ad2fb4b297
In order to minimize this change while keeping a simple version of the behavior, we set `lastOk` to the current time less the intial server connection timeout. If the client starts and never contacts the server, it will stop all configured tasks after the initial server connection grace period, on the assumption that we've been out of touch longer than any configured `stop_after_client_disconnect`. The more complex state behavior might be justified later, but we should learn about failure modes first.
157 lines
3.7 KiB
Go
157 lines
3.7 KiB
Go
package client
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import (
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"sync"
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"time"
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hclog "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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type heartbeatStop struct {
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lastOk time.Time
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startupGrace time.Time
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allocInterval map[string]time.Duration
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allocHookCh chan *structs.Allocation
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getRunner func(string) (AllocRunner, error)
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logger hclog.InterceptLogger
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shutdownCh chan struct{}
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lock *sync.RWMutex
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}
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func newHeartbeatStop(
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getRunner func(string) (AllocRunner, error),
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timeout time.Duration,
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logger hclog.InterceptLogger,
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shutdownCh chan struct{}) *heartbeatStop {
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h := &heartbeatStop{
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startupGrace: time.Now().Add(timeout),
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allocInterval: make(map[string]time.Duration),
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allocHookCh: make(chan *structs.Allocation),
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getRunner: getRunner,
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logger: logger,
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shutdownCh: shutdownCh,
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lock: &sync.RWMutex{},
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}
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return h
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}
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// allocHook is called after (re)storing a new AllocRunner in the client. It registers the
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// allocation to be stopped if the taskgroup is configured appropriately
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func (h *heartbeatStop) allocHook(alloc *structs.Allocation) {
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tg := allocTaskGroup(alloc)
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if tg.StopAfterClientDisconnect != nil {
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h.allocHookCh <- alloc
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}
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}
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// shouldStop is called on a restored alloc to determine if lastOk is sufficiently in the
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// past that it should be prevented from restarting
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func (h *heartbeatStop) shouldStop(alloc *structs.Allocation) bool {
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tg := allocTaskGroup(alloc)
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if tg.StopAfterClientDisconnect != nil {
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return h.shouldStopAfter(time.Now(), *tg.StopAfterClientDisconnect)
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}
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return false
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}
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func (h *heartbeatStop) shouldStopAfter(now time.Time, interval time.Duration) bool {
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lastOk := h.getLastOk()
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if lastOk.IsZero() {
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return h.startupGrace.After(now)
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}
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return now.After(lastOk.Add(interval))
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}
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// watch is a loop that checks for allocations that should be stopped. It also manages the
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// registration of allocs to be stopped in a single thread.
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func (h *heartbeatStop) watch() {
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// If we never manage to successfully contact the server, we want to stop our allocs
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// after duration + start time
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h.lastOk = time.Now()
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stop := make(chan string, 1)
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var now time.Time
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var interval time.Duration
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checkAllocs := false
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for {
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// minimize the interval
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interval = 5 * time.Second
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for _, t := range h.allocInterval {
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if t < interval {
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interval = t
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}
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}
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checkAllocs = false
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timeout := time.After(interval)
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select {
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case allocID := <-stop:
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if err := h.stopAlloc(allocID); err != nil {
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h.logger.Warn("stopping alloc %s on heartbeat timeout failed: %v", allocID, err)
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continue
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}
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delete(h.allocInterval, allocID)
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case alloc := <-h.allocHookCh:
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tg := allocTaskGroup(alloc)
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if tg.StopAfterClientDisconnect != nil {
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h.allocInterval[alloc.ID] = *tg.StopAfterClientDisconnect
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}
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case <-timeout:
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checkAllocs = true
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case <-h.shutdownCh:
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return
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}
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if !checkAllocs {
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continue
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}
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now = time.Now()
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for allocID, d := range h.allocInterval {
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if h.shouldStopAfter(now, d) {
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stop <- allocID
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}
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}
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}
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}
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// setLastOk sets the last known good heartbeat time to the current time, and persists that time to disk
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func (h *heartbeatStop) setLastOk(t time.Time) {
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h.lock.Lock()
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defer h.lock.Unlock()
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h.lastOk = t
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}
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func (h *heartbeatStop) getLastOk() time.Time {
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h.lock.RLock()
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defer h.lock.RUnlock()
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return h.lastOk
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}
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// stopAlloc actually stops the allocation
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func (h *heartbeatStop) stopAlloc(allocID string) error {
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runner, err := h.getRunner(allocID)
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if err != nil {
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return err
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}
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runner.Destroy()
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return nil
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}
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func allocTaskGroup(alloc *structs.Allocation) *structs.TaskGroup {
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for _, tg := range alloc.Job.TaskGroups {
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if tg.Name == alloc.TaskGroup {
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return tg
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}
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}
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return nil
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}
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