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for _, alloc := range allocs {
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stubs = append(stubs, alloc.Stub())
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}
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// Use the last index that affected the jobs table
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index, err := state.Index("allocs")
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if err != nil {
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return nil, index, err
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}
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return stubs, index, nil
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}
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// latestEvalIndex returns the index of the last evaluation created for
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// the job. The index is used to determine if an allocation update requires an
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// evaluation to be triggered.
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func (w *deploymentWatcher) latestEvalIndex() (uint64, error) {
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if err := w.queryLimiter.Wait(w.ctx); err != nil {
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return 0, err
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}
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snap, err := w.state.Snapshot()
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if err != nil {
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return 0, err
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}
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evals, err := snap.EvalsByJob(nil, w.d.Namespace, w.d.JobID)
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if err != nil {
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return 0, err
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}
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if len(evals) == 0 {
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idx, err := snap.Index("evals")
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if err != nil {
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w.setLatestEval(idx)
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}
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return idx, err
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}
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// Prefer using the snapshot index. Otherwise use the create index
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e := evals[0]
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if e.SnapshotIndex != 0 {
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w.setLatestEval(e.SnapshotIndex)
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return e.SnapshotIndex, nil
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}
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w.setLatestEval(e.CreateIndex)
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return e.CreateIndex, nil
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}
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// setLatestEval sets the given index as the latest eval unless the currently
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// stored index is higher.
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func (w *deploymentWatcher) setLatestEval(index uint64) {
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w.l.Lock()
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defer w.l.Unlock()
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if index > w.latestEval {
|
|
w.latestEval = index
|
|
}
|
|
}
|
|
|
|
// getLatestEval returns the latest eval index.
|
|
func (w *deploymentWatcher) getLatestEval() uint64 {
|
|
w.l.Lock()
|
|
defer w.l.Unlock()
|
|
return w.latestEval
|
|
}
|