397 lines
12 KiB
Go
397 lines
12 KiB
Go
package deploymentwatcher
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import (
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"context"
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"fmt"
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"log"
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"sync"
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"time"
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"golang.org/x/time/rate"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// LimitStateQueriesPerSecond is the number of state queries allowed per
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// second
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LimitStateQueriesPerSecond = 100.0
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// CrossDeploymentEvalBatchDuration is the duration in which evaluations are
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// batched across all deployment watchers before commiting to Raft.
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CrossDeploymentEvalBatchDuration = 250 * time.Millisecond
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)
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var (
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// notEnabled is the error returned when the deployment watcher is not
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// enabled
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notEnabled = fmt.Errorf("deployment watcher not enabled")
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)
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// DeploymentRaftEndpoints exposes the deployment watcher to a set of functions
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// to apply data transforms via Raft.
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type DeploymentRaftEndpoints interface {
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// UpsertEvals is used to upsert a set of evaluations
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UpsertEvals([]*structs.Evaluation) (uint64, error)
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// UpsertJob is used to upsert a job
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UpsertJob(job *structs.Job) (uint64, error)
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// UpdateDeploymentStatus is used to make a deployment status update
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// and potentially create an evaluation.
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UpdateDeploymentStatus(u *structs.DeploymentStatusUpdateRequest) (uint64, error)
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// UpdateDeploymentPromotion is used to promote canaries in a deployment
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UpdateDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error)
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// UpdateDeploymentAllocHealth is used to set the health of allocations in a
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// deployment
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UpdateDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error)
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}
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// DeploymentStateWatchers are the set of functions required to watch objects on
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// behalf of a deployment
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type DeploymentStateWatchers interface {
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// Evaluations returns the set of evaluations for the given job
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Evaluations(args *structs.JobSpecificRequest, reply *structs.JobEvaluationsResponse) error
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// Allocations returns the set of allocations that are part of the
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// deployment.
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Allocations(args *structs.DeploymentSpecificRequest, reply *structs.AllocListResponse) error
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// List is used to list all the deployments in the system
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List(args *structs.DeploymentListRequest, reply *structs.DeploymentListResponse) error
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// GetDeployment is used to lookup a particular deployment.
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GetDeployment(args *structs.DeploymentSpecificRequest, reply *structs.SingleDeploymentResponse) error
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// GetJobVersions is used to lookup the versions of a job. This is used when
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// rolling back to find the latest stable job
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GetJobVersions(args *structs.JobVersionsRequest, reply *structs.JobVersionsResponse) error
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// GetJob is used to lookup a particular job.
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GetJob(args *structs.JobSpecificRequest, reply *structs.SingleJobResponse) error
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}
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// Watcher is used to watch deployments and their allocations created
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// by the scheduler and trigger the scheduler when allocation health
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// transistions.
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type Watcher struct {
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enabled bool
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logger *log.Logger
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// queryLimiter is used to limit the rate of blocking queries
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queryLimiter *rate.Limiter
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// evalBatchDuration is the duration to batch eval creation across all
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// deployment watchers
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evalBatchDuration time.Duration
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// raft contains the set of Raft endpoints that can be used by the
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// deployments watcher
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raft DeploymentRaftEndpoints
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// stateWatchers is the set of functions required to watch a deployment for
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// state changes
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stateWatchers DeploymentStateWatchers
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// watchers is the set of active watchers, one per deployment
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watchers map[string]*deploymentWatcher
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// evalBatcher is used to batch the creation of evaluations
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evalBatcher *EvalBatcher
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// ctx and exitFn are used to cancel the watcher
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ctx context.Context
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exitFn context.CancelFunc
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l sync.RWMutex
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}
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// NewDeploymentsWatcher returns a deployments watcher that is used to watch
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// deployments and trigger the scheduler as needed.
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func NewDeploymentsWatcher(logger *log.Logger, watchers DeploymentStateWatchers,
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raft DeploymentRaftEndpoints, stateQueriesPerSecond float64,
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evalBatchDuration time.Duration) *Watcher {
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return &Watcher{
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stateWatchers: watchers,
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raft: raft,
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queryLimiter: rate.NewLimiter(rate.Limit(stateQueriesPerSecond), 100),
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evalBatchDuration: evalBatchDuration,
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logger: logger,
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}
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}
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// SetEnabled is used to control if the watcher is enabled. The watcher
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// should only be enabled on the active leader.
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func (w *Watcher) SetEnabled(enabled bool) error {
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w.l.Lock()
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defer w.l.Unlock()
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wasEnabled := w.enabled
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w.enabled = enabled
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// Flush the state to create the necessary objects
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w.flush()
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// If we are starting now, launch the watch daemon
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if enabled && !wasEnabled {
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go w.watchDeployments(w.ctx)
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}
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return nil
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}
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// flush is used to clear the state of the watcher
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func (w *Watcher) flush() {
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// Stop all the watchers and clear it
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for _, watcher := range w.watchers {
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watcher.StopWatch()
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}
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// Kill everything associated with the watcher
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if w.exitFn != nil {
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w.exitFn()
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}
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w.watchers = make(map[string]*deploymentWatcher, 32)
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w.ctx, w.exitFn = context.WithCancel(context.Background())
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w.evalBatcher = NewEvalBatcher(w.evalBatchDuration, w.raft, w.ctx)
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}
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// watchDeployments is the long lived go-routine that watches for deployments to
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// add and remove watchers on.
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func (w *Watcher) watchDeployments(ctx context.Context) {
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dindex := uint64(1)
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for {
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// Block getting all deployments using the last deployment index.
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resp, err := w.getDeploys(ctx, dindex)
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if err != nil {
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if err == context.Canceled || ctx.Err() == context.Canceled {
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return
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}
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w.logger.Printf("[ERR] nomad.deployments_watcher: failed to retrieve deploylements: %v", err)
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}
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// Guard against npe
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if resp == nil {
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continue
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}
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// Ensure we are tracking the things we should and not tracking what we
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// shouldn't be
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for _, d := range resp.Deployments {
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if d.Active() {
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if err := w.add(d); err != nil {
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w.logger.Printf("[ERR] nomad.deployments_watcher: failed to track deployment %q: %v", d.ID, err)
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}
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} else {
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w.remove(d)
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}
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}
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// Update the latest index
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dindex = resp.Index
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}
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}
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// getDeploys retrieves all deployments blocking at the given index.
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func (w *Watcher) getDeploys(ctx context.Context, index uint64) (*structs.DeploymentListResponse, error) {
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// Build the request
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args := &structs.DeploymentListRequest{
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QueryOptions: structs.QueryOptions{
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MinQueryIndex: index,
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},
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}
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var resp structs.DeploymentListResponse
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for resp.Index <= index {
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if err := w.queryLimiter.Wait(ctx); err != nil {
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return nil, err
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}
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if err := w.stateWatchers.List(args, &resp); err != nil {
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return nil, err
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}
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}
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return &resp, nil
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}
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// add adds a deployment to the watch list
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func (w *Watcher) add(d *structs.Deployment) error {
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w.l.Lock()
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defer w.l.Unlock()
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_, err := w.addLocked(d)
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return err
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}
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// addLocked adds a deployment to the watch list and should only be called when
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// locked.
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func (w *Watcher) addLocked(d *structs.Deployment) (*deploymentWatcher, error) {
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// Not enabled so no-op
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if !w.enabled {
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return nil, nil
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}
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if !d.Active() {
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return nil, fmt.Errorf("deployment %q is terminal", d.ID)
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}
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// Already watched so no-op
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if _, ok := w.watchers[d.ID]; ok {
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return nil, nil
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}
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// Get the job the deployment is referencing
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args := &structs.JobSpecificRequest{
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JobID: d.JobID,
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}
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var resp structs.SingleJobResponse
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if err := w.stateWatchers.GetJob(args, &resp); err != nil {
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return nil, err
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}
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if resp.Job == nil {
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return nil, fmt.Errorf("deployment %q references unknown job %q", d.ID, d.JobID)
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}
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watcher := newDeploymentWatcher(w.ctx, w.queryLimiter, w.logger, w.stateWatchers, d, resp.Job, w)
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w.watchers[d.ID] = watcher
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return watcher, nil
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}
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// remove stops watching a deployment. This can be because the deployment is
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// complete or being deleted.
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func (w *Watcher) remove(d *structs.Deployment) {
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w.l.Lock()
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defer w.l.Unlock()
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// Not enabled so no-op
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if !w.enabled {
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return
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}
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if watcher, ok := w.watchers[d.ID]; ok {
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watcher.StopWatch()
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delete(w.watchers, d.ID)
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}
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}
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// forceAdd is used to force a lookup of the given deployment object and create
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// a watcher. If the deployment does not exist or is terminal an error is
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// returned.
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func (w *Watcher) forceAdd(dID string) (*deploymentWatcher, error) {
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// Build the request
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args := &structs.DeploymentSpecificRequest{DeploymentID: dID}
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var resp structs.SingleDeploymentResponse
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if err := w.stateWatchers.GetDeployment(args, &resp); err != nil {
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return nil, err
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}
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if resp.Deployment == nil {
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return nil, fmt.Errorf("unknown deployment %q", dID)
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}
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return w.addLocked(resp.Deployment)
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}
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// getOrCreateWatcher returns the deployment watcher for the given deployment ID.
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func (w *Watcher) getOrCreateWatcher(dID string) (*deploymentWatcher, error) {
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w.l.Lock()
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defer w.l.Unlock()
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// Not enabled so no-op
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if !w.enabled {
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return nil, notEnabled
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}
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watcher, ok := w.watchers[dID]
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if ok {
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return watcher, nil
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}
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return w.forceAdd(dID)
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}
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// SetAllocHealth is used to set the health of allocations for a deployment. If
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// there are any unhealthy allocations, the deployment is updated to be failed.
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// Otherwise the allocations are updated and an evaluation is created.
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func (w *Watcher) SetAllocHealth(req *structs.DeploymentAllocHealthRequest, resp *structs.DeploymentUpdateResponse) error {
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watcher, err := w.getOrCreateWatcher(req.DeploymentID)
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if err != nil {
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return err
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}
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return watcher.SetAllocHealth(req, resp)
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}
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// PromoteDeployment is used to promote a deployment. If promote is false,
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// deployment is marked as failed. Otherwise the deployment is updated and an
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// evaluation is created.
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func (w *Watcher) PromoteDeployment(req *structs.DeploymentPromoteRequest, resp *structs.DeploymentUpdateResponse) error {
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watcher, err := w.getOrCreateWatcher(req.DeploymentID)
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if err != nil {
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return err
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}
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return watcher.PromoteDeployment(req, resp)
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}
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// PauseDeployment is used to toggle the pause state on a deployment. If the
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// deployment is being unpaused, an evaluation is created.
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func (w *Watcher) PauseDeployment(req *structs.DeploymentPauseRequest, resp *structs.DeploymentUpdateResponse) error {
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watcher, err := w.getOrCreateWatcher(req.DeploymentID)
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if err != nil {
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return err
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}
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return watcher.PauseDeployment(req, resp)
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}
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// FailDeployment is used to fail the deployment.
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func (w *Watcher) FailDeployment(req *structs.DeploymentFailRequest, resp *structs.DeploymentUpdateResponse) error {
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watcher, err := w.getOrCreateWatcher(req.DeploymentID)
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if err != nil {
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return err
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}
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return watcher.FailDeployment(req, resp)
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}
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// createEvaluation commits the given evaluation to Raft but batches the commit
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// with other calls.
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func (w *Watcher) createEvaluation(eval *structs.Evaluation) (uint64, error) {
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return w.evalBatcher.CreateEval(eval).Results()
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}
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// upsertJob commits the given job to Raft
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func (w *Watcher) upsertJob(job *structs.Job) (uint64, error) {
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return w.raft.UpsertJob(job)
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}
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// upsertDeploymentStatusUpdate commits the given deployment update and optional
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// evaluation to Raft
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func (w *Watcher) upsertDeploymentStatusUpdate(
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u *structs.DeploymentStatusUpdate,
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e *structs.Evaluation,
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j *structs.Job) (uint64, error) {
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return w.raft.UpdateDeploymentStatus(&structs.DeploymentStatusUpdateRequest{
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DeploymentUpdate: u,
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Eval: e,
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Job: j,
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})
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}
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// upsertDeploymentPromotion commits the given deployment promotion to Raft
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func (w *Watcher) upsertDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error) {
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return w.raft.UpdateDeploymentPromotion(req)
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}
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// upsertDeploymentAllocHealth commits the given allocation health changes to
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// Raft
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func (w *Watcher) upsertDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error) {
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return w.raft.UpdateDeploymentAllocHealth(req)
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}
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