574 lines
14 KiB
Go
574 lines
14 KiB
Go
package nomad
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import (
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"container/heap"
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"fmt"
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"log"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// PeriodicDispatch is used to track and launch periodic jobs. It maintains the
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// set of periodic jobs and creates derived jobs and evaluations per
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// instantiation which is determined by the periodic spec.
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type PeriodicDispatch struct {
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dispatcher JobEvalDispatcher
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enabled bool
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running bool
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tracked map[string]*structs.Job
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heap *periodicHeap
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updateCh chan struct{}
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stopCh chan struct{}
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waitCh chan struct{}
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logger *log.Logger
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l sync.RWMutex
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}
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// JobEvalDispatcher is an interface to submit jobs and have evaluations created
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// for them.
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type JobEvalDispatcher interface {
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// DispatchJob takes a job a new, untracked job and creates an evaluation
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// for it and returns the eval.
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DispatchJob(job *structs.Job) (*structs.Evaluation, error)
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// RunningChildren returns whether the passed job has any running children.
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RunningChildren(job *structs.Job) (bool, error)
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}
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// DispatchJob creates an evaluation for the passed job and commits both the
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// evaluation and the job to the raft log. It returns the eval.
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func (s *Server) DispatchJob(job *structs.Job) (*structs.Evaluation, error) {
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// Commit this update via Raft
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req := structs.JobRegisterRequest{Job: job}
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_, index, err := s.raftApply(structs.JobRegisterRequestType, req)
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if err != nil {
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return nil, err
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}
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// Create a new evaluation
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: job.Priority,
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Type: job.Type,
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TriggeredBy: structs.EvalTriggerPeriodicJob,
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JobID: job.ID,
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JobModifyIndex: index,
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Status: structs.EvalStatusPending,
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}
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update := &structs.EvalUpdateRequest{
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Evals: []*structs.Evaluation{eval},
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}
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// Commit this evaluation via Raft
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// XXX: There is a risk of partial failure where the JobRegister succeeds
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// but that the EvalUpdate does not.
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_, evalIndex, err := s.raftApply(structs.EvalUpdateRequestType, update)
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if err != nil {
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return nil, err
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}
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// Update its indexes.
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eval.CreateIndex = evalIndex
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eval.ModifyIndex = evalIndex
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return eval, nil
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}
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// RunningChildren checks whether the passed job has any running children.
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func (s *Server) RunningChildren(job *structs.Job) (bool, error) {
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state := s.fsm.State()
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prefix := fmt.Sprintf("%s%s", job.ID, structs.PeriodicLaunchSuffix)
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iter, err := state.JobsByIDPrefix(prefix)
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if err != nil {
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return false, err
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}
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var child *structs.Job
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for i := iter.Next(); i != nil; i = iter.Next() {
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child = i.(*structs.Job)
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// Ensure the job is actually a child.
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if child.ParentID != job.ID {
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continue
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}
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// Get the childs evaluations.
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evals, err := state.EvalsByJob(child.ID)
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if err != nil {
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return false, err
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}
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// Check if any of the evals are active or have running allocations.
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for _, eval := range evals {
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if !eval.TerminalStatus() {
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return true, nil
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}
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allocs, err := state.AllocsByEval(eval.ID)
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if err != nil {
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return false, err
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}
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for _, alloc := range allocs {
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if !alloc.TerminalStatus() {
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return true, nil
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}
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}
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}
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}
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// There are no evals or allocations that aren't terminal.
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return false, nil
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}
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// NewPeriodicDispatch returns a periodic dispatcher that is used to track and
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// launch periodic jobs.
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func NewPeriodicDispatch(logger *log.Logger, dispatcher JobEvalDispatcher) *PeriodicDispatch {
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return &PeriodicDispatch{
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dispatcher: dispatcher,
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tracked: make(map[string]*structs.Job),
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heap: NewPeriodicHeap(),
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updateCh: make(chan struct{}, 1),
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stopCh: make(chan struct{}),
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waitCh: make(chan struct{}),
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logger: logger,
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}
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}
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// SetEnabled is used to control if the periodic dispatcher is enabled. It
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// should only be enabled on the active leader. Disabling an active dispatcher
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// will stop any launched go routine and flush the dispatcher.
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func (p *PeriodicDispatch) SetEnabled(enabled bool) {
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p.l.Lock()
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p.enabled = enabled
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p.l.Unlock()
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if !enabled {
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if p.running {
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close(p.stopCh)
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<-p.waitCh
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p.running = false
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}
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p.Flush()
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}
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}
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// Start begins the goroutine that creates derived jobs and evals.
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func (p *PeriodicDispatch) Start() {
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p.l.Lock()
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p.running = true
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p.l.Unlock()
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go p.run()
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}
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// Tracked returns the set of tracked job IDs.
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func (p *PeriodicDispatch) Tracked() []*structs.Job {
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p.l.RLock()
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defer p.l.RUnlock()
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tracked := make([]*structs.Job, len(p.tracked))
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i := 0
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for _, job := range p.tracked {
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tracked[i] = job
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i++
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}
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return tracked
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}
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// Add begins tracking of a periodic job. If it is already tracked, it acts as
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// an update to the jobs periodic spec.
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func (p *PeriodicDispatch) Add(job *structs.Job) error {
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p.l.Lock()
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defer p.l.Unlock()
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// Do nothing if not enabled
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if !p.enabled {
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return nil
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}
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// If we were tracking a job and it has been disabled or made non-periodic remove it.
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disabled := !job.IsPeriodic() || !job.Periodic.Enabled
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_, tracked := p.tracked[job.ID]
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if disabled {
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if tracked {
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p.removeLocked(job.ID)
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}
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// If the job is disabled and we aren't tracking it, do nothing.
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return nil
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}
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// Add or update the job.
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p.tracked[job.ID] = job
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next := job.Periodic.Next(time.Now())
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if tracked {
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if err := p.heap.Update(job, next); err != nil {
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return fmt.Errorf("failed to update job %v launch time: %v", job.ID, err)
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}
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p.logger.Printf("[DEBUG] nomad.periodic: updated periodic job %q", job.ID)
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} else {
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if err := p.heap.Push(job, next); err != nil {
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return fmt.Errorf("failed to add job %v: %v", job.ID, err)
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}
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p.logger.Printf("[DEBUG] nomad.periodic: registered periodic job %q", job.ID)
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}
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// Signal an update.
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if p.running {
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select {
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case p.updateCh <- struct{}{}:
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default:
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}
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}
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return nil
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}
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// Remove stops tracking the passed job. If the job is not tracked, it is a
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// no-op.
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func (p *PeriodicDispatch) Remove(jobID string) error {
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p.l.Lock()
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defer p.l.Unlock()
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return p.removeLocked(jobID)
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}
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// Remove stops tracking the passed job. If the job is not tracked, it is a
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// no-op. It assumes this is called while a lock is held.
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func (p *PeriodicDispatch) removeLocked(jobID string) error {
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// Do nothing if not enabled
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if !p.enabled {
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return nil
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}
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job, tracked := p.tracked[jobID]
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if !tracked {
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return nil
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}
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delete(p.tracked, jobID)
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if err := p.heap.Remove(job); err != nil {
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return fmt.Errorf("failed to remove tracked job %v: %v", jobID, err)
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}
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// Signal an update.
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if p.running {
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select {
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case p.updateCh <- struct{}{}:
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default:
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}
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}
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p.logger.Printf("[DEBUG] nomad.periodic: deregistered periodic job %q", jobID)
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return nil
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}
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// ForceRun causes the periodic job to be evaluated immediately and returns the
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// subsequent eval.
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func (p *PeriodicDispatch) ForceRun(jobID string) (*structs.Evaluation, error) {
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p.l.Lock()
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// Do nothing if not enabled
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if !p.enabled {
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return nil, fmt.Errorf("periodic dispatch disabled")
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}
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job, tracked := p.tracked[jobID]
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if !tracked {
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return nil, fmt.Errorf("can't force run non-tracked job %v", jobID)
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}
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p.l.Unlock()
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return p.createEval(job, time.Now())
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}
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// shouldRun returns whether the long lived run function should run.
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func (p *PeriodicDispatch) shouldRun() bool {
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p.l.RLock()
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defer p.l.RUnlock()
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return p.enabled && p.running
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}
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// run is a long-lived function that waits till a job's periodic spec is met and
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// then creates an evaluation to run the job.
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func (p *PeriodicDispatch) run() {
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defer close(p.waitCh)
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var launchCh <-chan time.Time
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for p.shouldRun() {
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job, launch := p.nextLaunch()
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if launch.IsZero() {
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launchCh = nil
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} else {
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launchDur := launch.Sub(time.Now())
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launchCh = time.After(launchDur)
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p.logger.Printf("[DEBUG] nomad.periodic: launching job %q in %s", job.ID, launchDur)
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}
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select {
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case <-p.stopCh:
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return
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case <-p.updateCh:
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continue
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case <-launchCh:
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p.dispatch(job, launch)
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}
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}
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}
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// dispatch creates an evaluation for the job and updates its next launchtime
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// based on the passed launch time.
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func (p *PeriodicDispatch) dispatch(job *structs.Job, launchTime time.Time) {
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p.l.Lock()
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nextLaunch := job.Periodic.Next(launchTime)
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if err := p.heap.Update(job, nextLaunch); err != nil {
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p.logger.Printf("[ERR] nomad.periodic: failed to update next launch of periodic job %q: %v", job.ID, err)
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}
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// If the job prohibits overlapping and there are running children, we skip
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// the launch.
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if job.Periodic.ProhibitOverlap {
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running, err := p.dispatcher.RunningChildren(job)
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if err != nil {
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msg := fmt.Sprintf("[ERR] nomad.periodic: failed to determine if"+
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" periodic job %q has running children: %v", job.ID, err)
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p.logger.Println(msg)
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p.l.Unlock()
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return
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}
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if running {
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msg := fmt.Sprintf("[DEBUG] nomad.periodic: skipping launch of"+
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" periodic job %q because job prohibits overlap", job.ID)
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p.logger.Println(msg)
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p.l.Unlock()
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return
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}
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}
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p.logger.Printf("[DEBUG] nomad.periodic: launching job %v at %v", job.ID, launchTime)
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p.l.Unlock()
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p.createEval(job, launchTime)
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}
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// nextLaunch returns the next job to launch and when it should be launched. If
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// the next job can't be determined, an error is returned. If the dispatcher is
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// stopped, a nil job will be returned.
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func (p *PeriodicDispatch) nextLaunch() (*structs.Job, time.Time) {
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// If there is nothing wait for an update.
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p.l.RLock()
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defer p.l.RUnlock()
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if p.heap.Length() == 0 {
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return nil, time.Time{}
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}
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nextJob := p.heap.Peek()
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if nextJob == nil {
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return nil, time.Time{}
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}
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return nextJob.job, nextJob.next
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}
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// createEval instantiates a job based on the passed periodic job and submits an
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// evaluation for it. This should not be called with the lock held.
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func (p *PeriodicDispatch) createEval(periodicJob *structs.Job, time time.Time) (*structs.Evaluation, error) {
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derived, err := p.deriveJob(periodicJob, time)
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if err != nil {
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return nil, err
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}
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eval, err := p.dispatcher.DispatchJob(derived)
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if err != nil {
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p.logger.Printf("[ERR] nomad.periodic: failed to dispatch job %q: %v", periodicJob.ID, err)
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return nil, err
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}
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return eval, nil
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}
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// deriveJob instantiates a new job based on the passed periodic job and the
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// launch time.
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func (p *PeriodicDispatch) deriveJob(periodicJob *structs.Job, time time.Time) (
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derived *structs.Job, err error) {
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// Have to recover in case the job copy panics.
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defer func() {
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if r := recover(); r != nil {
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p.logger.Printf("[ERR] nomad.periodic: deriving job from"+
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" periodic job %v failed; deregistering from periodic runner: %v",
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periodicJob.ID, r)
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p.Remove(periodicJob.ID)
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derived = nil
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err = fmt.Errorf("Failed to create a copy of the periodic job %v: %v", periodicJob.ID, r)
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}
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}()
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// Create a copy of the periodic job, give it a derived ID/Name and make it
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// non-periodic.
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derived = periodicJob.Copy()
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derived.ParentID = periodicJob.ID
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derived.ID = p.derivedJobID(periodicJob, time)
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derived.Name = derived.ID
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derived.Periodic = nil
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derived.GC = true
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return
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}
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// deriveJobID returns a job ID based on the parent periodic job and the launch
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// time.
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func (p *PeriodicDispatch) derivedJobID(periodicJob *structs.Job, time time.Time) string {
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return fmt.Sprintf("%s%s%d", periodicJob.ID, structs.PeriodicLaunchSuffix, time.Unix())
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}
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// LaunchTime returns the launch time of the job. This is only valid for
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// jobs created by PeriodicDispatch and will otherwise return an error.
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func (p *PeriodicDispatch) LaunchTime(jobID string) (time.Time, error) {
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index := strings.LastIndex(jobID, structs.PeriodicLaunchSuffix)
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if index == -1 {
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return time.Time{}, fmt.Errorf("couldn't parse launch time from eval: %v", jobID)
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}
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launch, err := strconv.Atoi(jobID[index+len(structs.PeriodicLaunchSuffix):])
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if err != nil {
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return time.Time{}, fmt.Errorf("couldn't parse launch time from eval: %v", jobID)
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}
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return time.Unix(int64(launch), 0), nil
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}
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// Flush clears the state of the PeriodicDispatcher
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func (p *PeriodicDispatch) Flush() {
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p.l.Lock()
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defer p.l.Unlock()
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p.stopCh = make(chan struct{})
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p.updateCh = make(chan struct{}, 1)
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p.waitCh = make(chan struct{})
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p.tracked = make(map[string]*structs.Job)
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p.heap = NewPeriodicHeap()
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}
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// periodicHeap wraps a heap and gives operations other than Push/Pop.
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type periodicHeap struct {
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index map[string]*periodicJob
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heap periodicHeapImp
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}
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type periodicJob struct {
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job *structs.Job
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next time.Time
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index int
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}
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func NewPeriodicHeap() *periodicHeap {
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return &periodicHeap{
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index: make(map[string]*periodicJob),
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heap: make(periodicHeapImp, 0),
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}
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}
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func (p *periodicHeap) Push(job *structs.Job, next time.Time) error {
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if _, ok := p.index[job.ID]; ok {
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return fmt.Errorf("job %v already exists", job.ID)
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}
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pJob := &periodicJob{job, next, 0}
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p.index[job.ID] = pJob
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heap.Push(&p.heap, pJob)
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return nil
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}
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func (p *periodicHeap) Pop() *periodicJob {
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if len(p.heap) == 0 {
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return nil
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}
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pJob := heap.Pop(&p.heap).(*periodicJob)
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delete(p.index, pJob.job.ID)
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return pJob
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}
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func (p *periodicHeap) Peek() *periodicJob {
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if len(p.heap) == 0 {
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return nil
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}
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return p.heap[0]
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}
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func (p *periodicHeap) Contains(job *structs.Job) bool {
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_, ok := p.index[job.ID]
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return ok
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}
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func (p *periodicHeap) Update(job *structs.Job, next time.Time) error {
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if pJob, ok := p.index[job.ID]; ok {
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// Need to update the job as well because its spec can change.
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pJob.job = job
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pJob.next = next
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heap.Fix(&p.heap, pJob.index)
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return nil
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}
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return fmt.Errorf("heap doesn't contain job %v", job.ID)
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}
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func (p *periodicHeap) Remove(job *structs.Job) error {
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if pJob, ok := p.index[job.ID]; ok {
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heap.Remove(&p.heap, pJob.index)
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delete(p.index, job.ID)
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return nil
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}
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return fmt.Errorf("heap doesn't contain job %v", job.ID)
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}
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func (p *periodicHeap) Length() int {
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return len(p.heap)
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}
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type periodicHeapImp []*periodicJob
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func (h periodicHeapImp) Len() int { return len(h) }
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func (h periodicHeapImp) Less(i, j int) bool {
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// Two zero times should return false.
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// Otherwise, zero is "greater" than any other time.
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// (To sort it at the end of the list.)
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// Sort such that zero times are at the end of the list.
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iZero, jZero := h[i].next.IsZero(), h[j].next.IsZero()
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if iZero && jZero {
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return false
|
|
} else if iZero {
|
|
return false
|
|
} else if jZero {
|
|
return true
|
|
}
|
|
|
|
return h[i].next.Before(h[j].next)
|
|
}
|
|
|
|
func (h periodicHeapImp) Swap(i, j int) {
|
|
h[i], h[j] = h[j], h[i]
|
|
h[i].index = i
|
|
h[j].index = j
|
|
}
|
|
|
|
func (h *periodicHeapImp) Push(x interface{}) {
|
|
n := len(*h)
|
|
job := x.(*periodicJob)
|
|
job.index = n
|
|
*h = append(*h, job)
|
|
}
|
|
|
|
func (h *periodicHeapImp) Pop() interface{} {
|
|
old := *h
|
|
n := len(old)
|
|
job := old[n-1]
|
|
job.index = -1 // for safety
|
|
*h = old[0 : n-1]
|
|
return job
|
|
}
|