1081 lines
32 KiB
Go
1081 lines
32 KiB
Go
package client
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import (
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"context"
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"fmt"
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"log"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/boltdb/bolt"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/vaultclient"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/nomad/structs"
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cstructs "github.com/hashicorp/nomad/client/structs"
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)
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const (
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// taskReceivedSyncLimit is how long the client will wait before sending
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// that a task was received to the server. The client does not immediately
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// send that the task was received to the server because another transition
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// to running or failed is likely to occur immediately after and a single
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// update will transfer all past state information. If not other transition
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// has occurred up to this limit, we will send to the server.
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taskReceivedSyncLimit = 30 * time.Second
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)
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var (
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// The following are the key paths written to the state database
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allocRunnerStateAllocKey = []byte("alloc")
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allocRunnerStateImmutableKey = []byte("immutable")
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allocRunnerStateMutableKey = []byte("mutable")
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allocRunnerStateAllocDirKey = []byte("alloc-dir")
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)
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// AllocStateUpdater is used to update the status of an allocation
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type AllocStateUpdater func(alloc *structs.Allocation)
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type AllocStatsReporter interface {
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LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error)
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}
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// AllocRunner is used to wrap an allocation and provide the execution context.
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type AllocRunner struct {
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config *config.Config
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updater AllocStateUpdater
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logger *log.Logger
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// allocID is the ID of this runner's allocation. Since it does not
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// change for the lifetime of the AllocRunner it is safe to read
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// without acquiring a lock (unlike alloc).
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allocID string
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alloc *structs.Allocation
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allocClientStatus string // Explicit status of allocation. Set when there are failures
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allocClientDescription string
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allocHealth *bool // Whether the allocation is healthy
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allocBroadcast *cstructs.AllocBroadcaster
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allocLock sync.Mutex
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dirtyCh chan struct{}
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allocDir *allocdir.AllocDir
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allocDirLock sync.Mutex
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tasks map[string]*TaskRunner
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taskStates map[string]*structs.TaskState
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restored map[string]struct{}
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taskLock sync.RWMutex
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taskStatusLock sync.RWMutex
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updateCh chan *structs.Allocation
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vaultClient vaultclient.VaultClient
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consulClient ConsulServiceAPI
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// prevAlloc allows for Waiting until a previous allocation exits and
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// the migrates it data. If sticky volumes aren't used and there's no
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// previous allocation a noop implementation is used so it always safe
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// to call.
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prevAlloc prevAllocWatcher
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ctx context.Context
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exitFn context.CancelFunc
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waitCh chan struct{}
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// State related fields
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// stateDB is used to store the alloc runners state
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stateDB *bolt.DB
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allocStateLock sync.Mutex
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// persistedEval is the last persisted evaluation ID. Since evaluation
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// IDs change on every allocation update we only need to persist the
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// allocation when its eval ID != the last persisted eval ID.
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persistedEvalLock sync.Mutex
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persistedEval string
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// immutablePersisted and allocDirPersisted are used to track whether the
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// immutable data and the alloc dir have been persisted. Once persisted we
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// can lower write volume by not re-writing these values
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immutablePersisted bool
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allocDirPersisted bool
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}
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// COMPAT: Remove in 0.7.0
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// allocRunnerState is used to snapshot the state of the alloc runner
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type allocRunnerState struct {
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Version string
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Alloc *structs.Allocation
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AllocDir *allocdir.AllocDir
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AllocClientStatus string
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AllocClientDescription string
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// COMPAT: Remove in 0.7.0: removing will break upgrading directly from
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// 0.5.2, so don't remove in the 0.6 series.
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// Context is deprecated and only used to migrate from older releases.
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// It will be removed in the future.
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Context *struct {
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AllocID string // unused; included for completeness
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AllocDir struct {
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AllocDir string
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SharedDir string // unused; included for completeness
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TaskDirs map[string]string
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}
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} `json:"Context,omitempty"`
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}
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// allocRunnerAllocState is state that only has to be written when the alloc
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// changes.
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type allocRunnerAllocState struct {
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Alloc *structs.Allocation
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}
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// allocRunnerImmutableState is state that only has to be written once.
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type allocRunnerImmutableState struct {
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Version string
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}
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// allocRunnerMutableState is state that has to be written on each save as it
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// changes over the life-cycle of the alloc_runner.
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type allocRunnerMutableState struct {
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AllocClientStatus string
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AllocClientDescription string
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TaskStates map[string]*structs.TaskState
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DeploymentStatus *structs.AllocDeploymentStatus
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}
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// NewAllocRunner is used to create a new allocation context
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func NewAllocRunner(logger *log.Logger, config *config.Config, stateDB *bolt.DB, updater AllocStateUpdater,
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alloc *structs.Allocation, vaultClient vaultclient.VaultClient, consulClient ConsulServiceAPI,
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prevAlloc prevAllocWatcher) *AllocRunner {
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ar := &AllocRunner{
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config: config,
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stateDB: stateDB,
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updater: updater,
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logger: logger,
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alloc: alloc,
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allocID: alloc.ID,
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allocBroadcast: cstructs.NewAllocBroadcaster(8),
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prevAlloc: prevAlloc,
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dirtyCh: make(chan struct{}, 1),
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allocDir: allocdir.NewAllocDir(logger, filepath.Join(config.AllocDir, alloc.ID)),
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tasks: make(map[string]*TaskRunner),
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taskStates: copyTaskStates(alloc.TaskStates),
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restored: make(map[string]struct{}),
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updateCh: make(chan *structs.Allocation, 64),
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waitCh: make(chan struct{}),
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vaultClient: vaultClient,
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consulClient: consulClient,
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}
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// TODO Should be passed a context
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ar.ctx, ar.exitFn = context.WithCancel(context.TODO())
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return ar
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}
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// pre060StateFilePath returns the path to our state file that would have been
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// written pre v0.6.0
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// COMPAT: Remove in 0.7.0
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func (r *AllocRunner) pre060StateFilePath() string {
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r.allocLock.Lock()
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defer r.allocLock.Unlock()
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path := filepath.Join(r.config.StateDir, "alloc", r.allocID, "state.json")
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return path
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}
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// RestoreState is used to restore the state of the alloc runner
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func (r *AllocRunner) RestoreState() error {
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// COMPAT: Remove in 0.7.0
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// Check if the old snapshot is there
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oldPath := r.pre060StateFilePath()
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var snap allocRunnerState
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var upgrading bool
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if err := pre060RestoreState(oldPath, &snap); err == nil {
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// Restore fields
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r.logger.Printf("[INFO] client: restoring pre v0.6.0 alloc runner state for alloc %q", r.allocID)
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r.alloc = snap.Alloc
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r.allocDir = snap.AllocDir
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r.allocClientStatus = snap.AllocClientStatus
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r.allocClientDescription = snap.AllocClientDescription
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if r.alloc != nil {
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r.taskStates = snap.Alloc.TaskStates
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}
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// COMPAT: Remove in 0.7.0
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// #2132 Upgrade path: if snap.AllocDir is nil, try to convert old
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// Context struct to new AllocDir struct
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if snap.AllocDir == nil && snap.Context != nil {
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r.logger.Printf("[DEBUG] client: migrating state snapshot for alloc %q", r.allocID)
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r.allocDir = allocdir.NewAllocDir(r.logger, snap.Context.AllocDir.AllocDir)
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for taskName := range snap.Context.AllocDir.TaskDirs {
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r.allocDir.NewTaskDir(taskName)
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}
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}
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// Delete the old state
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os.RemoveAll(oldPath)
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upgrading = true
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} else if !os.IsNotExist(err) {
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// Something corrupt in the old state file
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return err
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} else {
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// We are doing a normal restore
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err := r.stateDB.View(func(tx *bolt.Tx) error {
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bkt, err := getAllocationBucket(tx, r.allocID)
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if err != nil {
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return fmt.Errorf("failed to get allocation bucket: %v", err)
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}
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// Get the state objects
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var mutable allocRunnerMutableState
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var immutable allocRunnerImmutableState
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var allocState allocRunnerAllocState
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var allocDir allocdir.AllocDir
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if err := getObject(bkt, allocRunnerStateAllocKey, &allocState); err != nil {
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return fmt.Errorf("failed to read alloc runner alloc state: %v", err)
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}
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if err := getObject(bkt, allocRunnerStateImmutableKey, &immutable); err != nil {
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return fmt.Errorf("failed to read alloc runner immutable state: %v", err)
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}
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if err := getObject(bkt, allocRunnerStateMutableKey, &mutable); err != nil {
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return fmt.Errorf("failed to read alloc runner mutable state: %v", err)
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}
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if err := getObject(bkt, allocRunnerStateAllocDirKey, &allocDir); err != nil {
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return fmt.Errorf("failed to read alloc runner alloc_dir state: %v", err)
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}
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// Populate the fields
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r.alloc = allocState.Alloc
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r.allocDir = &allocDir
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r.allocClientStatus = mutable.AllocClientStatus
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r.allocClientDescription = mutable.AllocClientDescription
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r.taskStates = mutable.TaskStates
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r.alloc.ClientStatus = getClientStatus(r.taskStates)
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r.alloc.DeploymentStatus = mutable.DeploymentStatus
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return nil
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})
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if err != nil {
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return fmt.Errorf("failed to read allocation state: %v", err)
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}
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}
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var snapshotErrors multierror.Error
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if r.alloc == nil {
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snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil allocation"))
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}
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if r.allocDir == nil {
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snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil alloc dir"))
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}
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if e := snapshotErrors.ErrorOrNil(); e != nil {
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return e
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}
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tg := r.alloc.Job.LookupTaskGroup(r.alloc.TaskGroup)
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if tg == nil {
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return fmt.Errorf("restored allocation doesn't contain task group %q", r.alloc.TaskGroup)
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}
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// Restore the task runners
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taskDestroyEvent := structs.NewTaskEvent(structs.TaskKilled)
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var mErr multierror.Error
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for _, task := range tg.Tasks {
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name := task.Name
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state := r.taskStates[name]
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// Nomad exited before task could start, nothing to restore.
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// AllocRunner.Run will start a new TaskRunner for this task
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if state == nil {
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continue
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}
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// Mark the task as restored.
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r.restored[name] = struct{}{}
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td, ok := r.allocDir.TaskDirs[name]
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if !ok {
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// Create the task dir metadata if it doesn't exist.
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// Since task dirs are created during r.Run() the
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// client may save state and exit before all task dirs
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// are created
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td = r.allocDir.NewTaskDir(name)
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}
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// Skip tasks in terminal states.
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if state.State == structs.TaskStateDead {
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continue
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}
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tr := NewTaskRunner(r.logger, r.config, r.stateDB, r.setTaskState, td, r.Alloc(), task, r.vaultClient, r.consulClient)
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r.tasks[name] = tr
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if restartReason, err := tr.RestoreState(); err != nil {
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r.logger.Printf("[ERR] client: failed to restore state for alloc %s task %q: %v", r.allocID, name, err)
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mErr.Errors = append(mErr.Errors, err)
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} else if !r.alloc.TerminalStatus() {
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// Only start if the alloc isn't in a terminal status.
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go tr.Run()
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if upgrading {
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if err := tr.SaveState(); err != nil {
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r.logger.Printf("[WARN] client: initial save state for alloc %s task %s failed: %v", r.allocID, name, err)
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}
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}
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// Restart task runner if RestoreState gave a reason
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if restartReason != "" {
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r.logger.Printf("[INFO] client: restarting alloc %s task %s: %v", r.allocID, name, restartReason)
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tr.Restart("upgrade", restartReason)
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}
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} else {
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tr.Destroy(taskDestroyEvent)
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}
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}
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return mErr.ErrorOrNil()
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}
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// SaveState is used to snapshot the state of the alloc runner
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// if the fullSync is marked as false only the state of the Alloc Runner
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// is snapshotted. If fullSync is marked as true, we snapshot
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// all the Task Runners associated with the Alloc
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func (r *AllocRunner) SaveState() error {
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if err := r.saveAllocRunnerState(); err != nil {
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return err
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}
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// Save state for each task
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runners := r.getTaskRunners()
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var mErr multierror.Error
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for _, tr := range runners {
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if err := tr.SaveState(); err != nil {
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mErr.Errors = append(mErr.Errors, fmt.Errorf("failed to save state for alloc %s task %q: %v",
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r.allocID, tr.task.Name, err))
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}
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}
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return mErr.ErrorOrNil()
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}
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func (r *AllocRunner) saveAllocRunnerState() error {
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r.allocStateLock.Lock()
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defer r.allocStateLock.Unlock()
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if r.ctx.Err() == context.Canceled {
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return nil
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}
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// Grab all the relevant data
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alloc := r.Alloc()
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r.allocLock.Lock()
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allocClientStatus := r.allocClientStatus
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allocClientDescription := r.allocClientDescription
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r.allocLock.Unlock()
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r.allocDirLock.Lock()
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allocDir := r.allocDir.Copy()
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r.allocDirLock.Unlock()
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// Start the transaction.
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return r.stateDB.Batch(func(tx *bolt.Tx) error {
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// Grab the allocation bucket
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allocBkt, err := getAllocationBucket(tx, r.allocID)
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if err != nil {
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return fmt.Errorf("failed to retrieve allocation bucket: %v", err)
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}
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// Write the allocation if the eval has changed
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r.persistedEvalLock.Lock()
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lastPersisted := r.persistedEval
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r.persistedEvalLock.Unlock()
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if alloc.EvalID != lastPersisted {
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allocState := &allocRunnerAllocState{
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Alloc: alloc,
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}
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if err := putObject(allocBkt, allocRunnerStateAllocKey, &allocState); err != nil {
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return fmt.Errorf("failed to write alloc_runner alloc state: %v", err)
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}
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tx.OnCommit(func() {
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r.persistedEvalLock.Lock()
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r.persistedEval = alloc.EvalID
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r.persistedEvalLock.Unlock()
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})
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}
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|
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// Write immutable data iff it hasn't been written yet
|
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if !r.immutablePersisted {
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immutable := &allocRunnerImmutableState{
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Version: r.config.Version.VersionNumber(),
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}
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if err := putObject(allocBkt, allocRunnerStateImmutableKey, &immutable); err != nil {
|
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return fmt.Errorf("failed to write alloc_runner immutable state: %v", err)
|
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}
|
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|
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tx.OnCommit(func() {
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r.immutablePersisted = true
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})
|
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}
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|
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// Write the alloc dir data if it hasn't been written before and it exists.
|
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if !r.allocDirPersisted && allocDir != nil {
|
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if err := putObject(allocBkt, allocRunnerStateAllocDirKey, allocDir); err != nil {
|
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return fmt.Errorf("failed to write alloc_runner allocDir state: %v", err)
|
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}
|
|
|
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tx.OnCommit(func() {
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r.allocDirPersisted = true
|
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})
|
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}
|
|
|
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// Write the mutable state every time
|
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mutable := &allocRunnerMutableState{
|
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AllocClientStatus: allocClientStatus,
|
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AllocClientDescription: allocClientDescription,
|
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TaskStates: alloc.TaskStates,
|
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DeploymentStatus: alloc.DeploymentStatus,
|
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}
|
|
|
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if err := putObject(allocBkt, allocRunnerStateMutableKey, &mutable); err != nil {
|
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return fmt.Errorf("failed to write alloc_runner mutable state: %v", err)
|
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}
|
|
|
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return nil
|
|
})
|
|
}
|
|
|
|
// DestroyState is used to cleanup after ourselves
|
|
func (r *AllocRunner) DestroyState() error {
|
|
r.allocStateLock.Lock()
|
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defer r.allocStateLock.Unlock()
|
|
|
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return r.stateDB.Update(func(tx *bolt.Tx) error {
|
|
if err := deleteAllocationBucket(tx, r.allocID); err != nil {
|
|
return fmt.Errorf("failed to delete allocation bucket: %v", err)
|
|
}
|
|
return nil
|
|
})
|
|
}
|
|
|
|
// DestroyContext is used to destroy the context
|
|
func (r *AllocRunner) DestroyContext() error {
|
|
return r.allocDir.Destroy()
|
|
}
|
|
|
|
// GetAllocDir returns the alloc dir for the alloc runner
|
|
func (r *AllocRunner) GetAllocDir() *allocdir.AllocDir {
|
|
return r.allocDir
|
|
}
|
|
|
|
// GetListener returns a listener for updates broadcast by this alloc runner.
|
|
// Callers are responsible for calling Close on their Listener.
|
|
func (r *AllocRunner) GetListener() *cstructs.AllocListener {
|
|
return r.allocBroadcast.Listen()
|
|
}
|
|
|
|
// copyTaskStates returns a copy of the passed task states.
|
|
func copyTaskStates(states map[string]*structs.TaskState) map[string]*structs.TaskState {
|
|
copy := make(map[string]*structs.TaskState, len(states))
|
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for task, state := range states {
|
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copy[task] = state.Copy()
|
|
}
|
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return copy
|
|
}
|
|
|
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// Alloc returns the associated allocation
|
|
func (r *AllocRunner) Alloc() *structs.Allocation {
|
|
r.allocLock.Lock()
|
|
|
|
// Don't do a deep copy of the job
|
|
alloc := r.alloc.CopySkipJob()
|
|
|
|
// The status has explicitly been set.
|
|
if r.allocClientStatus != "" || r.allocClientDescription != "" {
|
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alloc.ClientStatus = r.allocClientStatus
|
|
alloc.ClientDescription = r.allocClientDescription
|
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|
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// Copy over the task states so we don't lose them
|
|
r.taskStatusLock.RLock()
|
|
alloc.TaskStates = copyTaskStates(r.taskStates)
|
|
r.taskStatusLock.RUnlock()
|
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|
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r.allocLock.Unlock()
|
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return alloc
|
|
}
|
|
|
|
// The health has been set
|
|
if r.allocHealth != nil {
|
|
if alloc.DeploymentStatus == nil {
|
|
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{}
|
|
}
|
|
alloc.DeploymentStatus.Healthy = helper.BoolToPtr(*r.allocHealth)
|
|
}
|
|
r.allocLock.Unlock()
|
|
|
|
// Scan the task states to determine the status of the alloc
|
|
r.taskStatusLock.RLock()
|
|
alloc.TaskStates = copyTaskStates(r.taskStates)
|
|
alloc.ClientStatus = getClientStatus(r.taskStates)
|
|
r.taskStatusLock.RUnlock()
|
|
|
|
// If the client status is failed and we are part of a deployment, mark the
|
|
// alloc as unhealthy. This guards against the watcher not be started.
|
|
r.allocLock.Lock()
|
|
if alloc.ClientStatus == structs.AllocClientStatusFailed &&
|
|
alloc.DeploymentID != "" && !alloc.DeploymentStatus.IsUnhealthy() {
|
|
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{
|
|
Healthy: helper.BoolToPtr(false),
|
|
}
|
|
}
|
|
r.allocLock.Unlock()
|
|
|
|
return alloc
|
|
}
|
|
|
|
// getClientStatus takes in the task states for a given allocation and computes
|
|
// the client status
|
|
func getClientStatus(taskStates map[string]*structs.TaskState) string {
|
|
var pending, running, dead, failed bool
|
|
for _, state := range taskStates {
|
|
switch state.State {
|
|
case structs.TaskStateRunning:
|
|
running = true
|
|
case structs.TaskStatePending:
|
|
pending = true
|
|
case structs.TaskStateDead:
|
|
if state.Failed {
|
|
failed = true
|
|
} else {
|
|
dead = true
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine the alloc status
|
|
if failed {
|
|
return structs.AllocClientStatusFailed
|
|
} else if running {
|
|
return structs.AllocClientStatusRunning
|
|
} else if pending {
|
|
return structs.AllocClientStatusPending
|
|
} else if dead {
|
|
return structs.AllocClientStatusComplete
|
|
}
|
|
|
|
return ""
|
|
}
|
|
|
|
// dirtySyncState is used to watch for state being marked dirty to sync
|
|
func (r *AllocRunner) dirtySyncState() {
|
|
for {
|
|
select {
|
|
case <-r.dirtyCh:
|
|
if err := r.syncStatus(); err != nil {
|
|
// Only WARN instead of ERR because we continue on
|
|
r.logger.Printf("[WARN] client: error persisting alloc %q state: %v",
|
|
r.allocID, err)
|
|
}
|
|
case <-r.ctx.Done():
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// syncStatus is used to run and sync the status when it changes
|
|
func (r *AllocRunner) syncStatus() error {
|
|
// Get a copy of our alloc, update status server side and sync to disk
|
|
alloc := r.Alloc()
|
|
r.updater(alloc)
|
|
r.sendBroadcast(alloc)
|
|
return r.saveAllocRunnerState()
|
|
}
|
|
|
|
// sendBroadcast broadcasts an alloc update.
|
|
func (r *AllocRunner) sendBroadcast(alloc *structs.Allocation) {
|
|
// Try to send the alloc up to three times with a delay to allow recovery.
|
|
sent := false
|
|
for i := 0; i < 3; i++ {
|
|
if sent = r.allocBroadcast.Send(alloc); sent {
|
|
break
|
|
}
|
|
time.Sleep(500 * time.Millisecond)
|
|
}
|
|
if !sent {
|
|
r.logger.Printf("[WARN] client: failed to broadcast update to allocation %q", r.allocID)
|
|
}
|
|
}
|
|
|
|
// setStatus is used to update the allocation status
|
|
func (r *AllocRunner) setStatus(status, desc string) {
|
|
r.allocLock.Lock()
|
|
r.allocClientStatus = status
|
|
r.allocClientDescription = desc
|
|
r.allocLock.Unlock()
|
|
select {
|
|
case r.dirtyCh <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// setTaskState is used to set the status of a task. If lazySync is set then the
|
|
// event is appended but not synced with the server. If state is omitted, the
|
|
// last known state is used.
|
|
func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEvent, lazySync bool) {
|
|
r.taskStatusLock.Lock()
|
|
defer r.taskStatusLock.Unlock()
|
|
taskState, ok := r.taskStates[taskName]
|
|
if !ok {
|
|
taskState = &structs.TaskState{}
|
|
r.taskStates[taskName] = taskState
|
|
}
|
|
|
|
// Set the tasks state.
|
|
if event != nil {
|
|
if event.FailsTask {
|
|
taskState.Failed = true
|
|
}
|
|
if event.Type == structs.TaskRestarting {
|
|
taskState.Restarts++
|
|
taskState.LastRestart = time.Unix(0, event.Time)
|
|
}
|
|
r.appendTaskEvent(taskState, event)
|
|
}
|
|
|
|
if lazySync {
|
|
return
|
|
}
|
|
|
|
// If the state hasn't been set use the existing state.
|
|
if state == "" {
|
|
state = taskState.State
|
|
if taskState.State == "" {
|
|
state = structs.TaskStatePending
|
|
}
|
|
}
|
|
|
|
switch state {
|
|
case structs.TaskStateRunning:
|
|
// Capture the start time if it is just starting
|
|
if taskState.State != structs.TaskStateRunning {
|
|
taskState.StartedAt = time.Now().UTC()
|
|
}
|
|
case structs.TaskStateDead:
|
|
// Capture the finished time. If it has never started there is no finish
|
|
// time
|
|
if !taskState.StartedAt.IsZero() {
|
|
taskState.FinishedAt = time.Now().UTC()
|
|
}
|
|
|
|
// Find all tasks that are not the one that is dead and check if the one
|
|
// that is dead is a leader
|
|
var otherTaskRunners []*TaskRunner
|
|
var otherTaskNames []string
|
|
leader := false
|
|
for task, tr := range r.tasks {
|
|
if task != taskName {
|
|
otherTaskRunners = append(otherTaskRunners, tr)
|
|
otherTaskNames = append(otherTaskNames, task)
|
|
} else if tr.task.Leader {
|
|
leader = true
|
|
}
|
|
}
|
|
|
|
// If the task failed, we should kill all the other tasks in the task group.
|
|
if taskState.Failed {
|
|
for _, tr := range otherTaskRunners {
|
|
tr.Destroy(structs.NewTaskEvent(structs.TaskSiblingFailed).SetFailedSibling(taskName))
|
|
}
|
|
if len(otherTaskRunners) > 0 {
|
|
r.logger.Printf("[DEBUG] client: task %q failed, destroying other tasks in task group: %v", taskName, otherTaskNames)
|
|
}
|
|
} else if leader {
|
|
// If the task was a leader task we should kill all the other tasks.
|
|
for _, tr := range otherTaskRunners {
|
|
tr.Destroy(structs.NewTaskEvent(structs.TaskLeaderDead))
|
|
}
|
|
if len(otherTaskRunners) > 0 {
|
|
r.logger.Printf("[DEBUG] client: leader task %q is dead, destroying other tasks in task group: %v", taskName, otherTaskNames)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Store the new state
|
|
taskState.State = state
|
|
|
|
select {
|
|
case r.dirtyCh <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// appendTaskEvent updates the task status by appending the new event.
|
|
func (r *AllocRunner) appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
|
|
capacity := 10
|
|
if state.Events == nil {
|
|
state.Events = make([]*structs.TaskEvent, 0, capacity)
|
|
}
|
|
|
|
// If we hit capacity, then shift it.
|
|
if len(state.Events) == capacity {
|
|
old := state.Events
|
|
state.Events = make([]*structs.TaskEvent, 0, capacity)
|
|
state.Events = append(state.Events, old[1:]...)
|
|
}
|
|
|
|
state.Events = append(state.Events, event)
|
|
}
|
|
|
|
// Run is a long running goroutine used to manage an allocation
|
|
func (r *AllocRunner) Run() {
|
|
defer close(r.waitCh)
|
|
go r.dirtySyncState()
|
|
|
|
// Find the task group to run in the allocation
|
|
alloc := r.Alloc()
|
|
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
|
|
if tg == nil {
|
|
r.logger.Printf("[ERR] client: alloc %q for missing task group %q", r.allocID, alloc.TaskGroup)
|
|
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("missing task group '%s'", alloc.TaskGroup))
|
|
return
|
|
}
|
|
|
|
// Build allocation directory (idempotent)
|
|
r.allocDirLock.Lock()
|
|
err := r.allocDir.Build()
|
|
r.allocDirLock.Unlock()
|
|
|
|
if err != nil {
|
|
r.logger.Printf("[ERR] client: failed to build task directories: %v", err)
|
|
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("failed to build task dirs for '%s'", alloc.TaskGroup))
|
|
return
|
|
}
|
|
|
|
// Wait for a previous alloc - if any - to terminate
|
|
if err := r.prevAlloc.Wait(r.ctx); err != nil {
|
|
if err == context.Canceled {
|
|
return
|
|
}
|
|
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("error while waiting for previous alloc to terminate: %v", err))
|
|
return
|
|
}
|
|
|
|
// Wait for data to be migrated from a previous alloc if applicable
|
|
if err := r.prevAlloc.Migrate(r.ctx, r.allocDir); err != nil {
|
|
if err == context.Canceled {
|
|
return
|
|
}
|
|
|
|
// Soft-fail on migration errors
|
|
r.logger.Printf("[WARN] client: alloc %q error while migrating data from previous alloc: %v", r.allocID, err)
|
|
}
|
|
|
|
// Check if the allocation is in a terminal status. In this case, we don't
|
|
// start any of the task runners and directly wait for the destroy signal to
|
|
// clean up the allocation.
|
|
if alloc.TerminalStatus() {
|
|
r.logger.Printf("[DEBUG] client: alloc %q in terminal status, waiting for destroy", r.allocID)
|
|
// mark this allocation as completed if it is not already in a
|
|
// terminal state
|
|
if !alloc.Terminated() {
|
|
r.setStatus(structs.AllocClientStatusComplete, "canceled running tasks for allocation in terminal state")
|
|
}
|
|
r.handleDestroy()
|
|
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.allocID)
|
|
return
|
|
}
|
|
|
|
// Start the watcher
|
|
wCtx, watcherCancel := context.WithCancel(r.ctx)
|
|
go r.watchHealth(wCtx)
|
|
|
|
// Start the task runners
|
|
r.logger.Printf("[DEBUG] client: starting task runners for alloc '%s'", r.allocID)
|
|
r.taskLock.Lock()
|
|
for _, task := range tg.Tasks {
|
|
if _, ok := r.restored[task.Name]; ok {
|
|
continue
|
|
}
|
|
|
|
r.allocDirLock.Lock()
|
|
taskdir := r.allocDir.NewTaskDir(task.Name)
|
|
r.allocDirLock.Unlock()
|
|
|
|
tr := NewTaskRunner(r.logger, r.config, r.stateDB, r.setTaskState, taskdir, r.Alloc(), task.Copy(), r.vaultClient, r.consulClient)
|
|
r.tasks[task.Name] = tr
|
|
tr.MarkReceived()
|
|
|
|
go tr.Run()
|
|
}
|
|
r.taskLock.Unlock()
|
|
|
|
// taskDestroyEvent contains an event that caused the destroyment of a task
|
|
// in the allocation.
|
|
var taskDestroyEvent *structs.TaskEvent
|
|
|
|
OUTER:
|
|
// Wait for updates
|
|
for {
|
|
select {
|
|
case update := <-r.updateCh:
|
|
// Store the updated allocation.
|
|
r.allocLock.Lock()
|
|
|
|
// If the deployment ids have changed clear the health
|
|
if r.alloc.DeploymentID != update.DeploymentID {
|
|
r.allocHealth = nil
|
|
}
|
|
|
|
r.alloc = update
|
|
r.allocLock.Unlock()
|
|
|
|
// Create a new watcher
|
|
watcherCancel()
|
|
wCtx, watcherCancel = context.WithCancel(r.ctx)
|
|
go r.watchHealth(wCtx)
|
|
|
|
// Check if we're in a terminal status
|
|
if update.TerminalStatus() {
|
|
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
|
|
break OUTER
|
|
}
|
|
|
|
// Update the task groups
|
|
runners := r.getTaskRunners()
|
|
for _, tr := range runners {
|
|
tr.Update(update)
|
|
}
|
|
|
|
if err := r.syncStatus(); err != nil {
|
|
r.logger.Printf("[WARN] client: failed to sync alloc %q status upon receiving alloc update: %v",
|
|
r.allocID, err)
|
|
}
|
|
case <-r.ctx.Done():
|
|
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
|
|
break OUTER
|
|
}
|
|
}
|
|
|
|
// Kill the task runners
|
|
r.destroyTaskRunners(taskDestroyEvent)
|
|
|
|
// Block until we should destroy the state of the alloc
|
|
r.handleDestroy()
|
|
|
|
// Free up the context. It has likely exited already
|
|
watcherCancel()
|
|
|
|
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.allocID)
|
|
}
|
|
|
|
// destroyTaskRunners destroys the task runners, waits for them to terminate and
|
|
// then saves state.
|
|
func (r *AllocRunner) destroyTaskRunners(destroyEvent *structs.TaskEvent) {
|
|
// First destroy the leader if one exists
|
|
tg := r.alloc.Job.LookupTaskGroup(r.alloc.TaskGroup)
|
|
leader := ""
|
|
for _, task := range tg.Tasks {
|
|
if task.Leader {
|
|
leader = task.Name
|
|
break
|
|
}
|
|
}
|
|
if leader != "" {
|
|
r.taskLock.RLock()
|
|
tr := r.tasks[leader]
|
|
r.taskLock.RUnlock()
|
|
|
|
r.logger.Printf("[DEBUG] client: alloc %q destroying leader task %q of task group %q first",
|
|
r.allocID, leader, r.alloc.TaskGroup)
|
|
tr.Destroy(destroyEvent)
|
|
<-tr.WaitCh()
|
|
}
|
|
|
|
// Then destroy non-leader tasks concurrently
|
|
r.taskLock.RLock()
|
|
for name, tr := range r.tasks {
|
|
if name != leader {
|
|
tr.Destroy(destroyEvent)
|
|
}
|
|
}
|
|
r.taskLock.RUnlock()
|
|
|
|
// Wait for termination of the task runners
|
|
for _, tr := range r.getTaskRunners() {
|
|
<-tr.WaitCh()
|
|
}
|
|
}
|
|
|
|
// handleDestroy blocks till the AllocRunner should be destroyed and does the
|
|
// necessary cleanup.
|
|
func (r *AllocRunner) handleDestroy() {
|
|
// Final state sync. We do this to ensure that the server has the correct
|
|
// state as we wait for a destroy.
|
|
alloc := r.Alloc()
|
|
|
|
//TODO(schmichael) updater can cause a GC which can block on this alloc
|
|
// runner shutting down. Since handleDestroy can be called by Run() we
|
|
// can't block shutdown here as it would cause a deadlock.
|
|
go r.updater(alloc)
|
|
|
|
// Broadcast and persist state synchronously
|
|
r.sendBroadcast(alloc)
|
|
if err := r.saveAllocRunnerState(); err != nil {
|
|
r.logger.Printf("[WARN] client: alloc %q unable to persist state but should be GC'd soon anyway:%v",
|
|
r.allocID, err)
|
|
}
|
|
|
|
// Unmount any mounted directories as no tasks are running and makes
|
|
// cleaning up Nomad's data directory simpler.
|
|
if err := r.allocDir.UnmountAll(); err != nil {
|
|
r.logger.Printf("[ERR] client: alloc %q unable unmount task directories: %v", r.allocID, err)
|
|
}
|
|
|
|
for {
|
|
select {
|
|
case <-r.ctx.Done():
|
|
if err := r.DestroyContext(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to destroy context for alloc '%s': %v",
|
|
r.allocID, err)
|
|
}
|
|
if err := r.DestroyState(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to destroy state for alloc '%s': %v",
|
|
r.allocID, err)
|
|
}
|
|
|
|
return
|
|
case <-r.updateCh:
|
|
r.logger.Printf("[DEBUG] client: dropping update to terminal alloc '%s'", r.allocID)
|
|
}
|
|
}
|
|
}
|
|
|
|
// IsWaiting returns true if this alloc is waiting on a previous allocation to
|
|
// terminate.
|
|
func (r *AllocRunner) IsWaiting() bool {
|
|
return r.prevAlloc.IsWaiting()
|
|
}
|
|
|
|
// IsMigrating returns true if this alloc is migrating data from a previous
|
|
// allocation.
|
|
func (r *AllocRunner) IsMigrating() bool {
|
|
return r.prevAlloc.IsMigrating()
|
|
}
|
|
|
|
// Update is used to update the allocation of the context
|
|
func (r *AllocRunner) Update(update *structs.Allocation) {
|
|
select {
|
|
case r.updateCh <- update:
|
|
default:
|
|
r.logger.Printf("[ERR] client: dropping update to alloc '%s'", update.ID)
|
|
}
|
|
}
|
|
|
|
// StatsReporter returns an interface to query resource usage statistics of an
|
|
// allocation
|
|
func (r *AllocRunner) StatsReporter() AllocStatsReporter {
|
|
return r
|
|
}
|
|
|
|
// getTaskRunners is a helper that returns a copy of the task runners list using
|
|
// the taskLock.
|
|
func (r *AllocRunner) getTaskRunners() []*TaskRunner {
|
|
// Get the task runners
|
|
r.taskLock.RLock()
|
|
defer r.taskLock.RUnlock()
|
|
runners := make([]*TaskRunner, 0, len(r.tasks))
|
|
for _, tr := range r.tasks {
|
|
runners = append(runners, tr)
|
|
}
|
|
return runners
|
|
}
|
|
|
|
// LatestAllocStats returns the latest allocation stats. If the optional taskFilter is set
|
|
// the allocation stats will only include the given task.
|
|
func (r *AllocRunner) LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error) {
|
|
astat := &cstructs.AllocResourceUsage{
|
|
Tasks: make(map[string]*cstructs.TaskResourceUsage),
|
|
}
|
|
|
|
var flat []*cstructs.TaskResourceUsage
|
|
if taskFilter != "" {
|
|
r.taskLock.RLock()
|
|
tr, ok := r.tasks[taskFilter]
|
|
r.taskLock.RUnlock()
|
|
if !ok {
|
|
return nil, fmt.Errorf("allocation %q has no task %q", r.allocID, taskFilter)
|
|
}
|
|
l := tr.LatestResourceUsage()
|
|
if l != nil {
|
|
astat.Tasks[taskFilter] = l
|
|
flat = []*cstructs.TaskResourceUsage{l}
|
|
astat.Timestamp = l.Timestamp
|
|
}
|
|
} else {
|
|
// Get the task runners
|
|
runners := r.getTaskRunners()
|
|
for _, tr := range runners {
|
|
l := tr.LatestResourceUsage()
|
|
if l != nil {
|
|
astat.Tasks[tr.task.Name] = l
|
|
flat = append(flat, l)
|
|
if l.Timestamp > astat.Timestamp {
|
|
astat.Timestamp = l.Timestamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
astat.ResourceUsage = sumTaskResourceUsage(flat)
|
|
return astat, nil
|
|
}
|
|
|
|
// sumTaskResourceUsage takes a set of task resources and sums their resources
|
|
func sumTaskResourceUsage(usages []*cstructs.TaskResourceUsage) *cstructs.ResourceUsage {
|
|
summed := &cstructs.ResourceUsage{
|
|
MemoryStats: &cstructs.MemoryStats{},
|
|
CpuStats: &cstructs.CpuStats{},
|
|
}
|
|
for _, usage := range usages {
|
|
summed.Add(usage.ResourceUsage)
|
|
}
|
|
return summed
|
|
}
|
|
|
|
// shouldUpdate takes the AllocModifyIndex of an allocation sent from the server and
|
|
// checks if the current running allocation is behind and should be updated.
|
|
func (r *AllocRunner) shouldUpdate(serverIndex uint64) bool {
|
|
r.allocLock.Lock()
|
|
defer r.allocLock.Unlock()
|
|
return r.alloc.AllocModifyIndex < serverIndex
|
|
}
|
|
|
|
// Destroy is used to indicate that the allocation context should be destroyed
|
|
func (r *AllocRunner) Destroy() {
|
|
// Lock when closing the context as that gives the save state code
|
|
// serialization.
|
|
r.allocStateLock.Lock()
|
|
defer r.allocStateLock.Unlock()
|
|
|
|
r.exitFn()
|
|
r.allocBroadcast.Close()
|
|
}
|
|
|
|
// WaitCh returns a channel to wait for termination
|
|
func (r *AllocRunner) WaitCh() <-chan struct{} {
|
|
return r.waitCh
|
|
}
|