765473e8b0
Since CPU resources are usually a soft limit it is desirable to allow setting it as low as possible to allow tasks to run only in "idle" time. Setting it to 0 is still not allowed to avoid potential unintentional side effects with allowing a zero value. While there may not be any side effects this commit attempts to minimize risk by avoiding the issue. This does *not* change the defaults.
252 lines
6.2 KiB
Go
252 lines
6.2 KiB
Go
package api
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import (
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"strconv"
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)
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// Resources encapsulates the required resources of
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// a given task or task group.
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type Resources struct {
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CPU *int
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MemoryMB *int `mapstructure:"memory"`
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DiskMB *int `mapstructure:"disk"`
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Networks []*NetworkResource
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Devices []*RequestedDevice
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// COMPAT(0.10)
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// XXX Deprecated. Please do not use. The field will be removed in Nomad
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// 0.10 and is only being kept to allow any references to be removed before
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// then.
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IOPS *int
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}
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// Canonicalize will supply missing values in the cases
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// where they are not provided.
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func (r *Resources) Canonicalize() {
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defaultResources := DefaultResources()
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if r.CPU == nil {
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r.CPU = defaultResources.CPU
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}
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if r.MemoryMB == nil {
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r.MemoryMB = defaultResources.MemoryMB
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}
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for _, n := range r.Networks {
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n.Canonicalize()
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}
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for _, d := range r.Devices {
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d.Canonicalize()
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}
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}
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// DefaultResources is a small resources object that contains the
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// default resources requests that we will provide to an object.
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// --- THIS FUNCTION IS REPLICATED IN nomad/structs/structs.go
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// and should be kept in sync.
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func DefaultResources() *Resources {
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return &Resources{
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CPU: intToPtr(100),
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MemoryMB: intToPtr(300),
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}
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}
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// MinResources is a small resources object that contains the
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// absolute minimum resources that we will provide to an object.
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// This should not be confused with the defaults which are
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// provided in DefaultResources() --- THIS LOGIC IS REPLICATED
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// IN nomad/structs/structs.go and should be kept in sync.
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func MinResources() *Resources {
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return &Resources{
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CPU: intToPtr(1),
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MemoryMB: intToPtr(10),
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}
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}
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// Merge merges this resource with another resource.
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func (r *Resources) Merge(other *Resources) {
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if other == nil {
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return
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}
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if other.CPU != nil {
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r.CPU = other.CPU
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}
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if other.MemoryMB != nil {
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r.MemoryMB = other.MemoryMB
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}
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if other.DiskMB != nil {
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r.DiskMB = other.DiskMB
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}
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if len(other.Networks) != 0 {
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r.Networks = other.Networks
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}
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if len(other.Devices) != 0 {
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r.Devices = other.Devices
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}
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}
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type Port struct {
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Label string
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Value int `mapstructure:"static"`
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To int `mapstructure:"to"`
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HostNetwork string `mapstructure:"host_network"`
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}
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type DNSConfig struct {
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Servers []string `mapstructure:"servers"`
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Searches []string `mapstructure:"searches"`
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Options []string `mapstructure:"options"`
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}
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// NetworkResource is used to describe required network
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// resources of a given task.
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type NetworkResource struct {
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Mode string
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Device string
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CIDR string
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IP string
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MBits *int
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DNS *DNSConfig
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ReservedPorts []Port
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DynamicPorts []Port
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}
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func (n *NetworkResource) Canonicalize() {
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// COMPAT(0.12) MBits is deprecated but this should not be removed
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// until MBits is fully removed. Removing this *without* fully removing
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// MBits would cause unnecessary job diffs and destructive updates.
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if n.MBits == nil {
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n.MBits = intToPtr(10)
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}
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}
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func (n *NetworkResource) HasPorts() bool {
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if n == nil {
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return false
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}
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return len(n.ReservedPorts)+len(n.DynamicPorts) > 0
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}
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// NodeDeviceResource captures a set of devices sharing a common
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// vendor/type/device_name tuple.
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type NodeDeviceResource struct {
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// Vendor specifies the vendor of device
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Vendor string
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// Type specifies the type of the device
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Type string
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// Name specifies the specific model of the device
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Name string
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// Instances are list of the devices matching the vendor/type/name
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Instances []*NodeDevice
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Attributes map[string]*Attribute
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}
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func (r NodeDeviceResource) ID() string {
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return r.Vendor + "/" + r.Type + "/" + r.Name
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}
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// NodeDevice is an instance of a particular device.
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type NodeDevice struct {
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// ID is the ID of the device.
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ID string
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// Healthy captures whether the device is healthy.
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Healthy bool
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// HealthDescription is used to provide a human readable description of why
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// the device may be unhealthy.
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HealthDescription string
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// Locality stores HW locality information for the node to optionally be
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// used when making placement decisions.
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Locality *NodeDeviceLocality
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}
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// Attribute is used to describe the value of an attribute, optionally
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// specifying units
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type Attribute struct {
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// Float is the float value for the attribute
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FloatVal *float64 `json:"Float,omitempty"`
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// Int is the int value for the attribute
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IntVal *int64 `json:"Int,omitempty"`
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// String is the string value for the attribute
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StringVal *string `json:"String,omitempty"`
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// Bool is the bool value for the attribute
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BoolVal *bool `json:"Bool,omitempty"`
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// Unit is the optional unit for the set int or float value
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Unit string
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}
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func (a Attribute) String() string {
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switch {
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case a.FloatVal != nil:
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str := formatFloat(*a.FloatVal, 3)
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if a.Unit != "" {
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str += " " + a.Unit
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}
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return str
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case a.IntVal != nil:
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str := strconv.FormatInt(*a.IntVal, 10)
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if a.Unit != "" {
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str += " " + a.Unit
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}
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return str
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case a.StringVal != nil:
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return *a.StringVal
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case a.BoolVal != nil:
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return strconv.FormatBool(*a.BoolVal)
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default:
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return "<unknown>"
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}
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}
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// NodeDeviceLocality stores information about the devices hardware locality on
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// the node.
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type NodeDeviceLocality struct {
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// PciBusID is the PCI Bus ID for the device.
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PciBusID string
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}
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// RequestedDevice is used to request a device for a task.
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type RequestedDevice struct {
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// Name is the request name. The possible values are as follows:
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// * <type>: A single value only specifies the type of request.
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// * <vendor>/<type>: A single slash delimiter assumes the vendor and type of device is specified.
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// * <vendor>/<type>/<name>: Two slash delimiters assume vendor, type and specific model are specified.
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//
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// Examples are as follows:
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// * "gpu"
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// * "nvidia/gpu"
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// * "nvidia/gpu/GTX2080Ti"
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Name string
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// Count is the number of requested devices
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Count *uint64
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// Constraints are a set of constraints to apply when selecting the device
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// to use.
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Constraints []*Constraint
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// Affinities are a set of affinites to apply when selecting the device
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// to use.
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Affinities []*Affinity
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}
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func (d *RequestedDevice) Canonicalize() {
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if d.Count == nil {
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d.Count = uint64ToPtr(1)
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}
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for _, a := range d.Affinities {
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a.Canonicalize()
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}
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}
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