open-nomad/client/client.go

2510 lines
75 KiB
Go

package client
import (
"errors"
"fmt"
"io/ioutil"
"log"
"net"
"net/rpc"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"sync"
"time"
metrics "github.com/armon/go-metrics"
"github.com/boltdb/bolt"
consulapi "github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/lib"
multierror "github.com/hashicorp/go-multierror"
"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/allocrunner"
"github.com/hashicorp/nomad/client/config"
consulApi "github.com/hashicorp/nomad/client/consul"
"github.com/hashicorp/nomad/client/servers"
"github.com/hashicorp/nomad/client/state"
"github.com/hashicorp/nomad/client/stats"
cstructs "github.com/hashicorp/nomad/client/structs"
"github.com/hashicorp/nomad/client/vaultclient"
"github.com/hashicorp/nomad/command/agent/consul"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/helper/pool"
hstats "github.com/hashicorp/nomad/helper/stats"
"github.com/hashicorp/nomad/helper/tlsutil"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/structs"
nconfig "github.com/hashicorp/nomad/nomad/structs/config"
vaultapi "github.com/hashicorp/vault/api"
"github.com/shirou/gopsutil/host"
)
const (
// clientRPCCache controls how long we keep an idle connection
// open to a server
clientRPCCache = 5 * time.Minute
// clientMaxStreams controls how many idle streams we keep
// open to a server
clientMaxStreams = 2
// datacenterQueryLimit searches through up to this many adjacent
// datacenters looking for the Nomad server service.
datacenterQueryLimit = 9
// registerRetryIntv is minimum interval on which we retry
// registration. We pick a value between this and 2x this.
registerRetryIntv = 15 * time.Second
// getAllocRetryIntv is minimum interval on which we retry
// to fetch allocations. We pick a value between this and 2x this.
getAllocRetryIntv = 30 * time.Second
// devModeRetryIntv is the retry interval used for development
devModeRetryIntv = time.Second
// stateSnapshotIntv is how often the client snapshots state
stateSnapshotIntv = 60 * time.Second
// initialHeartbeatStagger is used to stagger the interval between
// starting and the initial heartbeat. After the initial heartbeat,
// we switch to using the TTL specified by the servers.
initialHeartbeatStagger = 10 * time.Second
// nodeUpdateRetryIntv is how often the client checks for updates to the
// node attributes or meta map.
nodeUpdateRetryIntv = 5 * time.Second
// allocSyncIntv is the batching period of allocation updates before they
// are synced with the server.
allocSyncIntv = 200 * time.Millisecond
// allocSyncRetryIntv is the interval on which we retry updating
// the status of the allocation
allocSyncRetryIntv = 5 * time.Second
)
// ClientStatsReporter exposes all the APIs related to resource usage of a Nomad
// Client
type ClientStatsReporter interface {
// GetAllocStats returns the AllocStatsReporter for the passed allocation.
// If it does not exist an error is reported.
GetAllocStats(allocID string) (allocrunner.AllocStatsReporter, error)
// LatestHostStats returns the latest resource usage stats for the host
LatestHostStats() *stats.HostStats
}
// Client is used to implement the client interaction with Nomad. Clients
// are expected to register as a schedulable node to the servers, and to
// run allocations as determined by the servers.
type Client struct {
config *config.Config
start time.Time
// stateDB is used to efficiently store client state.
stateDB *bolt.DB
// configCopy is a copy that should be passed to alloc-runners.
configCopy *config.Config
configLock sync.RWMutex
logger *log.Logger
connPool *pool.ConnPool
// tlsWrap is used to wrap outbound connections using TLS. It should be
// accessed using the lock.
tlsWrap tlsutil.RegionWrapper
tlsWrapLock sync.RWMutex
// servers is the list of nomad servers
servers *servers.Manager
// heartbeat related times for tracking how often to heartbeat
lastHeartbeat time.Time
heartbeatTTL time.Duration
haveHeartbeated bool
heartbeatLock sync.Mutex
// triggerDiscoveryCh triggers Consul discovery; see triggerDiscovery
triggerDiscoveryCh chan struct{}
// triggerNodeUpdate triggers the client to mark the Node as changed and
// update it.
triggerNodeUpdate chan struct{}
// triggerEmitNodeEvent sends an event and triggers the client to update the
// server for the node event
triggerEmitNodeEvent chan *structs.NodeEvent
// rpcRetryCh is closed when there an event such as server discovery or a
// successful RPC occurring happens such that a retry should happen. Access
// should only occur via the getter method
rpcRetryCh chan struct{}
rpcRetryLock sync.Mutex
// allocs maps alloc IDs to their AllocRunner. This map includes all
// AllocRunners - running and GC'd - until the server GCs them.
allocs map[string]*allocrunner.AllocRunner
allocLock sync.RWMutex
// allocUpdates stores allocations that need to be synced to the server.
allocUpdates chan *structs.Allocation
// consulService is Nomad's custom Consul client for managing services
// and checks.
consulService consulApi.ConsulServiceAPI
// consulCatalog is the subset of Consul's Catalog API Nomad uses.
consulCatalog consul.CatalogAPI
// HostStatsCollector collects host resource usage stats
hostStatsCollector *stats.HostStatsCollector
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
// vaultClient is used to interact with Vault for token and secret renewals
vaultClient vaultclient.VaultClient
// garbageCollector is used to garbage collect terminal allocations present
// in the node automatically
garbageCollector *AllocGarbageCollector
// clientACLResolver holds the ACL resolution state
clientACLResolver
// rpcServer is used to serve RPCs by the local agent.
rpcServer *rpc.Server
endpoints rpcEndpoints
streamingRpcs *structs.StreamingRpcRegistry
// baseLabels are used when emitting tagged metrics. All client metrics will
// have these tags, and optionally more.
baseLabels []metrics.Label
}
var (
// noServersErr is returned by the RPC method when the client has no
// configured servers. This is used to trigger Consul discovery if
// enabled.
noServersErr = errors.New("no servers")
)
// NewClient is used to create a new client from the given configuration
func NewClient(cfg *config.Config, consulCatalog consul.CatalogAPI, consulService consulApi.ConsulServiceAPI, logger *log.Logger) (*Client, error) {
// Create the tls wrapper
var tlsWrap tlsutil.RegionWrapper
if cfg.TLSConfig.EnableRPC {
tw, err := tlsutil.NewTLSConfiguration(cfg.TLSConfig, true, true)
if err != nil {
return nil, err
}
tlsWrap, err = tw.OutgoingTLSWrapper()
if err != nil {
return nil, err
}
}
// Create the client
c := &Client{
config: cfg,
consulCatalog: consulCatalog,
consulService: consulService,
start: time.Now(),
connPool: pool.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, tlsWrap),
tlsWrap: tlsWrap,
streamingRpcs: structs.NewStreamingRpcRegistry(),
logger: logger,
allocs: make(map[string]*allocrunner.AllocRunner),
allocUpdates: make(chan *structs.Allocation, 64),
shutdownCh: make(chan struct{}),
triggerDiscoveryCh: make(chan struct{}),
triggerNodeUpdate: make(chan struct{}, 8),
triggerEmitNodeEvent: make(chan *structs.NodeEvent, 8),
}
// Initialize the server manager
c.servers = servers.New(c.logger, c.shutdownCh, c)
// Initialize the client
if err := c.init(); err != nil {
return nil, fmt.Errorf("failed to initialize client: %v", err)
}
// Setup the clients RPC server
c.setupClientRpc()
// Initialize the ACL state
if err := c.clientACLResolver.init(); err != nil {
return nil, fmt.Errorf("failed to initialize ACL state: %v", err)
}
// Add the stats collector
statsCollector := stats.NewHostStatsCollector(logger, c.config.AllocDir)
c.hostStatsCollector = statsCollector
// Add the garbage collector
gcConfig := &GCConfig{
MaxAllocs: cfg.GCMaxAllocs,
DiskUsageThreshold: cfg.GCDiskUsageThreshold,
InodeUsageThreshold: cfg.GCInodeUsageThreshold,
Interval: cfg.GCInterval,
ParallelDestroys: cfg.GCParallelDestroys,
ReservedDiskMB: cfg.Node.Reserved.DiskMB,
}
c.garbageCollector = NewAllocGarbageCollector(logger, statsCollector, c, gcConfig)
go c.garbageCollector.Run()
// Setup the node
if err := c.setupNode(); err != nil {
return nil, fmt.Errorf("node setup failed: %v", err)
}
// Store the config copy before restoring state but after it has been
// initialized.
c.configLock.Lock()
c.configCopy = c.config.Copy()
c.configLock.Unlock()
fingerprintManager := NewFingerprintManager(c.GetConfig, c.configCopy.Node,
c.shutdownCh, c.updateNodeFromFingerprint, c.updateNodeFromDriver,
c.logger)
// Fingerprint the node and scan for drivers
if err := fingerprintManager.Run(); err != nil {
return nil, fmt.Errorf("fingerprinting failed: %v", err)
}
// Setup the reserved resources
c.reservePorts()
// Set the preconfigured list of static servers
c.configLock.RLock()
if len(c.configCopy.Servers) > 0 {
if _, err := c.setServersImpl(c.configCopy.Servers, true); err != nil {
logger.Printf("[WARN] client: None of the configured servers are valid: %v", err)
}
}
c.configLock.RUnlock()
// Setup Consul discovery if enabled
if c.configCopy.ConsulConfig.ClientAutoJoin != nil && *c.configCopy.ConsulConfig.ClientAutoJoin {
go c.consulDiscovery()
if c.servers.NumServers() == 0 {
// No configured servers; trigger discovery manually
c.triggerDiscoveryCh <- struct{}{}
}
}
// Setup the vault client for token and secret renewals
if err := c.setupVaultClient(); err != nil {
return nil, fmt.Errorf("failed to setup vault client: %v", err)
}
// Restore the state
if err := c.restoreState(); err != nil {
logger.Printf("[ERR] client: failed to restore state: %v", err)
logger.Printf("[ERR] client: Nomad is unable to start due to corrupt state. "+
"The safest way to proceed is to manually stop running task processes "+
"and remove Nomad's state (%q) and alloc (%q) directories before "+
"restarting. Lost allocations will be rescheduled.",
c.config.StateDir, c.config.AllocDir)
logger.Printf("[ERR] client: Corrupt state is often caused by a bug. Please " +
"report as much information as possible to " +
"https://github.com/hashicorp/nomad/issues")
return nil, fmt.Errorf("failed to restore state")
}
// Register and then start heartbeating to the servers.
go c.registerAndHeartbeat()
// Begin periodic snapshotting of state.
go c.periodicSnapshot()
// Begin syncing allocations to the server
go c.allocSync()
// Start the client!
go c.run()
// Start collecting stats
go c.emitStats()
c.logger.Printf("[INFO] client: Node ID %q", c.NodeID())
return c, nil
}
// init is used to initialize the client and perform any setup
// needed before we begin starting its various components.
func (c *Client) init() error {
// Ensure the state dir exists if we have one
if c.config.StateDir != "" {
if err := os.MkdirAll(c.config.StateDir, 0700); err != nil {
return fmt.Errorf("failed creating state dir: %s", err)
}
} else {
// Otherwise make a temp directory to use.
p, err := ioutil.TempDir("", "NomadClient")
if err != nil {
return fmt.Errorf("failed creating temporary directory for the StateDir: %v", err)
}
p, err = filepath.EvalSymlinks(p)
if err != nil {
return fmt.Errorf("failed to find temporary directory for the StateDir: %v", err)
}
c.config.StateDir = p
}
c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir)
// Create or open the state database
db, err := bolt.Open(filepath.Join(c.config.StateDir, "state.db"), 0600, nil)
if err != nil {
return fmt.Errorf("failed to create state database: %v", err)
}
c.stateDB = db
// Ensure the alloc dir exists if we have one
if c.config.AllocDir != "" {
if err := os.MkdirAll(c.config.AllocDir, 0711); err != nil {
return fmt.Errorf("failed creating alloc dir: %s", err)
}
} else {
// Otherwise make a temp directory to use.
p, err := ioutil.TempDir("", "NomadClient")
if err != nil {
return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err)
}
p, err = filepath.EvalSymlinks(p)
if err != nil {
return fmt.Errorf("failed to find temporary directory for the AllocDir: %v", err)
}
// Change the permissions to have the execute bit
if err := os.Chmod(p, 0711); err != nil {
return fmt.Errorf("failed to change directory permissions for the AllocDir: %v", err)
}
c.config.AllocDir = p
}
c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir)
return nil
}
// reloadTLSConnections allows a client to reload its TLS configuration on the
// fly
func (c *Client) reloadTLSConnections(newConfig *nconfig.TLSConfig) error {
var tlsWrap tlsutil.RegionWrapper
if newConfig != nil && newConfig.EnableRPC {
tw, err := tlsutil.NewTLSConfiguration(newConfig, true, true)
if err != nil {
return err
}
twWrap, err := tw.OutgoingTLSWrapper()
if err != nil {
return err
}
tlsWrap = twWrap
}
// Store the new tls wrapper.
c.tlsWrapLock.Lock()
c.tlsWrap = tlsWrap
c.tlsWrapLock.Unlock()
// Keep the client configuration up to date as we use configuration values to
// decide on what type of connections to accept
c.configLock.Lock()
c.config.TLSConfig = newConfig
c.configLock.Unlock()
c.connPool.ReloadTLS(tlsWrap)
return nil
}
// Reload allows a client to reload its configuration on the fly
func (c *Client) Reload(newConfig *config.Config) error {
shouldReloadTLS, err := tlsutil.ShouldReloadRPCConnections(c.config.TLSConfig, newConfig.TLSConfig)
if err != nil {
c.logger.Printf("[ERR] nomad: error parsing server TLS configuration: %s", err)
return err
}
if shouldReloadTLS {
return c.reloadTLSConnections(newConfig.TLSConfig)
}
return nil
}
// Leave is used to prepare the client to leave the cluster
func (c *Client) Leave() error {
// TODO
return nil
}
// GetConfig returns the config of the client
func (c *Client) GetConfig() *config.Config {
c.configLock.Lock()
defer c.configLock.Unlock()
return c.configCopy
}
// Datacenter returns the datacenter for the given client
func (c *Client) Datacenter() string {
return c.config.Node.Datacenter
}
// Region returns the region for the given client
func (c *Client) Region() string {
return c.config.Region
}
// NodeID returns the node ID for the given client
func (c *Client) NodeID() string {
return c.config.Node.ID
}
// secretNodeID returns the secret node ID for the given client
func (c *Client) secretNodeID() string {
return c.config.Node.SecretID
}
// RPCMajorVersion returns the structs.ApiMajorVersion supported by the
// client.
func (c *Client) RPCMajorVersion() int {
return structs.ApiMajorVersion
}
// RPCMinorVersion returns the structs.ApiMinorVersion supported by the
// client.
func (c *Client) RPCMinorVersion() int {
return structs.ApiMinorVersion
}
// Shutdown is used to tear down the client
func (c *Client) Shutdown() error {
c.logger.Printf("[INFO] client: shutting down")
c.shutdownLock.Lock()
defer c.shutdownLock.Unlock()
if c.shutdown {
return nil
}
// Defer closing the database
defer func() {
if err := c.stateDB.Close(); err != nil {
c.logger.Printf("[ERR] client: failed to close state database on shutdown: %v", err)
}
}()
// Stop renewing tokens and secrets
if c.vaultClient != nil {
c.vaultClient.Stop()
}
// Stop Garbage collector
c.garbageCollector.Stop()
// Destroy all the running allocations.
if c.config.DevMode {
var wg sync.WaitGroup
for _, ar := range c.getAllocRunners() {
wg.Add(1)
go func(ar *allocrunner.AllocRunner) {
ar.Destroy()
<-ar.WaitCh()
wg.Done()
}(ar)
}
wg.Wait()
}
c.shutdown = true
close(c.shutdownCh)
c.connPool.Shutdown()
return c.saveState()
}
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (c *Client) Stats() map[string]map[string]string {
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
stats := map[string]map[string]string{
"client": {
"node_id": c.NodeID(),
"known_servers": strings.Join(c.GetServers(), ","),
"num_allocations": strconv.Itoa(c.NumAllocs()),
"last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)),
"heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL),
},
"runtime": hstats.RuntimeStats(),
}
return stats
}
// CollectAllocation garbage collects a single allocation on a node. Returns
// true if alloc was found and garbage collected; otherwise false.
func (c *Client) CollectAllocation(allocID string) bool {
return c.garbageCollector.Collect(allocID)
}
// CollectAllAllocs garbage collects all allocations on a node in the terminal
// state
func (c *Client) CollectAllAllocs() {
c.garbageCollector.CollectAll()
}
// Node returns the locally registered node
func (c *Client) Node() *structs.Node {
c.configLock.RLock()
defer c.configLock.RUnlock()
return c.configCopy.Node
}
// StatsReporter exposes the various APIs related resource usage of a Nomad
// client
func (c *Client) StatsReporter() ClientStatsReporter {
return c
}
func (c *Client) GetAllocStats(allocID string) (allocrunner.AllocStatsReporter, error) {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
ar, ok := c.allocs[allocID]
if !ok {
return nil, structs.NewErrUnknownAllocation(allocID)
}
return ar.StatsReporter(), nil
}
// HostStats returns all the stats related to a Nomad client
func (c *Client) LatestHostStats() *stats.HostStats {
return c.hostStatsCollector.Stats()
}
// ValidateMigrateToken verifies that a token is for a specific client and
// allocation, and has been created by a trusted party that has privileged
// knowledge of the client's secret identifier
func (c *Client) ValidateMigrateToken(allocID, migrateToken string) bool {
if !c.config.ACLEnabled {
return true
}
return structs.CompareMigrateToken(allocID, c.secretNodeID(), migrateToken)
}
// GetAllocFS returns the AllocFS interface for the alloc dir of an allocation
func (c *Client) GetAllocFS(allocID string) (allocdir.AllocDirFS, error) {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
ar, ok := c.allocs[allocID]
if !ok {
return nil, structs.NewErrUnknownAllocation(allocID)
}
return ar.GetAllocDir(), nil
}
// GetClientAlloc returns the allocation from the client
func (c *Client) GetClientAlloc(allocID string) (*structs.Allocation, error) {
all := c.allAllocs()
alloc, ok := all[allocID]
if !ok {
return nil, structs.NewErrUnknownAllocation(allocID)
}
return alloc, nil
}
// GetServers returns the list of nomad servers this client is aware of.
func (c *Client) GetServers() []string {
endpoints := c.servers.GetServers()
res := make([]string, len(endpoints))
for i := range endpoints {
res[i] = endpoints[i].String()
}
sort.Strings(res)
return res
}
// SetServers sets a new list of nomad servers to connect to. As long as one
// server is resolvable no error is returned.
func (c *Client) SetServers(in []string) (int, error) {
return c.setServersImpl(in, false)
}
// setServersImpl sets a new list of nomad servers to connect to. If force is
// set, we add the server to the internal serverlist even if the server could not
// be pinged. An error is returned if no endpoints were valid when non-forcing.
//
// Force should be used when setting the servers from the initial configuration
// since the server may be starting up in parallel and initial pings may fail.
func (c *Client) setServersImpl(in []string, force bool) (int, error) {
var mu sync.Mutex
var wg sync.WaitGroup
var merr multierror.Error
endpoints := make([]*servers.Server, 0, len(in))
wg.Add(len(in))
for _, s := range in {
go func(srv string) {
defer wg.Done()
addr, err := resolveServer(srv)
if err != nil {
c.logger.Printf("[DEBUG] client: ignoring server %s due to resolution error: %v", srv, err)
merr.Errors = append(merr.Errors, err)
return
}
// Try to ping to check if it is a real server
if err := c.Ping(addr); err != nil {
merr.Errors = append(merr.Errors, fmt.Errorf("Server at address %s failed ping: %v", addr, err))
// If we are forcing the setting of the servers, inject it to
// the serverlist even if we can't ping immediately.
if !force {
return
}
}
mu.Lock()
endpoints = append(endpoints, &servers.Server{Addr: addr})
mu.Unlock()
}(s)
}
wg.Wait()
// Only return errors if no servers are valid
if len(endpoints) == 0 {
if len(merr.Errors) > 0 {
return 0, merr.ErrorOrNil()
}
return 0, noServersErr
}
c.servers.SetServers(endpoints)
return len(endpoints), nil
}
// restoreState is used to restore our state from the data dir
func (c *Client) restoreState() error {
if c.config.DevMode {
return nil
}
// COMPAT: Remove in 0.7.0
// 0.6.0 transitioned from individual state files to a single bolt-db.
// The upgrade path is to:
// Check if old state exists
// If so, restore from that and delete old state
// Restore using state database
// Allocs holds the IDs of the allocations being restored
var allocs []string
// Upgrading tracks whether this is a pre 0.6.0 upgrade path
var upgrading bool
// Scan the directory
allocDir := filepath.Join(c.config.StateDir, "alloc")
list, err := ioutil.ReadDir(allocDir)
if err != nil && !os.IsNotExist(err) {
return fmt.Errorf("failed to list alloc state: %v", err)
} else if err == nil && len(list) != 0 {
upgrading = true
for _, entry := range list {
allocs = append(allocs, entry.Name())
}
} else {
// Normal path
err := c.stateDB.View(func(tx *bolt.Tx) error {
allocs, err = state.GetAllAllocationIDs(tx)
if err != nil {
return fmt.Errorf("failed to list allocations: %v", err)
}
return nil
})
if err != nil {
return err
}
}
// Load each alloc back
var mErr multierror.Error
for _, id := range allocs {
alloc := &structs.Allocation{ID: id}
// don't worry about blocking/migrating when restoring
watcher := allocrunner.NoopPrevAlloc{}
c.configLock.RLock()
ar := allocrunner.NewAllocRunner(c.logger, c.configCopy.Copy(), c.stateDB, c.updateAllocStatus, alloc, c.vaultClient, c.consulService, watcher)
c.configLock.RUnlock()
c.allocLock.Lock()
c.allocs[id] = ar
c.allocLock.Unlock()
if err := ar.RestoreState(); err != nil {
c.logger.Printf("[ERR] client: failed to restore state for alloc %q: %v", id, err)
mErr.Errors = append(mErr.Errors, err)
} else {
go ar.Run()
if upgrading {
if err := ar.SaveState(); err != nil {
c.logger.Printf("[WARN] client: initial save state for alloc %q failed: %v", id, err)
}
}
}
}
// Delete all the entries
if upgrading {
if err := os.RemoveAll(allocDir); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
// saveState is used to snapshot our state into the data dir.
func (c *Client) saveState() error {
if c.config.DevMode {
return nil
}
var wg sync.WaitGroup
var l sync.Mutex
var mErr multierror.Error
runners := c.getAllocRunners()
wg.Add(len(runners))
for id, ar := range runners {
go func(id string, ar *allocrunner.AllocRunner) {
err := ar.SaveState()
if err != nil {
c.logger.Printf("[ERR] client: failed to save state for alloc %q: %v", id, err)
l.Lock()
multierror.Append(&mErr, err)
l.Unlock()
}
wg.Done()
}(id, ar)
}
wg.Wait()
return mErr.ErrorOrNil()
}
// getAllocRunners returns a snapshot of the current set of alloc runners.
func (c *Client) getAllocRunners() map[string]*allocrunner.AllocRunner {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
runners := make(map[string]*allocrunner.AllocRunner, len(c.allocs))
for id, ar := range c.allocs {
runners[id] = ar
}
return runners
}
// NumAllocs returns the number of un-GC'd allocs this client has. Used to
// fulfill the AllocCounter interface for the GC.
func (c *Client) NumAllocs() int {
n := 0
c.allocLock.RLock()
for _, a := range c.allocs {
if !a.IsDestroyed() {
n++
}
}
c.allocLock.RUnlock()
return n
}
// nodeID restores, or generates if necessary, a unique node ID and SecretID.
// The node ID is, if available, a persistent unique ID. The secret ID is a
// high-entropy random UUID.
func (c *Client) nodeID() (id, secret string, err error) {
var hostID string
hostInfo, err := host.Info()
if !c.config.NoHostUUID && err == nil {
if hashed, ok := helper.HashUUID(hostInfo.HostID); ok {
hostID = hashed
}
}
if hostID == "" {
// Generate a random hostID if no constant ID is available on
// this platform.
hostID = uuid.Generate()
}
// Do not persist in dev mode
if c.config.DevMode {
return hostID, uuid.Generate(), nil
}
// Attempt to read existing ID
idPath := filepath.Join(c.config.StateDir, "client-id")
idBuf, err := ioutil.ReadFile(idPath)
if err != nil && !os.IsNotExist(err) {
return "", "", err
}
// Attempt to read existing secret ID
secretPath := filepath.Join(c.config.StateDir, "secret-id")
secretBuf, err := ioutil.ReadFile(secretPath)
if err != nil && !os.IsNotExist(err) {
return "", "", err
}
// Use existing ID if any
if len(idBuf) != 0 {
id = strings.ToLower(string(idBuf))
} else {
id = hostID
// Persist the ID
if err := ioutil.WriteFile(idPath, []byte(id), 0700); err != nil {
return "", "", err
}
}
if len(secretBuf) != 0 {
secret = string(secretBuf)
} else {
// Generate new ID
secret = uuid.Generate()
// Persist the ID
if err := ioutil.WriteFile(secretPath, []byte(secret), 0700); err != nil {
return "", "", err
}
}
return id, secret, nil
}
// setupNode is used to setup the initial node
func (c *Client) setupNode() error {
node := c.config.Node
if node == nil {
node = &structs.Node{}
c.config.Node = node
}
// Generate an ID and secret for the node
id, secretID, err := c.nodeID()
if err != nil {
return fmt.Errorf("node ID setup failed: %v", err)
}
node.ID = id
node.SecretID = secretID
if node.Attributes == nil {
node.Attributes = make(map[string]string)
}
if node.Links == nil {
node.Links = make(map[string]string)
}
if node.Drivers == nil {
node.Drivers = make(map[string]*structs.DriverInfo)
}
if node.Meta == nil {
node.Meta = make(map[string]string)
}
if node.Resources == nil {
node.Resources = &structs.Resources{}
}
if node.Reserved == nil {
node.Reserved = &structs.Resources{}
}
if node.Datacenter == "" {
node.Datacenter = "dc1"
}
if node.Name == "" {
node.Name, _ = os.Hostname()
}
if node.Name == "" {
node.Name = node.ID
}
node.Status = structs.NodeStatusInit
return nil
}
// reservePorts is used to reserve ports on the fingerprinted network devices.
func (c *Client) reservePorts() {
c.configLock.RLock()
defer c.configLock.RUnlock()
global := c.config.GloballyReservedPorts
if len(global) == 0 {
return
}
node := c.config.Node
networks := node.Resources.Networks
reservedIndex := make(map[string]*structs.NetworkResource, len(networks))
for _, resNet := range node.Reserved.Networks {
reservedIndex[resNet.IP] = resNet
}
// Go through each network device and reserve ports on it.
for _, net := range networks {
res, ok := reservedIndex[net.IP]
if !ok {
res = net.Copy()
res.MBits = 0
reservedIndex[net.IP] = res
}
for _, portVal := range global {
p := structs.Port{Value: portVal}
res.ReservedPorts = append(res.ReservedPorts, p)
}
}
// Clear the reserved networks.
if node.Reserved == nil {
node.Reserved = new(structs.Resources)
} else {
node.Reserved.Networks = nil
}
// Restore the reserved networks
for _, net := range reservedIndex {
node.Reserved.Networks = append(node.Reserved.Networks, net)
}
// Make the changes available to the config copy.
c.configCopy = c.config.Copy()
}
// updateNodeFromFingerprint updates the node with the result of
// fingerprinting the node from the diff that was created
func (c *Client) updateNodeFromFingerprint(response *cstructs.FingerprintResponse) *structs.Node {
c.configLock.Lock()
defer c.configLock.Unlock()
nodeHasChanged := false
for name, newVal := range response.Attributes {
oldVal := c.config.Node.Attributes[name]
if oldVal == newVal {
continue
}
nodeHasChanged = true
if newVal == "" {
delete(c.config.Node.Attributes, name)
} else {
c.config.Node.Attributes[name] = newVal
}
}
// update node links and resources from the diff created from
// fingerprinting
for name, newVal := range response.Links {
oldVal := c.config.Node.Links[name]
if oldVal == newVal {
continue
}
nodeHasChanged = true
if newVal == "" {
delete(c.config.Node.Links, name)
} else {
c.config.Node.Links[name] = newVal
}
}
if response.Resources != nil && !resourcesAreEqual(c.config.Node.Resources, response.Resources) {
nodeHasChanged = true
c.config.Node.Resources.Merge(response.Resources)
}
if nodeHasChanged {
c.updateNodeLocked()
}
return c.configCopy.Node
}
// updateNodeFromDriver receives either a fingerprint of the driver or its
// health and merges this into a single DriverInfo object
func (c *Client) updateNodeFromDriver(name string, fingerprint, health *structs.DriverInfo) *structs.Node {
c.configLock.Lock()
defer c.configLock.Unlock()
var hasChanged bool
hadDriver := c.config.Node.Drivers[name] != nil
if fingerprint != nil {
if !hadDriver {
// If the driver info has not yet been set, do that here
hasChanged = true
c.config.Node.Drivers[name] = fingerprint
for attrName, newVal := range fingerprint.Attributes {
c.config.Node.Attributes[attrName] = newVal
}
} else {
// The driver info has already been set, fix it up
if c.config.Node.Drivers[name].Detected != fingerprint.Detected {
hasChanged = true
c.config.Node.Drivers[name].Detected = fingerprint.Detected
}
for attrName, newVal := range fingerprint.Attributes {
oldVal := c.config.Node.Drivers[name].Attributes[attrName]
if oldVal == newVal {
continue
}
hasChanged = true
if newVal == "" {
delete(c.config.Node.Attributes, attrName)
} else {
c.config.Node.Attributes[attrName] = newVal
}
}
}
// COMPAT Remove in Nomad 0.10
// We maintain the driver enabled attribute until all drivers expose
// their attributes as DriverInfo
driverName := fmt.Sprintf("driver.%s", name)
if fingerprint.Detected {
c.config.Node.Attributes[driverName] = "1"
} else {
delete(c.config.Node.Attributes, driverName)
}
}
if health != nil {
if !hadDriver {
hasChanged = true
if info, ok := c.config.Node.Drivers[name]; !ok {
c.config.Node.Drivers[name] = health
} else {
info.MergeHealthCheck(health)
}
} else {
oldVal := c.config.Node.Drivers[name]
if health.HealthCheckEquals(oldVal) {
// Make sure we accurately reflect the last time a health check has been
// performed for the driver.
oldVal.UpdateTime = health.UpdateTime
} else {
hasChanged = true
// Only emit an event if the health status has changed after node
// initial startup (the health description will not get populated until
// a health check has run; the initial status is equal to whether the
// node is detected or not).
if health.Healthy != oldVal.Healthy && health.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "Driver",
Message: health.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"driver": name},
}
c.triggerNodeEvent(event)
}
// Update the node with the latest information
c.config.Node.Drivers[name].MergeHealthCheck(health)
}
}
}
if hasChanged {
c.config.Node.Drivers[name].UpdateTime = time.Now()
c.updateNodeLocked()
}
return c.configCopy.Node
}
// resourcesAreEqual is a temporary function to compare whether resources are
// equal. We can use this until we change fingerprinters to set pointers on a
// return type.
func resourcesAreEqual(first, second *structs.Resources) bool {
if first.CPU != second.CPU {
return false
}
if first.MemoryMB != second.MemoryMB {
return false
}
if first.DiskMB != second.DiskMB {
return false
}
if first.IOPS != second.IOPS {
return false
}
if len(first.Networks) != len(second.Networks) {
return false
}
for i, e := range first.Networks {
if len(second.Networks) < i {
return false
}
f := second.Networks[i]
if !e.Equals(f) {
return false
}
}
return true
}
// retryIntv calculates a retry interval value given the base
func (c *Client) retryIntv(base time.Duration) time.Duration {
if c.config.DevMode {
return devModeRetryIntv
}
return base + lib.RandomStagger(base)
}
// registerAndHeartbeat is a long lived goroutine used to register the client
// and then start heartbeating to the server.
func (c *Client) registerAndHeartbeat() {
// Register the node
c.retryRegisterNode()
// Start watching changes for node changes
go c.watchNodeUpdates()
// Start watching for emitting node events
go c.watchNodeEvents()
// Setup the heartbeat timer, for the initial registration
// we want to do this quickly. We want to do it extra quickly
// in development mode.
var heartbeat <-chan time.Time
if c.config.DevMode {
heartbeat = time.After(0)
} else {
heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger))
}
for {
select {
case <-c.rpcRetryWatcher():
case <-heartbeat:
case <-c.shutdownCh:
return
}
if err := c.updateNodeStatus(); err != nil {
// The servers have changed such that this node has not been
// registered before
if strings.Contains(err.Error(), "node not found") {
// Re-register the node
c.logger.Printf("[INFO] client: re-registering node")
c.retryRegisterNode()
heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger))
} else {
intv := c.getHeartbeatRetryIntv(err)
c.logger.Printf("[ERR] client: heartbeating failed. Retrying in %v: %v", intv, err)
heartbeat = time.After(intv)
// If heartbeating fails, trigger Consul discovery
c.triggerDiscovery()
}
} else {
c.heartbeatLock.Lock()
heartbeat = time.After(c.heartbeatTTL)
c.heartbeatLock.Unlock()
}
}
}
// getHeartbeatRetryIntv is used to retrieve the time to wait before attempting
// another heartbeat.
func (c *Client) getHeartbeatRetryIntv(err error) time.Duration {
if c.config.DevMode {
return devModeRetryIntv
}
// Collect the useful heartbeat info
c.heartbeatLock.Lock()
haveHeartbeated := c.haveHeartbeated
last := c.lastHeartbeat
ttl := c.heartbeatTTL
c.heartbeatLock.Unlock()
// If we haven't even successfully heartbeated once or there is no leader
// treat it as a registration. In the case that there is a leadership loss,
// we will have our heartbeat timer reset to a much larger threshold, so
// do not put unnecessary pressure on the new leader.
if !haveHeartbeated || err == structs.ErrNoLeader {
return c.retryIntv(registerRetryIntv)
}
// Determine how much time we have left to heartbeat
left := last.Add(ttl).Sub(time.Now())
// Logic for retrying is:
// * Do not retry faster than once a second
// * Do not retry less that once every 30 seconds
// * If we have missed the heartbeat by more than 30 seconds, start to use
// the absolute time since we do not want to retry indefinitely
switch {
case left < -30*time.Second:
// Make left the absolute value so we delay and jitter properly.
left *= -1
case left < 0:
return time.Second + lib.RandomStagger(time.Second)
default:
}
stagger := lib.RandomStagger(left)
switch {
case stagger < time.Second:
return time.Second + lib.RandomStagger(time.Second)
case stagger > 30*time.Second:
return 25*time.Second + lib.RandomStagger(5*time.Second)
default:
return stagger
}
}
// periodicSnapshot is a long lived goroutine used to periodically snapshot the
// state of the client
func (c *Client) periodicSnapshot() {
// Create a snapshot timer
snapshot := time.After(stateSnapshotIntv)
for {
select {
case <-snapshot:
snapshot = time.After(stateSnapshotIntv)
if err := c.saveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state: %v", err)
}
case <-c.shutdownCh:
return
}
}
}
// run is a long lived goroutine used to run the client
func (c *Client) run() {
// Watch for changes in allocations
allocUpdates := make(chan *allocUpdates, 8)
go c.watchAllocations(allocUpdates)
for {
select {
case update := <-allocUpdates:
c.runAllocs(update)
case <-c.shutdownCh:
return
}
}
}
// submitNodeEvents is used to submit a client-side node event. Examples of
// these kinds of events include when a driver moves from healthy to unhealthy
// (and vice versa)
func (c *Client) submitNodeEvents(events []*structs.NodeEvent) error {
nodeID := c.NodeID()
nodeEvents := map[string][]*structs.NodeEvent{
nodeID: events,
}
req := structs.EmitNodeEventsRequest{
NodeEvents: nodeEvents,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.EmitNodeEventsResponse
if err := c.RPC("Node.EmitEvents", &req, &resp); err != nil {
return fmt.Errorf("Emitting node events failed: %v", err)
}
return nil
}
// watchNodeEvents is a handler which receives node events and on a interval
// and submits them in batch format to the server
func (c *Client) watchNodeEvents() {
// batchEvents stores events that have yet to be published
var batchEvents []*structs.NodeEvent
// Create and drain the timer
timer := time.NewTimer(0)
timer.Stop()
select {
case <-timer.C:
default:
}
defer timer.Stop()
for {
select {
case event := <-c.triggerEmitNodeEvent:
if l := len(batchEvents); l <= structs.MaxRetainedNodeEvents {
batchEvents = append(batchEvents, event)
} else {
// Drop the oldest event
c.logger.Printf("[WARN] client: dropping node event: %v", batchEvents[0])
batchEvents = append(batchEvents[1:], event)
}
timer.Reset(c.retryIntv(nodeUpdateRetryIntv))
case <-timer.C:
if err := c.submitNodeEvents(batchEvents); err != nil {
c.logger.Printf("[ERR] client: submitting node events failed: %v", err)
timer.Reset(c.retryIntv(nodeUpdateRetryIntv))
} else {
// Reset the events since we successfully sent them.
batchEvents = []*structs.NodeEvent{}
}
case <-c.shutdownCh:
return
}
}
}
// triggerNodeEvent triggers a emit node event
func (c *Client) triggerNodeEvent(nodeEvent *structs.NodeEvent) {
select {
case c.triggerEmitNodeEvent <- nodeEvent:
// emit node event goroutine was released to execute
default:
// emit node event goroutine was already running
}
}
// retryRegisterNode is used to register the node or update the registration and
// retry in case of failure.
func (c *Client) retryRegisterNode() {
for {
err := c.registerNode()
if err == nil {
// Registered!
return
}
if err == noServersErr {
c.logger.Print("[DEBUG] client: registration waiting on servers")
c.triggerDiscovery()
} else {
c.logger.Printf("[ERR] client: registration failure: %v", err)
}
select {
case <-c.rpcRetryWatcher():
case <-time.After(c.retryIntv(registerRetryIntv)):
case <-c.shutdownCh:
return
}
}
}
// registerNode is used to register the node or update the registration
func (c *Client) registerNode() error {
node := c.Node()
req := structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.NodeUpdateResponse
if err := c.RPC("Node.Register", &req, &resp); err != nil {
return err
}
// Update the node status to ready after we register.
c.configLock.Lock()
node.Status = structs.NodeStatusReady
c.config.Node.Status = structs.NodeStatusReady
c.configLock.Unlock()
c.logger.Printf("[INFO] client: node registration complete")
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
}
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
return nil
}
// updateNodeStatus is used to heartbeat and update the status of the node
func (c *Client) updateNodeStatus() error {
start := time.Now()
req := structs.NodeUpdateStatusRequest{
NodeID: c.NodeID(),
Status: structs.NodeStatusReady,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.NodeUpdateResponse
if err := c.RPC("Node.UpdateStatus", &req, &resp); err != nil {
c.triggerDiscovery()
return fmt.Errorf("failed to update status: %v", err)
}
end := time.Now()
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
}
// Update the last heartbeat and the new TTL, capturing the old values
c.heartbeatLock.Lock()
last := c.lastHeartbeat
oldTTL := c.heartbeatTTL
haveHeartbeated := c.haveHeartbeated
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
c.haveHeartbeated = true
c.heartbeatLock.Unlock()
c.logger.Printf("[TRACE] client: next heartbeat in %v", resp.HeartbeatTTL)
if resp.Index != 0 {
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
// We have potentially missed our TTL log how delayed we were
if haveHeartbeated {
c.logger.Printf("[WARN] client: heartbeat missed (request took %v). Heartbeat TTL was %v and heartbeated after %v",
end.Sub(start), oldTTL, time.Since(last))
}
}
// Update the number of nodes in the cluster so we can adjust our server
// rebalance rate.
c.servers.SetNumNodes(resp.NumNodes)
// Convert []*NodeServerInfo to []*servers.Server
nomadServers := make([]*servers.Server, 0, len(resp.Servers))
for _, s := range resp.Servers {
addr, err := resolveServer(s.RPCAdvertiseAddr)
if err != nil {
c.logger.Printf("[WARN] client: ignoring invalid server %q: %v", s.RPCAdvertiseAddr, err)
continue
}
e := &servers.Server{DC: s.Datacenter, Addr: addr}
nomadServers = append(nomadServers, e)
}
if len(nomadServers) == 0 {
return fmt.Errorf("heartbeat response returned no valid servers")
}
c.servers.SetServers(nomadServers)
// Begin polling Consul if there is no Nomad leader. We could be
// heartbeating to a Nomad server that is in the minority of a
// partition of the Nomad server quorum, but this Nomad Agent still
// has connectivity to the existing majority of Nomad Servers, but
// only if it queries Consul.
if resp.LeaderRPCAddr == "" {
c.triggerDiscovery()
}
return nil
}
// updateAllocStatus is used to update the status of an allocation
func (c *Client) updateAllocStatus(alloc *structs.Allocation) {
if alloc.Terminated() {
// Terminated, mark for GC if we're still tracking this alloc
// runner. If it's not being tracked that means the server has
// already GC'd it (see removeAlloc).
c.allocLock.RLock()
ar, ok := c.allocs[alloc.ID]
c.allocLock.RUnlock()
if ok {
c.garbageCollector.MarkForCollection(ar)
// Trigger a GC in case we're over thresholds and just
// waiting for eligible allocs.
c.garbageCollector.Trigger()
}
}
// Strip all the information that can be reconstructed at the server. Only
// send the fields that are updatable by the client.
stripped := new(structs.Allocation)
stripped.ID = alloc.ID
stripped.NodeID = c.NodeID()
stripped.TaskStates = alloc.TaskStates
stripped.ClientStatus = alloc.ClientStatus
stripped.ClientDescription = alloc.ClientDescription
stripped.DeploymentStatus = alloc.DeploymentStatus
select {
case c.allocUpdates <- stripped:
case <-c.shutdownCh:
}
}
// allocSync is a long lived function that batches allocation updates to the
// server.
func (c *Client) allocSync() {
staggered := false
syncTicker := time.NewTicker(allocSyncIntv)
updates := make(map[string]*structs.Allocation)
for {
select {
case <-c.shutdownCh:
syncTicker.Stop()
return
case alloc := <-c.allocUpdates:
// Batch the allocation updates until the timer triggers.
updates[alloc.ID] = alloc
case <-syncTicker.C:
// Fast path if there are no updates
if len(updates) == 0 {
continue
}
sync := make([]*structs.Allocation, 0, len(updates))
for _, alloc := range updates {
sync = append(sync, alloc)
}
// Send to server.
args := structs.AllocUpdateRequest{
Alloc: sync,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.GenericResponse
if err := c.RPC("Node.UpdateAlloc", &args, &resp); err != nil {
c.logger.Printf("[ERR] client: failed to update allocations: %v", err)
syncTicker.Stop()
syncTicker = time.NewTicker(c.retryIntv(allocSyncRetryIntv))
staggered = true
} else {
updates = make(map[string]*structs.Allocation)
if staggered {
syncTicker.Stop()
syncTicker = time.NewTicker(allocSyncIntv)
staggered = false
}
}
}
}
}
// allocUpdates holds the results of receiving updated allocations from the
// servers.
type allocUpdates struct {
// pulled is the set of allocations that were downloaded from the servers.
pulled map[string]*structs.Allocation
// filtered is the set of allocations that were not pulled because their
// AllocModifyIndex didn't change.
filtered map[string]struct{}
// migrateTokens are a list of tokens necessary for when clients pull data
// from authorized volumes
migrateTokens map[string]string
}
// watchAllocations is used to scan for updates to allocations
func (c *Client) watchAllocations(updates chan *allocUpdates) {
// The request and response for getting the map of allocations that should
// be running on the Node to their AllocModifyIndex which is incremented
// when the allocation is updated by the servers.
req := structs.NodeSpecificRequest{
NodeID: c.NodeID(),
SecretID: c.secretNodeID(),
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
var resp structs.NodeClientAllocsResponse
// The request and response for pulling down the set of allocations that are
// new, or updated server side.
allocsReq := structs.AllocsGetRequest{
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
var allocsResp structs.AllocsGetResponse
OUTER:
for {
// Get the allocation modify index map, blocking for updates. We will
// use this to determine exactly what allocations need to be downloaded
// in full.
resp = structs.NodeClientAllocsResponse{}
err := c.RPC("Node.GetClientAllocs", &req, &resp)
if err != nil {
// Shutdown often causes EOF errors, so check for shutdown first
select {
case <-c.shutdownCh:
return
default:
}
// COMPAT: Remove in 0.6. This is to allow the case in which the
// servers are not fully upgraded before the clients register. This
// can cause the SecretID to be lost
if strings.Contains(err.Error(), "node secret ID does not match") {
c.logger.Printf("[DEBUG] client: re-registering node as there was a secret ID mismatch: %v", err)
c.retryRegisterNode()
} else if err != noServersErr {
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
}
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-c.rpcRetryWatcher():
continue
case <-time.After(retry):
continue
case <-c.shutdownCh:
return
}
}
// Check for shutdown
select {
case <-c.shutdownCh:
return
default:
}
// Filter all allocations whose AllocModifyIndex was not incremented.
// These are the allocations who have either not been updated, or whose
// updates are a result of the client sending an update for the alloc.
// This lets us reduce the network traffic to the server as we don't
// need to pull all the allocations.
var pull []string
filtered := make(map[string]struct{})
runners := c.getAllocRunners()
var pullIndex uint64
for allocID, modifyIndex := range resp.Allocs {
// Pull the allocation if we don't have an alloc runner for the
// allocation or if the alloc runner requires an updated allocation.
runner, ok := runners[allocID]
if !ok || runner.ShouldUpdate(modifyIndex) {
// Only pull allocs that are required. Filtered
// allocs might be at a higher index, so ignore
// it.
if modifyIndex > pullIndex {
pullIndex = modifyIndex
}
pull = append(pull, allocID)
} else {
filtered[allocID] = struct{}{}
}
}
// Pull the allocations that passed filtering.
allocsResp.Allocs = nil
var pulledAllocs map[string]*structs.Allocation
if len(pull) != 0 {
// Pull the allocations that need to be updated.
allocsReq.AllocIDs = pull
allocsReq.MinQueryIndex = pullIndex - 1
allocsResp = structs.AllocsGetResponse{}
if err := c.RPC("Alloc.GetAllocs", &allocsReq, &allocsResp); err != nil {
c.logger.Printf("[ERR] client: failed to query updated allocations: %v", err)
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-c.rpcRetryWatcher():
continue
case <-time.After(retry):
continue
case <-c.shutdownCh:
return
}
}
// Ensure that we received all the allocations we wanted
pulledAllocs = make(map[string]*structs.Allocation, len(allocsResp.Allocs))
for _, alloc := range allocsResp.Allocs {
pulledAllocs[alloc.ID] = alloc
}
for _, desiredID := range pull {
if _, ok := pulledAllocs[desiredID]; !ok {
// We didn't get everything we wanted. Do not update the
// MinQueryIndex, sleep and then retry.
wait := c.retryIntv(2 * time.Second)
select {
case <-time.After(wait):
// Wait for the server we contact to receive the
// allocations
continue OUTER
case <-c.shutdownCh:
return
}
}
}
// Check for shutdown
select {
case <-c.shutdownCh:
return
default:
}
}
c.logger.Printf("[DEBUG] client: updated allocations at index %d (total %d) (pulled %d) (filtered %d)",
resp.Index, len(resp.Allocs), len(allocsResp.Allocs), len(filtered))
// Update the query index.
if resp.Index > req.MinQueryIndex {
req.MinQueryIndex = resp.Index
}
// Push the updates.
update := &allocUpdates{
filtered: filtered,
pulled: pulledAllocs,
migrateTokens: resp.MigrateTokens,
}
select {
case updates <- update:
case <-c.shutdownCh:
return
}
}
}
// updateNode updates the Node copy and triggers the client to send the updated
// Node to the server. This should be done while the caller holds the
// configLock lock.
func (c *Client) updateNodeLocked() {
// Update the config copy.
node := c.config.Node.Copy()
c.configCopy.Node = node
select {
case c.triggerNodeUpdate <- struct{}{}:
// Node update goroutine was released to execute
default:
// Node update goroutine was already running
}
}
// watchNodeUpdates blocks until it is edge triggered. Once triggered,
// it will update the client node copy and re-register the node.
func (c *Client) watchNodeUpdates() {
var hasChanged bool
timer := time.NewTimer(c.retryIntv(nodeUpdateRetryIntv))
defer timer.Stop()
for {
select {
case <-timer.C:
c.logger.Printf("[DEBUG] client: state changed, updating node and re-registering.")
c.retryRegisterNode()
hasChanged = false
case <-c.triggerNodeUpdate:
if hasChanged {
continue
}
hasChanged = true
timer.Reset(c.retryIntv(nodeUpdateRetryIntv))
case <-c.shutdownCh:
return
}
}
}
// runAllocs is invoked when we get an updated set of allocations
func (c *Client) runAllocs(update *allocUpdates) {
// Get the existing allocs
c.allocLock.RLock()
exist := make([]*structs.Allocation, 0, len(c.allocs))
for _, ar := range c.allocs {
exist = append(exist, ar.Alloc())
}
c.allocLock.RUnlock()
// Diff the existing and updated allocations
diff := diffAllocs(exist, update)
c.logger.Printf("[DEBUG] client: %#v", diff)
// Remove the old allocations
for _, remove := range diff.removed {
c.removeAlloc(remove)
}
// Update the existing allocations
for _, update := range diff.updated {
if err := c.updateAlloc(update.exist, update.updated); err != nil {
c.logger.Printf("[ERR] client: failed to update alloc %q: %v",
update.exist.ID, err)
}
}
// Make room for new allocations before running
if err := c.garbageCollector.MakeRoomFor(diff.added); err != nil {
c.logger.Printf("[ERR] client: error making room for new allocations: %v", err)
}
// Start the new allocations
for _, add := range diff.added {
migrateToken := update.migrateTokens[add.ID]
if err := c.addAlloc(add, migrateToken); err != nil {
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
add.ID, err)
}
}
// Trigger the GC once more now that new allocs are started that could
// have caused thresholds to be exceeded
c.garbageCollector.Trigger()
}
// removeAlloc is invoked when we should remove an allocation because it has
// been removed by the server.
func (c *Client) removeAlloc(alloc *structs.Allocation) {
c.allocLock.Lock()
ar, ok := c.allocs[alloc.ID]
if !ok {
c.allocLock.Unlock()
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
return
}
// Stop tracking alloc runner as it's been GC'd by the server
delete(c.allocs, alloc.ID)
c.allocLock.Unlock()
// Ensure the GC has a reference and then collect. Collecting through the GC
// applies rate limiting
c.garbageCollector.MarkForCollection(ar)
// GC immediately since the server has GC'd it
go c.garbageCollector.Collect(alloc.ID)
}
// updateAlloc is invoked when we should update an allocation
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
c.allocLock.RLock()
ar, ok := c.allocs[exist.ID]
c.allocLock.RUnlock()
if !ok {
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
return nil
}
ar.Update(update)
return nil
}
// addAlloc is invoked when we should add an allocation
func (c *Client) addAlloc(alloc *structs.Allocation, migrateToken string) error {
// Check if we already have an alloc runner
c.allocLock.Lock()
defer c.allocLock.Unlock()
if _, ok := c.allocs[alloc.ID]; ok {
c.logger.Printf("[DEBUG]: client: dropping duplicate add allocation request: %q", alloc.ID)
return nil
}
// get the previous alloc runner - if one exists - for the
// blocking/migrating watcher
var prevAR *allocrunner.AllocRunner
if alloc.PreviousAllocation != "" {
prevAR = c.allocs[alloc.PreviousAllocation]
}
c.configLock.RLock()
prevAlloc := allocrunner.NewAllocWatcher(alloc, prevAR, c, c.configCopy, c.logger, migrateToken)
// Copy the config since the node can be swapped out as it is being updated.
// The long term fix is to pass in the config and node separately and then
// we don't have to do a copy.
ar := allocrunner.NewAllocRunner(c.logger, c.configCopy.Copy(), c.stateDB, c.updateAllocStatus, alloc, c.vaultClient, c.consulService, prevAlloc)
c.configLock.RUnlock()
// Store the alloc runner.
c.allocs[alloc.ID] = ar
if err := ar.SaveState(); err != nil {
c.logger.Printf("[WARN] client: initial save state for alloc %q failed: %v", alloc.ID, err)
}
go ar.Run()
return nil
}
// setupVaultClient creates an object to periodically renew tokens and secrets
// with vault.
func (c *Client) setupVaultClient() error {
var err error
c.vaultClient, err = vaultclient.NewVaultClient(c.config.VaultConfig, c.logger, c.deriveToken)
if err != nil {
return err
}
if c.vaultClient == nil {
c.logger.Printf("[ERR] client: failed to create vault client")
return fmt.Errorf("failed to create vault client")
}
// Start renewing tokens and secrets
c.vaultClient.Start()
return nil
}
// deriveToken takes in an allocation and a set of tasks and derives vault
// tokens for each of the tasks, unwraps all of them using the supplied vault
// client and returns a map of unwrapped tokens, indexed by the task name.
func (c *Client) deriveToken(alloc *structs.Allocation, taskNames []string, vclient *vaultapi.Client) (map[string]string, error) {
if alloc == nil {
return nil, fmt.Errorf("nil allocation")
}
if taskNames == nil || len(taskNames) == 0 {
return nil, fmt.Errorf("missing task names")
}
group := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if group == nil {
return nil, fmt.Errorf("group name in allocation is not present in job")
}
verifiedTasks := []string{}
// Check if the given task names actually exist in the allocation
for _, taskName := range taskNames {
found := false
for _, task := range group.Tasks {
if task.Name == taskName {
found = true
}
}
if !found {
c.logger.Printf("[ERR] task %q not found in the allocation", taskName)
return nil, fmt.Errorf("task %q not found in the allocation", taskName)
}
verifiedTasks = append(verifiedTasks, taskName)
}
// DeriveVaultToken of nomad server can take in a set of tasks and
// creates tokens for all the tasks.
req := &structs.DeriveVaultTokenRequest{
NodeID: c.NodeID(),
SecretID: c.secretNodeID(),
AllocID: alloc.ID,
Tasks: verifiedTasks,
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: false,
},
}
// Derive the tokens
var resp structs.DeriveVaultTokenResponse
if err := c.RPC("Node.DeriveVaultToken", &req, &resp); err != nil {
c.logger.Printf("[ERR] client.vault: DeriveVaultToken RPC failed: %v", err)
return nil, fmt.Errorf("DeriveVaultToken RPC failed: %v", err)
}
if resp.Error != nil {
c.logger.Printf("[ERR] client.vault: failed to derive vault tokens: %v", resp.Error)
return nil, structs.NewWrappedServerError(resp.Error)
}
if resp.Tasks == nil {
c.logger.Printf("[ERR] client.vault: failed to derive vault token: invalid response")
return nil, fmt.Errorf("failed to derive vault tokens: invalid response")
}
unwrappedTokens := make(map[string]string)
// Retrieve the wrapped tokens from the response and unwrap it
for _, taskName := range verifiedTasks {
// Get the wrapped token
wrappedToken, ok := resp.Tasks[taskName]
if !ok {
c.logger.Printf("[ERR] client.vault: wrapped token missing for task %q", taskName)
return nil, fmt.Errorf("wrapped token missing for task %q", taskName)
}
// Unwrap the vault token
unwrapResp, err := vclient.Logical().Unwrap(wrappedToken)
if err != nil {
if structs.VaultUnrecoverableError.MatchString(err.Error()) {
return nil, err
}
// The error is recoverable
return nil, structs.NewRecoverableError(
fmt.Errorf("failed to unwrap the token for task %q: %v", taskName, err), true)
}
// Validate the response
var validationErr error
if unwrapResp == nil {
validationErr = fmt.Errorf("Vault returned nil secret when unwrapping")
} else if unwrapResp.Auth == nil {
validationErr = fmt.Errorf("Vault returned unwrap secret with nil Auth. Secret warnings: %v", unwrapResp.Warnings)
} else if unwrapResp.Auth.ClientToken == "" {
validationErr = fmt.Errorf("Vault returned unwrap secret with empty Auth.ClientToken. Secret warnings: %v", unwrapResp.Warnings)
}
if validationErr != nil {
c.logger.Printf("[WARN] client.vault: failed to unwrap token: %v", err)
return nil, structs.NewRecoverableError(validationErr, true)
}
// Append the unwrapped token to the return value
unwrappedTokens[taskName] = unwrapResp.Auth.ClientToken
}
return unwrappedTokens, nil
}
// triggerDiscovery causes a Consul discovery to begin (if one hasn't already)
func (c *Client) triggerDiscovery() {
select {
case c.triggerDiscoveryCh <- struct{}{}:
// Discovery goroutine was released to execute
default:
// Discovery goroutine was already running
}
}
// consulDiscovery waits for the signal to attempt server discovery via Consul.
// It's intended to be started in a goroutine. See triggerDiscovery() for
// causing consul discovery from other code locations.
func (c *Client) consulDiscovery() {
for {
select {
case <-c.triggerDiscoveryCh:
if err := c.consulDiscoveryImpl(); err != nil {
c.logger.Printf("[ERR] client.consul: error discovering nomad servers: %v", err)
}
case <-c.shutdownCh:
return
}
}
}
func (c *Client) consulDiscoveryImpl() error {
// Acquire heartbeat lock to prevent heartbeat from running
// concurrently with discovery. Concurrent execution is safe, however
// discovery is usually triggered when heartbeating has failed so
// there's no point in allowing it.
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
dcs, err := c.consulCatalog.Datacenters()
if err != nil {
return fmt.Errorf("client.consul: unable to query Consul datacenters: %v", err)
}
if len(dcs) > 2 {
// Query the local DC first, then shuffle the
// remaining DCs. Future heartbeats will cause Nomad
// Clients to fixate on their local datacenter so
// it's okay to talk with remote DCs. If the no
// Nomad servers are available within
// datacenterQueryLimit, the next heartbeat will pick
// a new set of servers so it's okay.
shuffleStrings(dcs[1:])
dcs = dcs[0:lib.MinInt(len(dcs), datacenterQueryLimit)]
}
// Query for servers in this client's region only
region := c.Region()
rpcargs := structs.GenericRequest{
QueryOptions: structs.QueryOptions{
Region: region,
},
}
serviceName := c.configCopy.ConsulConfig.ServerServiceName
var mErr multierror.Error
var nomadServers servers.Servers
c.logger.Printf("[DEBUG] client.consul: bootstrap contacting following Consul DCs: %+q", dcs)
DISCOLOOP:
for _, dc := range dcs {
consulOpts := &consulapi.QueryOptions{
AllowStale: true,
Datacenter: dc,
Near: "_agent",
WaitTime: consul.DefaultQueryWaitDuration,
}
consulServices, _, err := c.consulCatalog.Service(serviceName, consul.ServiceTagRPC, consulOpts)
if err != nil {
mErr.Errors = append(mErr.Errors, fmt.Errorf("unable to query service %+q from Consul datacenter %+q: %v", serviceName, dc, err))
continue
}
for _, s := range consulServices {
port := strconv.Itoa(s.ServicePort)
addrstr := s.ServiceAddress
if addrstr == "" {
addrstr = s.Address
}
addr, err := net.ResolveTCPAddr("tcp", net.JoinHostPort(addrstr, port))
if err != nil {
mErr.Errors = append(mErr.Errors, err)
continue
}
var peers []string
if err := c.connPool.RPC(region, addr, c.RPCMajorVersion(), "Status.Peers", rpcargs, &peers); err != nil {
mErr.Errors = append(mErr.Errors, err)
continue
}
// Successfully received the Server peers list of the correct
// region
for _, p := range peers {
addr, err := net.ResolveTCPAddr("tcp", p)
if err != nil {
mErr.Errors = append(mErr.Errors, err)
}
srv := &servers.Server{Addr: addr}
nomadServers = append(nomadServers, srv)
}
if len(nomadServers) > 0 {
break DISCOLOOP
}
}
}
if len(nomadServers) == 0 {
if len(mErr.Errors) > 0 {
return mErr.ErrorOrNil()
}
return fmt.Errorf("no Nomad Servers advertising service %q in Consul datacenters: %+q", serviceName, dcs)
}
c.logger.Printf("[INFO] client.consul: discovered following Servers: %s", nomadServers)
// Fire the retry trigger if we have updated the set of servers.
if c.servers.SetServers(nomadServers) {
// Start rebalancing
c.servers.RebalanceServers()
// Notify waiting rpc calls. If a goroutine just failed an RPC call and
// isn't receiving on this chan yet they'll still retry eventually.
// This is a shortcircuit for the longer retry intervals.
c.fireRpcRetryWatcher()
}
return nil
}
// emitStats collects host resource usage stats periodically
func (c *Client) emitStats() {
// Determining NodeClass to be emitted
var emittedNodeClass string
if emittedNodeClass = c.Node().NodeClass; emittedNodeClass == "" {
emittedNodeClass = "none"
}
// Assign labels directly before emitting stats so the information expected
// is ready
c.baseLabels = []metrics.Label{
{Name: "node_id", Value: c.NodeID()},
{Name: "datacenter", Value: c.Datacenter()},
{Name: "node_class", Value: emittedNodeClass},
}
// Start collecting host stats right away and then keep collecting every
// collection interval
next := time.NewTimer(0)
defer next.Stop()
for {
select {
case <-next.C:
err := c.hostStatsCollector.Collect()
next.Reset(c.config.StatsCollectionInterval)
if err != nil {
c.logger.Printf("[WARN] client: error fetching host resource usage stats: %v", err)
continue
}
// Publish Node metrics if operator has opted in
if c.config.PublishNodeMetrics {
c.emitHostStats()
}
c.emitClientMetrics()
case <-c.shutdownCh:
return
}
}
}
// setGaugeForMemoryStats proxies metrics for memory specific statistics
func (c *Client) setGaugeForMemoryStats(nodeID string, hStats *stats.HostStats) {
if !c.config.DisableTaggedMetrics {
metrics.SetGaugeWithLabels([]string{"client", "host", "memory", "total"}, float32(hStats.Memory.Total), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "host", "memory", "available"}, float32(hStats.Memory.Available), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "host", "memory", "used"}, float32(hStats.Memory.Used), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "host", "memory", "free"}, float32(hStats.Memory.Free), c.baseLabels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "total"}, float32(hStats.Memory.Total))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "available"}, float32(hStats.Memory.Available))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "used"}, float32(hStats.Memory.Used))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "free"}, float32(hStats.Memory.Free))
}
}
// setGaugeForCPUStats proxies metrics for CPU specific statistics
func (c *Client) setGaugeForCPUStats(nodeID string, hStats *stats.HostStats) {
for _, cpu := range hStats.CPU {
if !c.config.DisableTaggedMetrics {
labels := append(c.baseLabels, metrics.Label{
Name: "cpu",
Value: cpu.CPU,
})
metrics.SetGaugeWithLabels([]string{"client", "host", "cpu", "total"}, float32(cpu.Total), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "cpu", "user"}, float32(cpu.User), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "cpu", "idle"}, float32(cpu.Idle), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "cpu", "system"}, float32(cpu.System), labels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "total"}, float32(cpu.Total))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "user"}, float32(cpu.User))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "idle"}, float32(cpu.Idle))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "system"}, float32(cpu.System))
}
}
}
// setGaugeForDiskStats proxies metrics for disk specific statistics
func (c *Client) setGaugeForDiskStats(nodeID string, hStats *stats.HostStats) {
for _, disk := range hStats.DiskStats {
if !c.config.DisableTaggedMetrics {
labels := append(c.baseLabels, metrics.Label{
Name: "disk",
Value: disk.Device,
})
metrics.SetGaugeWithLabels([]string{"client", "host", "disk", "size"}, float32(disk.Size), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "disk", "used"}, float32(disk.Used), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "disk", "available"}, float32(disk.Available), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "disk", "used_percent"}, float32(disk.UsedPercent), labels)
metrics.SetGaugeWithLabels([]string{"client", "host", "disk", "inodes_percent"}, float32(disk.InodesUsedPercent), labels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "size"}, float32(disk.Size))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used"}, float32(disk.Used))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "available"}, float32(disk.Available))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used_percent"}, float32(disk.UsedPercent))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "inodes_percent"}, float32(disk.InodesUsedPercent))
}
}
}
// setGaugeForAllocationStats proxies metrics for allocation specific statistics
func (c *Client) setGaugeForAllocationStats(nodeID string) {
c.configLock.RLock()
node := c.configCopy.Node
c.configLock.RUnlock()
total := node.Resources
res := node.Reserved
allocated := c.getAllocatedResources(node)
// Emit allocated
if !c.config.DisableTaggedMetrics {
metrics.SetGaugeWithLabels([]string{"client", "allocated", "memory"}, float32(allocated.MemoryMB), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocated", "disk"}, float32(allocated.DiskMB), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocated", "cpu"}, float32(allocated.CPU), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocated", "iops"}, float32(allocated.IOPS), c.baseLabels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "allocated", "memory", nodeID}, float32(allocated.MemoryMB))
metrics.SetGauge([]string{"client", "allocated", "disk", nodeID}, float32(allocated.DiskMB))
metrics.SetGauge([]string{"client", "allocated", "cpu", nodeID}, float32(allocated.CPU))
metrics.SetGauge([]string{"client", "allocated", "iops", nodeID}, float32(allocated.IOPS))
}
for _, n := range allocated.Networks {
if !c.config.DisableTaggedMetrics {
labels := append(c.baseLabels, metrics.Label{
Name: "device",
Value: n.Device,
})
metrics.SetGaugeWithLabels([]string{"client", "allocated", "network"}, float32(n.MBits), labels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "allocated", "network", n.Device, nodeID}, float32(n.MBits))
}
}
// Emit unallocated
unallocatedMem := total.MemoryMB - res.MemoryMB - allocated.MemoryMB
unallocatedDisk := total.DiskMB - res.DiskMB - allocated.DiskMB
unallocatedCpu := total.CPU - res.CPU - allocated.CPU
unallocatedIops := total.IOPS - res.IOPS - allocated.IOPS
if !c.config.DisableTaggedMetrics {
metrics.SetGaugeWithLabels([]string{"client", "unallocated", "memory"}, float32(unallocatedMem), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "unallocated", "disk"}, float32(unallocatedDisk), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "unallocated", "cpu"}, float32(unallocatedCpu), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "unallocated", "iops"}, float32(unallocatedIops), c.baseLabels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "unallocated", "memory", nodeID}, float32(unallocatedMem))
metrics.SetGauge([]string{"client", "unallocated", "disk", nodeID}, float32(unallocatedDisk))
metrics.SetGauge([]string{"client", "unallocated", "cpu", nodeID}, float32(unallocatedCpu))
metrics.SetGauge([]string{"client", "unallocated", "iops", nodeID}, float32(unallocatedIops))
}
for _, n := range allocated.Networks {
totalIdx := total.NetIndex(n)
if totalIdx != -1 {
continue
}
totalMbits := total.Networks[totalIdx].MBits
unallocatedMbits := totalMbits - n.MBits
if !c.config.DisableTaggedMetrics {
labels := append(c.baseLabels, metrics.Label{
Name: "device",
Value: n.Device,
})
metrics.SetGaugeWithLabels([]string{"client", "unallocated", "network"}, float32(unallocatedMbits), labels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "unallocated", "network", n.Device, nodeID}, float32(unallocatedMbits))
}
}
}
// No labels are required so we emit with only a key/value syntax
func (c *Client) setGaugeForUptime(hStats *stats.HostStats) {
if !c.config.DisableTaggedMetrics {
metrics.SetGaugeWithLabels([]string{"client", "uptime"}, float32(hStats.Uptime), c.baseLabels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "uptime"}, float32(hStats.Uptime))
}
}
// emitHostStats pushes host resource usage stats to remote metrics collection sinks
func (c *Client) emitHostStats() {
nodeID := c.NodeID()
hStats := c.hostStatsCollector.Stats()
c.setGaugeForMemoryStats(nodeID, hStats)
c.setGaugeForUptime(hStats)
c.setGaugeForCPUStats(nodeID, hStats)
c.setGaugeForDiskStats(nodeID, hStats)
}
// emitClientMetrics emits lower volume client metrics
func (c *Client) emitClientMetrics() {
nodeID := c.NodeID()
c.setGaugeForAllocationStats(nodeID)
// Emit allocation metrics
blocked, migrating, pending, running, terminal := 0, 0, 0, 0, 0
for _, ar := range c.getAllocRunners() {
switch ar.Alloc().ClientStatus {
case structs.AllocClientStatusPending:
switch {
case ar.IsWaiting():
blocked++
case ar.IsMigrating():
migrating++
default:
pending++
}
case structs.AllocClientStatusRunning:
running++
case structs.AllocClientStatusComplete, structs.AllocClientStatusFailed:
terminal++
}
}
if !c.config.DisableTaggedMetrics {
metrics.SetGaugeWithLabels([]string{"client", "allocations", "migrating"}, float32(migrating), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocations", "blocked"}, float32(blocked), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocations", "pending"}, float32(pending), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocations", "running"}, float32(running), c.baseLabels)
metrics.SetGaugeWithLabels([]string{"client", "allocations", "terminal"}, float32(terminal), c.baseLabels)
}
if c.config.BackwardsCompatibleMetrics {
metrics.SetGauge([]string{"client", "allocations", "migrating", nodeID}, float32(migrating))
metrics.SetGauge([]string{"client", "allocations", "blocked", nodeID}, float32(blocked))
metrics.SetGauge([]string{"client", "allocations", "pending", nodeID}, float32(pending))
metrics.SetGauge([]string{"client", "allocations", "running", nodeID}, float32(running))
metrics.SetGauge([]string{"client", "allocations", "terminal", nodeID}, float32(terminal))
}
}
func (c *Client) getAllocatedResources(selfNode *structs.Node) *structs.Resources {
// Unfortunately the allocs only have IP so we need to match them to the
// device
cidrToDevice := make(map[*net.IPNet]string, len(selfNode.Resources.Networks))
for _, n := range selfNode.Resources.Networks {
_, ipnet, err := net.ParseCIDR(n.CIDR)
if err != nil {
continue
}
cidrToDevice[ipnet] = n.Device
}
// Sum the allocated resources
allocs := c.allAllocs()
var allocated structs.Resources
allocatedDeviceMbits := make(map[string]int)
for _, alloc := range allocs {
if !alloc.TerminalStatus() {
allocated.Add(alloc.Resources)
for _, allocatedNetwork := range alloc.Resources.Networks {
for cidr, dev := range cidrToDevice {
ip := net.ParseIP(allocatedNetwork.IP)
if cidr.Contains(ip) {
allocatedDeviceMbits[dev] += allocatedNetwork.MBits
break
}
}
}
}
}
// Clear the networks
allocated.Networks = nil
for dev, speed := range allocatedDeviceMbits {
net := &structs.NetworkResource{
Device: dev,
MBits: speed,
}
allocated.Networks = append(allocated.Networks, net)
}
return &allocated
}
// allAllocs returns all the allocations managed by the client
func (c *Client) allAllocs() map[string]*structs.Allocation {
ars := c.getAllocRunners()
allocs := make(map[string]*structs.Allocation, len(ars))
for _, ar := range c.getAllocRunners() {
a := ar.Alloc()
allocs[a.ID] = a
}
return allocs
}