open-nomad/command/agent/agent.go
2015-08-23 17:40:27 -07:00

163 lines
3.6 KiB
Go

package agent
import (
"fmt"
"io"
"log"
"os"
"sync"
"github.com/hashicorp/nomad/client"
"github.com/hashicorp/nomad/nomad"
)
// Agent is a long running daemon that is used to run both
// clients and servers. Servers are responsible for managing
// state and making scheduling decisions. Clients can be
// scheduled to, and are responsible for interfacing with
// servers to run allocations.
type Agent struct {
config *Config
logger *log.Logger
logOutput io.Writer
server *nomad.Server
client *client.Client
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// NewAgent is used to create a new agent with the given configuration
func NewAgent(config *Config, logOutput io.Writer) (*Agent, error) {
// Ensure we have a log sink
if logOutput == nil {
logOutput = os.Stderr
}
a := &Agent{
config: config,
logger: log.New(logOutput, "", log.LstdFlags),
logOutput: logOutput,
shutdownCh: make(chan struct{}),
}
if err := a.setupServer(); err != nil {
return nil, err
}
if err := a.setupClient(); err != nil {
return nil, err
}
if a.client == nil && a.server == nil {
return nil, fmt.Errorf("must have at least client or server mode enabled")
}
return a, nil
}
// setupServer is used to setup the server if enabled
func (a *Agent) setupServer() error {
if !a.config.Server.Enabled {
return nil
}
// Setup the configuration
conf := nomad.DefaultConfig()
conf.LogOutput = a.logOutput
conf.DevMode = a.config.DevMode
// TODO: Merge configuration
server, err := nomad.NewServer(conf)
if err != nil {
return fmt.Errorf("server setup failed: %v", err)
}
a.server = server
return nil
}
// setupClient is used to setup the client if enabled
func (a *Agent) setupClient() error {
if !a.config.Client.Enabled {
return nil
}
// Setup the configuration
conf := client.DefaultConfig()
if a.server != nil {
conf.RPCHandler = a.server
}
conf.LogOutput = a.logOutput
conf.DevMode = a.config.DevMode
// TODO: Merge configuration
client, err := client.NewClient(conf)
if err != nil {
return fmt.Errorf("client setup failed: %v", err)
}
a.client = client
return nil
}
// Leave is used gracefully exit. Clients will inform servers
// of their departure so that allocations can be rescheduled.
func (a *Agent) Leave() error {
if a.client != nil {
if err := a.client.Leave(); err != nil {
a.logger.Printf("[ERR] agent: client leave failed: %v", err)
}
}
if a.server != nil {
if err := a.server.Leave(); err != nil {
a.logger.Printf("[ERR] agent: server leave failed: %v", err)
}
}
return nil
}
// Shutdown is used to terminate the agent.
func (a *Agent) Shutdown() error {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if a.shutdown {
return nil
}
a.logger.Println("[INFO] agent: requesting shutdown")
if a.client != nil {
if err := a.client.Shutdown(); err != nil {
a.logger.Printf("[ERR] agent: client shutdown failed: %v", err)
}
}
if a.server != nil {
if err := a.server.Shutdown(); err != nil {
a.logger.Printf("[ERR] agent: server shutdown failed: %v", err)
}
}
a.logger.Println("[INFO] agent: shutdown complete")
a.shutdown = true
close(a.shutdownCh)
return nil
}
// RPC is used to make an RPC call to the Nomad servers
func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
if a.server != nil {
return a.server.RPC(method, args, reply)
}
return a.client.RPC(method, args, reply)
}
// Client returns the configured client or nil
func (a *Agent) Client() *client.Client {
return a.client
}
// Server returns the configured server or nil
func (a *Agent) Server() *nomad.Server {
return a.server
}