open-nomad/scheduler/generic_sched.go

917 lines
31 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package scheduler
import (
"fmt"
"runtime/debug"
"sort"
"time"
log "github.com/hashicorp/go-hclog"
"github.com/hashicorp/go-memdb"
"github.com/hashicorp/go-multierror"
"github.com/hashicorp/go-version"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/structs"
)
const (
// maxServiceScheduleAttempts is used to limit the number of times
// we will attempt to schedule if we continue to hit conflicts for services.
maxServiceScheduleAttempts = 5
// maxBatchScheduleAttempts is used to limit the number of times
// we will attempt to schedule if we continue to hit conflicts for batch.
maxBatchScheduleAttempts = 2
// allocNotNeeded is the status used when a job no longer requires an allocation
allocNotNeeded = "alloc not needed due to job update"
// allocReconnected is the status to use when a replacement allocation is stopped
// because a disconnected node reconnects.
allocReconnected = "alloc not needed due to disconnected client reconnect"
// allocMigrating is the status used when we must migrate an allocation
allocMigrating = "alloc is being migrated"
// allocUpdating is the status used when a job requires an update
allocUpdating = "alloc is being updated due to job update"
// allocLost is the status used when an allocation is lost
allocLost = "alloc is lost since its node is down"
// allocUnknown is the status used when an allocation is unknown
allocUnknown = "alloc is unknown since its node is disconnected"
// allocInPlace is the status used when speculating on an in-place update
allocInPlace = "alloc updating in-place"
// allocNodeTainted is the status used when stopping an alloc because its
// node is tainted.
allocNodeTainted = "alloc not needed as node is tainted"
// allocRescheduled is the status used when an allocation failed and was rescheduled
allocRescheduled = "alloc was rescheduled because it failed"
// blockedEvalMaxPlanDesc is the description used for blocked evals that are
// a result of hitting the max number of plan attempts
blockedEvalMaxPlanDesc = "created due to placement conflicts"
// blockedEvalFailedPlacements is the description used for blocked evals
// that are a result of failing to place all allocations.
blockedEvalFailedPlacements = "created to place remaining allocations"
// reschedulingFollowupEvalDesc is the description used when creating follow
// up evals for delayed rescheduling
reschedulingFollowupEvalDesc = "created for delayed rescheduling"
// disconnectTimeoutFollowupEvalDesc is the description used when creating follow
// up evals for allocations that be should be stopped after its disconnect
// timeout has passed.
disconnectTimeoutFollowupEvalDesc = "created for delayed disconnect timeout"
// maxPastRescheduleEvents is the maximum number of past reschedule event
// that we track when unlimited rescheduling is enabled
maxPastRescheduleEvents = 5
)
// minVersionMaxClientDisconnect is the minimum version that supports max_client_disconnect.
var minVersionMaxClientDisconnect = version.Must(version.NewVersion("1.3.0"))
// SetStatusError is used to set the status of the evaluation to the given error
type SetStatusError struct {
Err error
EvalStatus string
}
func (s *SetStatusError) Error() string {
return s.Err.Error()
}
// GenericScheduler is used for 'service' and 'batch' type jobs. This scheduler is
// designed for long-lived services, and as such spends more time attempting
// to make a high quality placement. This is the primary scheduler for
// most workloads. It also supports a 'batch' mode to optimize for fast decision
// making at the cost of quality.
type GenericScheduler struct {
logger log.Logger
eventsCh chan<- interface{}
state State
planner Planner
batch bool
eval *structs.Evaluation
job *structs.Job
plan *structs.Plan
planResult *structs.PlanResult
ctx *EvalContext
stack *GenericStack
// followUpEvals are evals with WaitUntil set, which are delayed until that time
// before being rescheduled
followUpEvals []*structs.Evaluation
deployment *structs.Deployment
blocked *structs.Evaluation
failedTGAllocs map[string]*structs.AllocMetric
queuedAllocs map[string]int
}
// NewServiceScheduler is a factory function to instantiate a new service scheduler
func NewServiceScheduler(logger log.Logger, eventsCh chan<- interface{}, state State, planner Planner) Scheduler {
s := &GenericScheduler{
logger: logger.Named("service_sched"),
eventsCh: eventsCh,
state: state,
planner: planner,
batch: false,
}
return s
}
// NewBatchScheduler is a factory function to instantiate a new batch scheduler
func NewBatchScheduler(logger log.Logger, eventsCh chan<- interface{}, state State, planner Planner) Scheduler {
s := &GenericScheduler{
logger: logger.Named("batch_sched"),
eventsCh: eventsCh,
state: state,
planner: planner,
batch: true,
}
return s
}
// Process is used to handle a single evaluation
func (s *GenericScheduler) Process(eval *structs.Evaluation) (err error) {
defer func() {
if r := recover(); r != nil {
s.logger.Error("processing eval panicked scheduler - please report this as a bug!", "eval_id", eval.ID, "error", r, "stack_trace", string(debug.Stack()))
err = fmt.Errorf("failed to process eval: %v", r)
}
}()
// Store the evaluation
s.eval = eval
// Update our logger with the eval's information
s.logger = s.logger.With("eval_id", eval.ID, "job_id", eval.JobID, "namespace", eval.Namespace)
// Verify the evaluation trigger reason is understood
switch eval.TriggeredBy {
case structs.EvalTriggerJobRegister, structs.EvalTriggerJobDeregister,
structs.EvalTriggerNodeDrain, structs.EvalTriggerNodeUpdate,
structs.EvalTriggerAllocStop,
structs.EvalTriggerRollingUpdate, structs.EvalTriggerQueuedAllocs,
structs.EvalTriggerPeriodicJob, structs.EvalTriggerMaxPlans,
structs.EvalTriggerDeploymentWatcher, structs.EvalTriggerRetryFailedAlloc,
structs.EvalTriggerFailedFollowUp, structs.EvalTriggerPreemption,
structs.EvalTriggerScaling, structs.EvalTriggerMaxDisconnectTimeout, structs.EvalTriggerReconnect:
default:
desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason",
eval.TriggeredBy)
return setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
s.failedTGAllocs, structs.EvalStatusFailed, desc, s.queuedAllocs,
s.deployment.GetID())
}
// Retry up to the maxScheduleAttempts and reset if progress is made.
progress := func() bool { return progressMade(s.planResult) }
limit := maxServiceScheduleAttempts
if s.batch {
limit = maxBatchScheduleAttempts
}
if err := retryMax(limit, s.process, progress); err != nil {
if statusErr, ok := err.(*SetStatusError); ok {
// Scheduling was tried but made no forward progress so create a
// blocked eval to retry once resources become available.
var mErr multierror.Error
if err := s.createBlockedEval(true); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
if err := setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
s.failedTGAllocs, statusErr.EvalStatus, err.Error(),
s.queuedAllocs, s.deployment.GetID()); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
return mErr.ErrorOrNil()
}
return err
}
// If the current evaluation is a blocked evaluation and we didn't place
// everything, do not update the status to complete.
if s.eval.Status == structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 {
e := s.ctx.Eligibility()
newEval := s.eval.Copy()
newEval.EscapedComputedClass = e.HasEscaped()
newEval.ClassEligibility = e.GetClasses()
newEval.QuotaLimitReached = e.QuotaLimitReached()
return s.planner.ReblockEval(newEval)
}
// Update the status to complete
return setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
s.failedTGAllocs, structs.EvalStatusComplete, "", s.queuedAllocs,
s.deployment.GetID())
}
// createBlockedEval creates a blocked eval and submits it to the planner. If
// failure is set to true, the eval's trigger reason reflects that.
func (s *GenericScheduler) createBlockedEval(planFailure bool) error {
e := s.ctx.Eligibility()
escaped := e.HasEscaped()
// Only store the eligible classes if the eval hasn't escaped.
var classEligibility map[string]bool
if !escaped {
classEligibility = e.GetClasses()
}
s.blocked = s.eval.CreateBlockedEval(classEligibility, escaped, e.QuotaLimitReached(), s.failedTGAllocs)
if planFailure {
s.blocked.TriggeredBy = structs.EvalTriggerMaxPlans
s.blocked.StatusDescription = blockedEvalMaxPlanDesc
} else {
s.blocked.StatusDescription = blockedEvalFailedPlacements
}
return s.planner.CreateEval(s.blocked)
}
// process is wrapped in retryMax to iteratively run the handler until we have no
// further work or we've made the maximum number of attempts.
func (s *GenericScheduler) process() (bool, error) {
// Lookup the Job by ID
var err error
ws := memdb.NewWatchSet()
s.job, err = s.state.JobByID(ws, s.eval.Namespace, s.eval.JobID)
if err != nil {
return false, fmt.Errorf("failed to get job %q: %v", s.eval.JobID, err)
}
numTaskGroups := 0
stopped := s.job.Stopped()
if !stopped {
numTaskGroups = len(s.job.TaskGroups)
}
s.queuedAllocs = make(map[string]int, numTaskGroups)
s.followUpEvals = nil
// Create a plan
s.plan = s.eval.MakePlan(s.job)
if !s.batch {
// Get any existing deployment
s.deployment, err = s.state.LatestDeploymentByJobID(ws, s.eval.Namespace, s.eval.JobID)
if err != nil {
return false, fmt.Errorf("failed to get job deployment %q: %v", s.eval.JobID, err)
}
}
// Reset the failed allocations
s.failedTGAllocs = nil
// Create an evaluation context
s.ctx = NewEvalContext(s.eventsCh, s.state, s.plan, s.logger)
// Construct the placement stack
s.stack = NewGenericStack(s.batch, s.ctx)
if !s.job.Stopped() {
s.setJob(s.job)
}
// Compute the target job allocations
if err := s.computeJobAllocs(); err != nil {
s.logger.Error("failed to compute job allocations", "error", err)
return false, err
}
// If there are failed allocations, we need to create a blocked evaluation
// to place the failed allocations when resources become available. If the
// current evaluation is already a blocked eval, we reuse it. If not, submit
// a new eval to the planner in createBlockedEval. If rescheduling should
// be delayed, do that instead.
delayInstead := len(s.followUpEvals) > 0 && s.eval.WaitUntil.IsZero()
if s.eval.Status != structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 && s.blocked == nil &&
!delayInstead {
if err := s.createBlockedEval(false); err != nil {
s.logger.Error("failed to make blocked eval", "error", err)
return false, err
}
s.logger.Debug("failed to place all allocations, blocked eval created", "blocked_eval_id", s.blocked.ID)
}
// If the plan is a no-op, we can bail. If AnnotatePlan is set submit the plan
// anyways to get the annotations.
if s.plan.IsNoOp() && !s.eval.AnnotatePlan {
return true, nil
}
// Create follow up evals for any delayed reschedule eligible allocations, except in
// the case that this evaluation was already delayed.
if delayInstead {
for _, eval := range s.followUpEvals {
eval.PreviousEval = s.eval.ID
// TODO(preetha) this should be batching evals before inserting them
if err := s.planner.CreateEval(eval); err != nil {
s.logger.Error("failed to make next eval for rescheduling", "error", err)
return false, err
}
s.logger.Debug("found reschedulable allocs, followup eval created", "followup_eval_id", eval.ID)
}
}
// Submit the plan and store the results.
result, newState, err := s.planner.SubmitPlan(s.plan)
s.planResult = result
if err != nil {
return false, err
}
// Decrement the number of allocations pending per task group based on the
// number of allocations successfully placed
adjustQueuedAllocations(s.logger, result, s.queuedAllocs)
// If we got a state refresh, try again since we have stale data
if newState != nil {
s.logger.Debug("refresh forced")
s.state = newState
return false, nil
}
// Try again if the plan was not fully committed, potential conflict
fullCommit, expected, actual := result.FullCommit(s.plan)
if !fullCommit {
s.logger.Debug("plan didn't fully commit", "attempted", expected, "placed", actual)
if newState == nil {
return false, fmt.Errorf("missing state refresh after partial commit")
}
return false, nil
}
// Success!
return true, nil
}
// computeJobAllocs is used to reconcile differences between the job,
// existing allocations and node status to update the allocations.
func (s *GenericScheduler) computeJobAllocs() error {
// Lookup the allocations by JobID
ws := memdb.NewWatchSet()
allocs, err := s.state.AllocsByJob(ws, s.eval.Namespace, s.eval.JobID, true)
if err != nil {
return fmt.Errorf("failed to get allocs for job '%s': %v",
s.eval.JobID, err)
}
// Determine the tainted nodes containing job allocs
tainted, err := taintedNodes(s.state, allocs)
if err != nil {
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
s.eval.JobID, err)
}
// Update the allocations which are in pending/running state on tainted
// nodes to lost, but only if the scheduler has already marked them
updateNonTerminalAllocsToLost(s.plan, tainted, allocs)
reconciler := NewAllocReconciler(s.logger,
genericAllocUpdateFn(s.ctx, s.stack, s.eval.ID),
s.batch, s.eval.JobID, s.job, s.deployment, allocs, tainted, s.eval.ID,
s.eval.Priority, s.planner.ServersMeetMinimumVersion(minVersionMaxClientDisconnect, true))
results := reconciler.Compute()
s.logger.Debug("reconciled current state with desired state", "results", log.Fmt("%#v", results))
if s.eval.AnnotatePlan {
s.plan.Annotations = &structs.PlanAnnotations{
DesiredTGUpdates: results.desiredTGUpdates,
}
}
// Add the deployment changes to the plan
s.plan.Deployment = results.deployment
s.plan.DeploymentUpdates = results.deploymentUpdates
// Store all the follow up evaluations from rescheduled allocations
if len(results.desiredFollowupEvals) > 0 {
for _, evals := range results.desiredFollowupEvals {
s.followUpEvals = append(s.followUpEvals, evals...)
}
}
// Update the stored deployment
if results.deployment != nil {
s.deployment = results.deployment
}
// Handle the stop
for _, stop := range results.stop {
s.plan.AppendStoppedAlloc(stop.alloc, stop.statusDescription, stop.clientStatus, stop.followupEvalID)
}
// Handle disconnect updates
for _, update := range results.disconnectUpdates {
s.plan.AppendUnknownAlloc(update)
}
// Handle reconnect updates.
// Reconnected allocs have a new AllocState entry.
for _, update := range results.reconnectUpdates {
s.ctx.Plan().AppendAlloc(update, nil)
}
// Handle the in-place updates
for _, update := range results.inplaceUpdate {
if update.DeploymentID != s.deployment.GetID() {
update.DeploymentID = s.deployment.GetID()
update.DeploymentStatus = nil
}
s.ctx.Plan().AppendAlloc(update, nil)
}
// Handle the annotation updates
for _, update := range results.attributeUpdates {
s.ctx.Plan().AppendAlloc(update, nil)
}
// Nothing remaining to do if placement is not required
if len(results.place)+len(results.destructiveUpdate) == 0 {
// If the job has been purged we don't have access to the job. Otherwise
// set the queued allocs to zero. This is true if the job is being
// stopped as well.
if s.job != nil {
for _, tg := range s.job.TaskGroups {
s.queuedAllocs[tg.Name] = 0
}
}
return nil
}
// Compute the placements
place := make([]placementResult, 0, len(results.place))
for _, p := range results.place {
s.queuedAllocs[p.taskGroup.Name] += 1
place = append(place, p)
}
destructive := make([]placementResult, 0, len(results.destructiveUpdate))
for _, p := range results.destructiveUpdate {
s.queuedAllocs[p.placeTaskGroup.Name] += 1
destructive = append(destructive, p)
}
return s.computePlacements(destructive, place)
}
// downgradedJobForPlacement returns the job appropriate for non-canary placement replacement
func (s *GenericScheduler) downgradedJobForPlacement(p placementResult) (string, *structs.Job, error) {
ns, jobID := s.job.Namespace, s.job.ID
tgName := p.TaskGroup().Name
// find deployments and use the latest promoted or canaried version
deployments, err := s.state.DeploymentsByJobID(nil, ns, jobID, false)
if err != nil {
return "", nil, fmt.Errorf("failed to lookup job deployments: %v", err)
}
sort.Slice(deployments, func(i, j int) bool {
return deployments[i].JobVersion > deployments[j].JobVersion
})
for _, d := range deployments {
// It's unexpected to have a recent deployment that doesn't contain the TaskGroup; as all allocations
// should be destroyed. In such cases, attempt to find the deployment for that TaskGroup and hopefully
// we will kill it soon. This is a defensive measure, have not seen it in practice
//
// Zero dstate.DesiredCanaries indicates that the TaskGroup allocates were updated in-place without using canaries.
if dstate := d.TaskGroups[tgName]; dstate != nil && (dstate.Promoted || dstate.DesiredCanaries == 0) {
job, err := s.state.JobByIDAndVersion(nil, ns, jobID, d.JobVersion)
return d.ID, job, err
}
}
// check if the non-promoted version is a job without update block. This version should be the latest "stable" version,
// as all subsequent versions must be canaried deployments. Otherwise, we would have found a deployment above,
// or the alloc would have been replaced already by a newer non-deployment job.
if job, err := s.state.JobByIDAndVersion(nil, ns, jobID, p.MinJobVersion()); err == nil && job != nil && job.Update.IsEmpty() {
return "", job, err
}
return "", nil, nil
}
// computePlacements computes placements for allocations. It is given the set of
// destructive updates to place and the set of new placements to place.
func (s *GenericScheduler) computePlacements(destructive, place []placementResult) error {
// Get the base nodes
nodes, byDC, err := s.setNodes(s.job)
if err != nil {
return err
}
var deploymentID string
if s.deployment != nil && s.deployment.Active() {
deploymentID = s.deployment.ID
}
// Capture current time to use as the start time for any rescheduled allocations
now := time.Now()
// Have to handle destructive changes first as we need to discount their
// resources. To understand this imagine the resources were reduced and the
// count was scaled up.
for _, results := range [][]placementResult{destructive, place} {
for _, missing := range results {
// Get the task group
tg := missing.TaskGroup()
var downgradedJob *structs.Job
if missing.DowngradeNonCanary() {
jobDeploymentID, job, err := s.downgradedJobForPlacement(missing)
if err != nil {
return err
}
// Defensive check - if there is no appropriate deployment for this job, use the latest
if job != nil && job.Version >= missing.MinJobVersion() && job.LookupTaskGroup(tg.Name) != nil {
tg = job.LookupTaskGroup(tg.Name)
downgradedJob = job
deploymentID = jobDeploymentID
} else {
jobVersion := -1
if job != nil {
jobVersion = int(job.Version)
}
s.logger.Debug("failed to find appropriate job; using the latest", "expected_version", missing.MinJobVersion, "found_version", jobVersion)
}
}
// Check if this task group has already failed
if metric, ok := s.failedTGAllocs[tg.Name]; ok {
metric.CoalescedFailures += 1
metric.ExhaustResources(tg)
continue
}
// Use downgraded job in scheduling stack to honor old job
// resources, constraints, and node pool scheduler configuration.
if downgradedJob != nil {
s.setJob(downgradedJob)
if needsToSetNodes(downgradedJob, s.job) {
nodes, byDC, err = s.setNodes(downgradedJob)
if err != nil {
return err
}
}
}
// Find the preferred node
preferredNode, err := s.findPreferredNode(missing)
if err != nil {
return err
}
// Check if we should stop the previous allocation upon successful
// placement of its replacement. This allow atomic placements/stops. We
// stop the allocation before trying to find a replacement because this
// frees the resources currently used by the previous allocation.
stopPrevAlloc, stopPrevAllocDesc := missing.StopPreviousAlloc()
prevAllocation := missing.PreviousAllocation()
if stopPrevAlloc {
s.plan.AppendStoppedAlloc(prevAllocation, stopPrevAllocDesc, "", "")
}
// Compute penalty nodes for rescheduled allocs
selectOptions := getSelectOptions(prevAllocation, preferredNode)
selectOptions.AllocName = missing.Name()
option := s.selectNextOption(tg, selectOptions)
// Store the available nodes by datacenter
s.ctx.Metrics().NodesAvailable = byDC
s.ctx.Metrics().NodesInPool = len(nodes)
// Compute top K scoring node metadata
s.ctx.Metrics().PopulateScoreMetaData()
// Restore stack job and nodes now that placement is done, to use
// plan job version
if downgradedJob != nil {
s.setJob(s.job)
if needsToSetNodes(downgradedJob, s.job) {
nodes, byDC, err = s.setNodes(s.job)
if err != nil {
return err
}
}
}
// Set fields based on if we found an allocation option
if option != nil {
resources := &structs.AllocatedResources{
Tasks: option.TaskResources,
TaskLifecycles: option.TaskLifecycles,
Shared: structs.AllocatedSharedResources{
DiskMB: int64(tg.EphemeralDisk.SizeMB),
},
}
if option.AllocResources != nil {
resources.Shared.Networks = option.AllocResources.Networks
resources.Shared.Ports = option.AllocResources.Ports
}
// Create an allocation for this
alloc := &structs.Allocation{
ID: uuid.Generate(),
Namespace: s.job.Namespace,
EvalID: s.eval.ID,
Name: missing.Name(),
JobID: s.job.ID,
TaskGroup: tg.Name,
Metrics: s.ctx.Metrics(),
NodeID: option.Node.ID,
NodeName: option.Node.Name,
DeploymentID: deploymentID,
TaskResources: resources.OldTaskResources(),
AllocatedResources: resources,
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
// SharedResources is considered deprecated, will be removed in 0.11.
// It is only set for compat reasons.
SharedResources: &structs.Resources{
DiskMB: tg.EphemeralDisk.SizeMB,
Networks: resources.Shared.Networks,
},
}
// If the new allocation is replacing an older allocation then we
// set the record the older allocation id so that they are chained
if prevAllocation != nil {
alloc.PreviousAllocation = prevAllocation.ID
if missing.IsRescheduling() {
updateRescheduleTracker(alloc, prevAllocation, now)
}
// If the allocation has task handles,
// copy them to the new allocation
propagateTaskState(alloc, prevAllocation, missing.PreviousLost())
}
// If we are placing a canary and we found a match, add the canary
// to the deployment state object and mark it as a canary.
if missing.Canary() && s.deployment != nil {
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{
Canary: true,
}
}
s.handlePreemptions(option, alloc, missing)
// Track the placement
s.plan.AppendAlloc(alloc, downgradedJob)
} else {
// Lazy initialize the failed map
if s.failedTGAllocs == nil {
s.failedTGAllocs = make(map[string]*structs.AllocMetric)
}
// Update metrics with the resources requested by the task group.
s.ctx.Metrics().ExhaustResources(tg)
// Track the fact that we didn't find a placement
s.failedTGAllocs[tg.Name] = s.ctx.Metrics()
// If we weren't able to find a replacement for the allocation, back
// out the fact that we asked to stop the allocation.
if stopPrevAlloc {
s.plan.PopUpdate(prevAllocation)
}
}
}
}
return nil
}
// setJob updates the stack with the given job and job's node pool scheduler
// configuration.
func (s *GenericScheduler) setJob(job *structs.Job) error {
// Fetch node pool and global scheduler configuration to determine how to
// configure the scheduler.
pool, err := s.state.NodePoolByName(nil, job.NodePool)
if err != nil {
return fmt.Errorf("failed to get job node pool %q: %v", job.NodePool, err)
}
_, schedConfig, err := s.state.SchedulerConfig()
if err != nil {
return fmt.Errorf("failed to get scheduler configuration: %v", err)
}
s.stack.SetJob(job)
s.stack.SetSchedulerConfiguration(schedConfig.WithNodePool(pool))
return nil
}
// setnodes updates the stack with the nodes that are ready for placement for
// the given job.
func (s *GenericScheduler) setNodes(job *structs.Job) ([]*structs.Node, map[string]int, error) {
nodes, _, byDC, err := readyNodesInDCsAndPool(s.state, job.Datacenters, job.NodePool)
if err != nil {
return nil, nil, err
}
s.stack.SetNodes(nodes)
return nodes, byDC, nil
}
// needsToSetNodes returns true if jobs a and b changed in a way that requires
// the nodes to be reset.
func needsToSetNodes(a, b *structs.Job) bool {
return !helper.SliceSetEq(a.Datacenters, b.Datacenters) ||
a.NodePool != b.NodePool
}
// propagateTaskState copies task handles from previous allocations to
// replacement allocations when the previous allocation is being drained or was
// lost. Remote task drivers rely on this to reconnect to remote tasks when the
// allocation managing them changes due to a down or draining node.
//
// The previous allocation will be marked as lost after task state has been
// propagated (when the plan is applied), so its ClientStatus is not yet marked
// as lost. Instead, we use the `prevLost` flag to track whether the previous
// allocation will be marked lost.
func propagateTaskState(newAlloc, prev *structs.Allocation, prevLost bool) {
// Don't transfer state from client terminal allocs
if prev.ClientTerminalStatus() {
return
}
// If previous allocation is not lost and not draining, do not copy
// task handles.
if !prevLost && !prev.DesiredTransition.ShouldMigrate() {
return
}
newAlloc.TaskStates = make(map[string]*structs.TaskState, len(newAlloc.AllocatedResources.Tasks))
for taskName, prevState := range prev.TaskStates {
if prevState.TaskHandle == nil {
// No task handle, skip
continue
}
if _, ok := newAlloc.AllocatedResources.Tasks[taskName]; !ok {
// Task dropped in update, skip
continue
}
// Copy state
newState := structs.NewTaskState()
newState.TaskHandle = prevState.TaskHandle.Copy()
newAlloc.TaskStates[taskName] = newState
}
}
// getSelectOptions sets up preferred nodes and penalty nodes
func getSelectOptions(prevAllocation *structs.Allocation, preferredNode *structs.Node) *SelectOptions {
selectOptions := &SelectOptions{}
if prevAllocation != nil {
penaltyNodes := make(map[string]struct{})
// If alloc failed, penalize the node it failed on to encourage
// rescheduling on a new node.
if prevAllocation.ClientStatus == structs.AllocClientStatusFailed {
penaltyNodes[prevAllocation.NodeID] = struct{}{}
}
if prevAllocation.RescheduleTracker != nil {
for _, reschedEvent := range prevAllocation.RescheduleTracker.Events {
penaltyNodes[reschedEvent.PrevNodeID] = struct{}{}
}
}
selectOptions.PenaltyNodeIDs = penaltyNodes
}
if preferredNode != nil {
selectOptions.PreferredNodes = []*structs.Node{preferredNode}
}
return selectOptions
}
// updateRescheduleTracker carries over previous restart attempts and adds the most recent restart
func updateRescheduleTracker(alloc *structs.Allocation, prev *structs.Allocation, now time.Time) {
reschedPolicy := prev.ReschedulePolicy()
var rescheduleEvents []*structs.RescheduleEvent
if prev.RescheduleTracker != nil {
var interval time.Duration
if reschedPolicy != nil {
interval = reschedPolicy.Interval
}
// If attempts is set copy all events in the interval range
if reschedPolicy.Attempts > 0 {
for _, reschedEvent := range prev.RescheduleTracker.Events {
timeDiff := now.UnixNano() - reschedEvent.RescheduleTime
// Only copy over events that are within restart interval
// This keeps the list of events small in cases where there's a long chain of old restart events
if interval > 0 && timeDiff <= interval.Nanoseconds() {
rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy())
}
}
} else {
// Only copy the last n if unlimited is set
start := 0
if len(prev.RescheduleTracker.Events) > maxPastRescheduleEvents {
start = len(prev.RescheduleTracker.Events) - maxPastRescheduleEvents
}
for i := start; i < len(prev.RescheduleTracker.Events); i++ {
reschedEvent := prev.RescheduleTracker.Events[i]
rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy())
}
}
}
nextDelay := prev.NextDelay()
rescheduleEvent := structs.NewRescheduleEvent(now.UnixNano(), prev.ID, prev.NodeID, nextDelay)
rescheduleEvents = append(rescheduleEvents, rescheduleEvent)
alloc.RescheduleTracker = &structs.RescheduleTracker{Events: rescheduleEvents}
}
// findPreferredNode finds the preferred node for an allocation
func (s *GenericScheduler) findPreferredNode(place placementResult) (*structs.Node, error) {
prev := place.PreviousAllocation()
if prev == nil {
return nil, nil
}
if place.TaskGroup().EphemeralDisk.Sticky || place.TaskGroup().EphemeralDisk.Migrate {
var preferredNode *structs.Node
ws := memdb.NewWatchSet()
preferredNode, err := s.state.NodeByID(ws, prev.NodeID)
if err != nil {
return nil, err
}
if preferredNode != nil && preferredNode.Ready() {
return preferredNode, nil
}
}
return nil, nil
}
// selectNextOption calls the stack to get a node for placement
func (s *GenericScheduler) selectNextOption(tg *structs.TaskGroup, selectOptions *SelectOptions) *RankedNode {
option := s.stack.Select(tg, selectOptions)
_, schedConfig, _ := s.ctx.State().SchedulerConfig()
// Check if preemption is enabled, defaults to true
//
// The scheduler configuration is read directly from state but only
// values that can't be specified per node pool should be used. Other
// values must be merged by calling schedConfig.WithNodePool() and set in
// the stack by calling SetSchedulerConfiguration().
enablePreemption := true
if schedConfig != nil {
if s.job.Type == structs.JobTypeBatch {
enablePreemption = schedConfig.PreemptionConfig.BatchSchedulerEnabled
} else {
enablePreemption = schedConfig.PreemptionConfig.ServiceSchedulerEnabled
}
}
// Run stack again with preemption enabled
if option == nil && enablePreemption {
selectOptions.Preempt = true
option = s.stack.Select(tg, selectOptions)
}
return option
}
// handlePreemptions sets relevant preeemption related fields.
func (s *GenericScheduler) handlePreemptions(option *RankedNode, alloc *structs.Allocation, missing placementResult) {
if option.PreemptedAllocs == nil {
return
}
// If this placement involves preemption, set DesiredState to evict for those allocations
var preemptedAllocIDs []string
for _, stop := range option.PreemptedAllocs {
s.plan.AppendPreemptedAlloc(stop, alloc.ID)
preemptedAllocIDs = append(preemptedAllocIDs, stop.ID)
if s.eval.AnnotatePlan && s.plan.Annotations != nil {
s.plan.Annotations.PreemptedAllocs = append(s.plan.Annotations.PreemptedAllocs, stop.Stub(nil))
if s.plan.Annotations.DesiredTGUpdates != nil {
desired := s.plan.Annotations.DesiredTGUpdates[missing.TaskGroup().Name]
desired.Preemptions += 1
}
}
}
alloc.PreemptedAllocations = preemptedAllocIDs
}