f72e599ee7
This change makes few compromises: * Looks up the devices associated with tasks at look up time. Given that `nomad alloc status` is called rarely generally (compared to stats telemetry and general job reporting), it seems fine. However, the lookup overhead grows bounded by number of `tasks x total-host-devices`, which can be significant. * `client.Client` performs the task devices->statistics lookup. It passes self to alloc/task runners so they can look up the device statistics allocated to them. * Currently alloc/task runners are responsible for constructing the entire RPC response for stats * The alternatives for making task runners device statistics aware don't seem appealing (e.g. having task runners contain reference to hostStats) * On the alloc aggregation resource usage, I did a naive merging of task device statistics. * Personally, I question the value of such aggregation, compared to costs of struct duplication and bloating the response - but opted to be consistent in the API. * With naive concatination, device instances from a single device group used by separate tasks in the alloc, would be aggregated in two separate device group statistics.
728 lines
21 KiB
Go
728 lines
21 KiB
Go
package allocrunner
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import (
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"context"
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"fmt"
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"path/filepath"
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"sync"
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"time"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/allocrunner/interfaces"
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"github.com/hashicorp/nomad/client/allocrunner/state"
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"github.com/hashicorp/nomad/client/allocrunner/taskrunner"
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"github.com/hashicorp/nomad/client/allocwatcher"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/consul"
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cinterfaces "github.com/hashicorp/nomad/client/interfaces"
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cstate "github.com/hashicorp/nomad/client/state"
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cstructs "github.com/hashicorp/nomad/client/structs"
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"github.com/hashicorp/nomad/client/vaultclient"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/plugins/device"
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"github.com/hashicorp/nomad/plugins/shared/loader"
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)
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// allocRunner is used to run all the tasks in a given allocation
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type allocRunner struct {
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// id is the ID of the allocation. Can be accessed without a lock
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id string
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// Logger is the logger for the alloc runner.
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logger log.Logger
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clientConfig *config.Config
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// stateUpdater is used to emit updated alloc state
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stateUpdater cinterfaces.AllocStateHandler
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// taskStateUpdateCh is ticked whenever task state as changed. Must
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// have len==1 to allow nonblocking notification of state updates while
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// the goroutine is already processing a previous update.
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taskStateUpdatedCh chan struct{}
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// taskStateUpdateHandlerCh is closed when the task state handling
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// goroutine exits. It is unsafe to destroy the local allocation state
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// before this goroutine exits.
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taskStateUpdateHandlerCh chan struct{}
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// consulClient is the client used by the consul service hook for
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// registering services and checks
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consulClient consul.ConsulServiceAPI
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// vaultClient is the used to manage Vault tokens
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vaultClient vaultclient.VaultClient
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// waitCh is closed when the Run() loop has exited
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waitCh chan struct{}
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// destroyed is true when the Run() loop has exited, postrun hooks have
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// run, and alloc runner has been destroyed. Must acquire destroyedLock
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// to access.
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destroyed bool
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// runLaunched is true if Run() has been called. If this is false
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// Destroy() does not wait on tasks to shutdown as they are not
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// running. Must acquire destroyedLock to access.
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runLaunched bool
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// destroyedLock guards destroyed, ran, and serializes Destroy() calls.
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destroyedLock sync.Mutex
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// Alloc captures the allocation being run.
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alloc *structs.Allocation
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allocLock sync.RWMutex
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// state is the alloc runner's state
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state *state.State
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stateLock sync.RWMutex
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stateDB cstate.StateDB
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// allocDir is used to build the allocations directory structure.
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allocDir *allocdir.AllocDir
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// runnerHooks are alloc runner lifecycle hooks that should be run on state
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// transistions.
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runnerHooks []interfaces.RunnerHook
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// tasks are the set of task runners
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tasks map[string]*taskrunner.TaskRunner
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// deviceStatsReporter is used to lookup resource usage for alloc devices
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deviceStatsReporter cinterfaces.DeviceStatsReporter
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// allocBroadcaster sends client allocation updates to all listeners
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allocBroadcaster *cstructs.AllocBroadcaster
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// prevAllocWatcher allows waiting for a previous allocation to exit
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// and if necessary migrate its alloc dir.
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prevAllocWatcher allocwatcher.PrevAllocWatcher
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// pluginSingletonLoader is a plugin loader that will returns singleton
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// instances of the plugins.
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pluginSingletonLoader loader.PluginCatalog
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}
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// NewAllocRunner returns a new allocation runner.
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func NewAllocRunner(config *Config) (*allocRunner, error) {
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alloc := config.Alloc
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tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
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if tg == nil {
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return nil, fmt.Errorf("failed to lookup task group %q", alloc.TaskGroup)
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}
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ar := &allocRunner{
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id: alloc.ID,
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alloc: alloc,
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clientConfig: config.ClientConfig,
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consulClient: config.Consul,
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vaultClient: config.Vault,
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tasks: make(map[string]*taskrunner.TaskRunner, len(tg.Tasks)),
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waitCh: make(chan struct{}),
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state: &state.State{},
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stateDB: config.StateDB,
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stateUpdater: config.StateUpdater,
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taskStateUpdatedCh: make(chan struct{}, 1),
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taskStateUpdateHandlerCh: make(chan struct{}),
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deviceStatsReporter: config.DeviceStatsReporter,
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allocBroadcaster: cstructs.NewAllocBroadcaster(),
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prevAllocWatcher: config.PrevAllocWatcher,
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pluginSingletonLoader: config.PluginSingletonLoader,
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}
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// Create the logger based on the allocation ID
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ar.logger = config.Logger.Named("alloc_runner").With("alloc_id", alloc.ID)
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// Create alloc dir
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ar.allocDir = allocdir.NewAllocDir(ar.logger, filepath.Join(config.ClientConfig.AllocDir, alloc.ID))
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// Initialize the runners hooks.
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ar.initRunnerHooks()
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// Create the TaskRunners
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if err := ar.initTaskRunners(tg.Tasks); err != nil {
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return nil, err
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}
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return ar, nil
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}
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// initTaskRunners creates task runners but does *not* run them.
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func (ar *allocRunner) initTaskRunners(tasks []*structs.Task) error {
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for _, task := range tasks {
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config := &taskrunner.Config{
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Alloc: ar.alloc,
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ClientConfig: ar.clientConfig,
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Task: task,
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TaskDir: ar.allocDir.NewTaskDir(task.Name),
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Logger: ar.logger,
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StateDB: ar.stateDB,
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StateUpdater: ar,
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Consul: ar.consulClient,
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Vault: ar.vaultClient,
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PluginSingletonLoader: ar.pluginSingletonLoader,
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DeviceStatsReporter: ar.deviceStatsReporter,
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}
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// Create, but do not Run, the task runner
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tr, err := taskrunner.NewTaskRunner(config)
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if err != nil {
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return fmt.Errorf("failed creating runner for task %q: %v", task.Name, err)
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}
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ar.tasks[task.Name] = tr
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}
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return nil
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}
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func (ar *allocRunner) WaitCh() <-chan struct{} {
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return ar.waitCh
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}
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// Run is the main goroutine that executes all the tasks.
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func (ar *allocRunner) Run() {
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ar.destroyedLock.Lock()
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defer ar.destroyedLock.Unlock()
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// Run should not be called after Destroy is called. This is a
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// programming error.
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if ar.destroyed {
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ar.logger.Error("alloc destroyed; cannot run")
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return
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}
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// If an alloc should not be run, ensure any restored task handles are
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// destroyed and exit to wait for the AR to be GC'd by the client.
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if !ar.shouldRun() {
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ar.logger.Debug("not running terminal alloc")
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// Cleanup and sync state
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states := ar.killTasks()
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// Get the client allocation
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calloc := ar.clientAlloc(states)
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// Update the server
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ar.stateUpdater.AllocStateUpdated(calloc)
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// Broadcast client alloc to listeners
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ar.allocBroadcaster.Send(calloc)
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return
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}
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// Run! (and mark as having been run to ensure Destroy cleans up properly)
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ar.runLaunched = true
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go ar.runImpl()
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}
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// shouldRun returns true if the alloc is in a state that the alloc runner
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// should run it.
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func (ar *allocRunner) shouldRun() bool {
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// Do not run allocs that are terminal
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if ar.Alloc().TerminalStatus() {
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ar.logger.Trace("alloc terminal; not running",
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"desired_status", ar.Alloc().DesiredStatus,
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"client_status", ar.Alloc().ClientStatus,
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)
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return false
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}
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// It's possible that the alloc local state was marked terminal before
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// the server copy of the alloc (checked above) was marked as terminal,
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// so check the local state as well.
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switch clientStatus := ar.AllocState().ClientStatus; clientStatus {
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case structs.AllocClientStatusComplete, structs.AllocClientStatusFailed, structs.AllocClientStatusLost:
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ar.logger.Trace("alloc terminal; updating server and not running", "status", clientStatus)
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return false
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}
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return true
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}
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func (ar *allocRunner) runImpl() {
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// Close the wait channel on return
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defer close(ar.waitCh)
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// Start the task state update handler
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go ar.handleTaskStateUpdates()
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// Run the prestart hooks
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if err := ar.prerun(); err != nil {
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ar.logger.Error("prerun failed", "error", err)
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goto POST
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}
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// Run the runners and block until they exit
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<-ar.runTasks()
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POST:
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// Run the postrun hooks
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// XXX Equivalent to TR.Poststop hook
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if err := ar.postrun(); err != nil {
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ar.logger.Error("postrun failed", "error", err)
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}
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}
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// runTasks is used to run the task runners.
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func (ar *allocRunner) runTasks() <-chan struct{} {
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for _, task := range ar.tasks {
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go task.Run()
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}
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// Return a combined WaitCh that is closed when all task runners have
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// exited.
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waitCh := make(chan struct{})
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go func() {
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defer close(waitCh)
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for _, task := range ar.tasks {
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<-task.WaitCh()
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}
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}()
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return waitCh
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}
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// Alloc returns the current allocation being run by this runner as sent by the
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// server. This view of the allocation does not have updated task states.
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func (ar *allocRunner) Alloc() *structs.Allocation {
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ar.allocLock.RLock()
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defer ar.allocLock.RUnlock()
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return ar.alloc
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}
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func (ar *allocRunner) setAlloc(updated *structs.Allocation) {
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ar.allocLock.Lock()
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ar.alloc = updated
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ar.allocLock.Unlock()
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}
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// GetAllocDir returns the alloc dir which is safe for concurrent use.
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func (ar *allocRunner) GetAllocDir() *allocdir.AllocDir {
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return ar.allocDir
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}
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// Restore state from database. Must be called after NewAllocRunner but before
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// Run.
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func (ar *allocRunner) Restore() error {
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// Restore task runners
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for _, tr := range ar.tasks {
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if err := tr.Restore(); err != nil {
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return err
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}
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}
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return nil
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}
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// TaskStateUpdated is called by TaskRunner when a task's state has been
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// updated. It does not process the update synchronously but instead notifies a
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// goroutine the state has change. Since processing the state change may cause
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// the task to be killed (thus change its state again) it cannot be done
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// synchronously as it would cause a deadlock due to reentrancy.
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//
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// The goroutine is used to compute changes to the alloc's ClientStatus and to
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// update the server with the new state.
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func (ar *allocRunner) TaskStateUpdated() {
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select {
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case ar.taskStateUpdatedCh <- struct{}{}:
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default:
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// already pending updates
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}
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}
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// handleTaskStateUpdates must be run in goroutine as it monitors
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// taskStateUpdateCh for task state update notifications and processes task
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// states.
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//
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// Processing task state updates must be done in a goroutine as it may have to
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// kill tasks which causes further task state updates.
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func (ar *allocRunner) handleTaskStateUpdates() {
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defer close(ar.taskStateUpdateHandlerCh)
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for done := false; !done; {
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select {
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case <-ar.taskStateUpdatedCh:
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case <-ar.waitCh:
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// Tasks have exited, run once more to ensure final
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// states are collected.
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done = true
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}
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// Set with the appropriate event if task runners should be
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// killed.
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var killEvent *structs.TaskEvent
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// If task runners should be killed, this is set to the task
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// name whose fault it is.
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killTask := ""
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// True if task runners should be killed because a leader
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// failed (informational).
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leaderFailed := false
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// Task state has been updated; gather the state of the other tasks
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trNum := len(ar.tasks)
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liveRunners := make([]*taskrunner.TaskRunner, 0, trNum)
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states := make(map[string]*structs.TaskState, trNum)
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for name, tr := range ar.tasks {
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state := tr.TaskState()
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states[name] = state
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// Capture live task runners in case we need to kill them
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if state.State != structs.TaskStateDead {
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liveRunners = append(liveRunners, tr)
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continue
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}
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// Task is dead, determine if other tasks should be killed
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if state.Failed {
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// Only set failed event if no event has been
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// set yet to give dead leaders priority.
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if killEvent == nil {
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killTask = name
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killEvent = structs.NewTaskEvent(structs.TaskSiblingFailed).
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SetFailedSibling(name)
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}
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} else if tr.IsLeader() {
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killEvent = structs.NewTaskEvent(structs.TaskLeaderDead)
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leaderFailed = true
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killTask = name
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}
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}
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// If there's a kill event set and live runners, kill them
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if killEvent != nil && len(liveRunners) > 0 {
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// Log kill reason
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if leaderFailed {
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ar.logger.Debug("leader task dead, destroying all tasks", "leader_task", killTask)
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} else {
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ar.logger.Debug("task failure, destroying all tasks", "failed_task", killTask)
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}
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states = ar.killTasks()
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}
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// Get the client allocation
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calloc := ar.clientAlloc(states)
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// Update the server
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ar.stateUpdater.AllocStateUpdated(calloc)
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// Broadcast client alloc to listeners
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ar.allocBroadcaster.Send(calloc)
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}
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}
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// killTasks kills all task runners, leader (if there is one) first. Errors are
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// logged except taskrunner.ErrTaskNotRunning which is ignored. Task states
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// after Kill has been called are returned.
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func (ar *allocRunner) killTasks() map[string]*structs.TaskState {
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var mu sync.Mutex
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states := make(map[string]*structs.TaskState, len(ar.tasks))
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// Kill leader first, synchronously
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for name, tr := range ar.tasks {
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if !tr.IsLeader() {
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continue
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}
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err := tr.Kill(context.TODO(), structs.NewTaskEvent(structs.TaskKilled))
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if err != nil && err != taskrunner.ErrTaskNotRunning {
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ar.logger.Warn("error stopping leader task", "error", err, "task_name", name)
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}
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state := tr.TaskState()
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states[name] = state
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break
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}
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// Kill the rest concurrently
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wg := sync.WaitGroup{}
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for name, tr := range ar.tasks {
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if tr.IsLeader() {
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continue
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}
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wg.Add(1)
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go func(name string, tr *taskrunner.TaskRunner) {
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defer wg.Done()
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err := tr.Kill(context.TODO(), structs.NewTaskEvent(structs.TaskKilled))
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if err != nil && err != taskrunner.ErrTaskNotRunning {
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ar.logger.Warn("error stopping task", "error", err, "task_name", name)
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}
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state := tr.TaskState()
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mu.Lock()
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states[name] = state
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mu.Unlock()
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}(name, tr)
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}
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wg.Wait()
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return states
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}
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// clientAlloc takes in the task states and returns an Allocation populated
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// with Client specific fields
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func (ar *allocRunner) clientAlloc(taskStates map[string]*structs.TaskState) *structs.Allocation {
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ar.stateLock.Lock()
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defer ar.stateLock.Unlock()
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// store task states for AllocState to expose
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ar.state.TaskStates = taskStates
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a := &structs.Allocation{
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ID: ar.id,
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TaskStates: taskStates,
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}
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if d := ar.state.DeploymentStatus; d != nil {
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a.DeploymentStatus = d.Copy()
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}
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// Compute the ClientStatus
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if ar.state.ClientStatus != "" {
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// The client status is being forced
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a.ClientStatus, a.ClientDescription = ar.state.ClientStatus, ar.state.ClientDescription
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} else {
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a.ClientStatus, a.ClientDescription = getClientStatus(taskStates)
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}
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// If the allocation is terminal, make sure all required fields are properly
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// set.
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if a.ClientTerminalStatus() {
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alloc := ar.Alloc()
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// If we are part of a deployment and the task has failed, mark the
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// alloc as unhealthy. This guards against the watcher not be started.
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if a.ClientStatus == structs.AllocClientStatusFailed &&
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alloc.DeploymentID != "" && !a.DeploymentStatus.IsUnhealthy() {
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a.DeploymentStatus = &structs.AllocDeploymentStatus{
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Healthy: helper.BoolToPtr(false),
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}
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}
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// Make sure we have marked the finished at for every task. This is used
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// to calculate the reschedule time for failed allocations.
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now := time.Now()
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for _, task := range alloc.Job.LookupTaskGroup(alloc.TaskGroup).Tasks {
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ts, ok := a.TaskStates[task.Name]
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if !ok {
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ts = &structs.TaskState{}
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a.TaskStates[task.Name] = ts
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}
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if ts.FinishedAt.IsZero() {
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ts.FinishedAt = now
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}
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}
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}
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return a
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}
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|
|
// getClientStatus takes in the task states for a given allocation and computes
|
|
// the client status and description
|
|
func getClientStatus(taskStates map[string]*structs.TaskState) (status, description string) {
|
|
var pending, running, dead, failed bool
|
|
for _, state := range taskStates {
|
|
switch state.State {
|
|
case structs.TaskStateRunning:
|
|
running = true
|
|
case structs.TaskStatePending:
|
|
pending = true
|
|
case structs.TaskStateDead:
|
|
if state.Failed {
|
|
failed = true
|
|
} else {
|
|
dead = true
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine the alloc status
|
|
if failed {
|
|
return structs.AllocClientStatusFailed, "Failed tasks"
|
|
} else if running {
|
|
return structs.AllocClientStatusRunning, "Tasks are running"
|
|
} else if pending {
|
|
return structs.AllocClientStatusPending, "No tasks have started"
|
|
} else if dead {
|
|
return structs.AllocClientStatusComplete, "All tasks have completed"
|
|
}
|
|
|
|
return "", ""
|
|
}
|
|
|
|
// AllocState returns a copy of allocation state including a snapshot of task
|
|
// states.
|
|
func (ar *allocRunner) AllocState() *state.State {
|
|
ar.stateLock.RLock()
|
|
state := ar.state.Copy()
|
|
ar.stateLock.RUnlock()
|
|
|
|
// If TaskStateUpdated has not been called yet, ar.state.TaskStates
|
|
// won't be set as it is not the canonical source of TaskStates.
|
|
if len(state.TaskStates) == 0 {
|
|
ar.state.TaskStates = make(map[string]*structs.TaskState, len(ar.tasks))
|
|
for k, tr := range ar.tasks {
|
|
state.TaskStates[k] = tr.TaskState()
|
|
}
|
|
}
|
|
|
|
// Generate alloc to get other state fields
|
|
alloc := ar.clientAlloc(state.TaskStates)
|
|
state.ClientStatus = alloc.ClientStatus
|
|
state.ClientDescription = alloc.ClientDescription
|
|
state.DeploymentStatus = alloc.DeploymentStatus
|
|
|
|
return state
|
|
}
|
|
|
|
// Update the running allocation with a new version received from the server.
|
|
//
|
|
// This method sends the updated alloc to Run for serially processing updates.
|
|
// If there is already a pending update it will be discarded and replaced by
|
|
// the latest update.
|
|
func (ar *allocRunner) Update(update *structs.Allocation) {
|
|
// Detect Stop updates
|
|
stopping := !ar.Alloc().TerminalStatus() && update.TerminalStatus()
|
|
|
|
// Update ar.alloc
|
|
ar.setAlloc(update)
|
|
|
|
// Run update hooks if not stopping or dead
|
|
if !update.TerminalStatus() {
|
|
if err := ar.update(update); err != nil {
|
|
ar.logger.Error("error running update hooks", "error", err)
|
|
}
|
|
|
|
}
|
|
|
|
// Update task runners
|
|
for _, tr := range ar.tasks {
|
|
tr.Update(update)
|
|
}
|
|
|
|
// If alloc is being terminated, kill all tasks, leader first
|
|
if stopping {
|
|
ar.killTasks()
|
|
}
|
|
|
|
}
|
|
|
|
func (ar *allocRunner) Listener() *cstructs.AllocListener {
|
|
return ar.allocBroadcaster.Listen()
|
|
}
|
|
|
|
// Destroy the alloc runner by synchronously stopping it if it is still running
|
|
// and cleaning up all of its resources.
|
|
//
|
|
// This method is safe for calling concurrently with Run() and will cause it to
|
|
// exit (thus closing WaitCh).
|
|
func (ar *allocRunner) Destroy() {
|
|
ar.destroyedLock.Lock()
|
|
if ar.destroyed {
|
|
// Only destroy once
|
|
ar.destroyedLock.Unlock()
|
|
return
|
|
}
|
|
defer ar.destroyedLock.Unlock()
|
|
|
|
// Stop any running tasks and persist states in case the client is
|
|
// shutdown before Destroy finishes.
|
|
states := ar.killTasks()
|
|
calloc := ar.clientAlloc(states)
|
|
ar.stateUpdater.AllocStateUpdated(calloc)
|
|
|
|
// Wait for tasks to exit and postrun hooks to finish (if they ran at all)
|
|
if ar.runLaunched {
|
|
<-ar.waitCh
|
|
}
|
|
|
|
// Run destroy hooks
|
|
if err := ar.destroy(); err != nil {
|
|
ar.logger.Warn("error running destroy hooks", "error", err)
|
|
}
|
|
|
|
// Wait for task state update handler to exit before removing local
|
|
// state if Run() ran at all.
|
|
if ar.runLaunched {
|
|
<-ar.taskStateUpdateHandlerCh
|
|
}
|
|
|
|
// Cleanup state db
|
|
if err := ar.stateDB.DeleteAllocationBucket(ar.id); err != nil {
|
|
ar.logger.Warn("failed to delete allocation state", "error", err)
|
|
}
|
|
|
|
// Mark alloc as destroyed
|
|
ar.destroyed = true
|
|
}
|
|
|
|
// IsDestroyed returns true if the alloc runner has been destroyed (stopped and
|
|
// garbage collected).
|
|
//
|
|
// This method is safe for calling concurrently with Run(). Callers must
|
|
// receive on WaitCh() to block until alloc runner has stopped and been
|
|
// destroyed.
|
|
func (ar *allocRunner) IsDestroyed() bool {
|
|
ar.destroyedLock.Lock()
|
|
defer ar.destroyedLock.Unlock()
|
|
return ar.destroyed
|
|
}
|
|
|
|
// IsWaiting returns true if the alloc runner is waiting for its previous
|
|
// allocation to terminate.
|
|
//
|
|
// This method is safe for calling concurrently with Run().
|
|
func (ar *allocRunner) IsWaiting() bool {
|
|
return ar.prevAllocWatcher.IsWaiting()
|
|
}
|
|
|
|
// IsMigrating returns true if the alloc runner is migrating data from its
|
|
// previous allocation.
|
|
//
|
|
// This method is safe for calling concurrently with Run().
|
|
func (ar *allocRunner) IsMigrating() bool {
|
|
return ar.prevAllocWatcher.IsMigrating()
|
|
}
|
|
|
|
func (ar *allocRunner) StatsReporter() interfaces.AllocStatsReporter {
|
|
return ar
|
|
}
|
|
|
|
// LatestAllocStats returns the latest stats for an allocation. If taskFilter
|
|
// is set, only stats for that task -- if it exists -- are returned.
|
|
func (ar *allocRunner) LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error) {
|
|
astat := &cstructs.AllocResourceUsage{
|
|
Tasks: make(map[string]*cstructs.TaskResourceUsage, len(ar.tasks)),
|
|
ResourceUsage: &cstructs.ResourceUsage{
|
|
MemoryStats: &cstructs.MemoryStats{},
|
|
CpuStats: &cstructs.CpuStats{},
|
|
DeviceStats: []*device.DeviceGroupStats{},
|
|
},
|
|
}
|
|
|
|
for name, tr := range ar.tasks {
|
|
if taskFilter != "" && taskFilter != name {
|
|
// Getting stats for a particular task and its not this one!
|
|
continue
|
|
}
|
|
|
|
if usage := tr.LatestResourceUsage(); usage != nil {
|
|
astat.Tasks[name] = usage
|
|
astat.ResourceUsage.Add(usage.ResourceUsage)
|
|
if usage.Timestamp > astat.Timestamp {
|
|
astat.Timestamp = usage.Timestamp
|
|
}
|
|
}
|
|
}
|
|
|
|
return astat, nil
|
|
}
|