499 lines
13 KiB
Go
499 lines
13 KiB
Go
package client
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
"os"
|
|
"path/filepath"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/hashicorp/go-multierror"
|
|
"github.com/hashicorp/nomad/client/allocdir"
|
|
"github.com/hashicorp/nomad/client/config"
|
|
"github.com/hashicorp/nomad/client/driver"
|
|
"github.com/hashicorp/nomad/nomad/structs"
|
|
)
|
|
|
|
const (
|
|
// allocSyncRetryIntv is the interval on which we retry updating
|
|
// the status of the allocation
|
|
allocSyncRetryIntv = 15 * time.Second
|
|
)
|
|
|
|
// AllocStateUpdater is used to update the status of an allocation
|
|
type AllocStateUpdater func(alloc *structs.Allocation) error
|
|
|
|
// AllocRunner is used to wrap an allocation and provide the execution context.
|
|
type AllocRunner struct {
|
|
config *config.Config
|
|
updater AllocStateUpdater
|
|
logger *log.Logger
|
|
consulService *ConsulService
|
|
|
|
alloc *structs.Allocation
|
|
allocClientStatus string // Explicit status of allocation. Set when there are failures
|
|
allocClientDescription string
|
|
allocLock sync.Mutex
|
|
|
|
dirtyCh chan struct{}
|
|
|
|
ctx *driver.ExecContext
|
|
ctxLock sync.Mutex
|
|
tasks map[string]*TaskRunner
|
|
taskStates map[string]*structs.TaskState
|
|
restored map[string]struct{}
|
|
taskLock sync.RWMutex
|
|
|
|
taskStatusLock sync.RWMutex
|
|
|
|
updateCh chan *structs.Allocation
|
|
|
|
destroy bool
|
|
destroyCh chan struct{}
|
|
destroyLock sync.Mutex
|
|
waitCh chan struct{}
|
|
}
|
|
|
|
// allocRunnerState is used to snapshot the state of the alloc runner
|
|
type allocRunnerState struct {
|
|
Alloc *structs.Allocation
|
|
AllocClientStatus string
|
|
AllocClientDescription string
|
|
TaskStates map[string]*structs.TaskState
|
|
Context *driver.ExecContext
|
|
}
|
|
|
|
// NewAllocRunner is used to create a new allocation context
|
|
func NewAllocRunner(logger *log.Logger, config *config.Config, updater AllocStateUpdater,
|
|
alloc *structs.Allocation, consulService *ConsulService) *AllocRunner {
|
|
ar := &AllocRunner{
|
|
config: config,
|
|
updater: updater,
|
|
logger: logger,
|
|
alloc: alloc,
|
|
consulService: consulService,
|
|
dirtyCh: make(chan struct{}, 1),
|
|
tasks: make(map[string]*TaskRunner),
|
|
taskStates: copyTaskStates(alloc.TaskStates),
|
|
restored: make(map[string]struct{}),
|
|
updateCh: make(chan *structs.Allocation, 8),
|
|
destroyCh: make(chan struct{}),
|
|
waitCh: make(chan struct{}),
|
|
}
|
|
return ar
|
|
}
|
|
|
|
// stateFilePath returns the path to our state file
|
|
func (r *AllocRunner) stateFilePath() string {
|
|
r.allocLock.Lock()
|
|
defer r.allocLock.Unlock()
|
|
path := filepath.Join(r.config.StateDir, "alloc", r.alloc.ID, "state.json")
|
|
return path
|
|
}
|
|
|
|
// RestoreState is used to restore the state of the alloc runner
|
|
func (r *AllocRunner) RestoreState() error {
|
|
// Load the snapshot
|
|
var snap allocRunnerState
|
|
if err := restoreState(r.stateFilePath(), &snap); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Restore fields
|
|
r.alloc = snap.Alloc
|
|
r.ctx = snap.Context
|
|
r.allocClientStatus = snap.AllocClientStatus
|
|
r.allocClientDescription = snap.AllocClientDescription
|
|
r.taskStates = snap.TaskStates
|
|
|
|
// Restore the task runners
|
|
var mErr multierror.Error
|
|
for name, state := range r.taskStates {
|
|
// Mark the task as restored.
|
|
r.restored[name] = struct{}{}
|
|
|
|
task := &structs.Task{Name: name}
|
|
tr := NewTaskRunner(r.logger, r.config, r.setTaskState, r.ctx, r.Alloc(),
|
|
task, r.consulService)
|
|
r.tasks[name] = tr
|
|
|
|
// Skip tasks in terminal states.
|
|
if state.State == structs.TaskStateDead {
|
|
continue
|
|
}
|
|
|
|
if err := tr.RestoreState(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to restore state for alloc %s task '%s': %v", r.alloc.ID, name, err)
|
|
mErr.Errors = append(mErr.Errors, err)
|
|
} else {
|
|
go tr.Run()
|
|
}
|
|
}
|
|
return mErr.ErrorOrNil()
|
|
}
|
|
|
|
// SaveState is used to snapshot the state of the alloc runner
|
|
// if the fullSync is marked as false only the state of the Alloc Runner
|
|
// is snapshotted. If fullSync is marked as true, we snapshot
|
|
// all the Task Runners associated with the Alloc
|
|
func (r *AllocRunner) SaveState() error {
|
|
if err := r.saveAllocRunnerState(); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Save state for each task
|
|
r.taskLock.RLock()
|
|
defer r.taskLock.RUnlock()
|
|
var mErr multierror.Error
|
|
for _, tr := range r.tasks {
|
|
if err := r.saveTaskRunnerState(tr); err != nil {
|
|
mErr.Errors = append(mErr.Errors, err)
|
|
}
|
|
}
|
|
return mErr.ErrorOrNil()
|
|
}
|
|
|
|
func (r *AllocRunner) saveAllocRunnerState() error {
|
|
// Create the snapshot.
|
|
r.taskStatusLock.RLock()
|
|
states := copyTaskStates(r.taskStates)
|
|
r.taskStatusLock.RUnlock()
|
|
|
|
alloc := r.Alloc()
|
|
r.allocLock.Lock()
|
|
allocClientStatus := r.allocClientStatus
|
|
allocClientDescription := r.allocClientDescription
|
|
r.allocLock.Unlock()
|
|
|
|
r.ctxLock.Lock()
|
|
ctx := r.ctx
|
|
r.ctxLock.Unlock()
|
|
|
|
snap := allocRunnerState{
|
|
Alloc: alloc,
|
|
Context: ctx,
|
|
AllocClientStatus: allocClientStatus,
|
|
AllocClientDescription: allocClientDescription,
|
|
TaskStates: states,
|
|
}
|
|
return persistState(r.stateFilePath(), &snap)
|
|
}
|
|
|
|
func (r *AllocRunner) saveTaskRunnerState(tr *TaskRunner) error {
|
|
var err error
|
|
if err = tr.SaveState(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to save state for alloc %s task '%s': %v",
|
|
r.alloc.ID, tr.task.Name, err)
|
|
}
|
|
return err
|
|
}
|
|
|
|
// DestroyState is used to cleanup after ourselves
|
|
func (r *AllocRunner) DestroyState() error {
|
|
return os.RemoveAll(filepath.Dir(r.stateFilePath()))
|
|
}
|
|
|
|
// DestroyContext is used to destroy the context
|
|
func (r *AllocRunner) DestroyContext() error {
|
|
return r.ctx.AllocDir.Destroy()
|
|
}
|
|
|
|
// copyTaskStates returns a copy of the passed task states.
|
|
func copyTaskStates(states map[string]*structs.TaskState) map[string]*structs.TaskState {
|
|
copy := make(map[string]*structs.TaskState, len(states))
|
|
for task, state := range states {
|
|
copy[task] = state.Copy()
|
|
}
|
|
return copy
|
|
}
|
|
|
|
// Alloc returns the associated allocation
|
|
func (r *AllocRunner) Alloc() *structs.Allocation {
|
|
r.allocLock.Lock()
|
|
alloc := r.alloc.Copy()
|
|
|
|
// The status has explicitely been set.
|
|
if r.allocClientStatus != "" || r.allocClientDescription != "" {
|
|
alloc.ClientStatus = r.allocClientStatus
|
|
alloc.ClientDescription = r.allocClientDescription
|
|
r.allocLock.Unlock()
|
|
return alloc
|
|
}
|
|
r.allocLock.Unlock()
|
|
|
|
// Scan the task states to determine the status of the alloc
|
|
var pending, running, dead, failed bool
|
|
r.taskStatusLock.RLock()
|
|
alloc.TaskStates = copyTaskStates(r.taskStates)
|
|
for _, state := range r.taskStates {
|
|
switch state.State {
|
|
case structs.TaskStateRunning:
|
|
running = true
|
|
case structs.TaskStatePending:
|
|
pending = true
|
|
case structs.TaskStateDead:
|
|
last := len(state.Events) - 1
|
|
if state.Events[last].Type == structs.TaskDriverFailure {
|
|
failed = true
|
|
} else {
|
|
dead = true
|
|
}
|
|
}
|
|
}
|
|
r.taskStatusLock.RUnlock()
|
|
|
|
// Determine the alloc status
|
|
if failed {
|
|
alloc.ClientStatus = structs.AllocClientStatusFailed
|
|
} else if running {
|
|
alloc.ClientStatus = structs.AllocClientStatusRunning
|
|
} else if dead && !pending {
|
|
alloc.ClientStatus = structs.AllocClientStatusDead
|
|
}
|
|
return alloc
|
|
}
|
|
|
|
// dirtySyncState is used to watch for state being marked dirty to sync
|
|
func (r *AllocRunner) dirtySyncState() {
|
|
for {
|
|
select {
|
|
case <-r.dirtyCh:
|
|
r.retrySyncState(r.destroyCh)
|
|
case <-r.destroyCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// retrySyncState is used to retry the state sync until success
|
|
func (r *AllocRunner) retrySyncState(stopCh chan struct{}) {
|
|
for {
|
|
if err := r.syncStatus(); err == nil {
|
|
// The Alloc State might have been re-computed so we are
|
|
// snapshoting only the alloc runner
|
|
r.saveAllocRunnerState()
|
|
return
|
|
}
|
|
select {
|
|
case <-time.After(allocSyncRetryIntv + randomStagger(allocSyncRetryIntv)):
|
|
case <-stopCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// syncStatus is used to run and sync the status when it changes
|
|
func (r *AllocRunner) syncStatus() error {
|
|
// Get a copy of our alloc.
|
|
alloc := r.Alloc()
|
|
|
|
// Attempt to update the status
|
|
if err := r.updater(alloc); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to update alloc '%s' status to %s: %s",
|
|
alloc.ID, alloc.ClientStatus, err)
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// setStatus is used to update the allocation status
|
|
func (r *AllocRunner) setStatus(status, desc string) {
|
|
r.allocLock.Lock()
|
|
r.allocClientStatus = status
|
|
r.allocClientDescription = desc
|
|
r.allocLock.Unlock()
|
|
select {
|
|
case r.dirtyCh <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// setTaskState is used to set the status of a task
|
|
func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEvent) {
|
|
r.taskStatusLock.Lock()
|
|
defer r.taskStatusLock.Unlock()
|
|
taskState, ok := r.taskStates[taskName]
|
|
if !ok {
|
|
r.logger.Printf("[ERR] client: setting task state for unknown task %q", taskName)
|
|
return
|
|
}
|
|
|
|
// Set the tasks state.
|
|
taskState.State = state
|
|
r.appendTaskEvent(taskState, event)
|
|
|
|
select {
|
|
case r.dirtyCh <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// appendTaskEvent updates the task status by appending the new event.
|
|
func (r *AllocRunner) appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
|
|
capacity := 10
|
|
if state.Events == nil {
|
|
state.Events = make([]*structs.TaskEvent, 0, capacity)
|
|
}
|
|
|
|
// If we hit capacity, then shift it.
|
|
if len(state.Events) == capacity {
|
|
old := state.Events
|
|
state.Events = make([]*structs.TaskEvent, 0, capacity)
|
|
state.Events = append(state.Events, old[1:]...)
|
|
}
|
|
|
|
state.Events = append(state.Events, event)
|
|
}
|
|
|
|
// Run is a long running goroutine used to manage an allocation
|
|
func (r *AllocRunner) Run() {
|
|
defer close(r.waitCh)
|
|
go r.dirtySyncState()
|
|
|
|
// Find the task group to run in the allocation
|
|
alloc := r.alloc
|
|
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
|
|
if tg == nil {
|
|
r.logger.Printf("[ERR] client: alloc '%s' for missing task group '%s'", alloc.ID, alloc.TaskGroup)
|
|
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("missing task group '%s'", alloc.TaskGroup))
|
|
return
|
|
}
|
|
|
|
// Create the execution context
|
|
r.ctxLock.Lock()
|
|
if r.ctx == nil {
|
|
allocDir := allocdir.NewAllocDir(filepath.Join(r.config.AllocDir, r.alloc.ID))
|
|
if err := allocDir.Build(tg.Tasks); err != nil {
|
|
r.logger.Printf("[WARN] client: failed to build task directories: %v", err)
|
|
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("failed to build task dirs for '%s'", alloc.TaskGroup))
|
|
r.ctxLock.Unlock()
|
|
return
|
|
}
|
|
r.ctx = driver.NewExecContext(allocDir, r.alloc.ID)
|
|
}
|
|
r.ctxLock.Unlock()
|
|
|
|
// Check if the allocation is in a terminal status. In this case, we don't
|
|
// start any of the task runners and directly wait for the destroy signal to
|
|
// clean up the allocation.
|
|
if alloc.TerminalStatus() {
|
|
r.logger.Printf("[DEBUG] client: alloc %q in terminal status, waiting for destroy", r.alloc.ID)
|
|
r.handleDestroy()
|
|
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
|
|
return
|
|
}
|
|
|
|
// Start the task runners
|
|
r.logger.Printf("[DEBUG] client: starting task runners for alloc '%s'", r.alloc.ID)
|
|
r.taskLock.Lock()
|
|
for _, task := range tg.Tasks {
|
|
if _, ok := r.restored[task.Name]; ok {
|
|
continue
|
|
}
|
|
|
|
tr := NewTaskRunner(r.logger, r.config, r.setTaskState, r.ctx, r.Alloc(),
|
|
task.Copy(), r.consulService)
|
|
r.tasks[task.Name] = tr
|
|
go tr.Run()
|
|
}
|
|
r.taskLock.Unlock()
|
|
|
|
OUTER:
|
|
// Wait for updates
|
|
for {
|
|
select {
|
|
case update := <-r.updateCh:
|
|
// Store the updated allocation.
|
|
r.allocLock.Lock()
|
|
r.alloc = update
|
|
r.allocLock.Unlock()
|
|
|
|
// Check if we're in a terminal status
|
|
if update.TerminalStatus() {
|
|
break OUTER
|
|
}
|
|
|
|
// Update the task groups
|
|
r.taskLock.RLock()
|
|
for _, task := range tg.Tasks {
|
|
tr := r.tasks[task.Name]
|
|
tr.Update(update)
|
|
}
|
|
r.taskLock.RUnlock()
|
|
|
|
case <-r.destroyCh:
|
|
break OUTER
|
|
}
|
|
}
|
|
|
|
// Destroy each sub-task
|
|
r.taskLock.Lock()
|
|
for _, tr := range r.tasks {
|
|
tr.Destroy()
|
|
}
|
|
|
|
// Wait for termination of the task runners
|
|
for _, tr := range r.tasks {
|
|
<-tr.WaitCh()
|
|
}
|
|
r.taskLock.Unlock()
|
|
|
|
// Final state sync
|
|
r.retrySyncState(nil)
|
|
|
|
// Block until we should destroy the state of the alloc
|
|
r.handleDestroy()
|
|
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
|
|
}
|
|
|
|
// handleDestroy blocks till the AllocRunner should be destroyed and does the
|
|
// necessary cleanup.
|
|
func (r *AllocRunner) handleDestroy() {
|
|
select {
|
|
case <-r.destroyCh:
|
|
if err := r.DestroyContext(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to destroy context for alloc '%s': %v",
|
|
r.alloc.ID, err)
|
|
}
|
|
if err := r.DestroyState(); err != nil {
|
|
r.logger.Printf("[ERR] client: failed to destroy state for alloc '%s': %v",
|
|
r.alloc.ID, err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update is used to update the allocation of the context
|
|
func (r *AllocRunner) Update(update *structs.Allocation) {
|
|
select {
|
|
case r.updateCh <- update:
|
|
default:
|
|
r.logger.Printf("[ERR] client: dropping update to alloc '%s'", update.ID)
|
|
}
|
|
}
|
|
|
|
// shouldUpdate takes the AllocModifyIndex of an allocation sent from the server and
|
|
// checks if the current running allocation is behind and should be updated.
|
|
func (r *AllocRunner) shouldUpdate(serverIndex uint64) bool {
|
|
r.allocLock.Lock()
|
|
defer r.allocLock.Unlock()
|
|
return r.alloc.AllocModifyIndex < serverIndex
|
|
}
|
|
|
|
// Destroy is used to indicate that the allocation context should be destroyed
|
|
func (r *AllocRunner) Destroy() {
|
|
r.destroyLock.Lock()
|
|
defer r.destroyLock.Unlock()
|
|
|
|
if r.destroy {
|
|
return
|
|
}
|
|
r.destroy = true
|
|
close(r.destroyCh)
|
|
}
|
|
|
|
// WaitCh returns a channel to wait for termination
|
|
func (r *AllocRunner) WaitCh() <-chan struct{} {
|
|
return r.waitCh
|
|
}
|