406 lines
12 KiB
Go
406 lines
12 KiB
Go
package nomad
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import (
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"context"
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"crypto/tls"
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"fmt"
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"io"
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"math/rand"
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"net"
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"net/rpc"
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"strings"
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"time"
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metrics "github.com/armon/go-metrics"
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"github.com/hashicorp/consul/lib"
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memdb "github.com/hashicorp/go-memdb"
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msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/yamux"
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)
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type RPCType byte
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const (
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rpcNomad RPCType = 0x01
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rpcRaft = 0x02
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rpcMultiplex = 0x03
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rpcTLS = 0x04
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)
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const (
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// maxQueryTime is used to bound the limit of a blocking query
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maxQueryTime = 300 * time.Second
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// defaultQueryTime is the amount of time we block waiting for a change
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// if no time is specified. Previously we would wait the maxQueryTime.
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defaultQueryTime = 300 * time.Second
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// jitterFraction is a the limit to the amount of jitter we apply
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// to a user specified MaxQueryTime. We divide the specified time by
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// the fraction. So 16 == 6.25% limit of jitter. This jitter is also
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// applied to RPCHoldTimeout.
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jitterFraction = 16
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// Warn if the Raft command is larger than this.
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// If it's over 1MB something is probably being abusive.
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raftWarnSize = 1024 * 1024
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// enqueueLimit caps how long we will wait to enqueue
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// a new Raft command. Something is probably wrong if this
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// value is ever reached. However, it prevents us from blocking
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// the requesting goroutine forever.
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enqueueLimit = 30 * time.Second
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)
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// NewClientCodec returns a new rpc.ClientCodec to be used to make RPC calls to
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// the Nomad Server.
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func NewClientCodec(conn io.ReadWriteCloser) rpc.ClientCodec {
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return msgpackrpc.NewCodecFromHandle(true, true, conn, structs.HashiMsgpackHandle)
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}
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// NewServerCodec returns a new rpc.ServerCodec to be used by the Nomad Server
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// to handle rpcs.
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func NewServerCodec(conn io.ReadWriteCloser) rpc.ServerCodec {
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return msgpackrpc.NewCodecFromHandle(true, true, conn, structs.HashiMsgpackHandle)
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}
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// listen is used to listen for incoming RPC connections
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func (s *Server) listen() {
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for {
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// Accept a connection
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conn, err := s.rpcListener.Accept()
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if err != nil {
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if s.shutdown {
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return
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}
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s.logger.Printf("[ERR] nomad.rpc: failed to accept RPC conn: %v", err)
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continue
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}
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go s.handleConn(conn, false)
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metrics.IncrCounter([]string{"nomad", "rpc", "accept_conn"}, 1)
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}
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}
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// handleConn is used to determine if this is a Raft or
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// Nomad type RPC connection and invoke the correct handler
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func (s *Server) handleConn(conn net.Conn, isTLS bool) {
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// Read a single byte
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buf := make([]byte, 1)
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if _, err := conn.Read(buf); err != nil {
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if err != io.EOF {
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s.logger.Printf("[ERR] nomad.rpc: failed to read byte: %v", err)
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}
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conn.Close()
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return
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}
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// Enforce TLS if EnableRPC is set
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if s.config.TLSConfig.EnableRPC && !isTLS && RPCType(buf[0]) != rpcTLS {
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if !s.config.TLSConfig.RPCUpgradeMode {
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s.logger.Printf("[WARN] nomad.rpc: Non-TLS connection attempted from %s with RequireTLS set", conn.RemoteAddr().String())
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conn.Close()
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return
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}
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}
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// Switch on the byte
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switch RPCType(buf[0]) {
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case rpcNomad:
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s.handleNomadConn(conn)
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case rpcRaft:
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metrics.IncrCounter([]string{"nomad", "rpc", "raft_handoff"}, 1)
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s.raftLayer.Handoff(conn)
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case rpcMultiplex:
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s.handleMultiplex(conn)
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case rpcTLS:
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if s.rpcTLS == nil {
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s.logger.Printf("[WARN] nomad.rpc: TLS connection attempted, server not configured for TLS")
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conn.Close()
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return
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}
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conn = tls.Server(conn, s.rpcTLS)
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s.handleConn(conn, true)
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default:
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s.logger.Printf("[ERR] nomad.rpc: unrecognized RPC byte: %v", buf[0])
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conn.Close()
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return
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}
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}
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// handleMultiplex is used to multiplex a single incoming connection
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// using the Yamux multiplexer
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func (s *Server) handleMultiplex(conn net.Conn) {
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defer conn.Close()
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conf := yamux.DefaultConfig()
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conf.LogOutput = s.config.LogOutput
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server, _ := yamux.Server(conn, conf)
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for {
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sub, err := server.Accept()
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if err != nil {
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if err != io.EOF {
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s.logger.Printf("[ERR] nomad.rpc: multiplex conn accept failed: %v", err)
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}
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return
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}
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go s.handleNomadConn(sub)
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}
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}
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// handleNomadConn is used to service a single Nomad RPC connection
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func (s *Server) handleNomadConn(conn net.Conn) {
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defer conn.Close()
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rpcCodec := NewServerCodec(conn)
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for {
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select {
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case <-s.shutdownCh:
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return
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default:
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}
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if err := s.rpcServer.ServeRequest(rpcCodec); err != nil {
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if err != io.EOF && !strings.Contains(err.Error(), "closed") {
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s.logger.Printf("[ERR] nomad.rpc: RPC error: %v (%v)", err, conn)
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metrics.IncrCounter([]string{"nomad", "rpc", "request_error"}, 1)
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}
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return
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}
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metrics.IncrCounter([]string{"nomad", "rpc", "request"}, 1)
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}
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}
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// forward is used to forward to a remote region or to forward to the local leader
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// Returns a bool of if forwarding was performed, as well as any error
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func (s *Server) forward(method string, info structs.RPCInfo, args interface{}, reply interface{}) (bool, error) {
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var firstCheck time.Time
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region := info.RequestRegion()
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if region == "" {
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return true, fmt.Errorf("missing target RPC")
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}
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// Handle region forwarding
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if region != s.config.Region {
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err := s.forwardRegion(region, method, args, reply)
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return true, err
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}
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// Check if we can allow a stale read
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if info.IsRead() && info.AllowStaleRead() {
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return false, nil
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}
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CHECK_LEADER:
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// Find the leader
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isLeader, remoteServer := s.getLeader()
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// Handle the case we are the leader
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if isLeader {
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return false, nil
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}
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// Handle the case of a known leader
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if remoteServer != nil {
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err := s.forwardLeader(remoteServer, method, args, reply)
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return true, err
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}
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// Gate the request until there is a leader
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if firstCheck.IsZero() {
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firstCheck = time.Now()
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}
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if time.Now().Sub(firstCheck) < s.config.RPCHoldTimeout {
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jitter := lib.RandomStagger(s.config.RPCHoldTimeout / jitterFraction)
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select {
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case <-time.After(jitter):
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goto CHECK_LEADER
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case <-s.shutdownCh:
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}
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}
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// No leader found and hold time exceeded
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return true, structs.ErrNoLeader
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}
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// getLeader returns if the current node is the leader, and if not
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// then it returns the leader which is potentially nil if the cluster
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// has not yet elected a leader.
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func (s *Server) getLeader() (bool, *serverParts) {
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// Check if we are the leader
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if s.IsLeader() {
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return true, nil
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}
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// Get the leader
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leader := s.raft.Leader()
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if leader == "" {
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return false, nil
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}
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// Lookup the server
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s.peerLock.RLock()
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server := s.localPeers[leader]
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s.peerLock.RUnlock()
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// Server could be nil
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return false, server
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}
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// forwardLeader is used to forward an RPC call to the leader, or fail if no leader
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func (s *Server) forwardLeader(server *serverParts, method string, args interface{}, reply interface{}) error {
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// Handle a missing server
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if server == nil {
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return structs.ErrNoLeader
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}
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return s.connPool.RPC(s.config.Region, server.Addr, server.MajorVersion, method, args, reply)
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}
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// forwardRegion is used to forward an RPC call to a remote region, or fail if no servers
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func (s *Server) forwardRegion(region, method string, args interface{}, reply interface{}) error {
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// Bail if we can't find any servers
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s.peerLock.RLock()
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servers := s.peers[region]
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if len(servers) == 0 {
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s.peerLock.RUnlock()
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s.logger.Printf("[WARN] nomad.rpc: RPC request for region '%s', no path found",
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region)
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return structs.ErrNoRegionPath
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}
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// Select a random addr
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offset := rand.Intn(len(servers))
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server := servers[offset]
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s.peerLock.RUnlock()
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// Forward to remote Nomad
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metrics.IncrCounter([]string{"nomad", "rpc", "cross-region", region}, 1)
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return s.connPool.RPC(region, server.Addr, server.MajorVersion, method, args, reply)
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}
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// raftApplyFuture is used to encode a message, run it through raft, and return the Raft future.
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func (s *Server) raftApplyFuture(t structs.MessageType, msg interface{}) (raft.ApplyFuture, error) {
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buf, err := structs.Encode(t, msg)
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if err != nil {
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return nil, fmt.Errorf("Failed to encode request: %v", err)
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}
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// Warn if the command is very large
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if n := len(buf); n > raftWarnSize {
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s.logger.Printf("[WARN] nomad: Attempting to apply large raft entry (type %d) (%d bytes)", t, n)
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}
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future := s.raft.Apply(buf, enqueueLimit)
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return future, nil
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}
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// raftApplyFn is the function signature for applying a msg to Raft
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type raftApplyFn func(t structs.MessageType, msg interface{}) (interface{}, uint64, error)
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// raftApply is used to encode a message, run it through raft, and return
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// the FSM response along with any errors
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func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, uint64, error) {
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future, err := s.raftApplyFuture(t, msg)
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if err != nil {
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return nil, 0, err
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}
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if err := future.Error(); err != nil {
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return nil, 0, err
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}
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return future.Response(), future.Index(), nil
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}
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// setQueryMeta is used to populate the QueryMeta data for an RPC call
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func (s *Server) setQueryMeta(m *structs.QueryMeta) {
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if s.IsLeader() {
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m.LastContact = 0
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m.KnownLeader = true
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} else {
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m.LastContact = time.Now().Sub(s.raft.LastContact())
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m.KnownLeader = (s.raft.Leader() != "")
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}
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}
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// queryFn is used to perform a query operation. If a re-query is needed, the
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// passed-in watch set will be used to block for changes. The passed-in state
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// store should be used (vs. calling fsm.State()) since the given state store
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// will be correctly watched for changes if the state store is restored from
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// a snapshot.
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type queryFn func(memdb.WatchSet, *state.StateStore) error
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// blockingOptions is used to parameterize blockingRPC
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type blockingOptions struct {
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queryOpts *structs.QueryOptions
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queryMeta *structs.QueryMeta
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run queryFn
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}
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// blockingRPC is used for queries that need to wait for a
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// minimum index. This is used to block and wait for changes.
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func (s *Server) blockingRPC(opts *blockingOptions) error {
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ctx := context.Background()
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var cancel context.CancelFunc
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var state *state.StateStore
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// Fast path non-blocking
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if opts.queryOpts.MinQueryIndex == 0 {
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goto RUN_QUERY
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}
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// Restrict the max query time, and ensure there is always one
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if opts.queryOpts.MaxQueryTime > maxQueryTime {
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opts.queryOpts.MaxQueryTime = maxQueryTime
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} else if opts.queryOpts.MaxQueryTime <= 0 {
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opts.queryOpts.MaxQueryTime = defaultQueryTime
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}
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// Apply a small amount of jitter to the request
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opts.queryOpts.MaxQueryTime += lib.RandomStagger(opts.queryOpts.MaxQueryTime / jitterFraction)
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// Setup a query timeout
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ctx, cancel = context.WithTimeout(context.Background(), opts.queryOpts.MaxQueryTime)
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defer cancel()
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RUN_QUERY:
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// Update the query meta data
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s.setQueryMeta(opts.queryMeta)
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// Increment the rpc query counter
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metrics.IncrCounter([]string{"nomad", "rpc", "query"}, 1)
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// We capture the state store and its abandon channel but pass a snapshot to
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// the blocking query function. We operate on the snapshot to allow separate
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// calls to the state store not all wrapped within the same transaction.
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state = s.fsm.State()
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abandonCh := state.AbandonCh()
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snap, _ := state.Snapshot()
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stateSnap := &snap.StateStore
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// We can skip all watch tracking if this isn't a blocking query.
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var ws memdb.WatchSet
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if opts.queryOpts.MinQueryIndex > 0 {
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ws = memdb.NewWatchSet()
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// This channel will be closed if a snapshot is restored and the
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// whole state store is abandoned.
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ws.Add(abandonCh)
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}
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// Block up to the timeout if we didn't see anything fresh.
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err := opts.run(ws, stateSnap)
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// Check for minimum query time
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if err == nil && opts.queryOpts.MinQueryIndex > 0 && opts.queryMeta.Index <= opts.queryOpts.MinQueryIndex {
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if err := ws.WatchCtx(ctx); err == nil {
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goto RUN_QUERY
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}
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}
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return err
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}
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