open-nomad/vendor/github.com/hashicorp/go-immutable-radix/node.go
Drew Bailey 34871f89be
Oss license support for ent builds (#8054)
* changes necessary to support oss licesning shims

revert nomad fmt changes

update test to work with enterprise changes

update tests to work with new ent enforcements

make check

update cas test to use scheduler algorithm

back out preemption changes

add comments

* remove unused method
2020-05-27 13:46:52 -04:00

305 lines
6.1 KiB
Go

package iradix
import (
"bytes"
"sort"
)
// WalkFn is used when walking the tree. Takes a
// key and value, returning if iteration should
// be terminated.
type WalkFn func(k []byte, v interface{}) bool
// leafNode is used to represent a value
type leafNode struct {
mutateCh chan struct{}
key []byte
val interface{}
}
// edge is used to represent an edge node
type edge struct {
label byte
node *Node
}
// Node is an immutable node in the radix tree
type Node struct {
// mutateCh is closed if this node is modified
mutateCh chan struct{}
// leaf is used to store possible leaf
leaf *leafNode
// prefix is the common prefix we ignore
prefix []byte
// Edges should be stored in-order for iteration.
// We avoid a fully materialized slice to save memory,
// since in most cases we expect to be sparse
edges edges
}
func (n *Node) isLeaf() bool {
return n.leaf != nil
}
func (n *Node) addEdge(e edge) {
num := len(n.edges)
idx := sort.Search(num, func(i int) bool {
return n.edges[i].label >= e.label
})
n.edges = append(n.edges, e)
if idx != num {
copy(n.edges[idx+1:], n.edges[idx:num])
n.edges[idx] = e
}
}
func (n *Node) replaceEdge(e edge) {
num := len(n.edges)
idx := sort.Search(num, func(i int) bool {
return n.edges[i].label >= e.label
})
if idx < num && n.edges[idx].label == e.label {
n.edges[idx].node = e.node
return
}
panic("replacing missing edge")
}
func (n *Node) getEdge(label byte) (int, *Node) {
num := len(n.edges)
idx := sort.Search(num, func(i int) bool {
return n.edges[i].label >= label
})
if idx < num && n.edges[idx].label == label {
return idx, n.edges[idx].node
}
return -1, nil
}
func (n *Node) getLowerBoundEdge(label byte) (int, *Node) {
num := len(n.edges)
idx := sort.Search(num, func(i int) bool {
return n.edges[i].label >= label
})
// we want lower bound behavior so return even if it's not an exact match
if idx < num {
return idx, n.edges[idx].node
}
return -1, nil
}
func (n *Node) delEdge(label byte) {
num := len(n.edges)
idx := sort.Search(num, func(i int) bool {
return n.edges[i].label >= label
})
if idx < num && n.edges[idx].label == label {
copy(n.edges[idx:], n.edges[idx+1:])
n.edges[len(n.edges)-1] = edge{}
n.edges = n.edges[:len(n.edges)-1]
}
}
func (n *Node) GetWatch(k []byte) (<-chan struct{}, interface{}, bool) {
search := k
watch := n.mutateCh
for {
// Check for key exhaustion
if len(search) == 0 {
if n.isLeaf() {
return n.leaf.mutateCh, n.leaf.val, true
}
break
}
// Look for an edge
_, n = n.getEdge(search[0])
if n == nil {
break
}
// Update to the finest granularity as the search makes progress
watch = n.mutateCh
// Consume the search prefix
if bytes.HasPrefix(search, n.prefix) {
search = search[len(n.prefix):]
} else {
break
}
}
return watch, nil, false
}
func (n *Node) Get(k []byte) (interface{}, bool) {
_, val, ok := n.GetWatch(k)
return val, ok
}
// LongestPrefix is like Get, but instead of an
// exact match, it will return the longest prefix match.
func (n *Node) LongestPrefix(k []byte) ([]byte, interface{}, bool) {
var last *leafNode
search := k
for {
// Look for a leaf node
if n.isLeaf() {
last = n.leaf
}
// Check for key exhaution
if len(search) == 0 {
break
}
// Look for an edge
_, n = n.getEdge(search[0])
if n == nil {
break
}
// Consume the search prefix
if bytes.HasPrefix(search, n.prefix) {
search = search[len(n.prefix):]
} else {
break
}
}
if last != nil {
return last.key, last.val, true
}
return nil, nil, false
}
// Minimum is used to return the minimum value in the tree
func (n *Node) Minimum() ([]byte, interface{}, bool) {
for {
if n.isLeaf() {
return n.leaf.key, n.leaf.val, true
}
if len(n.edges) > 0 {
n = n.edges[0].node
} else {
break
}
}
return nil, nil, false
}
// Maximum is used to return the maximum value in the tree
func (n *Node) Maximum() ([]byte, interface{}, bool) {
for {
if num := len(n.edges); num > 0 {
n = n.edges[num-1].node
continue
}
if n.isLeaf() {
return n.leaf.key, n.leaf.val, true
} else {
break
}
}
return nil, nil, false
}
// Iterator is used to return an iterator at
// the given node to walk the tree
func (n *Node) Iterator() *Iterator {
return &Iterator{node: n}
}
// rawIterator is used to return a raw iterator at the given node to walk the
// tree.
func (n *Node) rawIterator() *rawIterator {
iter := &rawIterator{node: n}
iter.Next()
return iter
}
// Walk is used to walk the tree
func (n *Node) Walk(fn WalkFn) {
recursiveWalk(n, fn)
}
// WalkPrefix is used to walk the tree under a prefix
func (n *Node) WalkPrefix(prefix []byte, fn WalkFn) {
search := prefix
for {
// Check for key exhaution
if len(search) == 0 {
recursiveWalk(n, fn)
return
}
// Look for an edge
_, n = n.getEdge(search[0])
if n == nil {
break
}
// Consume the search prefix
if bytes.HasPrefix(search, n.prefix) {
search = search[len(n.prefix):]
} else if bytes.HasPrefix(n.prefix, search) {
// Child may be under our search prefix
recursiveWalk(n, fn)
return
} else {
break
}
}
}
// WalkPath is used to walk the tree, but only visiting nodes
// from the root down to a given leaf. Where WalkPrefix walks
// all the entries *under* the given prefix, this walks the
// entries *above* the given prefix.
func (n *Node) WalkPath(path []byte, fn WalkFn) {
search := path
for {
// Visit the leaf values if any
if n.leaf != nil && fn(n.leaf.key, n.leaf.val) {
return
}
// Check for key exhaution
if len(search) == 0 {
return
}
// Look for an edge
_, n = n.getEdge(search[0])
if n == nil {
return
}
// Consume the search prefix
if bytes.HasPrefix(search, n.prefix) {
search = search[len(n.prefix):]
} else {
break
}
}
}
// recursiveWalk is used to do a pre-order walk of a node
// recursively. Returns true if the walk should be aborted
func recursiveWalk(n *Node, fn WalkFn) bool {
// Visit the leaf values if any
if n.leaf != nil && fn(n.leaf.key, n.leaf.val) {
return true
}
// Recurse on the children
for _, e := range n.edges {
if recursiveWalk(e.node, fn) {
return true
}
}
return false
}