open-nomad/devices/gpu/nvidia/stats.go
2018-12-10 12:18:24 -05:00

326 lines
11 KiB
Go

package nvidia
import (
"context"
"time"
"github.com/hashicorp/nomad/devices/gpu/nvidia/nvml"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/plugins/device"
"github.com/hashicorp/nomad/plugins/shared/structs"
)
const (
// Attribute names for reporting stats output
PowerUsageAttr = "Power usage"
PowerUsageUnit = "W"
PowerUsageDesc = "Power usage for this GPU in watts and " +
"its associated circuitry (e.g. memory) / Maximum GPU Power"
GPUUtilizationAttr = "GPU utilization"
GPUUtilizationUnit = "%"
GPUUtilizationDesc = "Percent of time over the past sample period " +
"during which one or more kernels were executing on the GPU."
MemoryUtilizationAttr = "Memory utilization"
MemoryUtilizationUnit = "%"
MemoryUtilizationDesc = "Percentage of bandwidth used during the past sample period"
EncoderUtilizationAttr = "Encoder utilization"
EncoderUtilizationUnit = "%"
EncoderUtilizationDesc = "Percent of time over the past sample period " +
"during which GPU Encoder was used"
DecoderUtilizationAttr = "Decoder utilization"
DecoderUtilizationUnit = "%"
DecoderUtilizationDesc = "Percent of time over the past sample period " +
"during which GPU Decoder was used"
TemperatureAttr = "Temperature"
TemperatureUnit = "C" // Celsius degrees
TemperatureDesc = "Temperature of the Unit"
MemoryStateAttr = "Memory state"
MemoryStateUnit = "MiB" // Mebibytes
MemoryStateDesc = "UsedMemory / TotalMemory"
BAR1StateAttr = "BAR1 buffer state"
BAR1StateUnit = "MiB" // Mebibytes
BAR1StateDesc = "UsedBAR1 / TotalBAR1"
ECCErrorsL1CacheAttr = "ECC L1 errors"
ECCErrorsL1CacheUnit = "#" // number of errors
ECCErrorsL1CacheDesc = "Requested L1Cache error counter for the device"
ECCErrorsL2CacheAttr = "ECC L2 errors"
ECCErrorsL2CacheUnit = "#" // number of errors
ECCErrorsL2CacheDesc = "Requested L2Cache error counter for the device"
ECCErrorsDeviceAttr = "ECC memory errors"
ECCErrorsDeviceUnit = "#" // number of errors
ECCErrorsDeviceDesc = "Requested memory error counter for the device"
)
// stats is the long running goroutine that streams device statistics
func (d *NvidiaDevice) stats(ctx context.Context, stats chan<- *device.StatsResponse, interval time.Duration) {
defer close(stats)
if d.initErr != nil {
if d.initErr.Error() != nvml.UnavailableLib.Error() {
d.logger.Error("exiting stats due to problems with NVML loading", "error", d.initErr)
stats <- device.NewStatsError(d.initErr)
}
return
}
// Create a timer that will fire immediately for the first detection
ticker := time.NewTimer(0)
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
ticker.Reset(interval)
}
d.writeStatsToChannel(stats, time.Now())
}
}
// filterStatsByID accepts list of StatsData and set of IDs
// this function would return entries from StatsData with IDs found in the set
func filterStatsByID(stats []*nvml.StatsData, IDs map[string]struct{}) []*nvml.StatsData {
var filteredStats []*nvml.StatsData
for _, statsItem := range stats {
if _, ok := IDs[statsItem.UUID]; ok {
filteredStats = append(filteredStats, statsItem)
}
}
return filteredStats
}
// writeStatsToChannel collects StatsData from NVML backend, groups StatsData
// by DeviceName attribute, populates DeviceGroupStats structure for every group
// and sends data over provided channel
func (d *NvidiaDevice) writeStatsToChannel(stats chan<- *device.StatsResponse, timestamp time.Time) {
statsData, err := d.nvmlClient.GetStatsData()
if err != nil {
d.logger.Error("failed to get nvidia stats", "error", err)
stats <- &device.StatsResponse{
Error: err,
}
return
}
// filter only stats from devices that are stored in NvidiaDevice struct
d.deviceLock.RLock()
statsData = filterStatsByID(statsData, d.devices)
d.deviceLock.RUnlock()
// group stats by DeviceName struct field
statsListByDeviceName := make(map[string][]*nvml.StatsData)
for _, statsItem := range statsData {
deviceName := statsItem.DeviceName
if deviceName == nil {
// nvml driver was not able to detect device name. This kind
// of devices are placed to single group with 'notAvailable' name
notAvailableCopy := notAvailable
deviceName = &notAvailableCopy
}
statsListByDeviceName[*deviceName] = append(statsListByDeviceName[*deviceName], statsItem)
}
// place data device.DeviceGroupStats struct for every group of stats
deviceGroupsStats := make([]*device.DeviceGroupStats, 0, len(statsListByDeviceName))
for groupName, groupStats := range statsListByDeviceName {
deviceGroupsStats = append(deviceGroupsStats, statsForGroup(groupName, groupStats, timestamp))
}
stats <- &device.StatsResponse{
Groups: deviceGroupsStats,
}
}
func newNotAvailableDeviceStats(unit, desc string) *structs.StatValue {
return &structs.StatValue{Unit: unit, Desc: desc, StringVal: helper.StringToPtr(notAvailable)}
}
// statsForGroup is a helper function that populates device.DeviceGroupStats
// for given groupName with groupStats list
func statsForGroup(groupName string, groupStats []*nvml.StatsData, timestamp time.Time) *device.DeviceGroupStats {
instanceStats := make(map[string]*device.DeviceStats)
for _, statsItem := range groupStats {
instanceStats[statsItem.UUID] = statsForItem(statsItem, timestamp)
}
return &device.DeviceGroupStats{
Vendor: vendor,
Type: deviceType,
Name: groupName,
InstanceStats: instanceStats,
}
}
// statsForItem is a helper function that populates device.DeviceStats for given
// nvml.StatsData
func statsForItem(statsItem *nvml.StatsData, timestamp time.Time) *device.DeviceStats {
// nvml.StatsData holds pointers to values that can be nil
// In case they are nil return stats with 'notAvailable' constant
var (
powerUsageStat *structs.StatValue
GPUUtilizationStat *structs.StatValue
memoryUtilizationStat *structs.StatValue
encoderUtilizationStat *structs.StatValue
decoderUtilizationStat *structs.StatValue
temperatureStat *structs.StatValue
memoryStateStat *structs.StatValue
BAR1StateStat *structs.StatValue
ECCErrorsL1CacheStat *structs.StatValue
ECCErrorsL2CacheStat *structs.StatValue
ECCErrorsDeviceStat *structs.StatValue
)
if statsItem.PowerUsageW == nil || statsItem.PowerW == nil {
powerUsageStat = newNotAvailableDeviceStats(PowerUsageUnit, PowerUsageDesc)
} else {
powerUsageStat = &structs.StatValue{
Unit: PowerUsageUnit,
Desc: PowerUsageDesc,
IntNumeratorVal: helper.Int64ToPtr(int64(*statsItem.PowerUsageW)),
IntDenominatorVal: uintToInt64Ptr(statsItem.PowerW),
}
}
if statsItem.GPUUtilization == nil {
GPUUtilizationStat = newNotAvailableDeviceStats(GPUUtilizationUnit, GPUUtilizationDesc)
} else {
GPUUtilizationStat = &structs.StatValue{
Unit: GPUUtilizationUnit,
Desc: GPUUtilizationDesc,
IntNumeratorVal: uintToInt64Ptr(statsItem.GPUUtilization),
}
}
if statsItem.MemoryUtilization == nil {
memoryUtilizationStat = newNotAvailableDeviceStats(MemoryUtilizationUnit, MemoryUtilizationDesc)
} else {
memoryUtilizationStat = &structs.StatValue{
Unit: MemoryUtilizationUnit,
Desc: MemoryUtilizationDesc,
IntNumeratorVal: uintToInt64Ptr(statsItem.MemoryUtilization),
}
}
if statsItem.EncoderUtilization == nil {
encoderUtilizationStat = newNotAvailableDeviceStats(EncoderUtilizationUnit, EncoderUtilizationDesc)
} else {
encoderUtilizationStat = &structs.StatValue{
Unit: EncoderUtilizationUnit,
Desc: EncoderUtilizationDesc,
IntNumeratorVal: uintToInt64Ptr(statsItem.EncoderUtilization),
}
}
if statsItem.DecoderUtilization == nil {
decoderUtilizationStat = newNotAvailableDeviceStats(DecoderUtilizationUnit, DecoderUtilizationDesc)
} else {
decoderUtilizationStat = &structs.StatValue{
Unit: DecoderUtilizationUnit,
Desc: DecoderUtilizationDesc,
IntNumeratorVal: uintToInt64Ptr(statsItem.DecoderUtilization),
}
}
if statsItem.TemperatureC == nil {
temperatureStat = newNotAvailableDeviceStats(TemperatureUnit, TemperatureDesc)
} else {
temperatureStat = &structs.StatValue{
Unit: TemperatureUnit,
Desc: TemperatureDesc,
IntNumeratorVal: uintToInt64Ptr(statsItem.TemperatureC),
}
}
if statsItem.UsedMemoryMiB == nil || statsItem.MemoryMiB == nil {
memoryStateStat = newNotAvailableDeviceStats(MemoryStateUnit, MemoryStateDesc)
} else {
memoryStateStat = &structs.StatValue{
Unit: MemoryStateUnit,
Desc: MemoryStateDesc,
IntNumeratorVal: uint64ToInt64Ptr(statsItem.UsedMemoryMiB),
IntDenominatorVal: uint64ToInt64Ptr(statsItem.MemoryMiB),
}
}
if statsItem.BAR1UsedMiB == nil || statsItem.BAR1MiB == nil {
BAR1StateStat = newNotAvailableDeviceStats(BAR1StateUnit, BAR1StateDesc)
} else {
BAR1StateStat = &structs.StatValue{
Unit: BAR1StateUnit,
Desc: BAR1StateDesc,
IntNumeratorVal: uint64ToInt64Ptr(statsItem.BAR1UsedMiB),
IntDenominatorVal: uint64ToInt64Ptr(statsItem.BAR1MiB),
}
}
if statsItem.ECCErrorsL1Cache == nil {
ECCErrorsL1CacheStat = newNotAvailableDeviceStats(ECCErrorsL1CacheUnit, ECCErrorsL1CacheDesc)
} else {
ECCErrorsL1CacheStat = &structs.StatValue{
Unit: ECCErrorsL1CacheUnit,
Desc: ECCErrorsL1CacheDesc,
IntNumeratorVal: uint64ToInt64Ptr(statsItem.ECCErrorsL1Cache),
}
}
if statsItem.ECCErrorsL2Cache == nil {
ECCErrorsL2CacheStat = newNotAvailableDeviceStats(ECCErrorsL2CacheUnit, ECCErrorsL2CacheDesc)
} else {
ECCErrorsL2CacheStat = &structs.StatValue{
Unit: ECCErrorsL2CacheUnit,
Desc: ECCErrorsL2CacheDesc,
IntNumeratorVal: uint64ToInt64Ptr(statsItem.ECCErrorsL2Cache),
}
}
if statsItem.ECCErrorsDevice == nil {
ECCErrorsDeviceStat = newNotAvailableDeviceStats(ECCErrorsDeviceUnit, ECCErrorsDeviceDesc)
} else {
ECCErrorsDeviceStat = &structs.StatValue{
Unit: ECCErrorsDeviceUnit,
Desc: ECCErrorsDeviceDesc,
IntNumeratorVal: uint64ToInt64Ptr(statsItem.ECCErrorsDevice),
}
}
return &device.DeviceStats{
Summary: memoryStateStat,
Stats: &structs.StatObject{
Attributes: map[string]*structs.StatValue{
PowerUsageAttr: powerUsageStat,
GPUUtilizationAttr: GPUUtilizationStat,
MemoryUtilizationAttr: memoryUtilizationStat,
EncoderUtilizationAttr: encoderUtilizationStat,
DecoderUtilizationAttr: decoderUtilizationStat,
TemperatureAttr: temperatureStat,
MemoryStateAttr: memoryStateStat,
BAR1StateAttr: BAR1StateStat,
ECCErrorsL1CacheAttr: ECCErrorsL1CacheStat,
ECCErrorsL2CacheAttr: ECCErrorsL2CacheStat,
ECCErrorsDeviceAttr: ECCErrorsDeviceStat,
},
},
Timestamp: timestamp,
}
}
func uintToInt64Ptr(u *uint) *int64 {
if u == nil {
return nil
}
v := int64(*u)
return &v
}
func uint64ToInt64Ptr(u *uint64) *int64 {
if u == nil {
return nil
}
v := int64(*u)
return &v
}