open-nomad/nomad/heartbeat_test.go
Drew Bailey 6c788fdccd
Events/msgtype cleanup (#9117)
* use msgtype in upsert node

adds message type to signature for upsert node, update tests, remove placeholder method

* UpsertAllocs msg type test setup

* use upsertallocs with msg type in signature

update test usage of delete node

delete placeholder msgtype method

* add msgtype to upsert evals signature, update test call sites with test setup msg type

handle snapshot upsert eval outside of FSM and ignore eval event

remove placeholder upsertevalsmsgtype

handle job plan rpc and prevent event creation for plan

msgtype cleanup upsertnodeevents

updatenodedrain msgtype

msg type 0 is a node registration event, so set the default  to the ignore type

* fix named import

* fix signature ordering on upsertnode to match
2020-10-19 09:30:15 -04:00

287 lines
6.6 KiB
Go

package nomad
import (
"fmt"
"testing"
"time"
memdb "github.com/hashicorp/go-memdb"
msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
"github.com/stretchr/testify/require"
)
func TestHeartbeat_InitializeHeartbeatTimers(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
node := mock.Node()
state := s1.fsm.State()
err := state.UpsertNode(structs.MsgTypeTestSetup, 1, node)
if err != nil {
t.Fatalf("err: %v", err)
}
// Reset the heartbeat timers
err = s1.initializeHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers[node.ID]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestHeartbeat_ResetHeartbeatTimer(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
// Create a new timer
ttl, err := s1.resetHeartbeatTimer("test")
if err != nil {
t.Fatalf("err: %v", err)
}
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers["test"]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestHeartbeat_ResetHeartbeatTimer_Nonleader(t *testing.T) {
t.Parallel()
require := require.New(t)
s1, cleanupS1 := TestServer(t, func(c *Config) {
c.BootstrapExpect = 3 // Won't become leader
})
defer cleanupS1()
require.False(s1.IsLeader())
// Create a new timer
_, err := s1.resetHeartbeatTimer("test")
require.NotNil(err)
require.EqualError(err, heartbeatNotLeader)
}
func TestHeartbeat_ResetHeartbeatTimerLocked(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(time.Duration(testutil.TestMultiplier()*10) * time.Millisecond)
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestHeartbeat_ResetHeartbeatTimerLocked_Renew(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(2 * time.Millisecond)
// Renew the heartbeat
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
renew := time.Now()
// Watch for invalidation
for time.Now().Sub(renew) < time.Duration(testutil.TestMultiplier()*100)*time.Millisecond {
s1.heartbeatTimersLock.Lock()
_, ok := s1.heartbeatTimers["foo"]
s1.heartbeatTimersLock.Unlock()
if !ok {
end := time.Now()
if diff := end.Sub(renew); diff < 30*time.Millisecond {
t.Fatalf("early invalidate %v", diff)
}
return
}
time.Sleep(2 * time.Millisecond)
}
t.Fatalf("should have expired")
}
func TestHeartbeat_InvalidateHeartbeat(t *testing.T) {
t.Parallel()
require := require.New(t)
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
// Create a node
node := mock.Node()
state := s1.fsm.State()
require.NoError(state.UpsertNode(structs.MsgTypeTestSetup, 1, node))
// This should cause a status update
s1.invalidateHeartbeat(node.ID)
// Check it is updated
ws := memdb.NewWatchSet()
out, err := state.NodeByID(ws, node.ID)
require.NoError(err)
require.True(out.TerminalStatus())
require.Len(out.Events, 2)
require.Equal(NodeHeartbeatEventMissed, out.Events[1].Message)
}
func TestHeartbeat_ClearHeartbeatTimer(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearHeartbeatTimer("foo")
if err != nil {
t.Fatalf("err: %v", err)
}
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestHeartbeat_ClearAllHeartbeatTimers(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearAllHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
if len(s1.heartbeatTimers) != 0 {
t.Fatalf("timers should be gone")
}
}
func TestHeartbeat_Server_HeartbeatTTL_Failover(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, func(c *Config) {
c.BootstrapExpect = 3
})
defer cleanupS1()
s2, cleanupS2 := TestServer(t, func(c *Config) {
c.BootstrapExpect = 3
})
defer cleanupS2()
s3, cleanupS3 := TestServer(t, func(c *Config) {
c.BootstrapExpect = 3
})
defer cleanupS3()
servers := []*Server{s1, s2, s3}
TestJoin(t, s1, s2, s3)
leader := waitForStableLeadership(t, servers)
codec := rpcClient(t, leader)
// Create the register request
node := mock.Node()
req := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check that heartbeatTimers has the heartbeat ID
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
t.Fatalf("missing heartbeat timer")
}
// Shutdown the leader!
leader.Shutdown()
// heartbeatTimers should be cleared on leader shutdown
testutil.WaitForResult(func() (bool, error) {
return len(leader.heartbeatTimers) == 0, nil
}, func(err error) {
t.Fatalf("heartbeat timers should be empty on the shutdown leader")
})
// Find the new leader
testutil.WaitForResult(func() (bool, error) {
leader = nil
for _, s := range servers {
if s.IsLeader() {
leader = s
}
}
if leader == nil {
return false, fmt.Errorf("Should have a new leader")
}
// Ensure heartbeat timer is restored
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
return false, fmt.Errorf("missing heartbeat timer")
}
return true, nil
}, func(err error) {
t.Fatalf("err: %s", err)
})
}