06719d0b5a
Device constraint checking
463 lines
10 KiB
Go
463 lines
10 KiB
Go
package structs
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import (
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"fmt"
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"math/big"
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"strconv"
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"strings"
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"unicode"
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"github.com/hashicorp/nomad/helper"
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)
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const (
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// floatPrecision is the precision used before rounding. It is set to a high
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// number to give a high chance of correctly returning equality.
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floatPrecision = uint(256)
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)
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// BaseUnit is a unique base unit. All units that share the same base unit
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// should be comparable.
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type BaseUnit uint16
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const (
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UnitScalar BaseUnit = iota
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UnitByte
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UnitByteRate
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UnitHertz
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UnitWatt
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)
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// Unit describes a unit and its multiplier over the base unit type
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type Unit struct {
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// Name is the name of the unit (GiB, MB/s)
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Name string
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// Base is the base unit for the unit
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Base BaseUnit
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// Multiplier is the multiplier over the base unit (KiB multiplier is 1024)
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Multiplier int64
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// InverseMultiplier specifies that the multiplier is an inverse so:
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// Base / Multiplier. For example a mW is a W/1000.
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InverseMultiplier bool
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}
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// Comparable returns if two units are comparable
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func (u *Unit) Comparable(o *Unit) bool {
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if u == nil || o == nil {
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return false
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}
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return u.Base == o.Base
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}
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// ParseAttribute takes a string and parses it into an attribute, pulling out
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// units if they are specified as a suffix on a number.
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func ParseAttribute(input string) *Attribute {
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ll := len(input)
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if ll == 0 {
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return &Attribute{String: helper.StringToPtr(input)}
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}
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// Check if the string is a number ending with potential units
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var unit string
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numeric := input
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if unicode.IsLetter(rune(input[ll-1])) {
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// Try suffix matching
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for _, u := range lengthSortedUnits {
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if strings.HasSuffix(input, u) {
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unit = u
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break
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}
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}
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// Check if we know about the unit.
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if len(unit) != 0 {
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numeric = strings.TrimSpace(strings.TrimSuffix(input, unit))
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}
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}
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// Try to parse as an int
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i, err := strconv.ParseInt(numeric, 10, 64)
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if err == nil {
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return &Attribute{Int: helper.Int64ToPtr(i), Unit: unit}
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}
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// Try to parse as a float
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f, err := strconv.ParseFloat(numeric, 64)
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if err == nil {
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return &Attribute{Float: helper.Float64ToPtr(f), Unit: unit}
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}
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// Try to parse as a bool
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b, err := strconv.ParseBool(input)
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if err == nil {
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return &Attribute{Bool: helper.BoolToPtr(b)}
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}
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return &Attribute{String: helper.StringToPtr(input)}
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}
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// Attribute is used to describe the value of an attribute, optionally
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// specifying units
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type Attribute struct {
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// Float is the float value for the attribute
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Float *float64
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// Int is the int value for the attribute
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Int *int64
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// String is the string value for the attribute
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String *string
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// Bool is the bool value for the attribute
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Bool *bool
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// Unit is the optional unit for the set int or float value
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Unit string
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}
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// NewStringAttribute returns a new string attribute.
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func NewStringAttribute(s string) *Attribute {
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return &Attribute{
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String: helper.StringToPtr(s),
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}
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}
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// NewBoolAttribute returns a new boolean attribute.
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func NewBoolAttribute(b bool) *Attribute {
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return &Attribute{
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Bool: helper.BoolToPtr(b),
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}
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}
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// NewIntergerAttribute returns a new integer attribute. The unit is not checked
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// to be valid.
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func NewIntAttribute(i int64, unit string) *Attribute {
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return &Attribute{
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Int: helper.Int64ToPtr(i),
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Unit: unit,
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}
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}
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// NewFloatAttribute returns a new float attribute. The unit is not checked to
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// be valid.
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func NewFloatAttribute(f float64, unit string) *Attribute {
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return &Attribute{
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Float: helper.Float64ToPtr(f),
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Unit: unit,
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}
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}
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// GetString returns the string value of the attribute or false if the attribute
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// doesn't contain a string.
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func (a *Attribute) GetString() (value string, ok bool) {
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if a.String == nil {
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return "", false
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}
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return *a.String, true
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}
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// GetBool returns the boolean value of the attribute or false if the attribute
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// doesn't contain a boolean.
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func (a *Attribute) GetBool() (value bool, ok bool) {
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if a.Bool == nil {
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return false, false
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}
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return *a.Bool, true
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}
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// GetInt returns the integer value of the attribute or false if the attribute
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// doesn't contain a integer.
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func (a *Attribute) GetInt() (value int64, ok bool) {
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if a.Int == nil {
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return 0, false
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}
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return *a.Int, true
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}
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// GetFloat returns the float value of the attribute or false if the attribute
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// doesn't contain a float.
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func (a *Attribute) GetFloat() (value float64, ok bool) {
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if a.Float == nil {
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return 0.0, false
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}
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return *a.Float, true
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}
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// Copy returns a copied version of the attribute
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func (a *Attribute) Copy() *Attribute {
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if a == nil {
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return nil
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}
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ca := &Attribute{
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Unit: a.Unit,
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}
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if a.Float != nil {
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ca.Float = helper.Float64ToPtr(*a.Float)
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}
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if a.Int != nil {
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ca.Int = helper.Int64ToPtr(*a.Int)
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}
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if a.Bool != nil {
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ca.Bool = helper.BoolToPtr(*a.Bool)
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}
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if a.String != nil {
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ca.String = helper.StringToPtr(*a.String)
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}
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return ca
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}
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// GoString returns a string representation of the attribute
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func (a *Attribute) GoString() string {
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if a == nil {
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return "nil attribute"
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}
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var b strings.Builder
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if a.Float != nil {
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b.WriteString(fmt.Sprintf("%v", *a.Float))
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} else if a.Int != nil {
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b.WriteString(fmt.Sprintf("%v", *a.Int))
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} else if a.Bool != nil {
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b.WriteString(fmt.Sprintf("%v", *a.Bool))
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} else if a.String != nil {
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b.WriteString(*a.String)
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}
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if a.Unit != "" {
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b.WriteString(a.Unit)
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}
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return b.String()
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}
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// Validate checks if the attribute is valid
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func (a *Attribute) Validate() error {
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if a.Unit != "" {
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if _, ok := UnitIndex[a.Unit]; !ok {
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return fmt.Errorf("unrecognized unit %q", a.Unit)
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}
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// Check only int/float set
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if a.String != nil || a.Bool != nil {
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return fmt.Errorf("unit can not be specified on a boolean or string attribute")
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}
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}
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// Assert only one of the attributes is set
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set := 0
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if a.Float != nil {
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set++
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}
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if a.Int != nil {
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set++
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}
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if a.String != nil {
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set++
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}
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if a.Bool != nil {
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set++
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}
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if set == 0 {
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return fmt.Errorf("no attribute value set")
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} else if set > 1 {
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return fmt.Errorf("only one attribute value may be set")
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}
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return nil
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}
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// Comparable returns whether the two attributes are comparable
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func (a *Attribute) Comparable(b *Attribute) bool {
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if a == nil || b == nil {
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return false
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}
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// First use the units to decide if comparison is possible
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aUnit := a.getTypedUnit()
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bUnit := b.getTypedUnit()
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if aUnit != nil && bUnit != nil {
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return aUnit.Comparable(bUnit)
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} else if aUnit != nil && bUnit == nil {
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return false
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} else if aUnit == nil && bUnit != nil {
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return false
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}
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if a.String != nil {
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if b.String != nil {
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return true
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}
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return false
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}
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if a.Bool != nil {
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if b.Bool != nil {
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return true
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}
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return false
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}
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return true
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}
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// Compare compares two attributes. If the returned boolean value is false, it
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// means the values are not comparable, either because they are of different
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// types (bool versus int) or the units are incompatible for comparison.
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// The returned int will be 0 if a==b, -1 if a < b, and +1 if a > b for all
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// values but bool. For bool it will be 0 if a==b or 1 if a!=b.
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func (a *Attribute) Compare(b *Attribute) (int, bool) {
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if !a.Comparable(b) {
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return 0, false
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}
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return a.comparator()(b)
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}
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// comparator returns the comparator function for the attribute
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func (a *Attribute) comparator() compareFn {
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if a.Bool != nil {
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return a.boolComparator
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}
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if a.String != nil {
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return a.stringComparator
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}
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if a.Int != nil || a.Float != nil {
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return a.numberComparator
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}
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return nullComparator
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}
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// boolComparator compares two boolean attributes
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func (a *Attribute) boolComparator(b *Attribute) (int, bool) {
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if *a.Bool == *b.Bool {
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return 0, true
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}
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return 1, true
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}
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// stringComparator compares two string attributes
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func (a *Attribute) stringComparator(b *Attribute) (int, bool) {
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return strings.Compare(*a.String, *b.String), true
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}
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// numberComparator compares two number attributes, having either Int or Float
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// set.
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func (a *Attribute) numberComparator(b *Attribute) (int, bool) {
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// If they are both integers we do perfect precision comparisons
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if a.Int != nil && b.Int != nil {
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return a.intComparator(b)
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}
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// Push both into the float space
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af := a.getBigFloat()
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bf := b.getBigFloat()
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if af == nil || bf == nil {
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return 0, false
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}
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return af.Cmp(bf), true
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}
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// intComparator compares two integer attributes.
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func (a *Attribute) intComparator(b *Attribute) (int, bool) {
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ai := a.getInt()
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bi := b.getInt()
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if ai == bi {
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return 0, true
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} else if ai < bi {
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return -1, true
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} else {
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return 1, true
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}
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}
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// nullComparator always returns false and is used when no comparison function
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// is possible
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func nullComparator(*Attribute) (int, bool) {
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return 0, false
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}
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// compareFn is used to compare two attributes. It returns -1, 0, 1 for ordering
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// and a boolean for if the comparison is possible.
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type compareFn func(b *Attribute) (int, bool)
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// getBigFloat returns a big.Float representation of the attribute, converting
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// the value to the base unit if a unit is specified.
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func (a *Attribute) getBigFloat() *big.Float {
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f := new(big.Float)
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f.SetPrec(floatPrecision)
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if a.Int != nil {
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f.SetInt64(*a.Int)
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} else if a.Float != nil {
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f.SetFloat64(*a.Float)
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} else {
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return nil
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}
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// Get the unit
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u := a.getTypedUnit()
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// If there is no unit just return the float
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if u == nil {
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return f
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}
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// Convert to the base unit
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multiplier := new(big.Float)
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multiplier.SetPrec(floatPrecision)
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multiplier.SetInt64(u.Multiplier)
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if u.InverseMultiplier {
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base := big.NewFloat(1.0)
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base.SetPrec(floatPrecision)
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multiplier = multiplier.Quo(base, multiplier)
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}
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f.Mul(f, multiplier)
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return f
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}
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// getInt returns an int representation of the attribute, converting
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// the value to the base unit if a unit is specified.
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func (a *Attribute) getInt() int64 {
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if a.Int == nil {
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return 0
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}
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i := *a.Int
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// Get the unit
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u := a.getTypedUnit()
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// If there is no unit just return the int
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if u == nil {
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return i
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}
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if u.InverseMultiplier {
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i /= u.Multiplier
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} else {
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i *= u.Multiplier
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}
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return i
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}
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// getTypedUnit returns the Unit for the attribute or nil if no unit exists.
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func (a *Attribute) getTypedUnit() *Unit {
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return UnitIndex[a.Unit]
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}
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