525 lines
13 KiB
Go
525 lines
13 KiB
Go
package devicemanager
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import (
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"context"
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"fmt"
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"sync"
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"time"
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log "github.com/hashicorp/go-hclog"
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multierror "github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/helper/pluginutils/loader"
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"github.com/hashicorp/nomad/helper/pluginutils/singleton"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/plugins/base"
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bstructs "github.com/hashicorp/nomad/plugins/base/structs"
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"github.com/hashicorp/nomad/plugins/device"
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)
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const (
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// statsBackoffBaseline is the baseline time for exponential backoff while
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// collecting device stats.
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statsBackoffBaseline = 5 * time.Second
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// statsBackoffLimit is the limit of the exponential backoff for collecting
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// device statistics.
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statsBackoffLimit = 30 * time.Minute
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)
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// instanceManagerConfig configures a device instance manager
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type instanceManagerConfig struct {
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// Logger is the logger used by the device instance manager
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Logger log.Logger
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// Ctx is used to shutdown the device instance manager
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Ctx context.Context
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// Loader is the plugin loader
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Loader loader.PluginCatalog
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// StoreReattach is used to store a plugins reattach config
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StoreReattach StorePluginReattachFn
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// PluginConfig is the config passed to the launched plugins
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PluginConfig *base.AgentConfig
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// Id is the ID of the plugin being managed
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Id *loader.PluginID
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// FingerprintOutCh is used to emit new fingerprinted devices
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FingerprintOutCh chan<- struct{}
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// StatsInterval is the interval at which we collect statistics.
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StatsInterval time.Duration
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}
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// instanceManager is used to manage a single device plugin
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type instanceManager struct {
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// logger is the logger used by the device instance manager
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logger log.Logger
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// ctx is used to shutdown the device manager
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ctx context.Context
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// cancel is used to shutdown management of this device plugin
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cancel context.CancelFunc
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// loader is the plugin loader
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loader loader.PluginCatalog
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// storeReattach is used to store a plugins reattach config
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storeReattach StorePluginReattachFn
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// pluginConfig is the config passed to the launched plugins
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pluginConfig *base.AgentConfig
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// id is the ID of the plugin being managed
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id *loader.PluginID
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// fingerprintOutCh is used to emit new fingerprinted devices
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fingerprintOutCh chan<- struct{}
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// plugin is the plugin instance being managed
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plugin loader.PluginInstance
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// device is the device plugin being managed
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device device.DevicePlugin
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// pluginLock locks access to the device and plugin
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pluginLock sync.Mutex
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// shutdownLock is used to serialize attempts to shutdown
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shutdownLock sync.Mutex
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// devices is the set of fingerprinted devices
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devices []*device.DeviceGroup
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deviceLock sync.RWMutex
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// statsInterval is the interval at which we collect statistics.
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statsInterval time.Duration
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// deviceStats is the set of statistics objects per devices
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deviceStats []*device.DeviceGroupStats
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deviceStatsLock sync.RWMutex
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// firstFingerprintCh is used to trigger that we have successfully
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// fingerprinted once. It is used to gate launching the stats collection.
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firstFingerprintCh chan struct{}
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hasFingerprinted bool
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}
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// newInstanceManager returns a new device instance manager. It is expected that
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// the context passed in the configuration is cancelled in order to shutdown
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// launched goroutines.
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func newInstanceManager(c *instanceManagerConfig) *instanceManager {
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ctx, cancel := context.WithCancel(c.Ctx)
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i := &instanceManager{
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logger: c.Logger.With("plugin", c.Id.Name),
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ctx: ctx,
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cancel: cancel,
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loader: c.Loader,
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storeReattach: c.StoreReattach,
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pluginConfig: c.PluginConfig,
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id: c.Id,
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fingerprintOutCh: c.FingerprintOutCh,
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statsInterval: c.StatsInterval,
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firstFingerprintCh: make(chan struct{}),
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}
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go i.run()
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return i
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}
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// HasDevices returns if the instance is managing the passed devices
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func (i *instanceManager) HasDevices(d *structs.AllocatedDeviceResource) bool {
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i.deviceLock.RLock()
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defer i.deviceLock.RUnlock()
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OUTER:
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for _, dev := range i.devices {
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if dev.Name != d.Name || dev.Type != d.Type || dev.Vendor != d.Vendor {
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continue
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}
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// Check that we have all the requested devices
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ids := make(map[string]struct{}, len(dev.Devices))
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for _, inst := range dev.Devices {
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ids[inst.ID] = struct{}{}
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}
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for _, reqID := range d.DeviceIDs {
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if _, ok := ids[reqID]; !ok {
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continue OUTER
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}
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}
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return true
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}
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return false
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}
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// AllStats returns all the device statistics returned by the device plugin.
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func (i *instanceManager) AllStats() []*device.DeviceGroupStats {
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i.deviceStatsLock.RLock()
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defer i.deviceStatsLock.RUnlock()
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return i.deviceStats
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}
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// DeviceStats returns the device statistics for the request devices.
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func (i *instanceManager) DeviceStats(d *structs.AllocatedDeviceResource) *device.DeviceGroupStats {
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i.deviceStatsLock.RLock()
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defer i.deviceStatsLock.RUnlock()
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// Find the device in question and then gather the instance statistics we
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// are interested in
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for _, group := range i.deviceStats {
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if group.Vendor != d.Vendor || group.Type != d.Type || group.Name != d.Name {
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continue
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}
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// We found the group we want so now grab the instance stats
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out := &device.DeviceGroupStats{
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Vendor: d.Vendor,
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Type: d.Type,
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Name: d.Name,
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InstanceStats: make(map[string]*device.DeviceStats, len(d.DeviceIDs)),
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}
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for _, id := range d.DeviceIDs {
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out.InstanceStats[id] = group.InstanceStats[id]
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}
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return out
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}
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return nil
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}
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// Reserve reserves the given devices
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func (i *instanceManager) Reserve(d *structs.AllocatedDeviceResource) (*device.ContainerReservation, error) {
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// Get a device plugin
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devicePlugin, err := i.dispense()
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if err != nil {
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i.logger.Error("dispensing plugin failed", "error", err)
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return nil, err
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}
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// Send the reserve request
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return devicePlugin.Reserve(d.DeviceIDs)
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}
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// Devices returns the detected devices.
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func (i *instanceManager) Devices() []*device.DeviceGroup {
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i.deviceLock.RLock()
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defer i.deviceLock.RUnlock()
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return i.devices
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}
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// WaitForFirstFingerprint waits until either the plugin fingerprints, the
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// passed context is done, or the plugin instance manager is shutdown.
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func (i *instanceManager) WaitForFirstFingerprint(ctx context.Context) {
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select {
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case <-i.ctx.Done():
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case <-ctx.Done():
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case <-i.firstFingerprintCh:
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}
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}
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// run is a long lived goroutine that starts the fingerprinting and stats
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// collection goroutine and then shutsdown the plugin on exit.
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func (i *instanceManager) run() {
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// Dispense once to ensure we are given a valid plugin
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if _, err := i.dispense(); err != nil {
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i.logger.Error("dispensing initial plugin failed", "error", err)
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return
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}
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// Create a waitgroup to block on shutdown for all created goroutines to
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// exit
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var wg sync.WaitGroup
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// Start the fingerprinter
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wg.Add(1)
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go func() {
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i.fingerprint()
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wg.Done()
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}()
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// Wait for a valid result before starting stats collection
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select {
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case <-i.ctx.Done():
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goto DONE
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case <-i.firstFingerprintCh:
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}
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// Start stats
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wg.Add(1)
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go func() {
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i.collectStats()
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wg.Done()
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}()
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// Do a final cleanup
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DONE:
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wg.Wait()
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i.cleanup()
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}
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// dispense is used to dispense a plugin.
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func (i *instanceManager) dispense() (plugin device.DevicePlugin, err error) {
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i.pluginLock.Lock()
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defer i.pluginLock.Unlock()
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// See if we already have a running instance
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if i.plugin != nil && !i.plugin.Exited() {
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return i.device, nil
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}
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// Get an instance of the plugin
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pluginInstance, err := i.loader.Dispense(i.id.Name, i.id.PluginType, i.pluginConfig, i.logger)
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if err != nil {
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// Retry as the error just indicates the singleton has exited
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if err == singleton.SingletonPluginExited {
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pluginInstance, err = i.loader.Dispense(i.id.Name, i.id.PluginType, i.pluginConfig, i.logger)
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}
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// If we still have an error there is a real problem
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if err != nil {
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return nil, fmt.Errorf("failed to start plugin: %v", err)
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}
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}
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// Convert to a fingerprint plugin
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device, ok := pluginInstance.Plugin().(device.DevicePlugin)
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if !ok {
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pluginInstance.Kill()
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return nil, fmt.Errorf("plugin loaded does not implement the driver interface")
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}
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// Store the plugin and device
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i.plugin = pluginInstance
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i.device = device
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// Store the reattach config
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if c, ok := pluginInstance.ReattachConfig(); ok {
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i.storeReattach(c)
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}
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return device, nil
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}
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// cleanup shutsdown the plugin
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func (i *instanceManager) cleanup() {
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i.shutdownLock.Lock()
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i.pluginLock.Lock()
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defer i.pluginLock.Unlock()
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defer i.shutdownLock.Unlock()
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if i.plugin != nil && !i.plugin.Exited() {
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i.plugin.Kill()
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i.storeReattach(nil)
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}
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}
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// fingerprint is a long lived routine used to fingerprint the device
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func (i *instanceManager) fingerprint() {
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START:
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// Get a device plugin
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devicePlugin, err := i.dispense()
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if err != nil {
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i.logger.Error("dispensing plugin failed", "error", err)
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i.cancel()
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return
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}
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// Start fingerprinting
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fingerprintCh, err := devicePlugin.Fingerprint(i.ctx)
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if err != nil {
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i.logger.Error("fingerprinting failed", "error", err)
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i.handleFingerprintError()
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return
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}
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var fresp *device.FingerprintResponse
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var ok bool
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for {
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select {
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case <-i.ctx.Done():
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return
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case fresp, ok = <-fingerprintCh:
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}
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if !ok {
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i.logger.Trace("exiting since fingerprinting gracefully shutdown")
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i.handleFingerprintError()
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return
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}
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// Guard against error by the plugin
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if fresp == nil {
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continue
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}
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// Handle any errors
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if fresp.Error != nil {
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if fresp.Error == bstructs.ErrPluginShutdown {
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i.logger.Error("plugin exited unexpectedly")
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goto START
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}
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i.logger.Error("fingerprinting returned an error", "error", err)
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i.handleFingerprintError()
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return
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}
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if err := i.handleFingerprint(fresp); err != nil {
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// Cancel the context so we cleanup all goroutines
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i.logger.Error("returned devices failed fingerprinting", "error", err)
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i.handleFingerprintError()
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}
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}
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}
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// handleFingerprintError exits the manager and shutsdown the plugin.
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func (i *instanceManager) handleFingerprintError() {
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// Clear out the devices and trigger a node update
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i.deviceLock.Lock()
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defer i.deviceLock.Unlock()
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// If we have fingerprinted before clear it out
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if i.hasFingerprinted {
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// Store the new devices
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i.devices = nil
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// Trigger that the we have new devices
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select {
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case i.fingerprintOutCh <- struct{}{}:
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default:
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}
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}
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// Cancel the context so we cleanup all goroutines
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i.cancel()
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return
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}
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// handleFingerprint stores the new devices and triggers the fingerprint output
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// channel. An error is returned if the passed devices don't pass validation.
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func (i *instanceManager) handleFingerprint(f *device.FingerprintResponse) error {
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// If no devices are returned then there is nothing to do.
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if f.Devices == nil {
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return nil
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}
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// Validate the received devices
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var validationErr multierror.Error
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for i, d := range f.Devices {
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if err := d.Validate(); err != nil {
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multierror.Append(&validationErr, multierror.Prefix(err, fmt.Sprintf("device group %d: ", i)))
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}
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}
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if err := validationErr.ErrorOrNil(); err != nil {
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return err
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}
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i.deviceLock.Lock()
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defer i.deviceLock.Unlock()
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// Store the new devices
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i.devices = f.Devices
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// Mark that we have received data
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if !i.hasFingerprinted {
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close(i.firstFingerprintCh)
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i.hasFingerprinted = true
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}
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// Trigger that we have data to pull
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select {
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case i.fingerprintOutCh <- struct{}{}:
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default:
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}
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return nil
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}
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// collectStats is a long lived goroutine for collecting device statistics. It
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// handles errors by backing off exponentially and retrying.
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func (i *instanceManager) collectStats() {
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attempt := 0
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START:
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// Get a device plugin
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devicePlugin, err := i.dispense()
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if err != nil {
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i.logger.Error("dispensing plugin failed", "error", err)
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i.cancel()
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return
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}
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// Start stats collection
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statsCh, err := devicePlugin.Stats(i.ctx, i.statsInterval)
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if err != nil {
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i.logger.Error("stats collection failed", "error", err)
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return
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}
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var sresp *device.StatsResponse
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var ok bool
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for {
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select {
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case <-i.ctx.Done():
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return
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case sresp, ok = <-statsCh:
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}
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if !ok {
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i.logger.Trace("exiting since stats gracefully shutdown")
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return
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}
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// Guard against error by the plugin
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if sresp == nil {
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continue
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}
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// Handle any errors
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if sresp.Error != nil {
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if sresp.Error == bstructs.ErrPluginShutdown {
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i.logger.Error("plugin exited unexpectedly")
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goto START
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}
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// Retry with an exponential backoff
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backoff := (1 << (2 * uint64(attempt))) * statsBackoffBaseline
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if backoff > statsBackoffLimit {
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backoff = statsBackoffLimit
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}
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attempt++
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i.logger.Error("stats returned an error", "error", err, "retry", backoff)
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select {
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case <-i.ctx.Done():
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return
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case <-time.After(backoff):
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goto START
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}
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}
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// Reset the attempt since we got statistics
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attempt = 0
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// Store the new stats
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if sresp.Groups != nil {
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i.deviceStatsLock.Lock()
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i.deviceStats = sresp.Groups
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i.deviceStatsLock.Unlock()
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}
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}
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}
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