cbcbe0da2e
Currently the rkt driver does not expose a DriverNetwork instance after starting the container, which means that address_mode = 'driver' does not work. To get the container network information, we can call `rkt status` on the UUID of the container and grab the container IP from there. For the port map, we need to grab the pod manifest as it will tell us which ports the container exposes. We then cross-reference the configured port name with the container port names, and use that to create a correct port mapping. To avoid doing a (bad) reimplementation of the appc schema(which rkt uses for its manifest) and rkt apis, we pull those in as vendored dependencies. The versions used are the same ones that rkt use in their glide dependency configuration for version 1.28.0.
89 lines
3 KiB
Go
89 lines
3 KiB
Go
package pflag
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import "strconv"
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// -- uint32 value
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type uint32Value uint32
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func newUint32Value(val uint32, p *uint32) *uint32Value {
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*p = val
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return (*uint32Value)(p)
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}
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func (i *uint32Value) Set(s string) error {
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v, err := strconv.ParseUint(s, 0, 32)
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*i = uint32Value(v)
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return err
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}
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func (i *uint32Value) Type() string {
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return "uint32"
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}
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func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
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func uint32Conv(sval string) (interface{}, error) {
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v, err := strconv.ParseUint(sval, 0, 32)
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if err != nil {
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return 0, err
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}
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return uint32(v), nil
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}
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// GetUint32 return the uint32 value of a flag with the given name
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func (f *FlagSet) GetUint32(name string) (uint32, error) {
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val, err := f.getFlagType(name, "uint32", uint32Conv)
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if err != nil {
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return 0, err
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}
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return val.(uint32), nil
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}
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// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
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// The argument p points to a uint32 variable in which to store the value of the flag.
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func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
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f.VarP(newUint32Value(value, p), name, "", usage)
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}
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// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
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f.VarP(newUint32Value(value, p), name, shorthand, usage)
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}
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// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
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// The argument p points to a uint32 variable in which to store the value of the flag.
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func Uint32Var(p *uint32, name string, value uint32, usage string) {
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CommandLine.VarP(newUint32Value(value, p), name, "", usage)
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}
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// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
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func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
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CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
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}
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// Uint32 defines a uint32 flag with specified name, default value, and usage string.
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// The return value is the address of a uint32 variable that stores the value of the flag.
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func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
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p := new(uint32)
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f.Uint32VarP(p, name, "", value, usage)
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return p
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}
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// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
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p := new(uint32)
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f.Uint32VarP(p, name, shorthand, value, usage)
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return p
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}
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// Uint32 defines a uint32 flag with specified name, default value, and usage string.
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// The return value is the address of a uint32 variable that stores the value of the flag.
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func Uint32(name string, value uint32, usage string) *uint32 {
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return CommandLine.Uint32P(name, "", value, usage)
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}
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// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
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func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
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return CommandLine.Uint32P(name, shorthand, value, usage)
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}
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