open-nomad/scheduler/system_sched.go
James Rasell 9470507cf4
Add NodeName to the alloc/job status outputs.
Currently when operators need to log onto a machine where an alloc
is running they will need to perform both an alloc/job status
call and then a call to discover the node name from the node list.

This updates both the job status and alloc status output to include
the node name within the information to make operator use easier.

Closes #2359
Cloess #1180
2019-04-10 10:34:10 -05:00

381 lines
12 KiB
Go

package scheduler
import (
"fmt"
log "github.com/hashicorp/go-hclog"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/structs"
)
const (
// maxSystemScheduleAttempts is used to limit the number of times
// we will attempt to schedule if we continue to hit conflicts for system
// jobs.
maxSystemScheduleAttempts = 5
)
// SystemScheduler is used for 'system' jobs. This scheduler is
// designed for services that should be run on every client.
type SystemScheduler struct {
logger log.Logger
state State
planner Planner
eval *structs.Evaluation
job *structs.Job
plan *structs.Plan
planResult *structs.PlanResult
ctx *EvalContext
stack *SystemStack
nodes []*structs.Node
nodesByDC map[string]int
limitReached bool
nextEval *structs.Evaluation
failedTGAllocs map[string]*structs.AllocMetric
queuedAllocs map[string]int
}
// NewSystemScheduler is a factory function to instantiate a new system
// scheduler.
func NewSystemScheduler(logger log.Logger, state State, planner Planner) Scheduler {
return &SystemScheduler{
logger: logger.Named("system_sched"),
state: state,
planner: planner,
}
}
// Process is used to handle a single evaluation.
func (s *SystemScheduler) Process(eval *structs.Evaluation) error {
// Store the evaluation
s.eval = eval
// Update our logger with the eval's information
s.logger = s.logger.With("eval_id", eval.ID, "job_id", eval.JobID, "namespace", eval.Namespace)
// Verify the evaluation trigger reason is understood
switch eval.TriggeredBy {
case structs.EvalTriggerJobRegister, structs.EvalTriggerNodeUpdate, structs.EvalTriggerFailedFollowUp,
structs.EvalTriggerJobDeregister, structs.EvalTriggerRollingUpdate, structs.EvalTriggerPreemption,
structs.EvalTriggerDeploymentWatcher, structs.EvalTriggerNodeDrain:
default:
desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason",
eval.TriggeredBy)
return setStatus(s.logger, s.planner, s.eval, s.nextEval, nil, s.failedTGAllocs, structs.EvalStatusFailed, desc,
s.queuedAllocs, "")
}
// Retry up to the maxSystemScheduleAttempts and reset if progress is made.
progress := func() bool { return progressMade(s.planResult) }
if err := retryMax(maxSystemScheduleAttempts, s.process, progress); err != nil {
if statusErr, ok := err.(*SetStatusError); ok {
return setStatus(s.logger, s.planner, s.eval, s.nextEval, nil, s.failedTGAllocs, statusErr.EvalStatus, err.Error(),
s.queuedAllocs, "")
}
return err
}
// Update the status to complete
return setStatus(s.logger, s.planner, s.eval, s.nextEval, nil, s.failedTGAllocs, structs.EvalStatusComplete, "",
s.queuedAllocs, "")
}
// process is wrapped in retryMax to iteratively run the handler until we have no
// further work or we've made the maximum number of attempts.
func (s *SystemScheduler) process() (bool, error) {
// Lookup the Job by ID
var err error
ws := memdb.NewWatchSet()
s.job, err = s.state.JobByID(ws, s.eval.Namespace, s.eval.JobID)
if err != nil {
return false, fmt.Errorf("failed to get job '%s': %v",
s.eval.JobID, err)
}
numTaskGroups := 0
if !s.job.Stopped() {
numTaskGroups = len(s.job.TaskGroups)
}
s.queuedAllocs = make(map[string]int, numTaskGroups)
// Get the ready nodes in the required datacenters
if !s.job.Stopped() {
s.nodes, s.nodesByDC, err = readyNodesInDCs(s.state, s.job.Datacenters)
if err != nil {
return false, fmt.Errorf("failed to get ready nodes: %v", err)
}
}
// Create a plan
s.plan = s.eval.MakePlan(s.job)
// Reset the failed allocations
s.failedTGAllocs = nil
// Create an evaluation context
s.ctx = NewEvalContext(s.state, s.plan, s.logger)
// Construct the placement stack
s.stack = NewSystemStack(s.ctx)
if !s.job.Stopped() {
s.stack.SetJob(s.job)
}
// Compute the target job allocations
if err := s.computeJobAllocs(); err != nil {
s.logger.Error("failed to compute job allocations", "error", err)
return false, err
}
// If the plan is a no-op, we can bail. If AnnotatePlan is set submit the plan
// anyways to get the annotations.
if s.plan.IsNoOp() && !s.eval.AnnotatePlan {
return true, nil
}
// If the limit of placements was reached we need to create an evaluation
// to pickup from here after the stagger period.
if s.limitReached && s.nextEval == nil {
s.nextEval = s.eval.NextRollingEval(s.job.Update.Stagger)
if err := s.planner.CreateEval(s.nextEval); err != nil {
s.logger.Error("failed to make next eval for rolling update", "error", err)
return false, err
}
s.logger.Debug("rolling update limit reached, next eval created", "next_eval_id", s.nextEval.ID)
}
// Submit the plan
result, newState, err := s.planner.SubmitPlan(s.plan)
s.planResult = result
if err != nil {
return false, err
}
// Decrement the number of allocations pending per task group based on the
// number of allocations successfully placed
adjustQueuedAllocations(s.logger, result, s.queuedAllocs)
// If we got a state refresh, try again since we have stale data
if newState != nil {
s.logger.Debug("refresh forced")
s.state = newState
return false, nil
}
// Try again if the plan was not fully committed, potential conflict
fullCommit, expected, actual := result.FullCommit(s.plan)
if !fullCommit {
s.logger.Debug("plan didn't fully commit", "attempted", expected, "placed", actual)
return false, nil
}
// Success!
return true, nil
}
// computeJobAllocs is used to reconcile differences between the job,
// existing allocations and node status to update the allocations.
func (s *SystemScheduler) computeJobAllocs() error {
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
allocs, err := s.state.AllocsByJob(ws, s.eval.Namespace, s.eval.JobID, true)
if err != nil {
return fmt.Errorf("failed to get allocs for job '%s': %v",
s.eval.JobID, err)
}
// Determine the tainted nodes containing job allocs
tainted, err := taintedNodes(s.state, allocs)
if err != nil {
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
s.eval.JobID, err)
}
// Update the allocations which are in pending/running state on tainted
// nodes to lost
updateNonTerminalAllocsToLost(s.plan, tainted, allocs)
// Filter out the allocations in a terminal state
allocs, terminalAllocs := structs.FilterTerminalAllocs(allocs)
// Diff the required and existing allocations
diff := diffSystemAllocs(s.job, s.nodes, tainted, allocs, terminalAllocs)
s.logger.Debug("reconciled current state with desired state",
"place", len(diff.place), "update", len(diff.update),
"migrate", len(diff.migrate), "stop", len(diff.stop),
"ignore", len(diff.ignore), "lost", len(diff.lost))
// Add all the allocs to stop
for _, e := range diff.stop {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded, "")
}
// Add all the allocs to migrate
for _, e := range diff.migrate {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNodeTainted, "")
}
// Lost allocations should be transitioned to desired status stop and client
// status lost.
for _, e := range diff.lost {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocLost, structs.AllocClientStatusLost)
}
// Attempt to do the upgrades in place
destructiveUpdates, inplaceUpdates := inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update)
diff.update = destructiveUpdates
if s.eval.AnnotatePlan {
s.plan.Annotations = &structs.PlanAnnotations{
DesiredTGUpdates: desiredUpdates(diff, inplaceUpdates, destructiveUpdates),
}
}
// Check if a rolling upgrade strategy is being used
limit := len(diff.update)
if !s.job.Stopped() && s.job.Update.Rolling() {
limit = s.job.Update.MaxParallel
}
// Treat non in-place updates as an eviction and new placement.
s.limitReached = evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit)
// Nothing remaining to do if placement is not required
if len(diff.place) == 0 {
if !s.job.Stopped() {
for _, tg := range s.job.TaskGroups {
s.queuedAllocs[tg.Name] = 0
}
}
return nil
}
// Record the number of allocations that needs to be placed per Task Group
for _, allocTuple := range diff.place {
s.queuedAllocs[allocTuple.TaskGroup.Name] += 1
}
// Compute the placements
return s.computePlacements(diff.place)
}
// computePlacements computes placements for allocations
func (s *SystemScheduler) computePlacements(place []allocTuple) error {
nodeByID := make(map[string]*structs.Node, len(s.nodes))
for _, node := range s.nodes {
nodeByID[node.ID] = node
}
nodes := make([]*structs.Node, 1)
for _, missing := range place {
node, ok := nodeByID[missing.Alloc.NodeID]
if !ok {
return fmt.Errorf("could not find node %q", missing.Alloc.NodeID)
}
// Update the set of placement nodes
nodes[0] = node
s.stack.SetNodes(nodes)
// Attempt to match the task group
option := s.stack.Select(missing.TaskGroup, nil)
if option == nil {
// If nodes were filtered because of constraint mismatches and we
// couldn't create an allocation then decrementing queued for that
// task group
if s.ctx.metrics.NodesFiltered > 0 {
s.queuedAllocs[missing.TaskGroup.Name] -= 1
// If we are annotating the plan, then decrement the desired
// placements based on whether the node meets the constraints
if s.eval.AnnotatePlan && s.plan.Annotations != nil &&
s.plan.Annotations.DesiredTGUpdates != nil {
desired := s.plan.Annotations.DesiredTGUpdates[missing.TaskGroup.Name]
desired.Place -= 1
}
}
// Check if this task group has already failed
if metric, ok := s.failedTGAllocs[missing.TaskGroup.Name]; ok {
metric.CoalescedFailures += 1
continue
}
}
// Store the available nodes by datacenter
s.ctx.Metrics().NodesAvailable = s.nodesByDC
// Compute top K scoring node metadata
s.ctx.Metrics().PopulateScoreMetaData()
// Set fields based on if we found an allocation option
if option != nil {
resources := &structs.AllocatedResources{
Tasks: option.TaskResources,
Shared: structs.AllocatedSharedResources{
DiskMB: int64(missing.TaskGroup.EphemeralDisk.SizeMB),
},
}
// Create an allocation for this
alloc := &structs.Allocation{
ID: uuid.Generate(),
Namespace: s.job.Namespace,
EvalID: s.eval.ID,
Name: missing.Name,
JobID: s.job.ID,
TaskGroup: missing.TaskGroup.Name,
Metrics: s.ctx.Metrics(),
NodeID: option.Node.ID,
NodeName: option.Node.Name,
TaskResources: resources.OldTaskResources(),
AllocatedResources: resources,
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
SharedResources: &structs.Resources{
DiskMB: missing.TaskGroup.EphemeralDisk.SizeMB,
},
}
// If the new allocation is replacing an older allocation then we
// set the record the older allocation id so that they are chained
if missing.Alloc != nil {
alloc.PreviousAllocation = missing.Alloc.ID
}
// If this placement involves preemption, set DesiredState to evict for those allocations
if option.PreemptedAllocs != nil {
var preemptedAllocIDs []string
for _, stop := range option.PreemptedAllocs {
s.plan.AppendPreemptedAlloc(stop, structs.AllocDesiredStatusEvict, alloc.ID)
preemptedAllocIDs = append(preemptedAllocIDs, stop.ID)
if s.eval.AnnotatePlan && s.plan.Annotations != nil {
s.plan.Annotations.PreemptedAllocs = append(s.plan.Annotations.PreemptedAllocs, stop.Stub())
if s.plan.Annotations.DesiredTGUpdates != nil {
desired := s.plan.Annotations.DesiredTGUpdates[missing.TaskGroup.Name]
desired.Preemptions += 1
}
}
}
alloc.PreemptedAllocations = preemptedAllocIDs
}
s.plan.AppendAlloc(alloc)
} else {
// Lazy initialize the failed map
if s.failedTGAllocs == nil {
s.failedTGAllocs = make(map[string]*structs.AllocMetric)
}
s.failedTGAllocs[missing.TaskGroup.Name] = s.ctx.Metrics()
}
}
return nil
}