6c788fdccd
* use msgtype in upsert node adds message type to signature for upsert node, update tests, remove placeholder method * UpsertAllocs msg type test setup * use upsertallocs with msg type in signature update test usage of delete node delete placeholder msgtype method * add msgtype to upsert evals signature, update test call sites with test setup msg type handle snapshot upsert eval outside of FSM and ignore eval event remove placeholder upsertevalsmsgtype handle job plan rpc and prevent event creation for plan msgtype cleanup upsertnodeevents updatenodedrain msgtype msg type 0 is a node registration event, so set the default to the ignore type * fix named import * fix signature ordering on upsertnode to match
287 lines
6.6 KiB
Go
287 lines
6.6 KiB
Go
package nomad
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import (
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"fmt"
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"testing"
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"time"
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memdb "github.com/hashicorp/go-memdb"
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msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/testutil"
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"github.com/stretchr/testify/require"
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)
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func TestHeartbeat_InitializeHeartbeatTimers(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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node := mock.Node()
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state := s1.fsm.State()
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err := state.UpsertNode(structs.MsgTypeTestSetup, 1, node)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Reset the heartbeat timers
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err = s1.initializeHeartbeatTimers()
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that we have a timer
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_, ok := s1.heartbeatTimers[node.ID]
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if !ok {
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t.Fatalf("missing heartbeat timer")
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}
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}
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func TestHeartbeat_ResetHeartbeatTimer(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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// Create a new timer
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ttl, err := s1.resetHeartbeatTimer("test")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
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}
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// Check that we have a timer
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_, ok := s1.heartbeatTimers["test"]
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if !ok {
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t.Fatalf("missing heartbeat timer")
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}
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}
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func TestHeartbeat_ResetHeartbeatTimer_Nonleader(t *testing.T) {
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t.Parallel()
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require := require.New(t)
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s1, cleanupS1 := TestServer(t, func(c *Config) {
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c.BootstrapExpect = 3 // Won't become leader
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})
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defer cleanupS1()
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require.False(s1.IsLeader())
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// Create a new timer
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_, err := s1.resetHeartbeatTimer("test")
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require.NotNil(err)
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require.EqualError(err, heartbeatNotLeader)
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}
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func TestHeartbeat_ResetHeartbeatTimerLocked(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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s1.heartbeatTimersLock.Lock()
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s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
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s1.heartbeatTimersLock.Unlock()
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if _, ok := s1.heartbeatTimers["foo"]; !ok {
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t.Fatalf("missing timer")
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}
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time.Sleep(time.Duration(testutil.TestMultiplier()*10) * time.Millisecond)
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if _, ok := s1.heartbeatTimers["foo"]; ok {
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t.Fatalf("timer should be gone")
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}
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}
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func TestHeartbeat_ResetHeartbeatTimerLocked_Renew(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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s1.heartbeatTimersLock.Lock()
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s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
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s1.heartbeatTimersLock.Unlock()
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if _, ok := s1.heartbeatTimers["foo"]; !ok {
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t.Fatalf("missing timer")
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}
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time.Sleep(2 * time.Millisecond)
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// Renew the heartbeat
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s1.heartbeatTimersLock.Lock()
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s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
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s1.heartbeatTimersLock.Unlock()
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renew := time.Now()
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// Watch for invalidation
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for time.Now().Sub(renew) < time.Duration(testutil.TestMultiplier()*100)*time.Millisecond {
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s1.heartbeatTimersLock.Lock()
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_, ok := s1.heartbeatTimers["foo"]
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s1.heartbeatTimersLock.Unlock()
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if !ok {
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end := time.Now()
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if diff := end.Sub(renew); diff < 30*time.Millisecond {
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t.Fatalf("early invalidate %v", diff)
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}
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return
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}
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time.Sleep(2 * time.Millisecond)
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}
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t.Fatalf("should have expired")
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}
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func TestHeartbeat_InvalidateHeartbeat(t *testing.T) {
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t.Parallel()
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require := require.New(t)
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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// Create a node
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node := mock.Node()
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state := s1.fsm.State()
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require.NoError(state.UpsertNode(structs.MsgTypeTestSetup, 1, node))
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// This should cause a status update
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s1.invalidateHeartbeat(node.ID)
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// Check it is updated
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ws := memdb.NewWatchSet()
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out, err := state.NodeByID(ws, node.ID)
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require.NoError(err)
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require.True(out.TerminalStatus())
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require.Len(out.Events, 2)
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require.Equal(NodeHeartbeatEventMissed, out.Events[1].Message)
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}
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func TestHeartbeat_ClearHeartbeatTimer(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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s1.heartbeatTimersLock.Lock()
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s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
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s1.heartbeatTimersLock.Unlock()
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err := s1.clearHeartbeatTimer("foo")
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if _, ok := s1.heartbeatTimers["foo"]; ok {
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t.Fatalf("timer should be gone")
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}
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}
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func TestHeartbeat_ClearAllHeartbeatTimers(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, nil)
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defer cleanupS1()
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testutil.WaitForLeader(t, s1.RPC)
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s1.heartbeatTimersLock.Lock()
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s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond)
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s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond)
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s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond)
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s1.heartbeatTimersLock.Unlock()
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err := s1.clearAllHeartbeatTimers()
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(s1.heartbeatTimers) != 0 {
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t.Fatalf("timers should be gone")
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}
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}
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func TestHeartbeat_Server_HeartbeatTTL_Failover(t *testing.T) {
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t.Parallel()
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s1, cleanupS1 := TestServer(t, func(c *Config) {
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c.BootstrapExpect = 3
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})
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defer cleanupS1()
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s2, cleanupS2 := TestServer(t, func(c *Config) {
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c.BootstrapExpect = 3
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})
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defer cleanupS2()
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s3, cleanupS3 := TestServer(t, func(c *Config) {
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c.BootstrapExpect = 3
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})
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defer cleanupS3()
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servers := []*Server{s1, s2, s3}
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TestJoin(t, s1, s2, s3)
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leader := waitForStableLeadership(t, servers)
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codec := rpcClient(t, leader)
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// Create the register request
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node := mock.Node()
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req := &structs.NodeRegisterRequest{
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Node: node,
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WriteRequest: structs.WriteRequest{Region: "global"},
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}
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// Fetch the response
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var resp structs.GenericResponse
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if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
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t.Fatalf("err: %v", err)
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}
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// Check that heartbeatTimers has the heartbeat ID
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if _, ok := leader.heartbeatTimers[node.ID]; !ok {
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t.Fatalf("missing heartbeat timer")
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}
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// Shutdown the leader!
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leader.Shutdown()
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// heartbeatTimers should be cleared on leader shutdown
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testutil.WaitForResult(func() (bool, error) {
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return len(leader.heartbeatTimers) == 0, nil
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}, func(err error) {
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t.Fatalf("heartbeat timers should be empty on the shutdown leader")
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})
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// Find the new leader
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testutil.WaitForResult(func() (bool, error) {
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leader = nil
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for _, s := range servers {
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if s.IsLeader() {
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leader = s
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}
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}
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if leader == nil {
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return false, fmt.Errorf("Should have a new leader")
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}
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// Ensure heartbeat timer is restored
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if _, ok := leader.heartbeatTimers[node.ID]; !ok {
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return false, fmt.Errorf("missing heartbeat timer")
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}
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return true, nil
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}, func(err error) {
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t.Fatalf("err: %s", err)
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})
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}
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