485 lines
18 KiB
Go
485 lines
18 KiB
Go
package nomad
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import (
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"fmt"
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"io"
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"net"
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"os"
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"runtime"
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"time"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/memberlist"
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"github.com/hashicorp/nomad/helper/pluginutils/loader"
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"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/deploymentwatcher"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/nomad/structs/config"
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"github.com/hashicorp/nomad/scheduler"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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)
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const (
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DefaultRegion = "global"
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DefaultDC = "dc1"
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DefaultSerfPort = 4648
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)
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// These are the protocol versions that Nomad can understand
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const (
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ProtocolVersionMin uint8 = 1
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ProtocolVersionMax = 1
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)
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// ProtocolVersionMap is the mapping of Nomad protocol versions
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// to Serf protocol versions. We mask the Serf protocols using
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// our own protocol version.
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var protocolVersionMap map[uint8]uint8
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func init() {
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protocolVersionMap = map[uint8]uint8{
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1: 4,
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}
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}
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func DefaultRPCAddr() *net.TCPAddr {
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return &net.TCPAddr{IP: net.ParseIP("127.0.0.1"), Port: 4647}
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}
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// Config is used to parameterize the server
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type Config struct {
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// Bootstrapped indicates if Server has bootstrapped or not.
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// Its value must be 0 (not bootstrapped) or 1 (bootstrapped).
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// All operations on Bootstrapped must be handled via `atomic.*Int32()` calls
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Bootstrapped int32
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// BootstrapExpect mode is used to automatically bring up a
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// collection of Nomad servers. This can be used to automatically
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// bring up a collection of nodes.
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//
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// The BootstrapExpect can be of any of the following values:
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// 1: Server will form a single node cluster and become a leader immediately
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// N, larger than 1: Server will wait until it's connected to N servers
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// before attempting leadership and forming the cluster. No Raft Log operation
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// will succeed until then.
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// 0: Server will wait to get a Raft configuration from another node and may not
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// attempt to form a cluster or establish leadership on its own.
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BootstrapExpect int
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// DataDir is the directory to store our state in
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DataDir string
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// DevMode is used for development purposes only and limits the
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// use of persistence or state.
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DevMode bool
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// EnableDebug is used to enable debugging RPC endpoints
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// in the absence of ACLs
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EnableDebug bool
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// EnableEventBroker is used to enable or disable state store
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// event publishing
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EnableEventBroker bool
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// EventBufferSize is the amount of events to hold in memory.
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EventBufferSize int64
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// LogOutput is the location to write logs to. If this is not set,
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// logs will go to stderr.
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LogOutput io.Writer
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// Logger is the logger used by the server.
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Logger log.InterceptLogger
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// ProtocolVersion is the protocol version to speak. This must be between
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// ProtocolVersionMin and ProtocolVersionMax.
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ProtocolVersion uint8
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// RPCAddr is the RPC address used by Nomad. This should be reachable
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// by the other servers and clients
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RPCAddr *net.TCPAddr
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// ClientRPCAdvertise is the address that is advertised to client nodes for
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// the RPC endpoint. This can differ from the RPC address, if for example
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// the RPCAddr is unspecified "0.0.0.0:4646", but this address must be
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// reachable
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ClientRPCAdvertise *net.TCPAddr
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// ServerRPCAdvertise is the address that is advertised to other servers for
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// the RPC endpoint. This can differ from the RPC address, if for example
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// the RPCAddr is unspecified "0.0.0.0:4646", but this address must be
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// reachable
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ServerRPCAdvertise *net.TCPAddr
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// RaftConfig is the configuration used for Raft in the local DC
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RaftConfig *raft.Config
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// RaftTimeout is applied to any network traffic for raft. Defaults to 10s.
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RaftTimeout time.Duration
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// (Enterprise-only) NonVoter is used to prevent this server from being added
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// as a voting member of the Raft cluster.
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NonVoter bool
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// (Enterprise-only) RedundancyZone is the redundancy zone to use for this server.
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RedundancyZone string
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// (Enterprise-only) UpgradeVersion is the custom upgrade version to use when
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// performing upgrade migrations.
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UpgradeVersion string
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// SerfConfig is the configuration for the serf cluster
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SerfConfig *serf.Config
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// Node name is the name we use to advertise. Defaults to hostname.
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NodeName string
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// NodeID is the uuid of this server.
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NodeID string
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// Region is the region this Nomad server belongs to.
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Region string
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// AuthoritativeRegion is the region which is treated as the authoritative source
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// for ACLs and Policies. This provides a single source of truth to resolve conflicts.
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AuthoritativeRegion string
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// Datacenter is the datacenter this Nomad server belongs to.
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Datacenter string
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// Build is a string that is gossiped around, and can be used to help
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// operators track which versions are actively deployed
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Build string
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// NumSchedulers is the number of scheduler thread that are run.
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// This can be as many as one per core, or zero to disable this server
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// from doing any scheduling work.
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NumSchedulers int
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// EnabledSchedulers controls the set of sub-schedulers that are
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// enabled for this server to handle. This will restrict the evaluations
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// that the workers dequeue for processing.
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EnabledSchedulers []string
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// ReconcileInterval controls how often we reconcile the strongly
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// consistent store with the Serf info. This is used to handle nodes
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// that are force removed, as well as intermittent unavailability during
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// leader election.
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ReconcileInterval time.Duration
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// EvalGCInterval is how often we dispatch a job to GC evaluations
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EvalGCInterval time.Duration
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// EvalGCThreshold is how "old" an evaluation must be to be eligible
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// for GC. This gives users some time to debug a failed evaluation.
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EvalGCThreshold time.Duration
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// JobGCInterval is how often we dispatch a job to GC jobs that are
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// available for garbage collection.
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JobGCInterval time.Duration
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// JobGCThreshold is how old a job must be before it eligible for GC. This gives
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// the user time to inspect the job.
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JobGCThreshold time.Duration
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// NodeGCInterval is how often we dispatch a job to GC failed nodes.
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NodeGCInterval time.Duration
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// NodeGCThreshold is how "old" a node must be to be eligible
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// for GC. This gives users some time to view and debug a failed nodes.
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NodeGCThreshold time.Duration
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// DeploymentGCInterval is how often we dispatch a job to GC terminal
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// deployments.
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DeploymentGCInterval time.Duration
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// DeploymentGCThreshold is how "old" a deployment must be to be eligible
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// for GC. This gives users some time to view terminal deployments.
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DeploymentGCThreshold time.Duration
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// CSIPluginGCInterval is how often we dispatch a job to GC unused plugins.
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CSIPluginGCInterval time.Duration
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// CSIPluginGCThreshold is how "old" a plugin must be to be eligible
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// for GC. This gives users some time to debug plugins.
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CSIPluginGCThreshold time.Duration
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// CSIVolumeClaimGCInterval is how often we dispatch a job to GC
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// volume claims.
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CSIVolumeClaimGCInterval time.Duration
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// CSIVolumeClaimGCThreshold is how "old" a volume must be to be
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// eligible for GC. This gives users some time to debug volumes.
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CSIVolumeClaimGCThreshold time.Duration
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// OneTimeTokenGCInterval is how often we dispatch a job to GC
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// one-time tokens.
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OneTimeTokenGCInterval time.Duration
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// EvalNackTimeout controls how long we allow a sub-scheduler to
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// work on an evaluation before we consider it failed and Nack it.
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// This allows that evaluation to be handed to another sub-scheduler
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// to work on. Defaults to 60 seconds. This should be long enough that
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// no evaluation hits it unless the sub-scheduler has failed.
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EvalNackTimeout time.Duration
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// EvalDeliveryLimit is the limit of attempts we make to deliver and
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// process an evaluation. This is used so that an eval that will never
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// complete eventually fails out of the system.
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EvalDeliveryLimit int
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// EvalNackInitialReenqueueDelay is the delay applied before reenqueuing a
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// Nacked evaluation for the first time. This value should be small as the
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// initial Nack can be due to a down machine and the eval should be retried
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// quickly for liveliness.
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EvalNackInitialReenqueueDelay time.Duration
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// EvalNackSubsequentReenqueueDelay is the delay applied before reenqueuing
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// an evaluation that has been Nacked more than once. This delay is
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// compounding after the first Nack. This value should be significantly
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// longer than the initial delay as the purpose it severs is to apply
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// back-pressure as evaluations are being Nacked either due to scheduler
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// failures or because they are hitting their Nack timeout, both of which
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// are signs of high server resource usage.
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EvalNackSubsequentReenqueueDelay time.Duration
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// EvalFailedFollowupBaselineDelay is the minimum time waited before
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// retrying a failed evaluation.
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EvalFailedFollowupBaselineDelay time.Duration
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// EvalFailedFollowupDelayRange defines the range of additional time from
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// the baseline in which to wait before retrying a failed evaluation. The
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// additional delay is selected from this range randomly.
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EvalFailedFollowupDelayRange time.Duration
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// MinHeartbeatTTL is the minimum time between heartbeats.
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// This is used as a floor to prevent excessive updates.
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MinHeartbeatTTL time.Duration
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// MaxHeartbeatsPerSecond is the maximum target rate of heartbeats
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// being processed per second. This allows the TTL to be increased
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// to meet the target rate.
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MaxHeartbeatsPerSecond float64
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// HeartbeatGrace is the additional time given as a grace period
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// beyond the TTL to account for network and processing delays
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// as well as clock skew.
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HeartbeatGrace time.Duration
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// FailoverHeartbeatTTL is the TTL applied to heartbeats after
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// a new leader is elected, since we no longer know the status
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// of all the heartbeats.
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FailoverHeartbeatTTL time.Duration
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// ConsulConfig is this Agent's Consul configuration
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ConsulConfig *config.ConsulConfig
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// VaultConfig is this Agent's Vault configuration
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VaultConfig *config.VaultConfig
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// RPCHoldTimeout is how long an RPC can be "held" before it is errored.
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// This is used to paper over a loss of leadership by instead holding RPCs,
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// so that the caller experiences a slow response rather than an error.
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// This period is meant to be long enough for a leader election to take
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// place, and a small jitter is applied to avoid a thundering herd.
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RPCHoldTimeout time.Duration
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// TLSConfig holds various TLS related configurations
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TLSConfig *config.TLSConfig
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// ACLEnabled controls if ACL enforcement and management is enabled.
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ACLEnabled bool
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// ReplicationBackoff is how much we backoff when replication errors.
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// This is a tunable knob for testing primarily.
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ReplicationBackoff time.Duration
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// ReplicationToken is the ACL Token Secret ID used to fetch from
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// the Authoritative Region.
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ReplicationToken string
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// SentinelGCInterval is the interval that we GC unused policies.
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SentinelGCInterval time.Duration
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// SentinelConfig is this Agent's Sentinel configuration
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SentinelConfig *config.SentinelConfig
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// StatsCollectionInterval is the interval at which the Nomad server
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// publishes metrics which are periodic in nature like updating gauges
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StatsCollectionInterval time.Duration
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// DisableDispatchedJobSummaryMetrics allows for ignore dispatched jobs when
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// publishing Job summary metrics
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DisableDispatchedJobSummaryMetrics bool
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// AutopilotConfig is used to apply the initial autopilot config when
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// bootstrapping.
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AutopilotConfig *structs.AutopilotConfig
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// ServerHealthInterval is the frequency with which the health of the
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// servers in the cluster will be updated.
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ServerHealthInterval time.Duration
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// AutopilotInterval is the frequency with which the leader will perform
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// autopilot tasks, such as promoting eligible non-voters and removing
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// dead servers.
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AutopilotInterval time.Duration
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// DefaultSchedulerConfig configures the initial scheduler config to be persisted in Raft.
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// Once the cluster is bootstrapped, and Raft persists the config (from here or through API),
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// This value is ignored.
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DefaultSchedulerConfig structs.SchedulerConfiguration `hcl:"default_scheduler_config"`
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// PluginLoader is used to load plugins.
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PluginLoader loader.PluginCatalog
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// PluginSingletonLoader is a plugin loader that will returns singleton
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// instances of the plugins.
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PluginSingletonLoader loader.PluginCatalog
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// RPCHandshakeTimeout is the deadline by which RPC handshakes must
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// complete. The RPC handshake includes the first byte read as well as
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// the TLS handshake and subsequent byte read if TLS is enabled.
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//
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// The deadline is reset after the first byte is read so when TLS is
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// enabled RPC connections may take (timeout * 2) to complete.
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//
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// 0 means no timeout.
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RPCHandshakeTimeout time.Duration
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// RPCMaxConnsPerClient is the maximum number of concurrent RPC
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// connections from a single IP address. nil/0 means no limit.
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RPCMaxConnsPerClient int
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// LicenseConfig is a tunable knob for enterprise license testing.
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LicenseConfig *LicenseConfig
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LicenseEnv string
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LicensePath string
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// SearchConfig provides knobs for Search API.
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SearchConfig *structs.SearchConfig
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// AgentShutdown is used to call agent.Shutdown from the context of a Server
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// It is used primarily for licensing
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AgentShutdown func() error
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// DeploymentQueryRateLimit is in queries per second and is used by the
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// DeploymentWatcher to throttle the amount of simultaneously deployments
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DeploymentQueryRateLimit float64
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}
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// CheckVersion is used to check if the ProtocolVersion is valid
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func (c *Config) CheckVersion() error {
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if c.ProtocolVersion < ProtocolVersionMin {
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return fmt.Errorf("Protocol version '%d' too low. Must be in range: [%d, %d]",
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c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
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} else if c.ProtocolVersion > ProtocolVersionMax {
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return fmt.Errorf("Protocol version '%d' too high. Must be in range: [%d, %d]",
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c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
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}
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return nil
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}
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// DefaultConfig returns the default configuration. Only used as the basis for
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// merging agent or test parameters.
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func DefaultConfig() *Config {
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hostname, err := os.Hostname()
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if err != nil {
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panic(err)
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}
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c := &Config{
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Region: DefaultRegion,
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AuthoritativeRegion: DefaultRegion,
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Datacenter: DefaultDC,
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NodeName: hostname,
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NodeID: uuid.Generate(),
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ProtocolVersion: ProtocolVersionMax,
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RaftConfig: raft.DefaultConfig(),
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RaftTimeout: 10 * time.Second,
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LogOutput: os.Stderr,
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RPCAddr: DefaultRPCAddr(),
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SerfConfig: serf.DefaultConfig(),
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NumSchedulers: 1,
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ReconcileInterval: 60 * time.Second,
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EvalGCInterval: 5 * time.Minute,
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EvalGCThreshold: 1 * time.Hour,
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JobGCInterval: 5 * time.Minute,
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JobGCThreshold: 4 * time.Hour,
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NodeGCInterval: 5 * time.Minute,
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NodeGCThreshold: 24 * time.Hour,
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DeploymentGCInterval: 5 * time.Minute,
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DeploymentGCThreshold: 1 * time.Hour,
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CSIPluginGCInterval: 5 * time.Minute,
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CSIPluginGCThreshold: 1 * time.Hour,
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CSIVolumeClaimGCInterval: 5 * time.Minute,
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CSIVolumeClaimGCThreshold: 5 * time.Minute,
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OneTimeTokenGCInterval: 10 * time.Minute,
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EvalNackTimeout: 60 * time.Second,
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EvalDeliveryLimit: 3,
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EvalNackInitialReenqueueDelay: 1 * time.Second,
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EvalNackSubsequentReenqueueDelay: 20 * time.Second,
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EvalFailedFollowupBaselineDelay: 1 * time.Minute,
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EvalFailedFollowupDelayRange: 5 * time.Minute,
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MinHeartbeatTTL: 10 * time.Second,
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MaxHeartbeatsPerSecond: 50.0,
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HeartbeatGrace: 10 * time.Second,
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FailoverHeartbeatTTL: 300 * time.Second,
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ConsulConfig: config.DefaultConsulConfig(),
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VaultConfig: config.DefaultVaultConfig(),
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RPCHoldTimeout: 5 * time.Second,
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StatsCollectionInterval: 1 * time.Minute,
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TLSConfig: &config.TLSConfig{},
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ReplicationBackoff: 30 * time.Second,
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SentinelGCInterval: 30 * time.Second,
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LicenseConfig: &LicenseConfig{},
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EnableEventBroker: true,
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EventBufferSize: 100,
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AutopilotConfig: &structs.AutopilotConfig{
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CleanupDeadServers: true,
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LastContactThreshold: 200 * time.Millisecond,
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MaxTrailingLogs: 250,
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ServerStabilizationTime: 10 * time.Second,
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},
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ServerHealthInterval: 2 * time.Second,
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AutopilotInterval: 10 * time.Second,
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DefaultSchedulerConfig: structs.SchedulerConfiguration{
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SchedulerAlgorithm: structs.SchedulerAlgorithmBinpack,
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PreemptionConfig: structs.PreemptionConfig{
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SystemSchedulerEnabled: true,
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BatchSchedulerEnabled: false,
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ServiceSchedulerEnabled: false,
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},
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},
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DeploymentQueryRateLimit: deploymentwatcher.LimitStateQueriesPerSecond,
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}
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// Enable all known schedulers by default
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c.EnabledSchedulers = make([]string, 0, len(scheduler.BuiltinSchedulers))
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for name := range scheduler.BuiltinSchedulers {
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c.EnabledSchedulers = append(c.EnabledSchedulers, name)
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}
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c.EnabledSchedulers = append(c.EnabledSchedulers, structs.JobTypeCore)
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// Default the number of schedulers to match the cores
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c.NumSchedulers = runtime.NumCPU()
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// Increase our reap interval to 3 days instead of 24h.
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c.SerfConfig.ReconnectTimeout = 3 * 24 * time.Hour
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// Serf should use the WAN timing, since we are using it
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// to communicate between DC's
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c.SerfConfig.MemberlistConfig = memberlist.DefaultWANConfig()
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c.SerfConfig.MemberlistConfig.BindPort = DefaultSerfPort
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// Disable shutdown on removal
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c.RaftConfig.ShutdownOnRemove = false
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// Default to Raft v2, update to v3 to enable new Raft and autopilot features.
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c.RaftConfig.ProtocolVersion = 2
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return c
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}
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