open-nomad/client/state/memdb.go
Michael Schurter e060174130 ar: fix leader handling, state restoring, and destroying unrun ARs
* Migrated all of the old leader task tests and got them passing
* Refactor and consolidate task killing code in AR to always kill leader
  tasks first
* Fixed lots of issues with state restoring
* Fixed deadlock in AR.Destroy if AR.Run had never been called
* Added a new in memory statedb for testing
2018-10-19 09:45:45 -07:00

145 lines
3 KiB
Go

package state
import (
"sync"
"github.com/hashicorp/nomad/client/allocrunner/taskrunner/state"
"github.com/hashicorp/nomad/nomad/structs"
)
// MemDB implements a StateDB that stores data in memory and should only be
// used for testing. All methods are safe for concurrent use.
type MemDB struct {
// alloc_id -> value
allocs map[string]*structs.Allocation
// alloc_id -> task_name -> value
localTaskState map[string]map[string]*state.LocalState
taskState map[string]map[string]*structs.TaskState
mu sync.RWMutex
}
func NewMemDB() *MemDB {
return &MemDB{
allocs: make(map[string]*structs.Allocation),
localTaskState: make(map[string]map[string]*state.LocalState),
taskState: make(map[string]map[string]*structs.TaskState),
}
}
func (m *MemDB) Name() string {
return "memdb"
}
func (m *MemDB) GetAllAllocations() ([]*structs.Allocation, map[string]error, error) {
m.mu.RLock()
defer m.mu.RUnlock()
allocs := make([]*structs.Allocation, 0, len(m.allocs))
for _, v := range m.allocs {
allocs = append(allocs, v)
}
return allocs, map[string]error{}, nil
}
func (m *MemDB) PutAllocation(alloc *structs.Allocation) error {
m.mu.Lock()
defer m.mu.Unlock()
m.allocs[alloc.ID] = alloc
return nil
}
func (m *MemDB) GetTaskRunnerState(allocID string, taskName string) (*state.LocalState, *structs.TaskState, error) {
m.mu.RLock()
defer m.mu.RUnlock()
var ls *state.LocalState
var ts *structs.TaskState
// Local Task State
allocLocalTS := m.localTaskState[allocID]
if len(allocLocalTS) != 0 {
ls = allocLocalTS[taskName]
}
// Task State
allocTS := m.taskState[allocID]
if len(allocTS) != 0 {
ts = allocTS[taskName]
}
return ls, ts, nil
}
func (m *MemDB) PutTaskRunnerLocalState(allocID string, taskName string, val *state.LocalState) error {
m.mu.Lock()
defer m.mu.Unlock()
if alts, ok := m.localTaskState[allocID]; ok {
alts[taskName] = val.Copy()
return nil
}
m.localTaskState[allocID] = map[string]*state.LocalState{
taskName: val.Copy(),
}
return nil
}
func (m *MemDB) PutTaskState(allocID string, taskName string, state *structs.TaskState) error {
m.mu.Lock()
defer m.mu.Unlock()
if ats, ok := m.taskState[allocID]; ok {
ats[taskName] = state.Copy()
return nil
}
m.taskState[allocID] = map[string]*structs.TaskState{
taskName: state.Copy(),
}
return nil
}
func (m *MemDB) DeleteTaskBucket(allocID, taskName string) error {
m.mu.Lock()
defer m.mu.Unlock()
if ats, ok := m.taskState[allocID]; ok {
delete(ats, taskName)
}
if alts, ok := m.localTaskState[allocID]; ok {
delete(alts, taskName)
}
return nil
}
func (m *MemDB) DeleteAllocationBucket(allocID string) error {
m.mu.Lock()
defer m.mu.Unlock()
delete(m.allocs, allocID)
delete(m.taskState, allocID)
delete(m.localTaskState, allocID)
return nil
}
func (m *MemDB) Close() error {
m.mu.Lock()
defer m.mu.Unlock()
// Set everything to nil to blow up on further use
m.allocs = nil
m.taskState = nil
m.localTaskState = nil
return nil
}