open-nomad/nomad/plan_apply_test.go

663 lines
15 KiB
Go

package nomad
import (
"reflect"
"testing"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
"github.com/hashicorp/raft"
"github.com/stretchr/testify/assert"
)
const (
// workerPoolSize is the size of the worker pool
workerPoolSize = 2
)
// planWaitFuture is used to wait for the Raft future to complete
func planWaitFuture(future raft.ApplyFuture) (uint64, error) {
if err := future.Error(); err != nil {
return 0, err
}
return future.Index(), nil
}
func testRegisterNode(t *testing.T, s *Server, n *structs.Node) {
// Create the register request
req := &structs.NodeRegisterRequest{
Node: n,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := s.RPC("Node.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
}
func testRegisterJob(t *testing.T, s *Server, j *structs.Job) {
// Create the register request
req := &structs.JobRegisterRequest{
Job: j,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.JobRegisterResponse
if err := s.RPC("Job.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
}
func TestPlanApply_applyPlan(t *testing.T) {
t.Parallel()
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Register node
node := mock.Node()
testRegisterNode(t, s1, node)
// Register a fake deployment
oldDeployment := mock.Deployment()
if err := s1.State().UpsertDeployment(900, oldDeployment); err != nil {
t.Fatalf("UpsertDeployment failed: %v", err)
}
// Create a deployment
dnew := mock.Deployment()
// Create a deployment update for the old deployment id
desiredStatus, desiredStatusDescription := "foo", "bar"
updates := []*structs.DeploymentStatusUpdate{
{
DeploymentID: oldDeployment.ID,
Status: desiredStatus,
StatusDescription: desiredStatusDescription,
},
}
// Register alloc, deployment and deployment update
alloc := mock.Alloc()
s1.State().UpsertJobSummary(1000, mock.JobSummary(alloc.JobID))
// Create an eval
eval := mock.Eval()
eval.JobID = alloc.JobID
if err := s1.State().UpsertEvals(1, []*structs.Evaluation{eval}); err != nil {
t.Fatalf("err: %v", err)
}
planRes := &structs.PlanResult{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
Deployment: dnew,
DeploymentUpdates: updates,
}
// Snapshot the state
snap, err := s1.State().Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
// Create the plan with a deployment
plan := &structs.Plan{
Job: alloc.Job,
Deployment: dnew,
DeploymentUpdates: updates,
EvalID: eval.ID,
}
// Apply the plan
future, err := s1.applyPlan(plan, planRes, snap)
assert := assert.New(t)
assert.Nil(err)
// Verify our optimistic snapshot is updated
ws := memdb.NewWatchSet()
allocOut, err := snap.AllocByID(ws, alloc.ID)
assert.Nil(err)
assert.NotNil(allocOut)
deploymentOut, err := snap.DeploymentByID(ws, plan.Deployment.ID)
assert.Nil(err)
assert.NotNil(deploymentOut)
// Check plan does apply cleanly
index, err := planWaitFuture(future)
assert.Nil(err)
assert.NotEqual(0, index)
// Lookup the allocation
fsmState := s1.fsm.State()
allocOut, err = fsmState.AllocByID(ws, alloc.ID)
assert.Nil(err)
assert.NotNil(allocOut)
assert.True(allocOut.CreateTime > 0)
assert.True(allocOut.ModifyTime > 0)
assert.Equal(allocOut.CreateTime, allocOut.ModifyTime)
// Lookup the new deployment
dout, err := fsmState.DeploymentByID(ws, plan.Deployment.ID)
assert.Nil(err)
assert.NotNil(dout)
// Lookup the updated deployment
dout2, err := fsmState.DeploymentByID(ws, oldDeployment.ID)
assert.Nil(err)
assert.NotNil(dout2)
assert.Equal(desiredStatus, dout2.Status)
assert.Equal(desiredStatusDescription, dout2.StatusDescription)
// Lookup updated eval
evalOut, err := fsmState.EvalByID(ws, eval.ID)
assert.Nil(err)
assert.NotNil(evalOut)
assert.Equal(index, evalOut.ModifyIndex)
// Evict alloc, Register alloc2
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
job := allocEvict.Job
allocEvict.Job = nil
alloc2 := mock.Alloc()
s1.State().UpsertJobSummary(1500, mock.JobSummary(alloc2.JobID))
planRes = &structs.PlanResult{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: {allocEvict},
},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc2},
},
}
// Snapshot the state
snap, err = s1.State().Snapshot()
assert.Nil(err)
// Apply the plan
plan = &structs.Plan{
Job: job,
EvalID: eval.ID,
}
future, err = s1.applyPlan(plan, planRes, snap)
assert.Nil(err)
// Check that our optimistic view is updated
out, _ := snap.AllocByID(ws, allocEvict.ID)
assert.Equal(structs.AllocDesiredStatusEvict, out.DesiredStatus)
// Verify plan applies cleanly
index, err = planWaitFuture(future)
assert.Nil(err)
assert.NotEqual(0, index)
// Lookup the allocation
allocOut, err = s1.fsm.State().AllocByID(ws, alloc.ID)
assert.Nil(err)
assert.Equal(structs.AllocDesiredStatusEvict, allocOut.DesiredStatus)
assert.NotNil(allocOut.Job)
assert.True(allocOut.ModifyTime > 0)
// Lookup the allocation
allocOut, err = s1.fsm.State().AllocByID(ws, alloc2.ID)
assert.Nil(err)
assert.NotNil(allocOut)
assert.NotNil(allocOut.Job)
// Lookup updated eval
evalOut, err = fsmState.EvalByID(ws, eval.ID)
assert.Nil(err)
assert.NotNil(evalOut)
assert.Equal(index, evalOut.ModifyIndex)
}
func TestPlanApply_EvalPlan_Simple(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
Deployment: mock.Deployment(),
DeploymentUpdates: []*structs.DeploymentStatusUpdate{
{
DeploymentID: uuid.Generate(),
Status: "foo",
StatusDescription: "bar",
},
},
}
pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize)
defer pool.Shutdown()
result, err := evaluatePlan(pool, snap, plan, testLogger())
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if !reflect.DeepEqual(result.NodeAllocation, plan.NodeAllocation) {
t.Fatalf("incorrect node allocations")
}
if !reflect.DeepEqual(result.Deployment, plan.Deployment) {
t.Fatalf("incorrect deployment")
}
if !reflect.DeepEqual(result.DeploymentUpdates, plan.DeploymentUpdates) {
t.Fatalf("incorrect deployment updates")
}
}
func TestPlanApply_EvalPlan_Partial(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
node2 := mock.Node()
state.UpsertNode(1001, node2)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
alloc2.Resources = node2.Resources
// Create a deployment where the allocs are markeda as canaries
d := mock.Deployment()
d.TaskGroups["web"].PlacedCanaries = []string{alloc.ID, alloc2.ID}
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
node2.ID: {alloc2},
},
Deployment: d,
}
pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize)
defer pool.Shutdown()
result, err := evaluatePlan(pool, snap, plan, testLogger())
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if _, ok := result.NodeAllocation[node.ID]; !ok {
t.Fatalf("should allow alloc")
}
if _, ok := result.NodeAllocation[node2.ID]; ok {
t.Fatalf("should not allow alloc2")
}
// Check the deployment was updated
if result.Deployment == nil || len(result.Deployment.TaskGroups) == 0 {
t.Fatalf("bad: %v", result.Deployment)
}
placedCanaries := result.Deployment.TaskGroups["web"].PlacedCanaries
if len(placedCanaries) != 1 || placedCanaries[0] != alloc.ID {
t.Fatalf("bad: %v", placedCanaries)
}
if result.RefreshIndex != 1001 {
t.Fatalf("bad: %d", result.RefreshIndex)
}
}
func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
node2 := mock.Node()
state.UpsertNode(1001, node2)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
alloc2.Resources = node2.Resources
plan := &structs.Plan{
Job: alloc.Job,
AllAtOnce: true, // Require all to make progress
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
node2.ID: {alloc2},
},
Deployment: mock.Deployment(),
DeploymentUpdates: []*structs.DeploymentStatusUpdate{
{
DeploymentID: uuid.Generate(),
Status: "foo",
StatusDescription: "bar",
},
},
}
pool := NewEvaluatePool(workerPoolSize, workerPoolBufferSize)
defer pool.Shutdown()
result, err := evaluatePlan(pool, snap, plan, testLogger())
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if len(result.NodeAllocation) != 0 {
t.Fatalf("should not alloc: %v", result.NodeAllocation)
}
if result.RefreshIndex != 1001 {
t.Fatalf("bad: %d", result.RefreshIndex)
}
if result.Deployment != nil || len(result.DeploymentUpdates) != 0 {
t.Fatalf("bad: %v", result)
}
}
func TestPlanApply_EvalNodePlan_Simple(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
if reason != "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
node.Status = structs.NodeStatusInit
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
if reason == "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) {
t.Parallel()
state := testStateStore(t)
node := mock.Node()
node.Drain = true
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
if reason == "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) {
t.Parallel()
state := testStateStore(t)
snap, _ := state.Snapshot()
nodeID := "12345678-abcd-efab-cdef-123456789abc"
alloc := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
nodeID: {alloc},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, nodeID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
if reason == "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) {
t.Parallel()
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertJobSummary(999, mock.JobSummary(alloc.JobID))
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
alloc2 := mock.Alloc()
alloc2.NodeID = node.ID
state.UpsertJobSummary(1200, mock.JobSummary(alloc2.JobID))
snap, _ := state.Snapshot()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc2},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
if reason == "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) {
t.Parallel()
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
if reason != "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) {
t.Parallel()
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
alloc2 := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeUpdate: map[string][]*structs.Allocation{
node.ID: {allocEvict},
},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc2},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
if reason != "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) {
t.Parallel()
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
alloc.DesiredStatus = structs.AllocDesiredStatusEvict
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
alloc2 := mock.Alloc()
plan := &structs.Plan{
Job: alloc.Job,
NodeAllocation: map[string][]*structs.Allocation{
node.ID: {alloc2},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
if reason != "" {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
t.Parallel()
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
node.Status = structs.NodeStatusDown
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
plan := &structs.Plan{
Job: alloc.Job,
NodeUpdate: map[string][]*structs.Allocation{
node.ID: {allocEvict},
},
}
fit, reason, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
if reason != "" {
t.Fatalf("bad")
}
}