open-nomad/client/state/memdb.go

241 lines
5.5 KiB
Go

package state
import (
"sync"
hclog "github.com/hashicorp/go-hclog"
"github.com/hashicorp/nomad/client/allocrunner/taskrunner/state"
dmstate "github.com/hashicorp/nomad/client/devicemanager/state"
"github.com/hashicorp/nomad/client/dynamicplugins"
driverstate "github.com/hashicorp/nomad/client/pluginmanager/drivermanager/state"
"github.com/hashicorp/nomad/nomad/structs"
)
// MemDB implements a StateDB that stores data in memory and should only be
// used for testing. All methods are safe for concurrent use.
type MemDB struct {
// alloc_id -> value
allocs map[string]*structs.Allocation
// alloc_id -> value
deployStatus map[string]*structs.AllocDeploymentStatus
// alloc_id -> value
networkStatus map[string]*structs.AllocNetworkStatus
// alloc_id -> task_name -> value
localTaskState map[string]map[string]*state.LocalState
taskState map[string]map[string]*structs.TaskState
// devicemanager -> plugin-state
devManagerPs *dmstate.PluginState
// drivermanager -> plugin-state
driverManagerPs *driverstate.PluginState
// dynamicmanager -> registry-state
dynamicManagerPs *dynamicplugins.RegistryState
logger hclog.Logger
mu sync.RWMutex
}
func NewMemDB(logger hclog.Logger) *MemDB {
logger = logger.Named("memdb")
return &MemDB{
allocs: make(map[string]*structs.Allocation),
deployStatus: make(map[string]*structs.AllocDeploymentStatus),
networkStatus: make(map[string]*structs.AllocNetworkStatus),
localTaskState: make(map[string]map[string]*state.LocalState),
taskState: make(map[string]map[string]*structs.TaskState),
logger: logger,
}
}
func (m *MemDB) Name() string {
return "memdb"
}
func (m *MemDB) Upgrade() error {
return nil
}
func (m *MemDB) GetAllAllocations() ([]*structs.Allocation, map[string]error, error) {
m.mu.RLock()
defer m.mu.RUnlock()
allocs := make([]*structs.Allocation, 0, len(m.allocs))
for _, v := range m.allocs {
allocs = append(allocs, v)
}
return allocs, map[string]error{}, nil
}
func (m *MemDB) PutAllocation(alloc *structs.Allocation) error {
m.mu.Lock()
defer m.mu.Unlock()
m.allocs[alloc.ID] = alloc
return nil
}
func (m *MemDB) GetDeploymentStatus(allocID string) (*structs.AllocDeploymentStatus, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.deployStatus[allocID], nil
}
func (m *MemDB) PutDeploymentStatus(allocID string, ds *structs.AllocDeploymentStatus) error {
m.mu.Lock()
m.deployStatus[allocID] = ds
defer m.mu.Unlock()
return nil
}
func (m *MemDB) GetNetworkStatus(allocID string) (*structs.AllocNetworkStatus, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.networkStatus[allocID], nil
}
func (m *MemDB) PutNetworkStatus(allocID string, ns *structs.AllocNetworkStatus) error {
m.mu.Lock()
m.networkStatus[allocID] = ns
defer m.mu.Unlock()
return nil
}
func (m *MemDB) GetTaskRunnerState(allocID string, taskName string) (*state.LocalState, *structs.TaskState, error) {
m.mu.RLock()
defer m.mu.RUnlock()
var ls *state.LocalState
var ts *structs.TaskState
// Local Task State
allocLocalTS := m.localTaskState[allocID]
if len(allocLocalTS) != 0 {
ls = allocLocalTS[taskName]
}
// Task State
allocTS := m.taskState[allocID]
if len(allocTS) != 0 {
ts = allocTS[taskName]
}
return ls, ts, nil
}
func (m *MemDB) PutTaskRunnerLocalState(allocID string, taskName string, val *state.LocalState) error {
m.mu.Lock()
defer m.mu.Unlock()
if alts, ok := m.localTaskState[allocID]; ok {
alts[taskName] = val.Copy()
return nil
}
m.localTaskState[allocID] = map[string]*state.LocalState{
taskName: val.Copy(),
}
return nil
}
func (m *MemDB) PutTaskState(allocID string, taskName string, state *structs.TaskState) error {
m.mu.Lock()
defer m.mu.Unlock()
if ats, ok := m.taskState[allocID]; ok {
ats[taskName] = state.Copy()
return nil
}
m.taskState[allocID] = map[string]*structs.TaskState{
taskName: state.Copy(),
}
return nil
}
func (m *MemDB) DeleteTaskBucket(allocID, taskName string) error {
m.mu.Lock()
defer m.mu.Unlock()
if ats, ok := m.taskState[allocID]; ok {
delete(ats, taskName)
}
if alts, ok := m.localTaskState[allocID]; ok {
delete(alts, taskName)
}
return nil
}
func (m *MemDB) DeleteAllocationBucket(allocID string) error {
m.mu.Lock()
defer m.mu.Unlock()
delete(m.allocs, allocID)
delete(m.taskState, allocID)
delete(m.localTaskState, allocID)
return nil
}
func (m *MemDB) PutDevicePluginState(ps *dmstate.PluginState) error {
m.mu.Lock()
defer m.mu.Unlock()
m.devManagerPs = ps
return nil
}
// GetDevicePluginState stores the device manager's plugin state or returns an
// error.
func (m *MemDB) GetDevicePluginState() (*dmstate.PluginState, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.devManagerPs, nil
}
func (m *MemDB) GetDriverPluginState() (*driverstate.PluginState, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.driverManagerPs, nil
}
func (m *MemDB) PutDriverPluginState(ps *driverstate.PluginState) error {
m.mu.Lock()
defer m.mu.Unlock()
m.driverManagerPs = ps
return nil
}
func (m *MemDB) GetDynamicPluginRegistryState() (*dynamicplugins.RegistryState, error) {
m.mu.Lock()
defer m.mu.Unlock()
return m.dynamicManagerPs, nil
}
func (m *MemDB) PutDynamicPluginRegistryState(ps *dynamicplugins.RegistryState) error {
m.mu.Lock()
defer m.mu.Unlock()
m.dynamicManagerPs = ps
return nil
}
func (m *MemDB) Close() error {
m.mu.Lock()
defer m.mu.Unlock()
// Set everything to nil to blow up on further use
m.allocs = nil
m.taskState = nil
m.localTaskState = nil
return nil
}