237 lines
4.8 KiB
Go
237 lines
4.8 KiB
Go
package api
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"strconv"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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type execSession struct {
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client *Client
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alloc *Allocation
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task string
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tty bool
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command []string
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stdin io.Reader
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stdout io.Writer
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stderr io.Writer
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terminalSizeCh <-chan TerminalSize
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q *QueryOptions
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}
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func (s *execSession) run(ctx context.Context) (exitCode int, err error) {
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ctx, cancelFn := context.WithCancel(ctx)
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defer cancelFn()
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conn, err := s.startConnection()
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if err != nil {
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return -2, err
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}
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defer conn.Close()
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sendErrCh := s.startTransmit(ctx, conn)
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exitCh, recvErrCh := s.startReceiving(ctx, conn)
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for {
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select {
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case <-ctx.Done():
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return -2, ctx.Err()
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case exitCode := <-exitCh:
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return exitCode, nil
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case recvErr := <-recvErrCh:
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// drop websocket code, not relevant to user
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if wsErr, ok := recvErr.(*websocket.CloseError); ok && wsErr.Text != "" {
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return -2, errors.New(wsErr.Text)
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}
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return -2, recvErr
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case sendErr := <-sendErrCh:
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return -2, fmt.Errorf("failed to send input: %w", sendErr)
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}
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}
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}
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func (s *execSession) startConnection() (*websocket.Conn, error) {
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// First, attempt to connect to the node directly, but may fail due to network isolation
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// and network errors. Fallback to using server-side forwarding instead.
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nodeClient, err := s.client.GetNodeClientWithTimeout(s.alloc.NodeID, ClientConnTimeout, s.q)
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if err == NodeDownErr {
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return nil, NodeDownErr
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}
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q := s.q
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if q == nil {
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q = &QueryOptions{}
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}
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if q.Params == nil {
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q.Params = make(map[string]string)
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}
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commandBytes, err := json.Marshal(s.command)
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if err != nil {
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return nil, fmt.Errorf("failed to marshal command: %W", err)
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}
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q.Params["tty"] = strconv.FormatBool(s.tty)
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q.Params["task"] = s.task
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q.Params["command"] = string(commandBytes)
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reqPath := fmt.Sprintf("/v1/client/allocation/%s/exec", s.alloc.ID)
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var conn *websocket.Conn
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if nodeClient != nil {
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conn, _, _ = nodeClient.websocket(reqPath, q)
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}
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if conn == nil {
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conn, _, err = s.client.websocket(reqPath, q)
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if err != nil {
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return nil, err
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}
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}
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return conn, nil
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}
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func (s *execSession) startTransmit(ctx context.Context, conn *websocket.Conn) <-chan error {
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// FIXME: Handle websocket send errors.
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// Currently, websocket write failures are dropped. As sending and
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// receiving are running concurrently, it's expected that some send
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// requests may fail with connection errors when connection closes.
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// Connection errors should surface in the receive paths already,
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// but I'm unsure about one-sided communication errors.
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var sendLock sync.Mutex
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send := func(v *ExecStreamingInput) {
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sendLock.Lock()
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defer sendLock.Unlock()
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conn.WriteJSON(v)
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}
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errCh := make(chan error, 4)
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// propagate stdin
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go func() {
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bytes := make([]byte, 2048)
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for {
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if ctx.Err() != nil {
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return
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}
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input := ExecStreamingInput{Stdin: &ExecStreamingIOOperation{}}
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n, err := s.stdin.Read(bytes)
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// always send data if we read some
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if n != 0 {
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input.Stdin.Data = bytes[:n]
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send(&input)
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}
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// then handle error
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if err == io.EOF {
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// if n != 0, send data and we'll get n = 0 on next read
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if n == 0 {
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input.Stdin.Close = true
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send(&input)
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return
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}
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} else if err != nil {
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errCh <- err
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return
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}
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}
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}()
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// propagate terminal sizing updates
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go func() {
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for {
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resizeInput := ExecStreamingInput{}
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select {
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case <-ctx.Done():
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return
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case size, ok := <-s.terminalSizeCh:
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if !ok {
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return
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}
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resizeInput.TTYSize = &size
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send(&resizeInput)
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}
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}
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}()
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// send a heartbeat every 10 seconds
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go func() {
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for {
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select {
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case <-ctx.Done():
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return
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// heartbeat message
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case <-time.After(10 * time.Second):
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send(&execStreamingInputHeartbeat)
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}
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}
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}()
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return errCh
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}
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func (s *execSession) startReceiving(ctx context.Context, conn *websocket.Conn) (<-chan int, <-chan error) {
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exitCodeCh := make(chan int, 1)
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errCh := make(chan error, 1)
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go func() {
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for ctx.Err() == nil {
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// Decode the next frame
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var frame ExecStreamingOutput
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err := conn.ReadJSON(&frame)
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if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
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errCh <- fmt.Errorf("websocket closed before receiving exit code: %w", err)
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return
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} else if err != nil {
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errCh <- err
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return
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}
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switch {
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case frame.Stdout != nil:
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if len(frame.Stdout.Data) != 0 {
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s.stdout.Write(frame.Stdout.Data)
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}
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// don't really do anything if stdout is closing
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case frame.Stderr != nil:
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if len(frame.Stderr.Data) != 0 {
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s.stderr.Write(frame.Stderr.Data)
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}
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// don't really do anything if stderr is closing
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case frame.Exited && frame.Result != nil:
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exitCodeCh <- frame.Result.ExitCode
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return
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default:
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// noop - heartbeat
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}
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}
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}()
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return exitCodeCh, errCh
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}
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