open-nomad/client/client.go

602 lines
15 KiB
Go

package client
import (
"fmt"
"io/ioutil"
"log"
"net"
"os"
"path/filepath"
"strconv"
"sync"
"time"
"github.com/hashicorp/go-multierror"
"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/driver"
"github.com/hashicorp/nomad/client/fingerprint"
"github.com/hashicorp/nomad/nomad"
"github.com/hashicorp/nomad/nomad/structs"
)
const (
// clientRPCCache controls how long we keep an idle connection
// open to a server
clientRPCCache = 30 * time.Second
// clientMaxStreams controsl how many idle streams we keep
// open to a server
clientMaxStreams = 2
// registerRetryIntv is minimum interval on which we retry
// registration. We pick a value between this and 2x this.
registerRetryIntv = 15 * time.Second
// getAllocRetryIntv is minimum interval on which we retry
// to fetch allocations. We pick a value between this and 2x this.
getAllocRetryIntv = 30 * time.Second
// devModeRetryIntv is the retry interval used for development
devModeRetryIntv = time.Second
// stateSnapshotIntv is how often the client snapshots state
stateSnapshotIntv = 60 * time.Second
)
// DefaultConfig returns the default configuration
func DefaultConfig() *config.Config {
return &config.Config{
LogOutput: os.Stderr,
Region: "region1",
}
}
// Client is used to implement the client interaction with Nomad. Clients
// are expected to register as a schedulable node to the servers, and to
// run allocations as determined by the servers.
type Client struct {
config *config.Config
logger *log.Logger
lastServer net.Addr
lastRPCTime time.Time
lastServerLock sync.Mutex
connPool *nomad.ConnPool
lastHeartbeat time.Time
heartbeatTTL time.Duration
// allocs is the current set of allocations
allocs map[string]*AllocRunner
allocLock sync.RWMutex
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// NewClient is used to create a new client from the given configuration
func NewClient(cfg *config.Config) (*Client, error) {
// Create a logger
logger := log.New(cfg.LogOutput, "", log.LstdFlags)
// Create the client
c := &Client{
config: cfg,
connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, nil),
logger: logger,
allocs: make(map[string]*AllocRunner),
shutdownCh: make(chan struct{}),
}
// Restore the state
if err := c.restoreState(); err != nil {
return nil, fmt.Errorf("failed to restore state: %v", err)
}
// Setup the node
if err := c.setupNode(); err != nil {
return nil, fmt.Errorf("node setup failed: %v", err)
}
// Fingerprint the node
if err := c.fingerprint(); err != nil {
return nil, fmt.Errorf("fingerprinting failed: %v", err)
}
// Scan for drivers
if err := c.setupDrivers(); err != nil {
return nil, fmt.Errorf("driver setup failed: %v", err)
}
// Start the client!
go c.run()
return c, nil
}
// Leave is used to prepare the client to leave the cluster
func (c *Client) Leave() error {
// TODO
return nil
}
// Shutdown is used to tear down the client
func (c *Client) Shutdown() error {
c.logger.Printf("[INFO] client: shutting down")
c.shutdownLock.Lock()
defer c.shutdownLock.Unlock()
if c.shutdown {
return nil
}
c.shutdown = true
close(c.shutdownCh)
c.connPool.Shutdown()
return c.saveState()
}
// RPC is used to forward an RPC call to a nomad server, or fail if no servers
func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
// Invoke the RPCHandle if it exists
if c.config.RPCHandler != nil {
return c.config.RPCHandler.RPC(method, args, reply)
}
// Pick a server to request from
addr, err := c.pickServer()
if err != nil {
return err
}
// Make the RPC request
err = c.connPool.RPC(c.config.Region, addr, 1, method, args, reply)
// Update the last server information
c.lastServerLock.Lock()
if err != nil {
c.lastServer = nil
c.lastRPCTime = time.Time{}
} else {
c.lastServer = addr
c.lastRPCTime = time.Now()
}
c.lastServerLock.Unlock()
return err
}
// pickServer is used to pick a target RPC server
func (c *Client) pickServer() (net.Addr, error) {
c.lastServerLock.Lock()
defer c.lastServerLock.Unlock()
// Check for a valid last-used server
if c.lastServer != nil && time.Now().Sub(c.lastRPCTime) < clientRPCCache {
return c.lastServer, nil
}
// Bail if we can't find any servers
if len(c.config.Servers) == 0 {
return nil, fmt.Errorf("no known servers")
}
// Copy the list of servers and shuffle
servers := make([]string, len(c.config.Servers))
copy(servers, c.config.Servers)
shuffleStrings(servers)
// Try to resolve each server
for i := 0; i < len(servers); i++ {
addr, err := net.ResolveTCPAddr("tcp", servers[i])
if err == nil {
c.lastServer = addr
c.lastRPCTime = time.Now()
return addr, nil
}
c.logger.Printf("[WARN] client: failed to resolve '%s': %s", servers[i], err)
}
// Bail if we reach this point
return nil, fmt.Errorf("failed to resolve any servers")
}
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (c *Client) Stats() map[string]map[string]string {
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)
}
c.allocLock.RLock()
numAllocs := len(c.allocs)
c.allocLock.RUnlock()
stats := map[string]map[string]string{
"client": map[string]string{
"known_servers": toString(uint64(len(c.config.Servers))),
"num_allocations": toString(uint64(numAllocs)),
"last_heartbeat": fmt.Sprintf("%#v", time.Since(c.lastHeartbeat)),
"heartbeat_ttl": fmt.Sprintf("%#v", c.heartbeatTTL),
},
"runtime": nomad.RuntimeStats(),
}
return stats
}
// Node returns the locally registered node
func (c *Client) Node() *structs.Node {
return c.config.Node
}
// restoreState is used to restore our state from the data dir
func (c *Client) restoreState() error {
if c.config.DevMode {
return nil
}
// Scan the directory
list, err := ioutil.ReadDir(filepath.Join(c.config.StateDir, "alloc"))
if err != nil {
return fmt.Errorf("failed to list alloc state: %v", err)
}
// Load each alloc back
var mErr multierror.Error
for _, entry := range list {
id := entry.Name()
alloc := &structs.Allocation{ID: id}
ar := NewAllocRunner(c.logger, c.config, c.updateAllocStatus, alloc)
c.allocs[id] = ar
if err := ar.RestoreState(); err != nil {
c.logger.Printf("[ERR] client: failed to restore state for alloc %s: %v",
id, err)
mErr.Errors = append(mErr.Errors, err)
} else {
go ar.Run()
}
}
return mErr.ErrorOrNil()
}
// saveState is used to snapshot our state into the data dir
func (c *Client) saveState() error {
if c.config.DevMode {
return nil
}
var mErr multierror.Error
c.allocLock.RLock()
defer c.allocLock.RUnlock()
for id, ar := range c.allocs {
if err := ar.SaveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state for alloc %s: %v",
id, err)
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
// setupNode is used to setup the initial node
func (c *Client) setupNode() error {
node := c.config.Node
if node == nil {
node = &structs.Node{}
c.config.Node = node
}
if node.Attributes == nil {
node.Attributes = make(map[string]string)
}
if node.Links == nil {
node.Links = make(map[string]string)
}
if node.Meta == nil {
node.Meta = make(map[string]string)
}
if node.Resources == nil {
node.Resources = &structs.Resources{}
}
if node.ID == "" {
node.ID = generateUUID()
}
if node.Datacenter == "" {
node.Datacenter = "dc1"
}
if node.Name == "" {
node.Name, _ = os.Hostname()
}
if node.Name == "" {
node.Name = node.ID
}
node.Status = structs.NodeStatusInit
return nil
}
// fingerprint is used to fingerprint the client and setup the node
func (c *Client) fingerprint() error {
var applied []string
for name := range fingerprint.BuiltinFingerprints {
f, err := fingerprint.NewFingerprint(name, c.logger)
if err != nil {
return err
}
applies, err := f.Fingerprint(c.config, c.config.Node)
if err != nil {
return err
}
if applies {
applied = append(applied, name)
}
}
c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied)
return nil
}
// setupDrivers is used to find the available drivers
func (c *Client) setupDrivers() error {
var avail []string
for name := range driver.BuiltinDrivers {
d, err := driver.NewDriver(name, c.logger)
if err != nil {
return err
}
applies, err := d.Fingerprint(c.config, c.config.Node)
if err != nil {
return err
}
if applies {
avail = append(avail, name)
}
}
c.logger.Printf("[DEBUG] client: available drivers %v", avail)
return nil
}
// retryIntv calculates a retry interval value given the base
func (c *Client) retryIntv(base time.Duration) time.Duration {
if c.config.DevMode {
return devModeRetryIntv
}
return base + randomStagger(base)
}
// run is a long lived goroutine used to run the client
func (c *Client) run() {
// Register the client
for {
if err := c.registerNode(); err == nil {
break
}
select {
case <-time.After(c.retryIntv(registerRetryIntv)):
case <-c.shutdownCh:
return
}
}
// Setup the heartbeat timer
heartbeat := time.After(c.heartbeatTTL)
// Watch for changes in allocations
allocUpdates := make(chan []*structs.Allocation, 1)
go c.watchAllocations(allocUpdates)
// Create a snapshot timer
snapshot := time.After(stateSnapshotIntv)
// Periodically update our status and wait for termination
for {
select {
case <-snapshot:
snapshot = time.After(stateSnapshotIntv)
if err := c.saveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state: %v", err)
}
case allocs := <-allocUpdates:
c.runAllocs(allocs)
case <-heartbeat:
if err := c.updateNodeStatus(); err != nil {
heartbeat = time.After(c.retryIntv(registerRetryIntv))
} else {
heartbeat = time.After(c.heartbeatTTL)
}
case <-c.shutdownCh:
return
}
}
}
// registerNode is used to register the node or update the registration
func (c *Client) registerNode() error {
node := c.Node()
req := structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: c.config.Region},
}
var resp structs.NodeUpdateResponse
err := c.RPC("Client.Register", &req, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to register node: %v", err)
return err
}
c.logger.Printf("[DEBUG] client: node registration complete")
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
}
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
return nil
}
// updateNodeStatus is used to heartbeat and update the status of the node
func (c *Client) updateNodeStatus() error {
node := c.Node()
req := structs.NodeUpdateStatusRequest{
NodeID: node.ID,
Status: structs.NodeStatusReady,
WriteRequest: structs.WriteRequest{Region: c.config.Region},
}
var resp structs.NodeUpdateResponse
err := c.RPC("Client.UpdateStatus", &req, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to update status: %v", err)
return err
}
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
}
if resp.Index != 0 {
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
}
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
return nil
}
// updateAllocStatus is used to update the status of an allocation
func (c *Client) updateAllocStatus(alloc *structs.Allocation) error {
args := structs.AllocUpdateRequest{
Alloc: []*structs.Allocation{alloc},
WriteRequest: structs.WriteRequest{Region: c.config.Region},
}
var resp structs.GenericResponse
err := c.RPC("Client.UpdateAlloc", &args, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to update allocation: %v", err)
return err
}
return nil
}
// watchAllocations is used to scan for updates to allocations
func (c *Client) watchAllocations(allocUpdates chan []*structs.Allocation) {
req := structs.NodeSpecificRequest{
NodeID: c.Node().ID,
QueryOptions: structs.QueryOptions{
Region: c.config.Region,
AllowStale: true,
},
}
var resp structs.NodeAllocsResponse
for {
// Get the allocations, blocking for updates
err := c.RPC("Client.GetAllocs", &req, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-time.After(retry):
continue
case <-c.shutdownCh:
return
}
}
// Check for shutdown
select {
case <-c.shutdownCh:
return
default:
}
// Check for updates
if resp.Index <= req.MinQueryIndex {
continue
}
req.MinQueryIndex = resp.Index
c.logger.Printf("[DEBUG] client: updated allocations at index %d (%d allocs)", resp.Index, len(resp.Allocs))
// Push the updates
select {
case allocUpdates <- resp.Allocs:
case <-c.shutdownCh:
return
}
}
}
// runAllocs is invoked when we get an updated set of allocations
func (c *Client) runAllocs(updated []*structs.Allocation) {
// Get the existing allocs
c.allocLock.RLock()
exist := make([]*structs.Allocation, 0, len(c.allocs))
for _, ar := range c.allocs {
exist = append(exist, ar.Alloc())
}
c.allocLock.RUnlock()
// Diff the existing and updated allocations
diff := diffAllocs(exist, updated)
c.logger.Printf("[DEBUG] client: %#v", diff)
// Remove the old allocations
for _, remove := range diff.removed {
if err := c.removeAlloc(remove); err != nil {
c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v",
remove.ID, err)
}
}
// Update the existing allocations
for _, update := range diff.updated {
if err := c.updateAlloc(update.exist, update.updated); err != nil {
c.logger.Printf("[ERR] client: failed to update alloc '%s': %v",
update.exist.ID, err)
}
}
// Start the new allocations
for _, add := range diff.added {
if err := c.addAlloc(add); err != nil {
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
add.ID, err)
}
}
// Persist our state
if err := c.saveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state: %v", err)
}
}
// removeAlloc is invoked when we should remove an allocation
func (c *Client) removeAlloc(alloc *structs.Allocation) error {
c.allocLock.Lock()
defer c.allocLock.Unlock()
ar, ok := c.allocs[alloc.ID]
if !ok {
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
return nil
}
ar.Destroy()
delete(c.allocs, alloc.ID)
return nil
}
// updateAlloc is invoked when we should update an allocation
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
ar, ok := c.allocs[exist.ID]
if !ok {
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
return nil
}
ar.Update(update)
return nil
}
// addAlloc is invoked when we should add an allocation
func (c *Client) addAlloc(alloc *structs.Allocation) error {
c.allocLock.Lock()
defer c.allocLock.Unlock()
ar := NewAllocRunner(c.logger, c.config, c.updateAllocStatus, alloc)
c.allocs[alloc.ID] = ar
go ar.Run()
return nil
}