425 lines
11 KiB
Go
425 lines
11 KiB
Go
package scheduler
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import (
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"regexp"
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log "github.com/hashicorp/go-hclog"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// Context is used to track contextual information used for placement
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type Context interface {
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// State is used to inspect the current global state
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State() State
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// Plan returns the current plan
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Plan() *structs.Plan
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// Logger provides a way to log
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Logger() log.Logger
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// Metrics returns the current metrics
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Metrics() *structs.AllocMetric
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// Reset is invoked after making a placement
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Reset()
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// ProposedAllocs returns the proposed allocations for a node which are
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// the existing allocations, removing evictions, and adding any planned
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// placements.
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ProposedAllocs(nodeID string) ([]*structs.Allocation, error)
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// RegexpCache is a cache of regular expressions
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RegexpCache() map[string]*regexp.Regexp
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// VersionConstraintCache is a cache of version constraints
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VersionConstraintCache() map[string]VerConstraints
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// SemverConstraintCache is a cache of semver constraints
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SemverConstraintCache() map[string]VerConstraints
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// Eligibility returns a tracker for node eligibility in the context of the
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// eval.
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Eligibility() *EvalEligibility
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// SendEvent provides best-effort delivery of scheduling and placement
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// events.
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SendEvent(event interface{})
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}
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// EvalCache is used to cache certain things during an evaluation
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type EvalCache struct {
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reCache map[string]*regexp.Regexp
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versionCache map[string]VerConstraints
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semverCache map[string]VerConstraints
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}
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func (e *EvalCache) RegexpCache() map[string]*regexp.Regexp {
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if e.reCache == nil {
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e.reCache = make(map[string]*regexp.Regexp)
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}
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return e.reCache
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}
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func (e *EvalCache) VersionConstraintCache() map[string]VerConstraints {
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if e.versionCache == nil {
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e.versionCache = make(map[string]VerConstraints)
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}
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return e.versionCache
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}
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func (e *EvalCache) SemverConstraintCache() map[string]VerConstraints {
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if e.semverCache == nil {
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e.semverCache = make(map[string]VerConstraints)
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}
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return e.semverCache
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}
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// PortCollisionEvent is an event that can happen during scheduling when
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// an unexpected port collision is detected.
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type PortCollisionEvent struct {
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Reason string
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Node *structs.Node
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Allocations []*structs.Allocation
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// TODO: this is a large struct, but may be required to debug unexpected
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// port collisions. Re-evaluate its need in the future if the bug is fixed
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// or not caused by this field.
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NetIndex *structs.NetworkIndex
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}
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func (ev *PortCollisionEvent) Copy() *PortCollisionEvent {
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if ev == nil {
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return nil
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}
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c := new(PortCollisionEvent)
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*c = *ev
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c.Node = ev.Node.Copy()
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if len(ev.Allocations) > 0 {
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for i, a := range ev.Allocations {
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c.Allocations[i] = a.Copy()
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}
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}
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c.NetIndex = ev.NetIndex.Copy()
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return c
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}
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func (ev *PortCollisionEvent) Sanitize() *PortCollisionEvent {
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if ev == nil {
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return nil
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}
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clean := ev.Copy()
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clean.Node = ev.Node.Sanitize()
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clean.Node.Meta = make(map[string]string)
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for i, alloc := range ev.Allocations {
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clean.Allocations[i] = alloc.CopySkipJob()
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clean.Allocations[i].Job = nil
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}
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return clean
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}
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// EvalContext is a Context used during an Evaluation
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type EvalContext struct {
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EvalCache
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eventsCh chan<- interface{}
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state State
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plan *structs.Plan
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logger log.Logger
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metrics *structs.AllocMetric
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eligibility *EvalEligibility
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}
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// NewEvalContext constructs a new EvalContext
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func NewEvalContext(eventsCh chan<- interface{}, s State, p *structs.Plan, log log.Logger) *EvalContext {
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ctx := &EvalContext{
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eventsCh: eventsCh,
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state: s,
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plan: p,
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logger: log,
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metrics: new(structs.AllocMetric),
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}
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return ctx
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}
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func (e *EvalContext) State() State {
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return e.state
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}
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func (e *EvalContext) Plan() *structs.Plan {
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return e.plan
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}
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func (e *EvalContext) Logger() log.Logger {
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return e.logger
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}
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func (e *EvalContext) Metrics() *structs.AllocMetric {
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return e.metrics
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}
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func (e *EvalContext) SetState(s State) {
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e.state = s
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}
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func (e *EvalContext) Reset() {
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e.metrics = new(structs.AllocMetric)
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}
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func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) {
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// Get the existing allocations that are non-terminal
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ws := memdb.NewWatchSet()
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proposed, err := e.state.AllocsByNode(ws, nodeID)
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if err != nil {
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return nil, err
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}
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// Determine the proposed allocation by first removing allocations
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// that are planned evictions and adding the new allocations.
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if update := e.plan.NodeUpdate[nodeID]; len(update) > 0 {
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proposed = structs.RemoveAllocs(proposed, update)
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}
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// Remove any allocs that are being preempted
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nodePreemptedAllocs := e.plan.NodePreemptions[nodeID]
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if len(nodePreemptedAllocs) > 0 {
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proposed = structs.RemoveAllocs(proposed, nodePreemptedAllocs)
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}
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// We create an index of the existing allocations so that if an inplace
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// update occurs, we do not double count and we override the old allocation.
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proposedIDs := make(map[string]*structs.Allocation, len(proposed))
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for _, alloc := range proposed {
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if alloc.ClientTerminalStatus() {
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continue
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}
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proposedIDs[alloc.ID] = alloc
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}
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for _, alloc := range e.plan.NodeAllocation[nodeID] {
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proposedIDs[alloc.ID] = alloc
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}
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// Materialize the proposed slice
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proposed = make([]*structs.Allocation, 0, len(proposedIDs))
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for _, alloc := range proposedIDs {
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proposed = append(proposed, alloc)
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}
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return proposed, nil
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}
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func (e *EvalContext) Eligibility() *EvalEligibility {
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if e.eligibility == nil {
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e.eligibility = NewEvalEligibility()
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}
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return e.eligibility
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}
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func (e *EvalContext) SendEvent(event interface{}) {
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if e == nil || e.eventsCh == nil {
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return
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}
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select {
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case e.eventsCh <- event:
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default:
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}
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}
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type ComputedClassFeasibility byte
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const (
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// EvalComputedClassUnknown is the initial state until the eligibility has
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// been explicitly marked to eligible/ineligible or escaped.
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EvalComputedClassUnknown ComputedClassFeasibility = iota
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// EvalComputedClassIneligible is used to mark the computed class as
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// ineligible for the evaluation.
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EvalComputedClassIneligible
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// EvalComputedClassIneligible is used to mark the computed class as
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// eligible for the evaluation.
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EvalComputedClassEligible
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// EvalComputedClassEscaped signals that computed class can not determine
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// eligibility because a constraint exists that is not captured by computed
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// node classes.
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EvalComputedClassEscaped
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)
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// EvalEligibility tracks eligibility of nodes by computed node class over the
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// course of an evaluation.
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type EvalEligibility struct {
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// job tracks the eligibility at the job level per computed node class.
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job map[string]ComputedClassFeasibility
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// jobEscaped marks whether constraints have escaped at the job level.
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jobEscaped bool
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// taskGroups tracks the eligibility at the task group level per computed
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// node class.
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taskGroups map[string]map[string]ComputedClassFeasibility
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// tgEscapedConstraints is a map of task groups to whether constraints have
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// escaped.
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tgEscapedConstraints map[string]bool
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// quotaReached marks that the quota limit has been reached for the given
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// quota
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quotaReached string
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}
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// NewEvalEligibility returns an eligibility tracker for the context of an evaluation.
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func NewEvalEligibility() *EvalEligibility {
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return &EvalEligibility{
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job: make(map[string]ComputedClassFeasibility),
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taskGroups: make(map[string]map[string]ComputedClassFeasibility),
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tgEscapedConstraints: make(map[string]bool),
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}
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}
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// SetJob takes the job being evaluated and calculates the escaped constraints
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// at the job and task group level.
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func (e *EvalEligibility) SetJob(job *structs.Job) {
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// Determine whether the job has escaped constraints.
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e.jobEscaped = len(structs.EscapedConstraints(job.Constraints)) != 0
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// Determine the escaped constraints per task group.
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for _, tg := range job.TaskGroups {
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constraints := tg.Constraints
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for _, task := range tg.Tasks {
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constraints = append(constraints, task.Constraints...)
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}
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e.tgEscapedConstraints[tg.Name] = len(structs.EscapedConstraints(constraints)) != 0
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}
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}
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// HasEscaped returns whether any of the constraints in the passed job have
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// escaped computed node classes.
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func (e *EvalEligibility) HasEscaped() bool {
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if e.jobEscaped {
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return true
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}
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for _, escaped := range e.tgEscapedConstraints {
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if escaped {
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return true
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}
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}
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return false
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}
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// GetClasses returns the tracked classes to their eligibility, across the job
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// and task groups.
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func (e *EvalEligibility) GetClasses() map[string]bool {
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elig := make(map[string]bool)
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// Go through the task groups.
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for _, classes := range e.taskGroups {
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for class, feas := range classes {
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switch feas {
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case EvalComputedClassEligible:
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elig[class] = true
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case EvalComputedClassIneligible:
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// Only mark as ineligible if it hasn't been marked before. This
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// prevents one task group marking a class as ineligible when it
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// is eligible on another task group.
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if _, ok := elig[class]; !ok {
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elig[class] = false
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}
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}
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}
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}
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// Go through the job.
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for class, feas := range e.job {
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switch feas {
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case EvalComputedClassEligible:
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// Only mark as eligible if it hasn't been marked before. This
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// prevents the job marking a class as eligible when it is ineligible
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// to all the task groups.
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if _, ok := elig[class]; !ok {
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elig[class] = true
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}
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case EvalComputedClassIneligible:
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elig[class] = false
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}
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}
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return elig
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}
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// JobStatus returns the eligibility status of the job.
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func (e *EvalEligibility) JobStatus(class string) ComputedClassFeasibility {
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if e.jobEscaped {
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return EvalComputedClassEscaped
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}
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if status, ok := e.job[class]; ok {
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return status
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}
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return EvalComputedClassUnknown
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}
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// SetJobEligibility sets the eligibility status of the job for the computed
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// node class.
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func (e *EvalEligibility) SetJobEligibility(eligible bool, class string) {
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if eligible {
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e.job[class] = EvalComputedClassEligible
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} else {
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e.job[class] = EvalComputedClassIneligible
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}
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}
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// TaskGroupStatus returns the eligibility status of the task group.
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func (e *EvalEligibility) TaskGroupStatus(tg, class string) ComputedClassFeasibility {
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if escaped, ok := e.tgEscapedConstraints[tg]; ok {
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if escaped {
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return EvalComputedClassEscaped
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}
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}
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if classes, ok := e.taskGroups[tg]; ok {
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if status, ok := classes[class]; ok {
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return status
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}
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}
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return EvalComputedClassUnknown
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}
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// SetTaskGroupEligibility sets the eligibility status of the task group for the
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// computed node class.
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func (e *EvalEligibility) SetTaskGroupEligibility(eligible bool, tg, class string) {
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var eligibility ComputedClassFeasibility
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if eligible {
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eligibility = EvalComputedClassEligible
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} else {
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eligibility = EvalComputedClassIneligible
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}
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if classes, ok := e.taskGroups[tg]; ok {
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classes[class] = eligibility
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} else {
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e.taskGroups[tg] = map[string]ComputedClassFeasibility{class: eligibility}
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}
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}
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// SetQuotaLimitReached marks that the quota limit has been reached for the
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// given quota
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func (e *EvalEligibility) SetQuotaLimitReached(quota string) {
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e.quotaReached = quota
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}
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// QuotaLimitReached returns the quota name if the quota limit has been reached.
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func (e *EvalEligibility) QuotaLimitReached() string {
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return e.quotaReached
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}
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