open-nomad/nomad/heartbeat.go

149 lines
3.9 KiB
Go

package nomad
import (
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/structs"
)
// initializeHeartbeatTimers is used when a leader is newly elected to create
// a new map to track heartbeat expiration and to reset all the timers from
// the previously known set of timers.
func (s *Server) initializeHeartbeatTimers() error {
// Scan all nodes and reset their timer
snap, err := s.fsm.State().Snapshot()
if err != nil {
return err
}
// Get an iterator over nodes
iter, err := snap.Nodes()
if err != nil {
return err
}
s.heartbeatTimersLock.Lock()
defer s.heartbeatTimersLock.Unlock()
// Handle each node
for {
raw := iter.Next()
if raw == nil {
break
}
node := raw.(*structs.Node)
if node.TerminalStatus() {
continue
}
s.resetHeartbeatTimerLocked(node.ID, s.config.FailoverHeartbeatTTL)
}
return nil
}
// resetHeartbeatTimer is used to reset the TTL of a heartbeat.
// This can be used for new heartbeats and existing ones.
func (s *Server) resetHeartbeatTimer(id string) (time.Duration, error) {
s.heartbeatTimersLock.Lock()
defer s.heartbeatTimersLock.Unlock()
// Compute the target TTL value
n := len(s.heartbeatTimers)
ttl := rateScaledInterval(s.config.MaxHeartbeatsPerSecond,
s.config.MinHeartbeatTTL, n)
ttl += randomStagger(ttl)
// Reset the TTL
s.resetHeartbeatTimerLocked(id, ttl+s.config.HeartbeatGrace)
return ttl, nil
}
// resetHeartbeatTimerLocked is used to reset a heartbeat timer
// assuming the heartbeatTimerLock is already held
func (s *Server) resetHeartbeatTimerLocked(id string, ttl time.Duration) {
// Ensure a timer map exists
if s.heartbeatTimers == nil {
s.heartbeatTimers = make(map[string]*time.Timer)
}
// Renew the heartbeat timer if it exists
if timer, ok := s.heartbeatTimers[id]; ok {
timer.Reset(ttl)
return
}
// Create a new timer to track expiration of thi sheartbeat
timer := time.AfterFunc(ttl, func() {
s.invalidateHeartbeat(id)
})
s.heartbeatTimers[id] = timer
}
// invalidateHeartbeat is invoked when a heartbeat TTL is reached and we
// need to invalidate the heartbeat.
func (s *Server) invalidateHeartbeat(id string) {
defer metrics.MeasureSince([]string{"nomad", "heartbeat", "invalidate"}, time.Now())
// Clear the heartbeat timer
s.heartbeatTimersLock.Lock()
delete(s.heartbeatTimers, id)
s.heartbeatTimersLock.Unlock()
s.logger.Printf("[DEBUG] nomad.heartbeat: node '%s' TTL expired", id)
// Make a request to update the node status
req := structs.NodeUpdateStatusRequest{
NodeID: id,
Status: structs.NodeStatusDown,
WriteRequest: structs.WriteRequest{
Region: s.config.Region,
},
}
var resp structs.NodeUpdateResponse
if err := s.endpoints.Node.UpdateStatus(&req, &resp); err != nil {
s.logger.Printf("[ERR] nomad.heartbeat: update status failed: %v", err)
}
}
// clearHeartbeatTimer is used to clear the heartbeat time for
// a single heartbeat. This is used when a heartbeat is destroyed
// explicitly and no longer needed.
func (s *Server) clearHeartbeatTimer(id string) error {
s.heartbeatTimersLock.Lock()
defer s.heartbeatTimersLock.Unlock()
if timer, ok := s.heartbeatTimers[id]; ok {
timer.Stop()
delete(s.heartbeatTimers, id)
}
return nil
}
// clearAllHeartbeatTimers is used when a leader is stepping
// down and we no longer need to track any heartbeat timers.
func (s *Server) clearAllHeartbeatTimers() error {
s.heartbeatTimersLock.Lock()
defer s.heartbeatTimersLock.Unlock()
for _, t := range s.heartbeatTimers {
t.Stop()
}
s.heartbeatTimers = nil
return nil
}
// heartbeatStats is a long running routine used to capture
// the number of active heartbeats being tracked
func (s *Server) heartbeatStats() {
for {
select {
case <-time.After(5 * time.Second):
s.heartbeatTimersLock.Lock()
num := len(s.heartbeatTimers)
s.heartbeatTimersLock.Unlock()
metrics.SetGauge([]string{"nomad", "heartbeat", "active"}, float32(num))
case <-s.shutdownCh:
return
}
}
}