288 lines
7.8 KiB
Go
288 lines
7.8 KiB
Go
package scheduler
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import (
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"fmt"
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"log"
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"regexp"
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"github.com/hashicorp/go-version"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// Context is used to track contextual information used for placement
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type Context interface {
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// State is used to inspect the current global state
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State() State
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// Plan returns the current plan
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Plan() *structs.Plan
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// Logger provides a way to log
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Logger() *log.Logger
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// Metrics returns the current metrics
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Metrics() *structs.AllocMetric
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// Reset is invoked after making a placement
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Reset()
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// ProposedAllocs returns the proposed allocations for a node
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// which is the existing allocations, removing evictions, and
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// adding any planned placements.
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ProposedAllocs(nodeID string) ([]*structs.Allocation, error)
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// RegexpCache is a cache of regular expressions
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RegexpCache() map[string]*regexp.Regexp
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// ConstraintCache is a cache of version constraints
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ConstraintCache() map[string]version.Constraints
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// Eligibility returns a tracker for node eligibility in the context of the
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// eval.
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Eligibility() *EvalEligibility
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}
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// EvalCache is used to cache certain things during an evaluation
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type EvalCache struct {
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reCache map[string]*regexp.Regexp
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constraintCache map[string]version.Constraints
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}
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func (e *EvalCache) RegexpCache() map[string]*regexp.Regexp {
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if e.reCache == nil {
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e.reCache = make(map[string]*regexp.Regexp)
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}
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return e.reCache
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}
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func (e *EvalCache) ConstraintCache() map[string]version.Constraints {
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if e.constraintCache == nil {
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e.constraintCache = make(map[string]version.Constraints)
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}
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return e.constraintCache
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}
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// EvalContext is a Context used during an Evaluation
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type EvalContext struct {
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EvalCache
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state State
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plan *structs.Plan
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logger *log.Logger
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metrics *structs.AllocMetric
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eligibility *EvalEligibility
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}
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// NewEvalContext constructs a new EvalContext
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func NewEvalContext(s State, p *structs.Plan, log *log.Logger) *EvalContext {
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ctx := &EvalContext{
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state: s,
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plan: p,
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logger: log,
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metrics: new(structs.AllocMetric),
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}
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return ctx
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}
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func (e *EvalContext) State() State {
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return e.state
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}
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func (e *EvalContext) Plan() *structs.Plan {
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return e.plan
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}
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func (e *EvalContext) Logger() *log.Logger {
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return e.logger
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}
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func (e *EvalContext) Metrics() *structs.AllocMetric {
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return e.metrics
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}
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func (e *EvalContext) SetState(s State) {
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e.state = s
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}
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func (e *EvalContext) Reset() {
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e.metrics = new(structs.AllocMetric)
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}
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func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) {
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// Get the existing allocations
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existingAlloc, err := e.state.AllocsByNode(nodeID)
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if err != nil {
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return nil, err
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}
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// Filter on alloc state
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existingAlloc = structs.FilterTerminalAllocs(existingAlloc)
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// Determine the proposed allocation by first removing allocations
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// that are planned evictions and adding the new allocations.
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proposed := existingAlloc
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if update := e.plan.NodeUpdate[nodeID]; len(update) > 0 {
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proposed = structs.RemoveAllocs(existingAlloc, update)
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}
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proposed = append(proposed, e.plan.NodeAllocation[nodeID]...)
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// Ensure the return is not nil
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if proposed == nil {
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proposed = make([]*structs.Allocation, 0)
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}
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return proposed, nil
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}
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func (e *EvalContext) Eligibility() *EvalEligibility {
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if e.eligibility == nil {
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e.eligibility = NewEvalEligibility()
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}
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return e.eligibility
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}
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type ComputedClassFeasibility byte
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const (
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// EvalComputedClassUnknown is the initial state until the eligibility has
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// been explicitely marked to eligible/ineligible or escaped.
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EvalComputedClassUnknown ComputedClassFeasibility = iota
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// EvalComputedClassIneligible is used to mark the computed class as
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// ineligible for the evaluation.
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EvalComputedClassIneligible
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// EvalComputedClassIneligible is used to mark the computed class as
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// eligible for the evaluation.
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EvalComputedClassEligible
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// EvalComputedClassEscaped signals that computed class can not determine
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// eligibility because a constraint exists that is not captured by computed
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// node classes.
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EvalComputedClassEscaped
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)
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// EvalEligibility tracks eligibility of nodes by computed node class over the
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// course of an evaluation.
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type EvalEligibility struct {
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// job tracks the eligibility at the job level per computed node class.
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job map[uint64]ComputedClassFeasibility
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// jobEscaped marks whether constraints have escaped at the job level.
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jobEscaped bool
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// taskGroups tracks the eligibility at the task group level per computed
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// node class.
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taskGroups map[string]map[uint64]ComputedClassFeasibility
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// tgEscapedConstraints is a map of task groups to whether constraints have
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// escaped.
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tgEscapedConstraints map[string]bool
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}
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// NewEvalEligibility returns an eligibility tracker for the context of an evaluation.
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func NewEvalEligibility() *EvalEligibility {
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return &EvalEligibility{
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job: make(map[uint64]ComputedClassFeasibility),
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taskGroups: make(map[string]map[uint64]ComputedClassFeasibility),
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tgEscapedConstraints: make(map[string]bool),
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}
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}
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// SetJob takes the job being evaluated and calculates the escaped constraints
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// at the job and task group level.
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func (e *EvalEligibility) SetJob(job *structs.Job) {
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// Determine whether the job has escaped constraints.
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e.jobEscaped = len(structs.EscapedConstraints(job.Constraints)) != 0
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// Determine the escaped constraints per task group.
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for _, tg := range job.TaskGroups {
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constraints := tg.Constraints
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for _, task := range tg.Tasks {
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constraints = append(constraints, task.Constraints...)
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}
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e.tgEscapedConstraints[tg.Name] = len(structs.EscapedConstraints(constraints)) != 0
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}
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}
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// HasEscaped returns whether any of the constraints in the passed job have
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// escaped computed node classes.
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func (e *EvalEligibility) HasEscaped() bool {
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if e.jobEscaped {
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return true
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}
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for _, escaped := range e.tgEscapedConstraints {
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if escaped {
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return true
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}
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}
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return false
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}
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// JobStatus returns the eligibility status of the job.
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func (e *EvalEligibility) JobStatus(class uint64) ComputedClassFeasibility {
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// COMPAT: Computed node class was introduced in 0.3. Clients running < 0.3
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// will not have a computed class. The safest value to return is the escaped
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// case, since it disables any optimization.
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if e.jobEscaped || class == 0 {
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fmt.Println(e.jobEscaped, class)
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return EvalComputedClassEscaped
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}
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if status, ok := e.job[class]; ok {
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return status
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}
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return EvalComputedClassUnknown
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}
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// SetJobEligibility sets the eligibility status of the job for the computed
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// node class.
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func (e *EvalEligibility) SetJobEligibility(eligible bool, class uint64) {
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if eligible {
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e.job[class] = EvalComputedClassEligible
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} else {
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e.job[class] = EvalComputedClassIneligible
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}
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}
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// TaskGroupStatus returns the eligibility status of the task group.
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func (e *EvalEligibility) TaskGroupStatus(tg string, class uint64) ComputedClassFeasibility {
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// COMPAT: Computed node class was introduced in 0.3. Clients running < 0.3
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// will not have a computed class. The safest value to return is the escaped
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// case, since it disables any optimization.
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if class == 0 {
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return EvalComputedClassEscaped
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}
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if escaped, ok := e.tgEscapedConstraints[tg]; ok {
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if escaped {
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return EvalComputedClassEscaped
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}
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}
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if classes, ok := e.taskGroups[tg]; ok {
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if status, ok := classes[class]; ok {
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return status
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}
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}
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return EvalComputedClassUnknown
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}
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// SetTaskGroupEligibility sets the eligibility status of the task group for the
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// computed node class.
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func (e *EvalEligibility) SetTaskGroupEligibility(eligible bool, tg string, class uint64) {
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var eligibility ComputedClassFeasibility
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if eligible {
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eligibility = EvalComputedClassEligible
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} else {
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eligibility = EvalComputedClassIneligible
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}
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if classes, ok := e.taskGroups[tg]; ok {
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classes[class] = eligibility
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} else {
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e.taskGroups[tg] = map[uint64]ComputedClassFeasibility{class: eligibility}
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}
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}
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