c5de71a424
In state values, we need to be able to distinguish between zero values (e.g. `false`) and unset values (e.g. `nil`). We can alternatively use protobuf `oneOf` and nested map to ensure consistency of fields that are set together, but the golang representation does not represent that well and introducing a mismatch between representations. Thus, I opted not to use it.
255 lines
5.1 KiB
Go
255 lines
5.1 KiB
Go
package structs
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import (
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"github.com/golang/protobuf/ptypes/wrappers"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/plugins/shared/structs/proto"
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)
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func ConvertProtoAttribute(in *proto.Attribute) *Attribute {
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out := &Attribute{
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Unit: in.Unit,
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}
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switch in.Value.(type) {
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case *proto.Attribute_BoolVal:
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out.Bool = helper.BoolToPtr(in.GetBoolVal())
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case *proto.Attribute_FloatVal:
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out.Float = helper.Float64ToPtr(in.GetFloatVal())
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case *proto.Attribute_IntVal:
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out.Int = helper.Int64ToPtr(in.GetIntVal())
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case *proto.Attribute_StringVal:
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out.String = helper.StringToPtr(in.GetStringVal())
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default:
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}
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return out
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}
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func ConvertProtoAttributeMap(in map[string]*proto.Attribute) map[string]*Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*Attribute, len(in))
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for k, a := range in {
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out[k] = ConvertProtoAttribute(a)
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}
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return out
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}
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func ConvertStructsAttribute(in *Attribute) *proto.Attribute {
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out := &proto.Attribute{
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Unit: in.Unit,
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}
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if in.Int != nil {
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out.Value = &proto.Attribute_IntVal{
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IntVal: *in.Int,
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}
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} else if in.Float != nil {
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out.Value = &proto.Attribute_FloatVal{
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FloatVal: *in.Float,
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}
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} else if in.String != nil {
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out.Value = &proto.Attribute_StringVal{
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StringVal: *in.String,
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}
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} else if in.Bool != nil {
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out.Value = &proto.Attribute_BoolVal{
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BoolVal: *in.Bool,
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}
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}
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return out
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}
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func ConvertStructAttributeMap(in map[string]*Attribute) map[string]*proto.Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*proto.Attribute, len(in))
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for k, a := range in {
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out[k] = ConvertStructsAttribute(a)
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}
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return out
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}
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func Pow(a, b int64) int64 {
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var p int64 = 1
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for b > 0 {
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if b&1 != 0 {
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p *= a
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}
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b >>= 1
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a *= a
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}
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return p
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}
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// CopyMapStringAttribute copies a map of string to Attribute
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func CopyMapStringAttribute(in map[string]*Attribute) map[string]*Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*Attribute, len(in))
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for k, v := range in {
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out[k] = v.Copy()
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}
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return out
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}
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// ConvertProtoStatObject converts between a proto and struct StatObject
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func ConvertProtoStatObject(in *proto.StatObject) *StatObject {
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if in == nil {
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return nil
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}
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out := &StatObject{
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Nested: make(map[string]*StatObject, len(in.Nested)),
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Attributes: make(map[string]*StatValue, len(in.Attributes)),
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}
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for k, v := range in.Nested {
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out.Nested[k] = ConvertProtoStatObject(v)
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}
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for k, v := range in.Attributes {
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out.Attributes[k] = ConvertProtoStatValue(v)
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}
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return out
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}
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// ConvertProtoStatValue converts between a proto and struct StatValue
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func ConvertProtoStatValue(in *proto.StatValue) *StatValue {
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if in == nil {
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return nil
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}
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return &StatValue{
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FloatNumeratorVal: unwrapDouble(in.FloatNumeratorVal),
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FloatDenominatorVal: unwrapDouble(in.FloatDenominatorVal),
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IntNumeratorVal: unwrapInt64(in.IntNumeratorVal),
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IntDenominatorVal: unwrapInt64(in.IntDenominatorVal),
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StringVal: unwrapString(in.StringVal),
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BoolVal: unwrapBool(in.BoolVal),
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Unit: in.Unit,
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Desc: in.Desc,
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}
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}
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// ConvertStructStatObject converts between a struct and proto StatObject
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func ConvertStructStatObject(in *StatObject) *proto.StatObject {
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if in == nil {
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return nil
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}
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out := &proto.StatObject{
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Nested: make(map[string]*proto.StatObject, len(in.Nested)),
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Attributes: make(map[string]*proto.StatValue, len(in.Attributes)),
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}
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for k, v := range in.Nested {
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out.Nested[k] = ConvertStructStatObject(v)
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}
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for k, v := range in.Attributes {
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out.Attributes[k] = ConvertStructStatValue(v)
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}
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return out
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}
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// ConvertStructStatValue converts between a struct and proto StatValue
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func ConvertStructStatValue(in *StatValue) *proto.StatValue {
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if in == nil {
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return nil
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}
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return &proto.StatValue{
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FloatNumeratorVal: wrapDouble(in.FloatNumeratorVal),
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FloatDenominatorVal: wrapDouble(in.FloatDenominatorVal),
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IntNumeratorVal: wrapInt64(in.IntNumeratorVal),
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IntDenominatorVal: wrapInt64(in.IntDenominatorVal),
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StringVal: wrapString(in.StringVal),
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BoolVal: wrapBool(in.BoolVal),
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Unit: in.Unit,
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Desc: in.Desc,
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}
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}
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// Helper functions for proto wrapping
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func unwrapDouble(w *wrappers.DoubleValue) *float64 {
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if w == nil {
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return nil
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}
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v := w.Value
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return &v
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}
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func wrapDouble(v *float64) *wrappers.DoubleValue {
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if v == nil {
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return nil
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}
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return &wrappers.DoubleValue{Value: *v}
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}
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func unwrapInt64(w *wrappers.Int64Value) *int64 {
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if w == nil {
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return nil
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}
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v := w.Value
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return &v
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}
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func wrapInt64(v *int64) *wrappers.Int64Value {
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if v == nil {
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return nil
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}
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return &wrappers.Int64Value{Value: *v}
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}
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func unwrapString(w *wrappers.StringValue) *string {
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if w == nil {
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return nil
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}
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v := w.Value
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return &v
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}
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func wrapString(v *string) *wrappers.StringValue {
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if v == nil {
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return nil
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}
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return &wrappers.StringValue{Value: *v}
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}
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func unwrapBool(w *wrappers.BoolValue) *bool {
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if w == nil {
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return nil
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}
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v := w.Value
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return &v
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}
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func wrapBool(v *bool) *wrappers.BoolValue {
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if v == nil {
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return nil
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}
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return &wrappers.BoolValue{Value: *v}
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}
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