727 lines
19 KiB
Go
727 lines
19 KiB
Go
package nomad
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import (
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"container/heap"
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"errors"
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// failedQueue is the queue we add Evaluations to once
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// they've reached the deliveryLimit. This allows the leader to
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// set the status to failed.
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failedQueue = "_failed"
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)
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var (
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// ErrNotOutstanding is returned if an evaluation is not outstanding
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ErrNotOutstanding = errors.New("evaluation is not outstanding")
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// ErrTokenMismatch is the outstanding eval has a different token
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ErrTokenMismatch = errors.New("evaluation token does not match")
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// ErrNackTimeoutReached is returned if an expired evaluation is reset
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ErrNackTimeoutReached = errors.New("evaluation nack timeout reached")
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)
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// EvalBroker is used to manage brokering of evaluations. When an evaluation is
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// created, due to a change in a job specification or a node, we put it into the
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// broker. The broker sorts by evaluations by priority and scheduler type. This
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// allows us to dequeue the highest priority work first, while also allowing sub-schedulers
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// to only dequeue work they know how to handle. The broker is designed to be entirely
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// in-memory and is managed by the leader node.
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//
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// The broker must provide at-least-once delivery semantics. It relies on explicit
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// Ack/Nack messages to handle this. If a delivery is not Ack'd in a sufficient time
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// span, it will be assumed Nack'd.
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type EvalBroker struct {
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nackTimeout time.Duration
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deliveryLimit int
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enabled bool
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stats *BrokerStats
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// evals tracks queued evaluations by ID to de-duplicate enqueue.
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// The counter is the number of times we've attempted delivery,
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// and is used to eventually fail an evaluation.
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evals map[string]int
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// jobEvals tracks queued evaluations by JobID to serialize them
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jobEvals map[string]string
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// blocked tracks the blocked evaluations by JobID in a priority queue
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blocked map[string]PendingEvaluations
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// ready tracks the ready jobs by scheduler in a priority queue
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ready map[string]PendingEvaluations
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// unack is a map of evalID to an un-acknowledged evaluation
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unack map[string]*unackEval
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// waiting is used to notify on a per-scheduler basis of ready work
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waiting map[string]chan struct{}
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// requeue tracks evaluations that need to be re-enqueued once the current
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// evaluation finishes by token. If the token is Nacked or rejected the
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// evaluation is dropped but if Acked successfully, the evaluation is
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// queued.
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requeue map[string]*structs.Evaluation
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// timeWait has evaluations that are waiting for time to elapse
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timeWait map[string]*time.Timer
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l sync.RWMutex
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}
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// unackEval tracks an unacknowledged evaluation along with the Nack timer
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type unackEval struct {
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Eval *structs.Evaluation
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Token string
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NackTimer *time.Timer
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}
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// PendingEvaluations is a list of waiting evaluations.
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// We implement the container/heap interface so that this is a
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// priority queue
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type PendingEvaluations []*structs.Evaluation
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// NewEvalBroker creates a new evaluation broker. This is parameterized
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// with the timeout used for messages that are not acknowledged before we
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// assume a Nack and attempt to redeliver as well as the deliveryLimit
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// which prevents a failing eval from being endlessly delivered.
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func NewEvalBroker(timeout time.Duration, deliveryLimit int) (*EvalBroker, error) {
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if timeout < 0 {
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return nil, fmt.Errorf("timeout cannot be negative")
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}
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b := &EvalBroker{
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nackTimeout: timeout,
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deliveryLimit: deliveryLimit,
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enabled: false,
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stats: new(BrokerStats),
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evals: make(map[string]int),
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jobEvals: make(map[string]string),
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blocked: make(map[string]PendingEvaluations),
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ready: make(map[string]PendingEvaluations),
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unack: make(map[string]*unackEval),
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waiting: make(map[string]chan struct{}),
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requeue: make(map[string]*structs.Evaluation),
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timeWait: make(map[string]*time.Timer),
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}
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b.stats.ByScheduler = make(map[string]*SchedulerStats)
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return b, nil
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}
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// Enabled is used to check if the broker is enabled.
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func (b *EvalBroker) Enabled() bool {
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b.l.RLock()
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defer b.l.RUnlock()
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return b.enabled
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}
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// SetEnabled is used to control if the broker is enabled. The broker
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// should only be enabled on the active leader.
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func (b *EvalBroker) SetEnabled(enabled bool) {
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b.l.Lock()
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b.enabled = enabled
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b.l.Unlock()
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if !enabled {
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b.Flush()
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}
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}
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// Enqueue is used to enqueue a new evaluation
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func (b *EvalBroker) Enqueue(eval *structs.Evaluation) {
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b.l.Lock()
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defer b.l.Unlock()
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b.processEnqueue(eval, "")
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}
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// EnqueueAll is used to enqueue many evaluations. The map allows evaluations
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// that are being re-enqueued to include their token.
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//
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// When requeueing an evaluation that potentially may be already
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// enqueued. The evaluation is handled in one of the following ways:
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// * Evaluation not outstanding: Process as a normal Enqueue
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// * Evaluation outstanding: Do not allow the evaluation to be dequeued til:
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// * Ack received: Unblock the evaluation allowing it to be dequeued
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// * Nack received: Drop the evaluation as it was created as a result of a
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// scheduler run that was Nack'd
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func (b *EvalBroker) EnqueueAll(evals map[*structs.Evaluation]string) {
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// The lock needs to be held until all evaluations are enqueued. This is so
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// that when Dequeue operations are unblocked they will pick the highest
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// priority evaluations.
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b.l.Lock()
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defer b.l.Unlock()
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for eval, token := range evals {
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b.processEnqueue(eval, token)
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}
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}
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// processEnqueue deduplicates evals and either enqueue immediately or enforce
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// the evals wait time. If the token is passed, and the evaluation ID is
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// outstanding, the evaluation is blocked til an Ack/Nack is received.
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// processEnqueue must be called with the lock held.
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func (b *EvalBroker) processEnqueue(eval *structs.Evaluation, token string) {
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// Check if already enqueued
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if _, ok := b.evals[eval.ID]; ok {
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if token == "" {
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return
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}
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// If the token has been passed, the evaluation is being reblocked by
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// the scheduler and should be processed once the outstanding evaluation
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// is Acked or Nacked.
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if unack, ok := b.unack[eval.ID]; ok && unack.Token == token {
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b.requeue[token] = eval
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}
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return
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} else if b.enabled {
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b.evals[eval.ID] = 0
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}
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// Check if we need to enforce a wait
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if eval.Wait > 0 {
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timer := time.AfterFunc(eval.Wait, func() {
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b.enqueueWaiting(eval)
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})
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b.timeWait[eval.ID] = timer
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b.stats.TotalWaiting += 1
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return
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}
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b.enqueueLocked(eval, eval.Type)
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}
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// enqueueWaiting is used to enqueue a waiting evaluation
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func (b *EvalBroker) enqueueWaiting(eval *structs.Evaluation) {
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b.l.Lock()
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defer b.l.Unlock()
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delete(b.timeWait, eval.ID)
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b.stats.TotalWaiting -= 1
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b.enqueueLocked(eval, eval.Type)
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}
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// enqueueLocked is used to enqueue with the lock held
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func (b *EvalBroker) enqueueLocked(eval *structs.Evaluation, queue string) {
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// Do nothing if not enabled
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if !b.enabled {
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return
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}
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// Check if there is an evaluation for this JobID pending
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pendingEval := b.jobEvals[eval.JobID]
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if pendingEval == "" {
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b.jobEvals[eval.JobID] = eval.ID
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} else if pendingEval != eval.ID {
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blocked := b.blocked[eval.JobID]
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heap.Push(&blocked, eval)
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b.blocked[eval.JobID] = blocked
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b.stats.TotalBlocked += 1
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return
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}
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// Find the pending by scheduler class
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pending, ok := b.ready[queue]
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if !ok {
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pending = make([]*structs.Evaluation, 0, 16)
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if _, ok := b.waiting[queue]; !ok {
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b.waiting[queue] = make(chan struct{}, 1)
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}
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}
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// Push onto the heap
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heap.Push(&pending, eval)
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b.ready[queue] = pending
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// Update the stats
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b.stats.TotalReady += 1
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bySched, ok := b.stats.ByScheduler[queue]
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if !ok {
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bySched = &SchedulerStats{}
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b.stats.ByScheduler[queue] = bySched
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}
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bySched.Ready += 1
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// Unblock any blocked dequeues
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select {
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case b.waiting[queue] <- struct{}{}:
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default:
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}
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}
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// Dequeue is used to perform a blocking dequeue
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func (b *EvalBroker) Dequeue(schedulers []string, timeout time.Duration) (*structs.Evaluation, string, error) {
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var timeoutTimer *time.Timer
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var timeoutCh <-chan time.Time
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SCAN:
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// Scan for work
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eval, token, err := b.scanForSchedulers(schedulers)
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if err != nil {
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if timeoutTimer != nil {
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timeoutTimer.Stop()
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}
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return nil, "", err
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}
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// Check if we have something
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if eval != nil {
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if timeoutTimer != nil {
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timeoutTimer.Stop()
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}
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return eval, token, nil
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}
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// Setup the timeout channel the first time around
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if timeoutTimer == nil && timeout != 0 {
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timeoutTimer = time.NewTimer(timeout)
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timeoutCh = timeoutTimer.C
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}
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// Block until we get work
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scan := b.waitForSchedulers(schedulers, timeoutCh)
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if scan {
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goto SCAN
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}
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return nil, "", nil
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}
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// scanForSchedulers scans for work on any of the schedulers. The highest priority work
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// is dequeued first. This may return nothing if there is no work waiting.
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func (b *EvalBroker) scanForSchedulers(schedulers []string) (*structs.Evaluation, string, error) {
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b.l.Lock()
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defer b.l.Unlock()
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// Do nothing if not enabled
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if !b.enabled {
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return nil, "", fmt.Errorf("eval broker disabled")
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}
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// Scan for eligible work
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var eligibleSched []string
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var eligiblePriority int
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for _, sched := range schedulers {
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// Get the pending queue
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pending, ok := b.ready[sched]
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if !ok {
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continue
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}
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// Peek at the next item
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ready := pending.Peek()
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if ready == nil {
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continue
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}
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// Add to eligible if equal or greater priority
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if len(eligibleSched) == 0 || ready.Priority > eligiblePriority {
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eligibleSched = []string{sched}
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eligiblePriority = ready.Priority
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} else if eligiblePriority > ready.Priority {
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continue
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} else if eligiblePriority == ready.Priority {
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eligibleSched = append(eligibleSched, sched)
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}
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}
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// Determine behavior based on eligible work
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switch n := len(eligibleSched); n {
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case 0:
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// No work to do!
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return nil, "", nil
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case 1:
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// Only a single task, dequeue
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return b.dequeueForSched(eligibleSched[0])
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default:
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// Multiple tasks. We pick a random task so that we fairly
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// distribute work.
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offset := rand.Intn(n)
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return b.dequeueForSched(eligibleSched[offset])
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}
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}
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// dequeueForSched is used to dequeue the next work item for a given scheduler.
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// This assumes locks are held and that this scheduler has work
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func (b *EvalBroker) dequeueForSched(sched string) (*structs.Evaluation, string, error) {
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// Get the pending queue
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pending := b.ready[sched]
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raw := heap.Pop(&pending)
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b.ready[sched] = pending
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eval := raw.(*structs.Evaluation)
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// Generate a UUID for the token
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token := structs.GenerateUUID()
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// Setup Nack timer
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nackTimer := time.AfterFunc(b.nackTimeout, func() {
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b.Nack(eval.ID, token)
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})
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// Add to the unack queue
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b.unack[eval.ID] = &unackEval{
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Eval: eval,
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Token: token,
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NackTimer: nackTimer,
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}
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// Increment the dequeue count
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b.evals[eval.ID] += 1
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// Update the stats
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b.stats.TotalReady -= 1
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b.stats.TotalUnacked += 1
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bySched := b.stats.ByScheduler[sched]
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bySched.Ready -= 1
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bySched.Unacked += 1
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return eval, token, nil
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}
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// waitForSchedulers is used to wait for work on any of the scheduler or until a timeout.
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// Returns if there is work waiting potentially.
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func (b *EvalBroker) waitForSchedulers(schedulers []string, timeoutCh <-chan time.Time) bool {
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doneCh := make(chan struct{})
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readyCh := make(chan struct{}, 1)
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defer close(doneCh)
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// Start all the watchers
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b.l.Lock()
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for _, sched := range schedulers {
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waitCh, ok := b.waiting[sched]
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if !ok {
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waitCh = make(chan struct{}, 1)
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b.waiting[sched] = waitCh
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}
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// Start a goroutine that either waits for the waitCh on this scheduler
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// to unblock or for this waitForSchedulers call to return
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go func() {
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select {
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case <-waitCh:
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select {
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case readyCh <- struct{}{}:
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default:
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}
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case <-doneCh:
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}
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}()
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}
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b.l.Unlock()
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// Block until we have ready work and should scan, or until we timeout
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// and should not make an attempt to scan for work
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select {
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case <-readyCh:
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return true
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case <-timeoutCh:
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return false
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}
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}
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// Outstanding checks if an EvalID has been delivered but not acknowledged
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// and returns the associated token for the evaluation.
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func (b *EvalBroker) Outstanding(evalID string) (string, bool) {
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b.l.RLock()
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defer b.l.RUnlock()
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unack, ok := b.unack[evalID]
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if !ok {
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return "", false
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}
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return unack.Token, true
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}
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// OutstandingReset resets the Nack timer for the EvalID if the
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// token matches and the eval is outstanding
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func (b *EvalBroker) OutstandingReset(evalID, token string) error {
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b.l.RLock()
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defer b.l.RUnlock()
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unack, ok := b.unack[evalID]
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if !ok {
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return ErrNotOutstanding
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}
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if unack.Token != token {
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return ErrTokenMismatch
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}
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if !unack.NackTimer.Reset(b.nackTimeout) {
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return ErrNackTimeoutReached
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}
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return nil
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}
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// Ack is used to positively acknowledge handling an evaluation
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func (b *EvalBroker) Ack(evalID, token string) error {
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b.l.Lock()
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defer b.l.Unlock()
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// Always delete the requeued evaluation. Either the Ack is successful and
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// we requeue it or it isn't and we want to remove it.
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defer delete(b.requeue, token)
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// Lookup the unack'd eval
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unack, ok := b.unack[evalID]
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if !ok {
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return fmt.Errorf("Evaluation ID not found")
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}
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if unack.Token != token {
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return fmt.Errorf("Token does not match for Evaluation ID")
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}
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jobID := unack.Eval.JobID
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// Ensure we were able to stop the timer
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if !unack.NackTimer.Stop() {
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return fmt.Errorf("Evaluation ID Ack'd after Nack timer expiration")
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}
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// Update the stats
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b.stats.TotalUnacked -= 1
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queue := unack.Eval.Type
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if b.evals[evalID] > b.deliveryLimit {
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queue = failedQueue
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}
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bySched := b.stats.ByScheduler[queue]
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bySched.Unacked -= 1
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// Cleanup
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delete(b.unack, evalID)
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delete(b.evals, evalID)
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delete(b.jobEvals, jobID)
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// Check if there are any blocked evaluations
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if blocked := b.blocked[jobID]; len(blocked) != 0 {
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raw := heap.Pop(&blocked)
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if len(blocked) > 0 {
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b.blocked[jobID] = blocked
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} else {
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delete(b.blocked, jobID)
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}
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eval := raw.(*structs.Evaluation)
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b.stats.TotalBlocked -= 1
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b.enqueueLocked(eval, eval.Type)
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}
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// Re-enqueue the evaluation.
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if eval, ok := b.requeue[token]; ok {
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b.processEnqueue(eval, "")
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}
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return nil
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}
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// Nack is used to negatively acknowledge handling an evaluation
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func (b *EvalBroker) Nack(evalID, token string) error {
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b.l.Lock()
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defer b.l.Unlock()
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// Always delete the requeued evaluation since the Nack means the requeue is
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// invalid.
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delete(b.requeue, token)
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// Lookup the unack'd eval
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unack, ok := b.unack[evalID]
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if !ok {
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return fmt.Errorf("Evaluation ID not found")
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}
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if unack.Token != token {
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return fmt.Errorf("Token does not match for Evaluation ID")
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}
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// Stop the timer, doesn't matter if we've missed it
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unack.NackTimer.Stop()
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// Cleanup
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delete(b.unack, evalID)
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// Update the stats
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b.stats.TotalUnacked -= 1
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bySched := b.stats.ByScheduler[unack.Eval.Type]
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|
bySched.Unacked -= 1
|
|
|
|
// Check if we've hit the delivery limit, and re-enqueue
|
|
// in the failedQueue
|
|
if b.evals[evalID] >= b.deliveryLimit {
|
|
b.enqueueLocked(unack.Eval, failedQueue)
|
|
} else {
|
|
b.enqueueLocked(unack.Eval, unack.Eval.Type)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// PauseNackTimeout is used to pause the Nack timeout for an eval that is making
|
|
// progress but is in a potentially unbounded operation such as the plan queue.
|
|
func (b *EvalBroker) PauseNackTimeout(evalID, token string) error {
|
|
b.l.RLock()
|
|
defer b.l.RUnlock()
|
|
unack, ok := b.unack[evalID]
|
|
if !ok {
|
|
return ErrNotOutstanding
|
|
}
|
|
if unack.Token != token {
|
|
return ErrTokenMismatch
|
|
}
|
|
if !unack.NackTimer.Stop() {
|
|
return ErrNackTimeoutReached
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ResumeNackTimeout is used to resume the Nack timeout for an eval that was
|
|
// paused. It should be resumed after leaving an unbounded operation.
|
|
func (b *EvalBroker) ResumeNackTimeout(evalID, token string) error {
|
|
b.l.Lock()
|
|
defer b.l.Unlock()
|
|
unack, ok := b.unack[evalID]
|
|
if !ok {
|
|
return ErrNotOutstanding
|
|
}
|
|
if unack.Token != token {
|
|
return ErrTokenMismatch
|
|
}
|
|
unack.NackTimer.Reset(b.nackTimeout)
|
|
return nil
|
|
}
|
|
|
|
// Flush is used to clear the state of the broker
|
|
func (b *EvalBroker) Flush() {
|
|
b.l.Lock()
|
|
defer b.l.Unlock()
|
|
|
|
// Unblock any waiters
|
|
for _, waitCh := range b.waiting {
|
|
close(waitCh)
|
|
}
|
|
b.waiting = make(map[string]chan struct{})
|
|
|
|
// Cancel any Nack timers
|
|
for _, unack := range b.unack {
|
|
unack.NackTimer.Stop()
|
|
}
|
|
|
|
// Cancel any time wait evals
|
|
for _, wait := range b.timeWait {
|
|
wait.Stop()
|
|
}
|
|
|
|
// Reset the broker
|
|
b.stats.TotalReady = 0
|
|
b.stats.TotalUnacked = 0
|
|
b.stats.TotalBlocked = 0
|
|
b.stats.TotalWaiting = 0
|
|
b.stats.ByScheduler = make(map[string]*SchedulerStats)
|
|
b.evals = make(map[string]int)
|
|
b.jobEvals = make(map[string]string)
|
|
b.blocked = make(map[string]PendingEvaluations)
|
|
b.ready = make(map[string]PendingEvaluations)
|
|
b.unack = make(map[string]*unackEval)
|
|
b.timeWait = make(map[string]*time.Timer)
|
|
}
|
|
|
|
// Stats is used to query the state of the broker
|
|
func (b *EvalBroker) Stats() *BrokerStats {
|
|
// Allocate a new stats struct
|
|
stats := new(BrokerStats)
|
|
stats.ByScheduler = make(map[string]*SchedulerStats)
|
|
|
|
b.l.RLock()
|
|
defer b.l.RUnlock()
|
|
|
|
// Copy all the stats
|
|
stats.TotalReady = b.stats.TotalReady
|
|
stats.TotalUnacked = b.stats.TotalUnacked
|
|
stats.TotalBlocked = b.stats.TotalBlocked
|
|
stats.TotalWaiting = b.stats.TotalWaiting
|
|
for sched, subStat := range b.stats.ByScheduler {
|
|
subStatCopy := new(SchedulerStats)
|
|
*subStatCopy = *subStat
|
|
stats.ByScheduler[sched] = subStatCopy
|
|
}
|
|
return stats
|
|
}
|
|
|
|
// EmitStats is used to export metrics about the broker while enabled
|
|
func (b *EvalBroker) EmitStats(period time.Duration, stopCh chan struct{}) {
|
|
for {
|
|
select {
|
|
case <-time.After(period):
|
|
stats := b.Stats()
|
|
metrics.SetGauge([]string{"nomad", "broker", "total_ready"}, float32(stats.TotalReady))
|
|
metrics.SetGauge([]string{"nomad", "broker", "total_unacked"}, float32(stats.TotalUnacked))
|
|
metrics.SetGauge([]string{"nomad", "broker", "total_blocked"}, float32(stats.TotalBlocked))
|
|
metrics.SetGauge([]string{"nomad", "broker", "total_waiting"}, float32(stats.TotalWaiting))
|
|
for sched, schedStats := range stats.ByScheduler {
|
|
metrics.SetGauge([]string{"nomad", "broker", sched, "ready"}, float32(schedStats.Ready))
|
|
metrics.SetGauge([]string{"nomad", "broker", sched, "unacked"}, float32(schedStats.Unacked))
|
|
}
|
|
|
|
case <-stopCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// BrokerStats returns all the stats about the broker
|
|
type BrokerStats struct {
|
|
TotalReady int
|
|
TotalUnacked int
|
|
TotalBlocked int
|
|
TotalWaiting int
|
|
ByScheduler map[string]*SchedulerStats
|
|
}
|
|
|
|
// SchedulerStats returns the stats per scheduler
|
|
type SchedulerStats struct {
|
|
Ready int
|
|
Unacked int
|
|
}
|
|
|
|
// Len is for the sorting interface
|
|
func (p PendingEvaluations) Len() int {
|
|
return len(p)
|
|
}
|
|
|
|
// Less is for the sorting interface. We flip the check
|
|
// so that the "min" in the min-heap is the element with the
|
|
// highest priority
|
|
func (p PendingEvaluations) Less(i, j int) bool {
|
|
if p[i].JobID != p[j].JobID && p[i].Priority != p[j].Priority {
|
|
return !(p[i].Priority < p[j].Priority)
|
|
}
|
|
return p[i].CreateIndex < p[j].CreateIndex
|
|
}
|
|
|
|
// Swap is for the sorting interface
|
|
func (p PendingEvaluations) Swap(i, j int) {
|
|
p[i], p[j] = p[j], p[i]
|
|
}
|
|
|
|
// Push is used to add a new evalution to the slice
|
|
func (p *PendingEvaluations) Push(e interface{}) {
|
|
*p = append(*p, e.(*structs.Evaluation))
|
|
}
|
|
|
|
// Pop is used to remove an evaluation from the slice
|
|
func (p *PendingEvaluations) Pop() interface{} {
|
|
n := len(*p)
|
|
e := (*p)[n-1]
|
|
(*p)[n-1] = nil
|
|
*p = (*p)[:n-1]
|
|
return e
|
|
}
|
|
|
|
// Peek is used to peek at the next element that would be popped
|
|
func (p PendingEvaluations) Peek() *structs.Evaluation {
|
|
n := len(p)
|
|
if n == 0 {
|
|
return nil
|
|
}
|
|
return p[n-1]
|
|
}
|