open-nomad/scheduler/system_sched_test.go
Drew Bailey 6b492630dd
make diffSystemAllocsForNode aware of eligibility
diffSystemAllocs -> diffSystemAllocsForNode, this function is only used
for diffing system allocations, but lacked awareness of eligible
nodes and the node ID that the allocation was going to be placed.

This change now ignores a change if its existing allocation is on an
ineligible node. For a new allocation, it also checks tainted and
ineligible nodes in the same function instead of nil-ing out the diff
after computation in diffSystemAllocs
2020-02-03 09:02:08 -05:00

2186 lines
58 KiB
Go

package scheduler
import (
"fmt"
"reflect"
"sort"
"testing"
"time"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/stretchr/testify/require"
)
func TestSystemSched_JobRegister(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan doesn't have annotations.
if plan.Annotations != nil {
t.Fatalf("expected no annotations")
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
// Check the available nodes
if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
// Ensure no allocations are queued
queued := h.Evals[0].QueuedAllocations["web"]
if queued != 0 {
t.Fatalf("expected queued allocations: %v, actual: %v", 0, queued)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_JobRegister_StickyAllocs(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.SystemJob()
job.TaskGroups[0].EphemeralDisk.Sticky = true
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
if err := h.Process(NewSystemScheduler, eval); err != nil {
t.Fatalf("err: %v", err)
}
// Ensure the plan allocated
plan := h.Plans[0]
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Get an allocation and mark it as failed
alloc := planned[4].Copy()
alloc.ClientStatus = structs.AllocClientStatusFailed
require.NoError(t, h.State.UpdateAllocsFromClient(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to handle the update
eval = &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
h1 := NewHarnessWithState(t, h.State)
if err := h1.Process(NewSystemScheduler, eval); err != nil {
t.Fatalf("err: %v", err)
}
// Ensure we have created only one new allocation
plan = h1.Plans[0]
var newPlanned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
newPlanned = append(newPlanned, allocList...)
}
if len(newPlanned) != 1 {
t.Fatalf("bad plan: %#v", plan)
}
// Ensure that the new allocation was placed on the same node as the older
// one
if newPlanned[0].NodeID != alloc.NodeID || newPlanned[0].PreviousAllocation != alloc.ID {
t.Fatalf("expected: %#v, actual: %#v", alloc, newPlanned[0])
}
}
func TestSystemSched_JobRegister_EphemeralDiskConstraint(t *testing.T) {
h := NewHarness(t)
// Create a nodes
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.SystemJob()
job.TaskGroups[0].EphemeralDisk.SizeMB = 60 * 1024
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create another job with a lot of disk resource ask so that it doesn't fit
// the node
job1 := mock.SystemJob()
job1.TaskGroups[0].EphemeralDisk.SizeMB = 60 * 1024
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job1))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
if err := h.Process(NewSystemScheduler, eval); err != nil {
t.Fatalf("err: %v", err)
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
// Create a new harness to test the scheduling result for the second job
h1 := NewHarnessWithState(t, h.State)
// Create a mock evaluation to register the job
eval1 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job1.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job1.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1}))
// Process the evaluation
if err := h1.Process(NewSystemScheduler, eval1); err != nil {
t.Fatalf("err: %v", err)
}
out, err = h1.State.AllocsByJob(ws, job.Namespace, job1.ID, false)
require.NoError(t, err)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
}
func TestSystemSched_ExhaustResources(t *testing.T) {
h := NewHarness(t)
// Create a nodes
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Enable Preemption
h.State.SchedulerSetConfig(h.NextIndex(), &structs.SchedulerConfiguration{
PreemptionConfig: structs.PreemptionConfig{
SystemSchedulerEnabled: true,
},
})
// Create a service job which consumes most of the system resources
svcJob := mock.Job()
svcJob.TaskGroups[0].Count = 1
svcJob.TaskGroups[0].Tasks[0].Resources.CPU = 3600
require.NoError(t, h.State.UpsertJob(h.NextIndex(), svcJob))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: svcJob.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: svcJob.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Create a system job
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval1 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1}))
// Process the evaluation
if err := h.Process(NewSystemScheduler, eval1); err != nil {
t.Fatalf("err: %v", err)
}
// System scheduler will preempt the service job and would have placed eval1
require := require.New(t)
newPlan := h.Plans[1]
require.Len(newPlan.NodeAllocation, 1)
require.Len(newPlan.NodePreemptions, 1)
for _, allocList := range newPlan.NodeAllocation {
require.Len(allocList, 1)
require.Equal(job.ID, allocList[0].JobID)
}
for _, allocList := range newPlan.NodePreemptions {
require.Len(allocList, 1)
require.Equal(svcJob.ID, allocList[0].JobID)
}
// Ensure that we have no queued allocations on the second eval
queued := h.Evals[1].QueuedAllocations["web"]
if queued != 0 {
t.Fatalf("expected: %v, actual: %v", 1, queued)
}
}
func TestSystemSched_JobRegister_Annotate(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
if i < 9 {
node.NodeClass = "foo"
} else {
node.NodeClass = "bar"
}
node.ComputeClass()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job constraining on node class
job := mock.SystemJob()
fooConstraint := &structs.Constraint{
LTarget: "${node.class}",
RTarget: "foo",
Operand: "==",
}
job.Constraints = append(job.Constraints, fooConstraint)
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
AnnotatePlan: true,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 9 {
t.Fatalf("bad: %#v %d", planned, len(planned))
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
if len(out) != 9 {
t.Fatalf("bad: %#v", out)
}
// Check the available nodes
if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Ensure the plan had annotations.
if plan.Annotations == nil {
t.Fatalf("expected annotations")
}
desiredTGs := plan.Annotations.DesiredTGUpdates
if l := len(desiredTGs); l != 1 {
t.Fatalf("incorrect number of task groups; got %v; want %v", l, 1)
}
desiredChanges, ok := desiredTGs["web"]
if !ok {
t.Fatalf("expected task group web to have desired changes")
}
expected := &structs.DesiredUpdates{Place: 9}
if !reflect.DeepEqual(desiredChanges, expected) {
t.Fatalf("Unexpected desired updates; got %#v; want %#v", desiredChanges, expected)
}
}
func TestSystemSched_JobRegister_AddNode(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a new node.
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a mock evaluation to deal with the node update
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan had no node updates
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Log(len(update))
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated on the new node
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure it allocated on the right node
if _, ok := plan.NodeAllocation[node.ID]; !ok {
t.Fatalf("allocated on wrong node: %#v", plan)
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
out, _ = structs.FilterTerminalAllocs(out)
if len(out) != 11 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_JobRegister_AllocFail(t *testing.T) {
h := NewHarness(t)
// Create NO nodes
// Create a job
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan as this should be a no-op.
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_JobModify(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = "my-job.web[0]"
alloc.DesiredStatus = structs.AllocDesiredStatusStop
terminal = append(terminal, alloc)
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
// Update the job
job2 := mock.SystemJob()
job2.ID = job.ID
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
out, _ = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_JobModify_Rolling(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.SystemJob()
job2.ID = job.ID
job2.Update = structs.UpdateStrategy{
Stagger: 30 * time.Second,
MaxParallel: 5,
}
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted only MaxParallel
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Ensure a follow up eval was created
eval = h.Evals[0]
if eval.NextEval == "" {
t.Fatalf("missing next eval")
}
// Check for create
if len(h.CreateEvals) == 0 {
t.Fatalf("missing created eval")
}
create := h.CreateEvals[0]
if eval.NextEval != create.ID {
t.Fatalf("ID mismatch")
}
if create.PreviousEval != eval.ID {
t.Fatalf("missing previous eval")
}
if create.TriggeredBy != structs.EvalTriggerRollingUpdate {
t.Fatalf("bad: %#v", create)
}
}
func TestSystemSched_JobModify_InPlace(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.SystemJob()
job2.ID = job.ID
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan did not evict any allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan updated the existing allocs
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
for _, p := range planned {
if p.Job != job2 {
t.Fatalf("should update job")
}
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Verify the network did not change
rp := structs.Port{Label: "admin", Value: 5000}
for _, alloc := range out {
for _, resources := range alloc.TaskResources {
if resources.Networks[0].ReservedPorts[0] != rp {
t.Fatalf("bad: %#v", alloc)
}
}
}
}
func TestSystemSched_JobDeregister_Purged(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
for _, alloc := range allocs {
require.NoError(t, h.State.UpsertJobSummary(h.NextIndex(), mock.JobSummary(alloc.JobID)))
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted the job from all nodes.
for _, node := range nodes {
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure no remaining allocations
out, _ = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_JobDeregister_Stopped(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
job.Stop = true
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
for _, alloc := range allocs {
require.NoError(t, h.State.UpsertJobSummary(h.NextIndex(), mock.JobSummary(alloc.JobID)))
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted the job from all nodes.
for _, node := range nodes {
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure no remaining allocations
out, _ = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_NodeDown(t *testing.T) {
h := NewHarness(t)
// Register a down node
node := mock.Node()
node.Status = structs.NodeStatusDown
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job allocated on that node.
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.DesiredTransition.Migrate = helper.BoolToPtr(true)
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan updated the allocation.
var planned []*structs.Allocation
for _, allocList := range plan.NodeUpdate {
planned = append(planned, allocList...)
}
if len(planned) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the allocations is stopped
if p := planned[0]; p.DesiredStatus != structs.AllocDesiredStatusStop &&
p.ClientStatus != structs.AllocClientStatusLost {
t.Fatalf("bad: %#v", planned[0])
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_NodeDrain_Down(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
node.Status = structs.NodeStatusDown
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job allocated on that node.
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to deal with the node update
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted non terminal allocs
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure that the allocation is marked as lost
var lostAllocs []string
for _, alloc := range plan.NodeUpdate[node.ID] {
lostAllocs = append(lostAllocs, alloc.ID)
}
expected := []string{alloc.ID}
if !reflect.DeepEqual(lostAllocs, expected) {
t.Fatalf("expected: %v, actual: %v", expected, lostAllocs)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_NodeDrain(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job allocated on that node.
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.DesiredTransition.Migrate = helper.BoolToPtr(true)
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan updated the allocation.
var planned []*structs.Allocation
for _, allocList := range plan.NodeUpdate {
planned = append(planned, allocList...)
}
if len(planned) != 1 {
t.Log(len(planned))
t.Fatalf("bad: %#v", plan)
}
// Ensure the allocations is stopped
if planned[0].DesiredStatus != structs.AllocDesiredStatusStop {
t.Fatalf("bad: %#v", planned[0])
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_NodeUpdate(t *testing.T) {
h := NewHarness(t)
// Register a node
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job allocated on that node.
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to deal
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure that queued allocations is zero
if val, ok := h.Evals[0].QueuedAllocations["web"]; !ok || val != 0 {
t.Fatalf("bad queued allocations: %#v", h.Evals[0].QueuedAllocations)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_RetryLimit(t *testing.T) {
h := NewHarness(t)
h.Planner = &RejectPlan{h}
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure multiple plans
if len(h.Plans) == 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(t, err)
// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
// Should hit the retry limit
h.AssertEvalStatus(t, structs.EvalStatusFailed)
}
// This test ensures that the scheduler doesn't increment the queued allocation
// count for a task group when allocations can't be created on currently
// available nodes because of constrain mismatches.
func TestSystemSched_Queued_With_Constraints(t *testing.T) {
h := NewHarness(t)
// Register a node
node := mock.Node()
node.Attributes["kernel.name"] = "darwin"
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a system job which can't be placed on the node
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to deal
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure that queued allocations is zero
if val, ok := h.Evals[0].QueuedAllocations["web"]; !ok || val != 0 {
t.Fatalf("bad queued allocations: %#v", h.Evals[0].QueuedAllocations)
}
}
// This test ensures that the scheduler correctly ignores ineligible
// nodes when scheduling due to a new node being added. The job has two
// task groups contrained to a particular node class. The desired behavior
// should be that the TaskGroup constrained to the newly added node class is
// added and that the TaskGroup constrained to the ineligible node is ignored.
func TestSystemSched_JobConstraint_AddNode(t *testing.T) {
h := NewHarness(t)
// Create two nodes
var node *structs.Node
node = mock.Node()
node.NodeClass = "Class-A"
node.ComputeClass()
require.Nil(t, h.State.UpsertNode(h.NextIndex(), node))
var nodeB *structs.Node
nodeB = mock.Node()
nodeB.NodeClass = "Class-B"
nodeB.ComputeClass()
require.Nil(t, h.State.UpsertNode(h.NextIndex(), nodeB))
// Make a job with two task groups, each constraint to a node class
job := mock.SystemJob()
tgA := job.TaskGroups[0]
tgA.Name = "groupA"
tgA.Constraints = []*structs.Constraint{
{
LTarget: "${node.class}",
RTarget: node.NodeClass,
Operand: "=",
},
}
tgB := job.TaskGroups[0].Copy()
tgB.Name = "groupB"
tgB.Constraints = []*structs.Constraint{
{
LTarget: "${node.class}",
RTarget: nodeB.NodeClass,
Operand: "=",
},
}
// Upsert Job
job.TaskGroups = []*structs.TaskGroup{tgA, tgB}
require.Nil(t, h.State.UpsertJob(h.NextIndex(), job))
// Evaluate the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
require.Nil(t, h.Process(NewSystemScheduler, eval))
require.Equal(t, "complete", h.Evals[0].Status)
// QueuedAllocations is drained
val, ok := h.Evals[0].QueuedAllocations["groupA"]
require.True(t, ok)
require.Equal(t, 0, val)
val, ok = h.Evals[0].QueuedAllocations["groupB"]
require.True(t, ok)
require.Equal(t, 0, val)
// Single plan with two NodeAllocations
require.Len(t, h.Plans, 1)
require.Len(t, h.Plans[0].NodeAllocation, 2)
// Mark the node as ineligible
node.SchedulingEligibility = structs.NodeSchedulingIneligible
// Evaluate the node update
eval2 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerNodeUpdate,
NodeID: node.ID,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval2}))
require.Nil(t, h.Process(NewSystemScheduler, eval2))
require.Equal(t, "complete", h.Evals[1].Status)
// Ensure no new plans
require.Equal(t, 1, len(h.Plans))
// Ensure all NodeAllocations are from first Eval
for _, allocs := range h.Plans[0].NodeAllocation {
require.Len(t, allocs, 1)
require.Equal(t, eval.ID, allocs[0].EvalID)
}
// Add a new node Class-B
var nodeBTwo *structs.Node
nodeBTwo = mock.Node()
nodeBTwo.ComputeClass()
nodeBTwo.NodeClass = "Class-B"
require.Nil(t, h.State.UpsertNode(h.NextIndex(), nodeBTwo))
// Evaluate the new node
eval3 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
NodeID: nodeBTwo.ID,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
// Ensure New eval is complete
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval3}))
require.Nil(t, h.Process(NewSystemScheduler, eval3))
require.Equal(t, "complete", h.Evals[2].Status)
// Ensure no failed TG allocs
require.Equal(t, 0, len(h.Evals[2].FailedTGAllocs))
require.Len(t, h.Plans, 2)
require.Len(t, h.Plans[1].NodeAllocation, 1)
// Ensure all NodeAllocations are from first Eval
for _, allocs := range h.Plans[1].NodeAllocation {
require.Len(t, allocs, 1)
require.Equal(t, eval3.ID, allocs[0].EvalID)
}
ws := memdb.NewWatchSet()
allocsNodeOne, err := h.State.AllocsByNode(ws, node.ID)
require.NoError(t, err)
require.Len(t, allocsNodeOne, 1)
allocsNodeTwo, err := h.State.AllocsByNode(ws, nodeB.ID)
require.NoError(t, err)
require.Len(t, allocsNodeTwo, 1)
allocsNodeThree, err := h.State.AllocsByNode(ws, nodeBTwo.ID)
require.NoError(t, err)
require.Len(t, allocsNodeThree, 1)
}
// No errors reported when no available nodes prevent placement
func TestSystemSched_ExistingAllocNoNodes(t *testing.T) {
h := NewHarness(t)
var node *structs.Node
// Create a node
node = mock.Node()
node.ComputeClass()
require.Nil(t, h.State.UpsertNode(h.NextIndex(), node))
// Make a job
job := mock.SystemJob()
require.Nil(t, h.State.UpsertJob(h.NextIndex(), job))
// Evaluate the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
require.Nil(t, h.Process(NewSystemScheduler, eval))
require.Equal(t, "complete", h.Evals[0].Status)
// QueuedAllocations is drained
val, ok := h.Evals[0].QueuedAllocations["web"]
require.True(t, ok)
require.Equal(t, 0, val)
// The plan has one NodeAllocations
require.Equal(t, 1, len(h.Plans))
// Mark the node as ineligible
node.SchedulingEligibility = structs.NodeSchedulingIneligible
// Evaluate the job
eval2 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval2}))
require.Nil(t, h.Process(NewSystemScheduler, eval2))
require.Equal(t, "complete", h.Evals[1].Status)
// Create a new job version, deploy
job2 := job.Copy()
job2.Meta["version"] = "2"
require.Nil(t, h.State.UpsertJob(h.NextIndex(), job2))
// Run evaluation as a plan
eval3 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job2.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job2.ID,
Status: structs.EvalStatusPending,
AnnotatePlan: true,
}
// Ensure New eval is complete
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval3}))
require.Nil(t, h.Process(NewSystemScheduler, eval3))
require.Equal(t, "complete", h.Evals[2].Status)
// Ensure there are no FailedTGAllocs
require.Equal(t, 0, len(h.Evals[2].FailedTGAllocs))
require.Equal(t, 0, h.Evals[2].QueuedAllocations[job2.Name])
}
// No errors reported when constraints prevent placement
func TestSystemSched_ConstraintErrors(t *testing.T) {
h := NewHarness(t)
var node *structs.Node
// Register some nodes
// the tag "aaaaaa" is hashed so that the nodes are processed
// in an order other than good, good, bad
for _, tag := range []string{"aaaaaa", "foo", "foo", "foo"} {
node = mock.Node()
node.Meta["tag"] = tag
node.ComputeClass()
require.Nil(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Mark the last node as ineligible
node.SchedulingEligibility = structs.NodeSchedulingIneligible
// Make a job with a constraint that matches a subset of the nodes
job := mock.SystemJob()
job.Constraints = append(job.Constraints,
&structs.Constraint{
LTarget: "${meta.tag}",
RTarget: "foo",
Operand: "=",
})
require.Nil(t, h.State.UpsertJob(h.NextIndex(), job))
// Evaluate the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
require.Nil(t, h.Process(NewSystemScheduler, eval))
require.Equal(t, "complete", h.Evals[0].Status)
// QueuedAllocations is drained
val, ok := h.Evals[0].QueuedAllocations["web"]
require.True(t, ok)
require.Equal(t, 0, val)
// The plan has two NodeAllocations
require.Equal(t, 1, len(h.Plans))
require.Nil(t, h.Plans[0].Annotations)
require.Equal(t, 2, len(h.Plans[0].NodeAllocation))
// Two nodes were allocated and are running
ws := memdb.NewWatchSet()
as, err := h.State.AllocsByJob(ws, structs.DefaultNamespace, job.ID, false)
require.Nil(t, err)
running := 0
for _, a := range as {
if "running" == a.Job.Status {
running++
}
}
require.Equal(t, 2, len(as))
require.Equal(t, 2, running)
// Failed allocations is empty
require.Equal(t, 0, len(h.Evals[0].FailedTGAllocs))
}
func TestSystemSched_ChainedAlloc(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.SystemJob()
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
if err := h.Process(NewSystemScheduler, eval); err != nil {
t.Fatalf("err: %v", err)
}
var allocIDs []string
for _, allocList := range h.Plans[0].NodeAllocation {
for _, alloc := range allocList {
allocIDs = append(allocIDs, alloc.ID)
}
}
sort.Strings(allocIDs)
// Create a new harness to invoke the scheduler again
h1 := NewHarnessWithState(t, h.State)
job1 := mock.SystemJob()
job1.ID = job.ID
job1.TaskGroups[0].Tasks[0].Env = make(map[string]string)
job1.TaskGroups[0].Tasks[0].Env["foo"] = "bar"
require.NoError(t, h1.State.UpsertJob(h1.NextIndex(), job1))
// Insert two more nodes
for i := 0; i < 2; i++ {
node := mock.Node()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a mock evaluation to update the job
eval1 := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job1.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job1.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1}))
// Process the evaluation
if err := h1.Process(NewSystemScheduler, eval1); err != nil {
t.Fatalf("err: %v", err)
}
plan := h1.Plans[0]
// Collect all the chained allocation ids and the new allocations which
// don't have any chained allocations
var prevAllocs []string
var newAllocs []string
for _, allocList := range plan.NodeAllocation {
for _, alloc := range allocList {
if alloc.PreviousAllocation == "" {
newAllocs = append(newAllocs, alloc.ID)
continue
}
prevAllocs = append(prevAllocs, alloc.PreviousAllocation)
}
}
sort.Strings(prevAllocs)
// Ensure that the new allocations has their corresponding original
// allocation ids
if !reflect.DeepEqual(prevAllocs, allocIDs) {
t.Fatalf("expected: %v, actual: %v", len(allocIDs), len(prevAllocs))
}
// Ensuring two new allocations don't have any chained allocations
if len(newAllocs) != 2 {
t.Fatalf("expected: %v, actual: %v", 2, len(newAllocs))
}
}
func TestSystemSched_PlanWithDrainedNode(t *testing.T) {
h := NewHarness(t)
// Register two nodes with two different classes
node := mock.Node()
node.NodeClass = "green"
node.Drain = true
node.ComputeClass()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
node2 := mock.Node()
node2.NodeClass = "blue"
node2.ComputeClass()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node2))
// Create a Job with two task groups, each constrained on node class
job := mock.SystemJob()
tg1 := job.TaskGroups[0]
tg1.Constraints = append(tg1.Constraints,
&structs.Constraint{
LTarget: "${node.class}",
RTarget: "green",
Operand: "==",
})
tg2 := tg1.Copy()
tg2.Name = "web2"
tg2.Constraints[0].RTarget = "blue"
job.TaskGroups = append(job.TaskGroups, tg2)
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create an allocation on each node
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.DesiredTransition.Migrate = helper.BoolToPtr(true)
alloc.TaskGroup = "web"
alloc2 := mock.Alloc()
alloc2.Job = job
alloc2.JobID = job.ID
alloc2.NodeID = node2.ID
alloc2.Name = "my-job.web2[0]"
alloc2.TaskGroup = "web2"
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc, alloc2}))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted the alloc on the failed node
planned := plan.NodeUpdate[node.ID]
if len(planned) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan didn't place
if len(plan.NodeAllocation) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the allocations is stopped
if planned[0].DesiredStatus != structs.AllocDesiredStatusStop {
t.Fatalf("bad: %#v", planned[0])
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_QueuedAllocsMultTG(t *testing.T) {
h := NewHarness(t)
// Register two nodes with two different classes
node := mock.Node()
node.NodeClass = "green"
node.ComputeClass()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
node2 := mock.Node()
node2.NodeClass = "blue"
node2.ComputeClass()
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node2))
// Create a Job with two task groups, each constrained on node class
job := mock.SystemJob()
tg1 := job.TaskGroups[0]
tg1.Constraints = append(tg1.Constraints,
&structs.Constraint{
LTarget: "${node.class}",
RTarget: "green",
Operand: "==",
})
tg2 := tg1.Copy()
tg2.Name = "web2"
tg2.Constraints[0].RTarget = "blue"
job.TaskGroups = append(job.TaskGroups, tg2)
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
qa := h.Evals[0].QueuedAllocations
if qa["web"] != 0 || qa["web2"] != 0 {
t.Fatalf("bad queued allocations %#v", qa)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestSystemSched_Preemption(t *testing.T) {
h := NewHarness(t)
// Create nodes
var nodes []*structs.Node
for i := 0; i < 2; i++ {
node := mock.Node()
// TODO(preetha): remove in 0.11
node.Resources = &structs.Resources{
CPU: 3072,
MemoryMB: 5034,
DiskMB: 20 * 1024,
Networks: []*structs.NetworkResource{
{
Device: "eth0",
CIDR: "192.168.0.100/32",
MBits: 1000,
},
},
}
node.NodeResources = &structs.NodeResources{
Cpu: structs.NodeCpuResources{
CpuShares: 3072,
},
Memory: structs.NodeMemoryResources{
MemoryMB: 5034,
},
Disk: structs.NodeDiskResources{
DiskMB: 20 * 1024,
},
Networks: []*structs.NetworkResource{
{
Device: "eth0",
CIDR: "192.168.0.100/32",
MBits: 1000,
},
},
}
require.NoError(t, h.State.UpsertNode(h.NextIndex(), node))
nodes = append(nodes, node)
}
// Enable Preemption
h.State.SchedulerSetConfig(h.NextIndex(), &structs.SchedulerConfiguration{
PreemptionConfig: structs.PreemptionConfig{
SystemSchedulerEnabled: true,
},
})
// Create some low priority batch jobs and allocations for them
// One job uses a reserved port
job1 := mock.BatchJob()
job1.Type = structs.JobTypeBatch
job1.Priority = 20
job1.TaskGroups[0].Tasks[0].Resources = &structs.Resources{
CPU: 512,
MemoryMB: 1024,
Networks: []*structs.NetworkResource{
{
MBits: 200,
ReservedPorts: []structs.Port{
{
Label: "web",
Value: 80,
},
},
},
},
}
alloc1 := mock.Alloc()
alloc1.Job = job1
alloc1.JobID = job1.ID
alloc1.NodeID = nodes[0].ID
alloc1.Name = "my-job[0]"
alloc1.TaskGroup = job1.TaskGroups[0].Name
alloc1.AllocatedResources = &structs.AllocatedResources{
Tasks: map[string]*structs.AllocatedTaskResources{
"web": {
Cpu: structs.AllocatedCpuResources{
CpuShares: 512,
},
Memory: structs.AllocatedMemoryResources{
MemoryMB: 1024,
},
Networks: []*structs.NetworkResource{
{
Device: "eth0",
IP: "192.168.0.100",
ReservedPorts: []structs.Port{{Label: "web", Value: 80}},
MBits: 200,
},
},
},
},
Shared: structs.AllocatedSharedResources{
DiskMB: 5 * 1024,
},
}
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job1))
job2 := mock.BatchJob()
job2.Type = structs.JobTypeBatch
job2.Priority = 20
job2.TaskGroups[0].Tasks[0].Resources = &structs.Resources{
CPU: 512,
MemoryMB: 1024,
Networks: []*structs.NetworkResource{
{
MBits: 200,
},
},
}
alloc2 := mock.Alloc()
alloc2.Job = job2
alloc2.JobID = job2.ID
alloc2.NodeID = nodes[0].ID
alloc2.Name = "my-job[2]"
alloc2.TaskGroup = job2.TaskGroups[0].Name
alloc2.AllocatedResources = &structs.AllocatedResources{
Tasks: map[string]*structs.AllocatedTaskResources{
"web": {
Cpu: structs.AllocatedCpuResources{
CpuShares: 512,
},
Memory: structs.AllocatedMemoryResources{
MemoryMB: 1024,
},
Networks: []*structs.NetworkResource{
{
Device: "eth0",
IP: "192.168.0.100",
MBits: 200,
},
},
},
},
Shared: structs.AllocatedSharedResources{
DiskMB: 5 * 1024,
},
}
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2))
job3 := mock.Job()
job3.Type = structs.JobTypeBatch
job3.Priority = 40
job3.TaskGroups[0].Tasks[0].Resources = &structs.Resources{
CPU: 1024,
MemoryMB: 2048,
Networks: []*structs.NetworkResource{
{
Device: "eth0",
MBits: 400,
},
},
}
alloc3 := mock.Alloc()
alloc3.Job = job3
alloc3.JobID = job3.ID
alloc3.NodeID = nodes[0].ID
alloc3.Name = "my-job[0]"
alloc3.TaskGroup = job3.TaskGroups[0].Name
alloc3.AllocatedResources = &structs.AllocatedResources{
Tasks: map[string]*structs.AllocatedTaskResources{
"web": {
Cpu: structs.AllocatedCpuResources{
CpuShares: 1024,
},
Memory: structs.AllocatedMemoryResources{
MemoryMB: 25,
},
Networks: []*structs.NetworkResource{
{
Device: "eth0",
IP: "192.168.0.100",
ReservedPorts: []structs.Port{{Label: "web", Value: 80}},
MBits: 400,
},
},
},
},
Shared: structs.AllocatedSharedResources{
DiskMB: 5 * 1024,
},
}
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc1, alloc2, alloc3}))
// Create a high priority job and allocs for it
// These allocs should not be preempted
job4 := mock.BatchJob()
job4.Type = structs.JobTypeBatch
job4.Priority = 100
job4.TaskGroups[0].Tasks[0].Resources = &structs.Resources{
CPU: 1024,
MemoryMB: 2048,
Networks: []*structs.NetworkResource{
{
MBits: 100,
},
},
}
alloc4 := mock.Alloc()
alloc4.Job = job4
alloc4.JobID = job4.ID
alloc4.NodeID = nodes[0].ID
alloc4.Name = "my-job4[0]"
alloc4.TaskGroup = job4.TaskGroups[0].Name
alloc4.AllocatedResources = &structs.AllocatedResources{
Tasks: map[string]*structs.AllocatedTaskResources{
"web": {
Cpu: structs.AllocatedCpuResources{
CpuShares: 1024,
},
Memory: structs.AllocatedMemoryResources{
MemoryMB: 2048,
},
Networks: []*structs.NetworkResource{
{
Device: "eth0",
IP: "192.168.0.100",
ReservedPorts: []structs.Port{{Label: "web", Value: 80}},
MBits: 100,
},
},
},
},
Shared: structs.AllocatedSharedResources{
DiskMB: 2 * 1024,
},
}
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job4))
require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc4}))
// Create a system job such that it would need to preempt both allocs to succeed
job := mock.SystemJob()
job.TaskGroups[0].Tasks[0].Resources = &structs.Resources{
CPU: 1948,
MemoryMB: 256,
Networks: []*structs.NetworkResource{
{
MBits: 800,
DynamicPorts: []structs.Port{{Label: "http"}},
},
},
}
require.NoError(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
Namespace: structs.DefaultNamespace,
ID: uuid.Generate(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
Status: structs.EvalStatusPending,
}
require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
require := require.New(t)
require.Nil(err)
// Ensure a single plan
require.Equal(1, len(h.Plans))
plan := h.Plans[0]
// Ensure the plan doesn't have annotations.
require.Nil(plan.Annotations)
// Ensure the plan allocated on both nodes
var planned []*structs.Allocation
preemptingAllocId := ""
require.Equal(2, len(plan.NodeAllocation))
// The alloc that got placed on node 1 is the preemptor
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
for _, alloc := range allocList {
if alloc.NodeID == nodes[0].ID {
preemptingAllocId = alloc.ID
}
}
}
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false)
require.NoError(err)
// Ensure all allocations placed
require.Equal(2, len(out))
// Verify that one node has preempted allocs
require.NotNil(plan.NodePreemptions[nodes[0].ID])
preemptedAllocs := plan.NodePreemptions[nodes[0].ID]
// Verify that three jobs have preempted allocs
require.Equal(3, len(preemptedAllocs))
expectedPreemptedJobIDs := []string{job1.ID, job2.ID, job3.ID}
// We expect job1, job2 and job3 to have preempted allocations
// job4 should not have any allocs preempted
for _, alloc := range preemptedAllocs {
require.Contains(expectedPreemptedJobIDs, alloc.JobID)
}
// Look up the preempted allocs by job ID
ws = memdb.NewWatchSet()
for _, jobId := range expectedPreemptedJobIDs {
out, err = h.State.AllocsByJob(ws, structs.DefaultNamespace, jobId, false)
require.NoError(err)
for _, alloc := range out {
require.Equal(structs.AllocDesiredStatusEvict, alloc.DesiredStatus)
require.Equal(fmt.Sprintf("Preempted by alloc ID %v", preemptingAllocId), alloc.DesiredDescription)
}
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}